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It's just not fun

FeedbackOnly
FeedbackOnly
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I feel bored as we try to chop down health of bosses in vet or even normal dungeons

The rewards feel lackluster. Also difference isn't minor but non dlc dungeons will be long now and people who could compete vet dungeon dlcs are failing.
Edited by ZOS_Hadeostry on August 22, 2022 11:16PM
  • FeedbackOnly
    FeedbackOnly
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    Most DPS are trash now too. Dungeons feel extremely longer without anymore engagement
  • FeedbackOnly
    FeedbackOnly
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    About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now
  • Agenericname
    Agenericname
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    About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now

    Normal or vet?
  • K9002
    K9002
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    When this was predicted 6 weeks ago, white knights said that it won't affect the low and medium level group content. Turns out your average PUG is struggling even worse than in the most pessimistic warning posts on PTS forum. Tanks are going to leave for good at this rate. And not only tanks, it will ruin any attempts at casual pledge runs and trials. Flash content that lasts 10-20 minutes has been growing in popularity for a good reason. This is the opposite of what's popular and approachable to busy people.
  • FeedbackOnly
    FeedbackOnly
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    K9002 wrote: »
    When this was predicted 6 weeks ago, white knights said that it won't affect the low and medium level group content. Turns out your average PUG is struggling even worse than in the most pessimistic warning posts on PTS forum. Tanks are going to leave for good at this rate. And not only tanks, it will ruin any attempts at casual pledge runs and trials. Flash content that lasts 10-20 minutes has been growing in popularity for a good reason. This is the opposite of what's popular and approachable to busy people.

    There was talk about not using group finder because the difference right between ceiling and floor no joke
  • FeedbackOnly
    FeedbackOnly
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    About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now

    Normal or vet?

    Surprisedly both took equally as long
  • Agenericname
    Agenericname
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    About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now

    Normal or vet?

    Surprisedly both took equally as long

    It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.
  • FeedbackOnly
    FeedbackOnly
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    I seriously hope they look at fun factor.
    About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now

    Normal or vet?

    Surprisedly both took equally as long

    It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.

    It's not average time for me. Usually 15 to 30 mins especially with high cp. I also top tier sets.

    I will hold judgement. I believe though my 1 hour will be on low bar and we will see people complain more about random group members

    The average player won't change anything, but ceiling level players will be kicking more
    Edited by FeedbackOnly on August 22, 2022 7:59PM
  • Shihp00
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    How are Vet Arenas?
  • prof_doom
    prof_doom
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    Shihp00 wrote: »
    How are Vet Arenas?

    Haven't tried one yet, but given that the bosses in Arenas didn't get their health nerfed, it's probably not gonna be that fun.
    Edited by prof_doom on August 22, 2022 8:02PM
  • FeedbackOnly
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    Shihp00 wrote: »
    How are Vet Arenas?

    I just tried out dungeons.
  • adamsmith42
    adamsmith42
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    I ran vMA on my magplar (who I've had multiple flawless conquer runs with) ... Basically same setup, but I dropped solar barrage b/c it's useless for my build with empower changes... Died on rounds 3, 5, 7... Got a bit better as I progressed and got used to the changes, but still felt... Bad.. final score was about 50k under my old average
  • Necrotech_Master
    Necrotech_Master
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    About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now

    Normal or vet?

    Surprisedly both took equally as long

    It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.

    it probably also makes a difference than the boss health nerf was only on vet, not both vet and normal

    it also doesnt help that turning the entirety of combat on its head means a lot of people havent adjusted their builds to fit the new combat style

    i know for a fact after reading the notes i have at minimum 1 toon which is gonna need a semi major overhaul (templar) and at least a few other toons that may need to morph or change some skills at a minimum
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014
  • Artim_X
    Artim_X
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    The problem with changes like this is that it doesn't account for random peeps who don't check the forums or test on the pts. So on live patch day many players login and are left wondering about what they need to change to get back what they lost.

    I personally still find the game fun, but for my DPS setup, I'll have to spend time grinding for the new set that I need.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Agenericname
    Agenericname
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    About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now

    Normal or vet?

    Surprisedly both took equally as long

    It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.

    it probably also makes a difference than the boss health nerf was only on vet, not both vet and normal

    it also doesnt help that turning the entirety of combat on its head means a lot of people havent adjusted their builds to fit the new combat style

    i know for a fact after reading the notes i have at minimum 1 toon which is gonna need a semi major overhaul (templar) and at least a few other toons that may need to morph or change some skills at a minimum

    Did they do that for all vet dungeons as well? I didnt pay attention.
    Edited by Agenericname on August 22, 2022 8:38PM
  • sbr32
    sbr32
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    About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now

    Normal or vet?

    Surprisedly both took equally as long

    It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.

    it probably also makes a difference than the boss health nerf was only on vet, not both vet and normal

    it also doesnt help that turning the entirety of combat on its head means a lot of people havent adjusted their builds to fit the new combat style

    i know for a fact after reading the notes i have at minimum 1 toon which is gonna need a semi major overhaul (templar) and at least a few other toons that may need to morph or change some skills at a minimum

    Did they do that for all vet dungeons as well? I didnt pay attention.

