Ariades_swe wrote: »I love how all the ww roleplayers are gathering in this thread.
Currently IC is plagued by ww groups.
Lot of the usual pvp [snip] are running ww builds with incredible mobility,tankyness and sustain.
And keep in mind, even if I'm a bit rusty cause I just came back to the game I run in a small scale group with few of the best pvpers in PS4 eu and they all complain about ww [snip]
Running with 40k hp, amazing pressure and the best mobility in the game is not healthy for the game
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dinokstrunz wrote: »If werewolves are so powerful then why isn't everyone running around as Werewolves. Most people who struggle against doggos are usually glass cannons with no healing output, doggos lack damage output to kill any good player and are usually seen as free AP because they're not very good in almost any situation. The only time I'd be concerned about doggos is if there's a large pack of doggos which is somewhat never seen these days.
Run into 2 WW in no cp Imperial City with 52K health. They did not die or ever come out of WW form. They knew the map well and used LOS. Groups of 10-20 players could not kill them. Damage was good but not great but they did kill people and again did not die.
dinokstrunz wrote: »If werewolves are so powerful then why isn't everyone running around as Werewolves. Most people who struggle against doggos are usually glass cannons with no healing output, doggos lack damage output to kill any good player and are usually seen as free AP because they're not very good in almost any situation. The only time I'd be concerned about doggos is if there's a large pack of doggos which is somewhat never seen these days.
If stamcros are so op why isnt everyone playing them? Thats not very good logic man.
And like all classes, theres good and bad players. Bad wws are free ap. A good ww in a good build is pretty much unkillable most of the time
WW is most definitely different. Nerfing defile was absolutely a step in the right direction, for multiple reasons, but the WW self heal is still quite ridiculous. The amount of per-GCD healing needs to come down pretty substantially. If that means that the cost gets changed, or something else is improved to compensate - fine. But the current iteration of that heal is just silly.dinokstrunz wrote: »If werewolves are so powerful then why isn't everyone running around as Werewolves. Most people who struggle against doggos are usually glass cannons with no healing output, doggos lack damage output to kill any good player and are usually seen as free AP because they're not very good in almost any situation. The only time I'd be concerned about doggos is if there's a large pack of doggos which is somewhat never seen these days.
If stamcros are so op why isnt everyone playing them? Thats not very good logic man.
And like all classes, theres good and bad players. Bad wws are free ap. A good ww in a good build is pretty much unkillable most of the time
And you can say that for just about every class or race. Someone who knows how to put together a good build, has their rotation down to a science, and knows the art of combat will be almost unkillable no matter what. WW is no different.
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WW is most definitely different. Nerfing defile was absolutely a step in the right direction, for multiple reasons, but the WW self heal is still quite ridiculous. The amount of per-GCD healing needs to come down pretty substantially. If that means that the cost gets changed, or something else is improved to compensate - fine. But the current iteration of that heal is just silly.dinokstrunz wrote: »If werewolves are so powerful then why isn't everyone running around as Werewolves. Most people who struggle against doggos are usually glass cannons with no healing output, doggos lack damage output to kill any good player and are usually seen as free AP because they're not very good in almost any situation. The only time I'd be concerned about doggos is if there's a large pack of doggos which is somewhat never seen these days.
If stamcros are so op why isnt everyone playing them? Thats not very good logic man.
And like all classes, theres good and bad players. Bad wws are free ap. A good ww in a good build is pretty much unkillable most of the time
And you can say that for just about every class or race. Someone who knows how to put together a good build, has their rotation down to a science, and knows the art of combat will be almost unkillable no matter what. WW is no different.
Why not make necro goliath ult and vamp lord ult able to be kept up indefinitely like werewolf and the games PvP aspect can be centred entirely around cheesy transformation tank builds, until then just make werewolf end like EVERY OTHER TRANSFORMATION ULT.
2+ Werewolves focus firing with Knight Slayer in BGs is pretty ridiculous. It's not the highest damaging thing ever, but I've still seen them typically get ~800k-1m'ish damage each in a BG, most of it single target, and about ~85% of the total coming from holding down the left mouse button. With the state of the WW self heal and mobility, it's also basically impossible to counter pressure to any significant degree outside of running a full premade. And of course Knight Slayer goes through Mist Form and counters several defensive ultimates as well; the damage ramps up to nearly 5k per proc if using the Goliath or Vampire Lord transformations.Nord_Raseri wrote: »So far only issue I've had with a group of werewolves is a very specific build. Leeching and crimson. Take those and add a necro tank running purge. Was fun to fight them for 30+ Minutes. Still, these are specific set combos and outside of that, werewolves seem to be in a decent spot. They've been melting pretty quick for me.
