As a cloaking NB, I feel healing is bad, but I also don't rely on it. Not the previous patch, not this patch. Your priority is to avoid damage and heal when you're safely back in cloak. There are situations where that doesn't work, for example when you are detected. In those cases I spam (Dampen + Healing Ward) x (repeat as necessary) quite a bit. I have tried playing without Dampen in the past. I invested quite heavily into stamina sustain. I've even worn Eternal Hunt. In the final analysis Dampen is better and that has not changed. The only caveat is, if you are adept with Shadow Image, then I think you may use that in place of the shield. It is not something I have extensively tried, though.Deathlord92 wrote: »So how’s magblade performing In graymore for pvp can we still survive on heals only or do we have to go back to using shields?
Nick_Balza wrote: »https://en.uesp.net/wiki/Special:EsoBuildData?id=232067
I made this build for magblade with idea that in PvP, for instance, spell damage and penetration matters most of all. So, if I am usually cloaked/sneaking, attacking from cloak provides guaranteed crit and increased damage from vampirism. I don't have a need to run spell critical sets. On the other hand, sustain is terrible, but build is not designed for long fights. Combo with cloak + tether/grasp, cloak + elemental weapon, cloak + merciless resolve (cloak + gtfo).
When you can cast RAT at the perfect moment, it's great. I'm so squishy, though, that often the safest choice is to shield. Not RAT, not Cloak, not Fear. Cloak and Fear may fail, RAT fails to protect you until you're out of range. You live from GCD to GCD. Every second counts. Shadow Image works, if you have it up, sure. Not having to cast RAT is another option. I currently use an Immovability potion, Skooma Smuggler and Snow Treaders, when I gank someone. Full speed and complete hard and soft CC immunity. Skooma Smuggler is an old favorite and the 4-piece is not bad at all. Makes for a good back bar set to fit in with Snow Treaders. This makes RAT almost completely redundant, though I still like running it to save on potions, for the crit damage and when Skooma is down.@fred4 you & I have pretty similar thoughts my friend! Snow treaders is the first item I went for! But after comparing with race against time, the damn skill is so overloaded it’s hard to pass up.
I may still use them but it may be for a specific build.
Actually, due to far lower AP gains in BGs compared to Cyrodiil, virtually all of the veteran Battlegrounds players on PC-NA are well below "5 star" PvP rank. Not every high MMR BG player is amazing at the game, but most also aren't bad either. Your Cyrodiil tactics aren't 100% applicable to high MMR BGs when people actually play as a team...the so-called "sweaty" matches. And the sweatier a game gets, the worse some classes - like offensive-oriented Magicka Necromancer - perform.Moonsorrow wrote: »I am starting to think you guys are new or not so great you seem to think you are. Talking about "high mmr" bgs lol.. if think playing by Balorgh/CA window is just "ganking" and useless for everything else.
Because that is how the Stamina plays also
High mmr bgs are now when no actual teams just solo yolo roll of a dice, you get even in high mmr those 5 stars players who got their stars from morning pvdooring and their skill level is dying in 2 seconds on their streamer build Pet Sorc. But they want the Outfit style pages from Battlegrounds, so they play thousands of them - and thus are "high mmr", your mighty good players club proof of being the real deals - big shots of ESO pvp! YEAH!! *Mike Finnigan style shout* YEAH! High mmr bgs is where there are only good players and where builds are measured! YEAH! /s <---that means sarcasm btw.
So.. whatever.
Deathlord92 wrote: »So how’s magblade performing In graymore for pvp can we still survive on heals only or do we have to go back to using shields?
It is trash tier class, especially in no-CP where magblade received huge indirect nerf due to Malacath's.
I recently rerolled into magsorc and boy he feeling that you can actually kill people again is amazing.
Deathlord92 wrote: »So how’s magblade performing In graymore for pvp can we still survive on heals only or do we have to go back to using shields?
Everyone keeps talking about how terrible Magicka Night Blades are now. But honestly I think they're in a better position than a lot of other classes are in terms of survivability. At least they can go invisible and have some nice speed boosts - which at least makes escape a possibility if your initial attack fails. Otherwise all you have is a second or two of kill or be killed.
