Malevolent Offering:
This ability and its morphs now have an upfront Magicka cost of 3510 and a residual Health cost of 1080 over 3 seconds, rather than a Health cost based on a mixture of your Spell Damage and Max Magicka over 8 seconds.
These abilities can now target yourself and allies, rather than only allies.
Reworded the tooltip for these skills, now with 100% more edge factor, to help you get the blood dripping when using the skill.
Shrewd Offering (morph): This ability now ranks up in cost reduction rather than 1.1% healing done, and its base cost has been reduced to 3240. The residual Health cost also lasts 1 second less causing it to drain less Health, to ensure its total cost is reduced to the expected level.
Developer Comment:
For a long time, these abilities have had relatively low engagement due to the fact that they costed purely Health and hurt the user more the higher their stats were, making it both deadly and un-advantageous to run in situations where you needed to stay alive. In addition, the health cost had low interplay with mechanics - such as cost reduction - and made it difficult to play around, leaving its core concept unsatisfying and untapped.
We've decided to switch this ability over to a Dual Cost skill with the brunt of its cost being on the Magicka side of things, and the rest of it filled in with Health (it equals the base 4590 burst heal cost that skills such as Rushed Ceremony have when you add them up!). In addition, we've allowed the heal to be self-targetable so the healer can keep themselves up in a situation of need and giving the class a much-needed reactive self-heal. Overall, we hope this helps the skill stand out as something unique and thematic to the class, with less overall restrictions and punishment on the caster.
Tommy_The_Gun wrote: »Malevolent Offering on PTS now costs magicka. I have tested it and the self - dot penThis skill on PTS feels pretty much like yet another generic healing ability. We have plenty of those in ESO, so imho a very bad thing had happened. A certain class uniqueness has been taken away...
While I'm excited to see a solid heal for Magblade, I'm in agreement with both of the above.
Edit: Clarification - Solid Self Heal
Except from what I've seen in The Real Godzilla's video, the skill will be utter trash for a solo PvP magblade. I highly doubt it can replace a resto staff:Tommy_The_Gun wrote: »Malevolent Offering on PTS now costs magicka. I have tested it and the self - dot penThis skill on PTS feels pretty much like yet another generic healing ability. We have plenty of those in ESO, so imho a very bad thing had happened. A certain class uniqueness has been taken away...
I usually agree with most of what you have to say re: NBs, but this is one area where I strongly disagree.
Magblades have always been "unique" in that a restoration staff was basically a hard requirement in PVP (and even then your "burst heal" was likely to heal someone else instead of you.) Now, finally, I can use S&B, an Ice staff, or go double destro. The number of options that have been opened to PVP magblades is truly game-changing.
There's a reason all the other classes were given those "generic healing abilities" in the first place — it's because they're super useful and important for survival.
This change is fantastic for PVP. Magblades have needed a boost like this for a long time.
LeonAkando wrote: »and maybe make Nightblade healers in PVE less of a meme pick.
While I'm excited to see a solid heal for Magblade, I'm in agreement with both of the above.
Edit: Clarification - Solid Self HealExcept from what I've seen in The Real Godzilla's video, the skill will be utter trash for a solo PvP magblade. I highly doubt it can replace a resto staff:Tommy_The_Gun wrote: »Malevolent Offering on PTS now costs magicka. I have tested it and the self - dot penThis skill on PTS feels pretty much like yet another generic healing ability. We have plenty of those in ESO, so imho a very bad thing had happened. A certain class uniqueness has been taken away...
I usually agree with most of what you have to say re: NBs, but this is one area where I strongly disagree.
Magblades have always been "unique" in that a restoration staff was basically a hard requirement in PVP (and even then your "burst heal" was likely to heal someone else instead of you.) Now, finally, I can use S&B, an Ice staff, or go double destro. The number of options that have been opened to PVP magblades is truly game-changing.
There's a reason all the other classes were given those "generic healing abilities" in the first place — it's because they're super useful and important for survival.
This change is fantastic for PVP. Magblades have needed a boost like this for a long time.
- The tooltip was 7K for a 3.5K magicka cost plus a subsequent health cost. That is poor. Other healing skills with that kind of magicka cost heal for more like a 10K tooltip and don't have a health cost. I do not think this skill can replace Healing Ward (or Rapid Regen), which means it's gonna be even worse than it is now. With those insane costs (magicka plus health) I don't see it having any use for anyone.