2+ Werewolves focus firing with Knight Slayer in BGs is pretty ridiculous. It's not the highest damaging thing ever, but I've still seen them typically get ~800k-1m'ish damage each in a BG, most of it single target, and about ~85% of the total coming from holding down the left mouse button. With the state of the WW self heal and mobility, it's also basically impossible to counter pressure to any significant degree outside of running a full premade. And of course Knight Slayer goes through Mist Form and counters several defensive ultimates as well; the damage ramps up to nearly 5k per proc if using the Goliath or Vampire Lord transformations.Nord_Raseri wrote: »So far only issue I've had with a group of werewolves is a very specific build. Leeching and crimson. Take those and add a necro tank running purge. Was fun to fight them for 30+ Minutes. Still, these are specific set combos and outside of that, werewolves seem to be in a decent spot. They've been melting pretty quick for me.
While I think Knight Slayer should probably be changed, this is ultimately a problem with Werewolf itself. I have yet to see another build be anywhere remotely close to what one could call effective by simply running around holding down their left mouse button, and healing themselves to full in 1 or 2 GCDs. It'd be nice if Knight Slayer was actually worthwhile for...anyone else, without being so easily abused by Werewolves.
Good players do not "typically" get 2 million damage. In fact >= 2 million damage is actually relatively rare, and usually only happens under certain circumstances; such as games with healers that end up lasting for the full 15 minute maximum duration. Even then, it's frequently only achieved with a fairly significant amount of AOE damage. I saw a Magicka Sorcerer in a recent game get 2.8 million damage, but that's only because he was using AOE proc-DOTs (Oblivion's Foe and Syvarra's Scales) in a full duration game...pretty sure Crystal Frag wasn't even on his bar.1 million damage in a BG is nothing. 800k to 1 million damage is what most players / classes get whenever they know what they’re doing. Good players typically get 2 million damage.
There are other sets that are, or should be, good for Werewolves. Why should they get virtually exclusive use of the BG-specific light armor set? It needs to be reworked into something that's more useful for Magicka setups, and not be a long forgotten relic that's really only useful on Werewolves, or the occasional dual wield Stamina build.Your argument is severely flawed about a specific set making a playstyle strong. There are a lot of sets in the game that are designed for particular classes. So what if a set is good on werewolf. You shouldn’t single out werewolf players for using a set that is made to good use by them.
There are plenty of those posts around the forums, though again your damage numbers on Stamina Necromancer are a bit off. I can think of one on PC-NA that I see who gets in the neighborhood of 2m damage sometimes, and that's through very extensive use of AOE.Where are all the angry posts about Stam Necros that are unkillable but still pump out 2-3 million damage?
Where are all the angry posts about Mag Sorcs that consistently blow up people from range and can escape from danger at any time?
Where are all the angry posts about Stam Sorcs that are so fast that no one can catch them, bombard spam, apply dots while they watch their opponents melt as they run off?
They literally held down their left mouse button for ~85% of their damage on any given target, while having the ability to out-heal everyone else in the game (since there weren't any health-stacked Stamina Wardens around). Sure, they had to aim their mouse cursor at whoever they wanted to focus fire, but so does almost everyone else.What you perceive is an easy playstyle actually is quite difficult to pull off at high level gameplay.
Good players do not "typically" get 2 million damage. In fact >= 2 million damage is actually relatively rare, and usually only happens under certain circumstances; such as games with healers that end up lasting for the full 15 minute maximum duration. Even then, it's frequently only achieved with a fairly significant amount of AOE damage. I saw a Magicka Sorcerer in a recent game get 2.8 million damage, but that's only because he was using AOE proc-DOTs (Oblivion's Foe and Syvarra's Scales) in a full duration game...pretty sure Crystal Frag wasn't even on his bar.1 million damage in a BG is nothing. 800k to 1 million damage is what most players / classes get whenever they know what they’re doing. Good players typically get 2 million damage.
So 800k-1m'ish damage, which was largely single target and in games that didn't go the full duration, was nothing to sneeze at. They were higher than some people and lower than others, but the gaps really weren't huge. I'm personally of the opinion that running around a BG while holding down your left mouse button should result in extremely low and easily countered (by every class) damage. And it absolutely shouldn't be rewarded with the ability to counter defensive ultimates, Mist Form, blocking, or any other method of survivability.There are other sets that are, or should be, good for Werewolves. Why should they get virtually exclusive use of the BG-specific light armor set? It needs to be reworked into something that's more useful for Magicka setups, and not be a long forgotten relic that's really only useful on Werewolves, or the occasional dual wield Stamina build.Your argument is severely flawed about a specific set making a playstyle strong. There are a lot of sets in the game that are designed for particular classes. So what if a set is good on werewolf. You shouldn’t single out werewolf players for using a set that is made to good use by them.There are plenty of those posts around the forums, though again your damage numbers on Stamina Necromancer are a bit off. I can think of one on PC-NA that I see who gets in the neighborhood of 2m damage sometimes, and that's through very extensive use of AOE.Where are all the angry posts about Stam Necros that are unkillable but still pump out 2-3 million damage?