Does their self healing suck as a DPS? Yeah... it does. But you can tote a restoration staff with you and use it after you have escaped behind a rock or something. And if you want to create a defensive Magicka Night Blade Dark Cloak coupled with Drain is about as good of self healing as you can expect these days. It certainly heals itself better than my Templar Tank can.
I'm not saying the class is strong. It's not. It dies like wet noodle, especially when outnumbered. But so does everything else. It may not be as strong in 1v1 and going head to head as some of the other classes are either (and it isn't). But their ability to withdraw from combat and use hit and run tactics make up for that somewhat.
xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
If you’re using clever alchemist a few patches ago that was changed to require you being in combat first.
Secondly, balorg doesn’t proc until after your first hit.
Can you even cloak more than twice? There is no mention of max stats or regen.
I bet you melt a second someone pops a detection potion there’s no way you can have any sort of survivability in that set up.
xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
The problem has nothing to do with not being able to create gank builds, quite the opposite actually. As you mentioned, most magblades would like to do something else than ganking.
Btw, getting my ulti to 500 to reach those numbers just to gank one person seems boring to me.
xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
If you’re using clever alchemist a few patches ago that was changed to require you being in combat first.
Secondly, balorg doesn’t proc until after your first hit.
Can you even cloak more than twice? There is no mention of max stats or regen.
I bet you melt a second someone pops a detection potion there’s no way you can have any sort of survivability in that set up.
Im not using clever alchemist, I have 36k magicka, and 20k HP with 2,4k mag recovery.
However Im not going to share the build, I dont want to encourage "cancer" one shot builds.
Balorgh also procs on the ulti itself fyi. I dont melt when someone pops a detect pot because I have a self heal, shield and shade on my backbar.
The issue with magblade is mostly due to the class mechanics, meaning every single attack can be 100% mitigated by dodging, everything having a very long travel time/slow projectile speed, ultis having a cast time, cloak being broken by single target abilities.
There are also skills that defintly need a looking at namely being swallow soul, concealed weapon, mass hysteria, etc.xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
The problem has nothing to do with not being able to create gank builds, quite the opposite actually. As you mentioned, most magblades would like to do something else than ganking.
Btw, getting my ulti to 500 to reach those numbers just to gank one person seems boring to me.
You can have a pretty much equal devistating build without balorgh/monster set. That was just the max dmg/pen build I could come up with quickly.
No monster set, 5k pen also missing from major breach.
xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
If you’re using clever alchemist a few patches ago that was changed to require you being in combat first.
Secondly, balorg doesn’t proc until after your first hit.
Can you even cloak more than twice? There is no mention of max stats or regen.
I bet you melt a second someone pops a detection potion there’s no way you can have any sort of survivability in that set up.
Im not using clever alchemist, I have 36k magicka, and 20k HP with 2,4k mag recovery.
However Im not going to share the build, I dont want to encourage "cancer" one shot builds.
Balorgh also procs on the ulti itself fyi. I dont melt when someone pops a detect pot because I have a self heal, shield and shade on my backbar.
The issue with magblade is mostly due to the class mechanics, meaning every single attack can be 100% mitigated by dodging, everything having a very long travel time/slow projectile speed, ultis having a cast time, cloak being broken by single target abilities.
There are also skills that defintly need a looking at namely being swallow soul, concealed weapon, mass hysteria, etc.xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
The problem has nothing to do with not being able to create gank builds, quite the opposite actually. As you mentioned, most magblades would like to do something else than ganking.
Btw, getting my ulti to 500 to reach those numbers just to gank one person seems boring to me.
You can have a pretty much equal devistating build without balorgh/monster set. That was just the max dmg/pen build I could come up with quickly.
No monster set, 5k pen also missing from major breach.
[snip]
There is mathematically no way to have over 6K spell damage with over 20 K pen and over 2K magic recovery; without there being some type of special proc, particular ability cast, etc...
[snip] people talk about builds they talk about adding specific stats from specific sets they’re not counting penetration from mark target or the elemental skill you put on the opponent but I can almost guarantee you’re counting one of those for your penetration statistic. [snip]
xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
If you’re using clever alchemist a few patches ago that was changed to require you being in combat first.
