This cost is probably for pvp again to force magdk to use some stamina , this way they can be stunned if they don't have that stamina to break free, off course good mdk can work around that cost but this can slow them a little or force to use sustain sets.
I_killed_Vivec wrote: »I don't understand why they didn't make it full stam, but that was something that had been asked for for a long time and they had consistently refused. The previous change was supposed to make it more attractive to stam users, but in fact it made no difference because it still cost magica. Now it is of some interest, I have been experimenting with it on my stam DK and it crits up to 22k on a build that I haven't yet optimized for it.
However, I just wish they had stuck to the original DK identity of fire. And simply duplicate morphs to give stam variants:)
I'm on Xbox so I havent had a chance to use it yet but I'm kinda excited about it. I think its good that it doesn't work quite as well for magdk because magdk was way too strong. And I think stamdk can use the little extra love. I'm actually impressed they found something so small to change... Something that effects what needed to be done and nothing else.
I don't know much about pve but for PvP... I mean even a magic build should have some workable stamina. And maybe stop spamming a skill that is only strong with full stacks anyway. Plus maybe use the combustion passive to restore stam not just magic. Crown double dot poison on your 2h that you occasionally heavy attack with. Good to go.
Let's not be afraid to be creative.
The new cost mixed stam/magicka is for hybrid builds
I'm on Xbox so I havent had a chance to use it yet but I'm kinda excited about it. I think its good that it doesn't work quite as well for magdk because magdk was way too strong. And I think stamdk can use the little extra love. I'm actually impressed they found something so small to change... Something that effects what needed to be done and nothing else.
I don't know much about pve but for PvP... I mean even a magic build should have some workable stamina. And maybe stop spamming a skill that is only strong with full stacks anyway. Plus maybe use the combustion passive to restore stam not just magic. Crown double dot poison on your 2h that you occasionally heavy attack with. Good to go.
Let's not be afraid to be creative.
Neither my MagDK nor my StamDK can sustain it. I could probably shuffle food and some other things about to make it work, but it's annoying and it doesnt actually help anyone.
A split cost whip is a solution in search of a problem.
I'm on Xbox so I havent had a chance to use it yet but I'm kinda excited about it. I think its good that it doesn't work quite as well for magdk because magdk was way too strong. And I think stamdk can use the little extra love. I'm actually impressed they found something so small to change... Something that effects what needed to be done and nothing else.
I don't know much about pve but for PvP... I mean even a magic build should have some workable stamina. And maybe stop spamming a skill that is only strong with full stacks anyway. Plus maybe use the combustion passive to restore stam not just magic. Crown double dot poison on your 2h that you occasionally heavy attack with. Good to go.
Let's not be afraid to be creative.
Neither my MagDK nor my StamDK can sustain it. I could probably shuffle food and some other things about to make it work, but it's annoying and it doesnt actually help anyone.
A split cost whip is a solution in search of a problem.
I agree it doesn't help anyone. Its a nerf, not a buff. And again, from a PvP perspective, its a fairly gentle but well deserved nerf. In my opinion.
My dk is a heavy stam leaning nord, and long before hybridization I was using volatile armor, igneous shield, and probably something else like wings or whatever... And I've always found the magic easy to come by without really building in to it because of resource return on ultimates and tripots. And now he uses burning embers and coag as well so... Sorry, really don't see what y'all are complaining about.
Everything about competitive PvP dks that made them OP was centered around magic ardent flame morphs and magic whip. And corrosive and oakensoul recently yes, but even still ardent flame.
Its a good change for a problem that was actually kinda obvious. And to be honest, y'all are gonna want to be using vigor in u35 too (already shoulda been,) so you'd better find a way to make it work.
Well. I'm not gonna bicker about pve, something I'm willing to concede you know more about, but my understanding from these forums was that magdk was the king of pve DPS also. Or maybe that was two patches ago and this last patch they were 2nd to stamsorc which was widely acknowledged as OP. So, again, maybe a nerf was imminent.
With your dot duration extended though I can see why having a spammable would be extra important now. Have you tried using the psijic imbued weapon or vampire arterial burst?
The problem with whip is its more of a burst tool than a classic spammable. Its only supposed to do insane damage when its got stacks. Anything with secondary and tertiary effects like that, which is also apparently even good when you ignore its real strength and spam it instead, should be very expensive don't you think?
In PvP I think magdks were using flames of oblivion as their spammable and, you know, basically using whip only at max stacks. Have you tried that? Obviously less single target damage but better in trash right?