- It's still a targeted heal that can heal an ally. This means it will very likely uncloak you when you use it on yourself, because that's what all of those kind of skills do. We're still not drawing parity with the utility of Rally for solo play. The latter allows you to heal in cloak, one of the factors that makes stamblade better.
- Supposing you cloak, but you have to heal. Maybe you have a Swallow Soul HOT running, maybe not. How are you going to offset the health cost, so you can come out of Cloak at full health? The skill is insanely stupid. A self-heal for a health cost makes no sense. If I'm going back into battle I have to be at full health, not full health - 3K.
OK, I am reading the other thread now and I'm confused how this actually scales. People are claiming much higher values.
The problem is an infinity sustain with little no efforts. It's just not discussed much because the main benefactor of this clear balance hole are lovely ball groups. Blood for blood and frenzy both got nerfed hard exactly because it's so easy to overwhelm health cost with healingI don't see a problem if morph with mending would stay as it is on live.
While I'm excited to see a solid heal for Magblade, I'm in agreement with both of the above.
Edit: Clarification - Solid Self HealExcept from what I've seen in The Real Godzilla's video, the skill will be utter trash for a solo PvP magblade. I highly doubt it can replace a resto staff:Tommy_The_Gun wrote: »Malevolent Offering on PTS now costs magicka. I have tested it and the self - dot penThis skill on PTS feels pretty much like yet another generic healing ability. We have plenty of those in ESO, so imho a very bad thing had happened. A certain class uniqueness has been taken away...
I usually agree with most of what you have to say re: NBs, but this is one area where I strongly disagree.
Magblades have always been "unique" in that a restoration staff was basically a hard requirement in PVP (and even then your "burst heal" was likely to heal someone else instead of you.) Now, finally, I can use S&B, an Ice staff, or go double destro. The number of options that have been opened to PVP magblades is truly game-changing.
There's a reason all the other classes were given those "generic healing abilities" in the first place — it's because they're super useful and important for survival.
This change is fantastic for PVP. Magblades have needed a boost like this for a long time.
- The tooltip was 7K for a 3.5K magicka cost plus a subsequent health cost. That is poor. Other healing skills with that kind of magicka cost heal for more like a 10K tooltip and don't have a health cost. I do not think this skill can replace Healing Ward (or Rapid Regen), which means it's gonna be even worse than it is now. With those insane costs (magicka plus health) I don't see it having any use for anyone.
- It's still a targeted heal that can heal an ally. This means it will very likely uncloak you when you use it on yourself, because that's what all of those kind of skills do. We're still not drawing parity with the utility of Rally for solo play. The latter allows you to heal in cloak, one of the factors that makes stamblade better.
- Supposing you cloak, but you have to heal. Maybe you have a Swallow Soul HOT running, maybe not. How are you going to offset the health cost, so you can come out of Cloak at full health? The skill is insanely stupid. A self-heal for a health cost makes no sense. If I'm going back into battle I have to be at full health, not full health - 3K.
LadySinflower wrote: »They are doing it because it's not used as much as other NB skills, and they perceive that as a problem. Personally I main a DD Magblade and do not PvP. Whenever I've looked at respeccing my skills, I've always looked at that one and said "yeah, no." It costs me health and doesn't heal me? As a mostly solo player I had no use for it. The biggest challenge I had leveling my character was having enough health to stay alive (before I understood sustain). Why would I use a skill that took away the very resource I was having the hardest time maintaining? I'm not sure if I'll try it after the change goes into effect, but I do understand their perception of the situation. Players like me never used it. I'm sure I'm not the only player like me.
I'm not saying I necessarily agree with what they're doing, only that I understand from the point of view of a player who never considered using the skill at all. They don't want a skill sitting there that a set of players refuse to use. They think it's a waste. I don't think they're considering the (probably larger) set of players who like the skill and use it often.
I don't mind having the skill there as it is, because there isn't enough room on my bars to slot every single skill. It's just ZOS perceiving what they think is a problem, and trying to fix it, whether it needs to be fixed or not.
TX12001rwb17_ESO wrote: »Dark Cloak was a self-healing ability this whole time though....
You know it is possible to play a Nightblade who does not stealth.
TX12001rwb17_ESO wrote: »Dark Cloak was a self-healing ability this whole time though....
You know it is possible to play a Nightblade who does not stealth.
TX12001rwb17_ESO wrote: »Dark Cloak was a self-healing ability this whole time though....
You know it is possible to play a Nightblade who does not stealth.
Yes, but it's not a BURST self heal. It's a HoT, making it less reactive and less usable