Secondly, balorg doesn’t proc until after your first hit.
Can you even cloak more than twice? There is no mention of max stats or regen.
I bet you melt a second someone pops a detection potion there’s no way you can have any sort of survivability in that set up.
Im not using clever alchemist, I have 36k magicka, and 20k HP with 2,4k mag recovery.
However Im not going to share the build, I dont want to encourage "cancer" one shot builds.
Balorgh also procs on the ulti itself fyi. I dont melt when someone pops a detect pot because I have a self heal, shield and shade on my backbar.
The issue with magblade is mostly due to the class mechanics, meaning every single attack can be 100% mitigated by dodging, everything having a very long travel time/slow projectile speed, ultis having a cast time, cloak being broken by single target abilities.
There are also skills that defintly need a looking at namely being swallow soul, concealed weapon, mass hysteria, etc.xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
The problem has nothing to do with not being able to create gank builds, quite the opposite actually. As you mentioned, most magblades would like to do something else than ganking.
Btw, getting my ulti to 500 to reach those numbers just to gank one person seems boring to me.
You can have a pretty much equal devistating build without balorgh/monster set. That was just the max dmg/pen build I could come up with quickly.
No monster set, 5k pen also missing from major breach.
[snip]
There is mathematically no way to have over 6K spell damage with over 20 K pen and over 2K magic recovery; without there being some type of special proc, particular ability cast, etc...
[snip] people talk about builds they talk about adding specific stats from specific sets they’re not counting penetration from mark target or the elemental skill you put on the opponent but I can almost guarantee you’re counting one of those for your penetration statistic. [snip]
No I dont, the uesp build editor doesnt count penetration bonuses you put on the enemy (breach/fracture) into the calculation.
Also fyi you get 4884 spell penetration from light armor passives, its not hard to get another 4-5k from CP. Im not sure why you think 10k pen without breach is a lot. I can guarantee you its around what most light armor mag classes have. The 22k spell pen above was also without major breach but I didnt mention it bc I have no skill equipped on that build that applies it. (I was using balorgh tho).
[snip]
And again I wont tell you which sets are being used just to not encourage cancer builds in PvP. There will be enough snipe gankers as there is.
Btw I can glady recreate this build tomorrow and post the max resources and recovery, if you want to.
Deathlord92 wrote: »So how’s magblade performing In graymore for pvp can we still survive on heals only or do we have to go back to using shields?
xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
If you’re using clever alchemist a few patches ago that was changed to require you being in combat first.
Secondly, balorg doesn’t proc until after your first hit.
Can you even cloak more than twice? There is no mention of max stats or regen.
I bet you melt a second someone pops a detection potion there’s no way you can have any sort of survivability in that set up.
Im not using clever alchemist, I have 36k magicka, and 20k HP with 2,4k mag recovery.
However Im not going to share the build, I dont want to encourage "cancer" one shot builds.
Balorgh also procs on the ulti itself fyi. I dont melt when someone pops a detect pot because I have a self heal, shield and shade on my backbar.
The issue with magblade is mostly due to the class mechanics, meaning every single attack can be 100% mitigated by dodging, everything having a very long travel time/slow projectile speed, ultis having a cast time, cloak being broken by single target abilities.
There are also skills that defintly need a looking at namely being swallow soul, concealed weapon, mass hysteria, etc.xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
The problem has nothing to do with not being able to create gank builds, quite the opposite actually. As you mentioned, most magblades would like to do something else than ganking.
Btw, getting my ulti to 500 to reach those numbers just to gank one person seems boring to me.
You can have a pretty much equal devistating build without balorgh/monster set. That was just the max dmg/pen build I could come up with quickly.
No monster set, 5k pen also missing from major breach.
[snip]
There is mathematically no way to have over 6K spell damage with over 20 K pen and over 2K magic recovery; without there being some type of special proc, particular ability cast, etc...
When honest people talk about builds they talk about adding specific stats from specific sets they’re not counting penetration from mark target or the elemental skill you put on the opponent but I can almost guarantee you’re counting one of those for your penetration statistic. [snip]
No I dont, the uesp build editor doesnt count penetration bonuses you put on the enemy (breach/fracture) into the calculation.
