volkeswagon wrote: »Not sure why someone would be opposed to a pve diil/ic server because it doesn't affect them. If you want pvp then you would choose pvp. Those who want to do the dailies without griefers would choose pve. This server isn't reflected of the true overall consensus as most people on these forums are pvp pc players. But i do often wonder why they put pve quests in pvp. PVP dailies should be pvp based.
volkeswagon wrote: »Not sure why someone would be opposed to a pve diil/ic server because it doesn't affect them. If you want pvp then you would choose pvp. Those who want to do the dailies without griefers would choose pve. This server isn't reflected of the true overall consensus as most people on these forums are pvp pc players. But i do often wonder why they put pve quests in pvp. PVP dailies should be pvp based.
It could affect PvP by not supplying new players to the content. The game depends in part on players doing different activities. Armor sets in trials that are good for PvP and skills found in PvP that are good for PvE are examples of dynamics in game to get players to try different things. Quests in Cyrodiil also does this. Players going to do the quests may find they like PvP and decide to join more often. I know that is what happened to me and others in my guild. Making a PvE only Cyrodiil could hurt the long term health of the game not just PvP.
Vermintide wrote: »I don't understand why both crowds can't have what they want? PVP stays as it is, the OP's suggestion means PVE would be a new, separate zone. Both players are happy.
I suspect I know the reason: Without PVE players and zergling potatoes to gank your TV stones and farm easy AP from, you'd be poor.
Vermintide wrote: »I don't understand why both crowds can't have what they want? PVP stays as it is, the OP's suggestion means PVE would be a new, separate zone. Both players are happy.
I suspect I know the reason: Without PVE players and zergling potatoes to gank your TV stones and farm easy AP from, you'd be poor.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Easily_Lost wrote: »I don't know if it has been said yet. Most PVPers will leave you alone if you do not respond to their attacks. They will realize that you are not their to fight but to gather skyshards, or other items and leave you alone.
To be on the safe side make sure you carry plenty of filled soul gems are repair kits, I do LOL.
Doesn't matter what the results are, the pvpers will instantly deny any possibility of ever having a pve cyrodiil/IC.
volkeswagon wrote: »Not sure why someone would be opposed to a pve diil/ic server because it doesn't affect them. If you want pvp then you would choose pvp. Those who want to do the dailies without griefers would choose pve. This server isn't reflected of the true overall consensus as most people on these forums are pvp pc players. But i do often wonder why they put pve quests in pvp. PVP dailies should be pvp based.
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Vermintide wrote: »I don't understand why both crowds can't have what they want? PVP stays as it is, the OP's suggestion means PVE would be a new, separate zone. Both players are happy.
I suspect I know the reason: Without PVE players and zergling potatoes to gank your TV stones and farm easy AP from, you'd be poor.
@SshadowSscale wrote: »You lost me at Tela drops should remain.... for real it is a pvp reward that should only be gained via pvp.... sorry but your tela farning dream won't happen