    They made a blanket 10% HP reduction to all bosses in vet dungeons, and to bosses, champions and bannermen in all vet trials (with little info on what the last 2 might include). No adjustments to arenas at all.
  • Necrotech_Master
    Necrotech_Master
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    About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now

    Normal or vet?

    Surprisedly both took equally as long

    It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.

    it probably also makes a difference than the boss health nerf was only on vet, not both vet and normal

    it also doesnt help that turning the entirety of combat on its head means a lot of people havent adjusted their builds to fit the new combat style

    i know for a fact after reading the notes i have at minimum 1 toon which is gonna need a semi major overhaul (templar) and at least a few other toons that may need to morph or change some skills at a minimum

    Did they do that for all vet dungeons as well? I didnt pay attention.

    from the patch notes:
    Dungeons
    • Reduced the health of all bosses in Veteran difficulty.

    Trials
    • Reduced the health of all bosses, Champions and Bannermen in Veteran difficulty.

    so all dungeon and trial, but not arena, and as far as im aware it is only -10%
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014
  • FeedbackOnly
    FeedbackOnly
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    Aren't some speed runs near impossible now? In regards to dungeons is my concern now.
  • Jaraal
    Jaraal
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    About 3 dungeons in 3 hours with little down time...I am not exaggerating. Dungeons are more than long for average random groups now

    Normal or vet?

    Surprisedly both took equally as long

    It doesnt surprise me. Vets, in most cases, would have taken longer prior, so normals are seeing a bigger increase in completion times. Id guess some of the vet DLCs may also see some longer times and probably more runs fails. Base game vets will probably be the faster dungeons for a PUG, at least for a while.

    it probably also makes a difference than the boss health nerf was only on vet, not both vet and normal

    it also doesnt help that turning the entirety of combat on its head means a lot of people havent adjusted their builds to fit the new combat style

    i know for a fact after reading the notes i have at minimum 1 toon which is gonna need a semi major overhaul (templar) and at least a few other toons that may need to morph or change some skills at a minimum

    Did they do that for all vet dungeons as well? I didnt pay attention.

    from the patch notes:
    Dungeons
    • Reduced the health of all bosses in Veteran difficulty.

    Trials
    • Reduced the health of all bosses, Champions and Bannermen in Veteran difficulty.

    so all dungeon and trial, but not arena, and as far as im aware it is only -10%

    Yet another way that the floor was lowered and the ceiling raised. Normal difficulty players with nerfed damage and healing will be fighting full strength bosses, while vet players get it 10% easier.

    Incredible.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • sbr32
    sbr32
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    This is still the most true thing anyone here has said in the last 6 weeks:
    AinSoph wrote: »
    They saw that >1% of their playerbase were optimizing the hardest content in the game for minimal rewards and they said "nope" and proceeded to punish literally every player.
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding
    Staff Post
  • Paulytnz
    Paulytnz
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    Well I guess the silver lining could be that Tales of Tribute games don't seem too long now? I mean really, when you compare the 2, maybe that's the reas.........


    ;)
  • FeedbackOnly
    FeedbackOnly
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    Paulytnz wrote: »
    Well I guess the silver lining could be that Tales of Tribute games don't seem too long now? I mean really, when you compare the 2, maybe that's the reas.........


    ;)

    😛 You joke but it's within consideration. Also battlegrounds are capped on a timer

    Both these things make dungeons rewards look bad
  • TheGreatBlackBear
    TheGreatBlackBear
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    Banishing these threads to obscure sections that nobody visits is the new censorship.
  • deleted221205-002626
    deleted221205-002626
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    I ran vMA on my magplar (who I've had multiple flawless conquer runs with) ... Basically same setup, but I dropped solar barrage b/c it's useless for my build with empower changes... Died on rounds 3, 5, 7... Got a bit better as I progressed and got used to the changes, but still felt... Bad.. final score was about 50k under my old average

    Im actually trying the new barrage as tank. using it along with blockade of frost is holding large groups of trash well and the 20sec on it makes it faily easy to keep up. the empower helps a lil with melee dps as well
  • FeedbackOnly
    FeedbackOnly
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    Banishing these threads to obscure sections that nobody visits is the new censorship.

    Yeah I felt that wasn't right. I don't know if devs even see this.

    Like we would like more fun or engagement to go along with changes
  • K9002
    K9002
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    I just came back from vet pledges. 3 runs because I had to redo Wayrest Sewers for the hard mode. It was a very mixed experience. The first group was made of 2k+ CP people with high PvP ranks and one damage dealer was a Nightblade. Blasted through the dungeon like it was normal difficulty. Then it got a lot worse. People in the 800-1600 CP range, the whole group did around 40-45k DPS on taunted single targets and much less AoE damage. Every trash pull took 20-30 seconds, I've never had a group this slow before U35. Damage dealers in those groups happened to be Templars and Wardens.

    I was supposed to do normal LoM but I was tired after the slog with no damage groups. Stress injury in the wrist started flaring up after around an hour of dungeoneering. The heals are noticeably weaker too. Never before did I have to stack Ritual, Springs and Echoing Vigor just to prevent people from dying to trash packs. I stopped using Radiating Regen weeks ago in anticipation of this patch.
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