Also fyi you get 4884 spell penetration from light armor passives, its not hard to get another 4-5k from CP. Im not sure why you think 10k pen without breach is a lot. I can guarantee you its around what most light armor mag classes have. The 22k spell pen above was also without major breach but I didnt mention it bc I have no skill equipped on that build that applies it. (I was using balorgh tho).
[snip]
And again I wont tell you which sets are being used just to not encourage cancer builds in PvP. There will be enough snipe gankers as there is.
Btw I can glady recreate this build tomorrow and post the max resources and recovery, if you want to.
I don’t think 10 K penetration is a lot I think 21,984 which is posted in one of your previous screenshots is a lot .
I understand exactly how much penetration the light armor pass of grants and exactly how much max CP into penetration grants as well. Now that you understand I’m well-informed, my previous comments above still stand.
xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
If you’re using clever alchemist a few patches ago that was changed to require you being in combat first.
Secondly, balorg doesn’t proc until after your first hit.
Can you even cloak more than twice? There is no mention of max stats or regen.
I bet you melt a second someone pops a detection potion there’s no way you can have any sort of survivability in that set up.
Im not using clever alchemist, I have 36k magicka, and 20k HP with 2,4k mag recovery.
However Im not going to share the build, I dont want to encourage "cancer" one shot builds.
Balorgh also procs on the ulti itself fyi. I dont melt when someone pops a detect pot because I have a self heal, shield and shade on my backbar.
The issue with magblade is mostly due to the class mechanics, meaning every single attack can be 100% mitigated by dodging, everything having a very long travel time/slow projectile speed, ultis having a cast time, cloak being broken by single target abilities.
There are also skills that defintly need a looking at namely being swallow soul, concealed weapon, mass hysteria, etc.xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
The problem has nothing to do with not being able to create gank builds, quite the opposite actually. As you mentioned, most magblades would like to do something else than ganking.
Btw, getting my ulti to 500 to reach those numbers just to gank one person seems boring to me.
You can have a pretty much equal devistating build without balorgh/monster set. That was just the max dmg/pen build I could come up with quickly.
No monster set, 5k pen also missing from major breach.
[snip]
There is mathematically no way to have over 6K spell damage with over 20 K pen and over 2K magic recovery; without there being some type of special proc, particular ability cast, etc...
When honest people talk about builds they talk about adding specific stats from specific sets they’re not counting penetration from mark target or the elemental skill you put on the opponent but I can almost guarantee you’re counting one of those for your penetration statistic. [snip]
No I dont, the uesp build editor doesnt count penetration bonuses you put on the enemy (breach/fracture) into the calculation.
Also fyi you get 4884 spell penetration from light armor passives, its not hard to get another 4-5k from CP. Im not sure why you think 10k pen without breach is a lot. I can guarantee you its around what most light armor mag classes have. The 22k spell pen above was also without major breach but I didnt mention it bc I have no skill equipped on that build that applies it. (I was using balorgh tho).
[snip]
And again I wont tell you which sets are being used just to not encourage cancer builds in PvP. There will be enough snipe gankers as there is.
Btw I can glady recreate this build tomorrow and post the max resources and recovery, if you want to.
I don’t think 10 K penetration is a lot I think 21,984 which is posted in one of your previous screenshots is a lot .
I understand exactly how much penetration the light armor pass of grants and exactly how much max CP into penetration grants as well. Now that you understand I’m well-informed, my previous comments above still stand.
[snip]
4884 from light armor
5000 from cp
500*23 = 11500 from balorgh
Getting 20k+ penetration isnt that hard anymore in graymoor.
xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
If you’re using clever alchemist a few patches ago that was changed to require you being in combat first.
Secondly, balorg doesn’t proc until after your first hit.
Can you even cloak more than twice? There is no mention of max stats or regen.
I bet you melt a second someone pops a detection potion there’s no way you can have any sort of survivability in that set up.
Im not using clever alchemist, I have 36k magicka, and 20k HP with 2,4k mag recovery.
However Im not going to share the build, I dont want to encourage "cancer" one shot builds.