Where are all the angry posts about Mag Sorcs that consistently blow up people from range and can escape from danger at any time?
Where are all the angry posts about Stam Sorcs that are so fast that no one can catch them, bombard spam, apply dots while they watch their opponents melt as they run off?They literally held down their left mouse button for ~85% of their damage on any given target, while having the ability to out-heal everyone else in the game (since there weren't any health-stacked Stamina Wardens around). Sure, they had to aim their mouse cursor at whoever they wanted to focus fire, but so does almost everyone else.What you perceive is an easy playstyle actually is quite difficult to pull off at high level gameplay.
Magicka Necromancer. Feel free to explain all the nerfs that such a clearly overpowered and overrepresented class needs. (Side note: Unlike some players, I'll freely talk about my class/gear/etc...needing nerfs, if I think that it's something that will actually help the overall balance of PvP. One example being the previous absurdity that was possible with the Graverobber self-synergy.)Good players do not "typically" get 2 million damage. In fact >= 2 million damage is actually relatively rare, and usually only happens under certain circumstances; such as games with healers that end up lasting for the full 15 minute maximum duration. Even then, it's frequently only achieved with a fairly significant amount of AOE damage. I saw a Magicka Sorcerer in a recent game get 2.8 million damage, but that's only because he was using AOE proc-DOTs (Oblivion's Foe and Syvarra's Scales) in a full duration game...pretty sure Crystal Frag wasn't even on his bar.1 million damage in a BG is nothing. 800k to 1 million damage is what most players / classes get whenever they know what they’re doing. Good players typically get 2 million damage.
So 800k-1m'ish damage, which was largely single target and in games that didn't go the full duration, was nothing to sneeze at. They were higher than some people and lower than others, but the gaps really weren't huge. I'm personally of the opinion that running around a BG while holding down your left mouse button should result in extremely low and easily countered (by every class) damage. And it absolutely shouldn't be rewarded with the ability to counter defensive ultimates, Mist Form, blocking, or any other method of survivability.There are other sets that are, or should be, good for Werewolves. Why should they get virtually exclusive use of the BG-specific light armor set? It needs to be reworked into something that's more useful for Magicka setups, and not be a long forgotten relic that's really only useful on Werewolves, or the occasional dual wield Stamina build.Your argument is severely flawed about a specific set making a playstyle strong. There are a lot of sets in the game that are designed for particular classes. So what if a set is good on werewolf. You shouldn’t single out werewolf players for using a set that is made to good use by them.There are plenty of those posts around the forums, though again your damage numbers on Stamina Necromancer are a bit off. I can think of one on PC-NA that I see who gets in the neighborhood of 2m damage sometimes, and that's through very extensive use of AOE.Where are all the angry posts about Stam Necros that are unkillable but still pump out 2-3 million damage?
Where are all the angry posts about Mag Sorcs that consistently blow up people from range and can escape from danger at any time?
Where are all the angry posts about Stam Sorcs that are so fast that no one can catch them, bombard spam, apply dots while they watch their opponents melt as they run off?They literally held down their left mouse button for ~85% of their damage on any given target, while having the ability to out-heal everyone else in the game (since there weren't any health-stacked Stamina Wardens around). Sure, they had to aim their mouse cursor at whoever they wanted to focus fire, but so does almost everyone else.What you perceive is an easy playstyle actually is quite difficult to pull off at high level gameplay.
What class do you play? Give me chance to pick it apart and ruin any fun you like to have with this game.
When did Knight slayer become a werewolf specific set?
It seams like set design seams to be the biggest issue for players complaining about werewolf.
Knight slayer should be a counter to werewolf, it cuts through their armor, and deals damage based on max health (the werewolves that players are concerned with are stacking 40K+ health).
NoWhen did Knight slayer become a werewolf specific set?
It seams like set design seams to be the biggest issue for players complaining about werewolf.
Knight slayer should be a counter to werewolf, it cuts through their armor, and deals damage based on max health (the werewolves that players are concerned with are stacking 40K+ health).
I think you are joking
I also have 6 WW, KS dps is too low (heavy rotation) , WW healing can just ignore the dmg, I dont think WW can be killed by 1v1 situration when WW form is up unless new WW player or too squish setup.
