MikeSkyrim333 wrote: »After Update 35 Molten Whip cost is 1148 stamina and 987 mana. I play as magicka dd and put everything into mana points, so I have 31100 mana and 12800 stamina (high elf)
I often play veteran dungeons where you need to follow the mechanics and roll dodge a lot. 1 roll costs 3000 stamina, so after roll dodge I have 9800 stamina. This is enough only for 10 hits of Molten Whip O_o
ZOS also increased time of dots and there's nothing left for me but to use my spammable more often until the moment I have 0 stamina. There is not even an opportunity to roll dodge after this, but at the same time I have 20,000 mana which I don’t need at the moment since all the dots are already hung up and I'm waiting for them to finish. I am forced to use my ulti at an inopportune moment to proc Battle Roar passive in order to have my stamina back
I just don't understand the point of this change. With this update ZOS not only destroyed the Molten Whip, but also punished MagDK for using stamina morphs, because then there will not be enough stamina for anything at all. And this what you call hybridization? To force all MagDK use only magicka skills?
I've been maining MagDK for 7 years, but after this update, it's almost dead for me, as the desire to play this game
...As someone with a Magplar that regularly uses Stampede and Rally with 12k stamina while dual wielding I have issues when I run out of Magicka more than I do when I run out of Stamina...
I_killed_Vivec wrote: »I imagine they would expect you to use the other morph...
It's a massive update, we all have to re-evaluate our options.
...As someone with a Magplar that regularly uses Stampede and Rally with 12k stamina while dual wielding I have issues when I run out of Magicka more than I do when I run out of Stamina...
thing is, Stampede and Rally aren't your main spammable abilities, are they? but the Whip is ours. and since our DoTs are mostly of the "sticky" variety they tick every 2 seconds for a looong time. so we have to use a lot, and i mean A LOT of Whips, since there isn't much more to do otherwise, recasting our DoTs while they're still ticking serves no purpose. so we whip stuff. until we run our of Stamina. so now we, Magicka DKs have to use Stamina recovery food and medium armour to be able to sustain our main source of damage. splendid. play how you want my bottom..
...As someone with a Magplar that regularly uses Stampede and Rally with 12k stamina while dual wielding I have issues when I run out of Magicka more than I do when I run out of Stamina...
thing is, Stampede and Rally aren't your main spammable abilities, are they? but the Whip is ours. and since our DoTs are mostly of the "sticky" variety they tick every 2 seconds for a looong time. so we have to use a lot, and i mean A LOT of Whips, since there isn't much more to do otherwise, recasting our DoTs while they're still ticking serves no purpose. so we whip stuff. until we run our of Stamina. so now we, Magicka DKs have to use Stamina recovery food and medium armour to be able to sustain our main source of damage. splendid. play how you want my bottom..
I mean, now you're just wanting to complain about it because it's not what you, personally, desire.
Play what you want cannot be thrown about like free speech is - play how you want cannot mean 'I want all my abilities to only cost how much I want them to cost so I can choose exactly what to do and have no challenges but get enough challenge I am perfectly happy with how everything works out'. It simply cannot because people are different and what caters to one individual may not cater to another.
Creating a spammable that costs a split amount of resources might seem bad, but just make sure you're getting the 1000 resource back every 3 seconds from poison/fire to help compensate, and ensure you realise that since U34 there is no longer just magicka or just stamina, but the option to split.
And if you really don't like the changes find a constructive way to explain it, rather than simply haranging any suggestion at how you can cope.
Do less damage and use another spammable
Change class
Stop playing entirely
Become a tank or healer
Telling you how to play isn't what I am doing, just giving you options because you seemed to hate the simple one of 'use a different food buff'.
I_killed_Vivec wrote: »I imagine they would expect you to use the other morph...
It's a massive update, we all have to re-evaluate our options.
MikeSkyrim333 wrote: »After Update 35 Molten Whip cost is 1148 stamina and 987 mana. I play as magicka dd and put everything into mana points, so I have 31100 mana and 12800 stamina (high elf)
I often play veteran dungeons where you need to follow the mechanics and roll dodge a lot. 1 roll costs 3000 stamina, so after roll dodge I have 9800 stamina. This is enough only for 10 hits of Molten Whip O_o
ZOS also increased time of dots and there's nothing left for me but to use my spammable more often until the moment I have 0 stamina. There is not even an opportunity to roll dodge after this, but at the same time I have 20,000 mana which I don’t need at the moment since all the dots are already hung up and I'm waiting for them to finish. I am forced to use my ulti at an inopportune moment to proc Battle Roar passive in order to have my stamina back
I just don't understand the point of this change. With this update ZOS not only destroyed the Molten Whip, but also punished MagDK for using stamina morphs, because then there will not be enough stamina for anything at all. And this what you call hybridization? To force all MagDK use only magicka skills?
I've been maining MagDK for 7 years, but after this update, it's almost dead for me, as the desire to play this game
SPR_of_HA_community wrote: »MikeSkyrim333 wrote: »After Update 35 Molten Whip cost is 1148 stamina and 987 mana. I play as magicka dd and put everything into mana points, so I have 31100 mana and 12800 stamina (high elf)
I often play veteran dungeons where you need to follow the mechanics and roll dodge a lot. 1 roll costs 3000 stamina, so after roll dodge I have 9800 stamina. This is enough only for 10 hits of Molten Whip O_o
ZOS also increased time of dots and there's nothing left for me but to use my spammable more often until the moment I have 0 stamina. There is not even an opportunity to roll dodge after this, but at the same time I have 20,000 mana which I don’t need at the moment since all the dots are already hung up and I'm waiting for them to finish. I am forced to use my ulti at an inopportune moment to proc Battle Roar passive in order to have my stamina back
I just don't understand the point of this change. With this update ZOS not only destroyed the Molten Whip, but also punished MagDK for using stamina morphs, because then there will not be enough stamina for anything at all. And this what you call hybridization? To force all MagDK use only magicka skills?
I've been maining MagDK for 7 years, but after this update, it's almost dead for me, as the desire to play this game
Some players want poison whip. I think ZOS try to both of mana and stamina players be happy, but effect was opposite.
With current game hybridization - some players need mana skills and some need stamina skills.
Some players do not want their skills be remade.
We really need some thing like spellcraft now.
To atleast change skill damage type and its cost: Stamina/mana/both.
It can save a lot of good skills and avoid a lot of problems in future.