This is the most disappointing nerf I've seen so far, Oakeesoul was gutted. Heck, I've seen some saying that they'd get back to ESO just to try it out. It was the one thing in the next update my in-game community was excited about. Plus, it would be extra handy for gamers with accessibility (myself included).
It's useless now; You're gonna give up an entire bar for some stats + benefits that could be replaced by one skill or two:
1- Major Savagery and Prophecy >> Better slot Inner Light or Camo Hunter (with plenty of useful passives from the mages and fighters guilds)
2- Major Endurance, Fortitude, and Intellect >> Can be easily kept up by Tri-Stat Potions
3- Major Resolve >> Every class has access to it, again with a more beneficial skill that does extra something (even if you don't wanna equip it, a warden could buff all the group with it)
4- Major Courage >> the most commonly used buff to get from healers using Spell Power Cure (and if you're solo, you could use the Sea-serpent's coil to get major courage plus major berserk plus your back bar)
Better solutions to address the dev's comments on the nerf:
1- For the "power spike with Werewolf" comment: add a Werewolf stipulation that cuts the original stats in half while transformed
2- For the "how close many one-bar builds are to two-bar builds" comment: Slightly reduce the original stats by a bit (like back on week 1 PTS or even slightly less), one-bar DPS would never top 2-bar builds with that change.
Please save Oakensoul! I've never been excited that much for a thing to see in-game.
I'm almost tempted to make a petition online and collect signatures to save it
Edited by ZOS_GregoryV on May 3, 2022 11:51PM