WW, crimson, fear
NoWhen did Knight slayer become a werewolf specific set?
It seams like set design seams to be the biggest issue for players complaining about werewolf.
Knight slayer should be a counter to werewolf, it cuts through their armor, and deals damage based on max health (the werewolves that players are concerned with are stacking 40K+ health).
I think you are joking
I also have 6 WW, KS dps is too low (heavy rotation) , WW healing can just ignore the dmg, I dont think WW can be killed by 1v1 situration when WW form is up unless new WW player or too squish setup.
WW, crimson, fear
100%, I haven’t really done anything other than bomb recently since this cheese has just made sewers unplayable. I just played a BGs against a werewolf, 1.1M damage from him, there was absolutely 0 hope of killing him at any point and any time his health crept towards 50% he would gap close or sprint off. Werewolf is just killing all aspects of PvP at probably the fastest rate Ive seen so far.
NoWhen did Knight slayer become a werewolf specific set?
It seams like set design seams to be the biggest issue for players complaining about werewolf.
Knight slayer should be a counter to werewolf, it cuts through their armor, and deals damage based on max health (the werewolves that players are concerned with are stacking 40K+ health).
I think you are joking
I also have 6 WW, KS dps is too low (heavy rotation) , WW healing can just ignore the dmg, I dont think WW can be killed by 1v1 situration when WW form is up unless new WW player or too squish setup.
WW, crimson, fear
100%, I haven’t really done anything other than bomb recently since this cheese has just made sewers unplayable. I just played a BGs against a werewolf, 1.1M damage from him, there was absolutely 0 hope of killing him at any point and any time his health crept towards 50% he would gap close or sprint off. Werewolf is just killing all aspects of PvP at probably the fastest rate Ive seen so far.
NoWhen did Knight slayer become a werewolf specific set?
It seams like set design seams to be the biggest issue for players complaining about werewolf.
Knight slayer should be a counter to werewolf, it cuts through their armor, and deals damage based on max health (the werewolves that players are concerned with are stacking 40K+ health).
I think you are joking
I also have 6 WW, KS dps is too low (heavy rotation) , WW healing can just ignore the dmg, I dont think WW can be killed by 1v1 situration when WW form is up unless new WW player or too squish setup.
WW, crimson, fear
100%, I haven’t really done anything other than bomb recently since this cheese has just made sewers unplayable. I just played a BGs against a werewolf, 1.1M damage from him, there was absolutely 0 hope of killing him at any point and any time his health crept towards 50% he would gap close or sprint off. Werewolf is just killing all aspects of PvP at probably the fastest rate Ive seen so far.
Maybe just make a werewolf yourself, ZOS operates off of numbers. If they see the number of werewolves spike they will make an adjustment. Get your friends together, make a pack, and kill all the other Werewolves with your own werewolf army.
NoWhen did Knight slayer become a werewolf specific set?
It seams like set design seams to be the biggest issue for players complaining about werewolf.
Knight slayer should be a counter to werewolf, it cuts through their armor, and deals damage based on max health (the werewolves that players are concerned with are stacking 40K+ health).
I think you are joking
I also have 6 WW, KS dps is too low (heavy rotation) , WW healing can just ignore the dmg, I dont think WW can be killed by 1v1 situration when WW form is up unless new WW player or too squish setup.
WW, crimson, fear
100%, I haven’t really done anything other than bomb recently since this cheese has just made sewers unplayable. I just played a BGs against a werewolf, 1.1M damage from him, there was absolutely 0 hope of killing him at any point and any time his health crept towards 50% he would gap close or sprint off. Werewolf is just killing all aspects of PvP at probably the fastest rate Ive seen so far.
This is a recording I did a few days ago showing two enemy werewolfs in a BG (deathmatch). Before you dismiss the entire video and find whatever excuse to discredit it (kinda assuming you´ll do at this point) I´ll give you some context to the video:
* The werewolf´s on green team are in a duo queue premade.
* Myself is on voice with Tuyara/Dinokstrun since we also duo queued at the time
* The red team also have a strong duo with a stamcro and a magblade (i knew they were duo since me and dinokstrun ended up on the same team as them a few matches later)
* The match isn´t the highest of MMR (which kinda strengthens my points on how werewolf has no place in BG´s) but the duo´s in this match isn´t the worst either.
* You´ll see that the worst offender in this match is the stacking of DoT procsets, in this case vMA 2h together with Unleashed Terror. The werewolfs on the enemy team ended up with 5-4 and 0-8. And in almost every BG on PCEU I see a werewolf or a werewolf premade, the results are the same.