Balorgh also procs on the ulti itself fyi. I dont melt when someone pops a detect pot because I have a self heal, shield and shade on my backbar.
The issue with magblade is mostly due to the class mechanics, meaning every single attack can be 100% mitigated by dodging, everything having a very long travel time/slow projectile speed, ultis having a cast time, cloak being broken by single target abilities.
There are also skills that defintly need a looking at namely being swallow soul, concealed weapon, mass hysteria, etc.xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
The problem has nothing to do with not being able to create gank builds, quite the opposite actually. As you mentioned, most magblades would like to do something else than ganking.
Btw, getting my ulti to 500 to reach those numbers just to gank one person seems boring to me.
You can have a pretty much equal devistating build without balorgh/monster set. That was just the max dmg/pen build I could come up with quickly.
No monster set, 5k pen also missing from major breach.
[snip]
There is mathematically no way to have over 6K spell damage with over 20 K pen and over 2K magic recovery; without there being some type of special proc, particular ability cast, etc...
When honest people talk about builds they talk about adding specific stats from specific sets they’re not counting penetration from mark target or the elemental skill you put on the opponent but I can almost guarantee you’re counting one of those for your penetration statistic. [snip]
No I dont, the uesp build editor doesnt count penetration bonuses you put on the enemy (breach/fracture) into the calculation.
Also fyi you get 4884 spell penetration from light armor passives, its not hard to get another 4-5k from CP. Im not sure why you think 10k pen without breach is a lot. I can guarantee you its around what most light armor mag classes have. The 22k spell pen above was also without major breach but I didnt mention it bc I have no skill equipped on that build that applies it. (I was using balorgh tho).
[snip]
And again I wont tell you which sets are being used just to not encourage cancer builds in PvP. There will be enough snipe gankers as there is.
Btw I can glady recreate this build tomorrow and post the max resources and recovery, if you want to.
I don’t think 10 K penetration is a lot I think 21,984 which is posted in one of your previous screenshots is a lot .
I understand exactly how much penetration the light armor pass of grants and exactly how much max CP into penetration grants as well. Now that you understand I’m well-informed, my previous comments above still stand.
[snip]
4884 from light armor
5000 from cp
500*23 = 11500 from balorgh
Getting 20k+ penetration isnt that hard anymore in graymoor.
exeeter702 wrote: »xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
If you’re using clever alchemist a few patches ago that was changed to require you being in combat first.
Secondly, balorg doesn’t proc until after your first hit.
Can you even cloak more than twice? There is no mention of max stats or regen.
I bet you melt a second someone pops a detection potion there’s no way you can have any sort of survivability in that set up.
Im not using clever alchemist, I have 36k magicka, and 20k HP with 2,4k mag recovery.
However Im not going to share the build, I dont want to encourage "cancer" one shot builds.
Balorgh also procs on the ulti itself fyi. I dont melt when someone pops a detect pot because I have a self heal, shield and shade on my backbar.
The issue with magblade is mostly due to the class mechanics, meaning every single attack can be 100% mitigated by dodging, everything having a very long travel time/slow projectile speed, ultis having a cast time, cloak being broken by single target abilities.
There are also skills that defintly need a looking at namely being swallow soul, concealed weapon, mass hysteria, etc.xI_The_Owl_Ix wrote: »I honestly dont understand how people arent able to create gank builds for magblade. With the changes to vamp and balorgh its insanely easy to play an overpowered ganker.
That being said, not everybody wants to play a ganker and ZoS needs to stop pushing NB as the "gank" class. Some people like myself enjoy playing a brawler and the NB class falls short in that area.
The problem has nothing to do with not being able to create gank builds, quite the opposite actually. As you mentioned, most magblades would like to do something else than ganking.
Btw, getting my ulti to 500 to reach those numbers just to gank one person seems boring to me.
You can have a pretty much equal devistating build without balorgh/monster set. That was just the max dmg/pen build I could come up with quickly.
No monster set, 5k pen also missing from major breach.
[snip]
There is mathematically no way to have over 6K spell damage with over 20 K pen and over 2K magic recovery; without there being some type of special proc, particular ability cast, etc...
When honest people talk about builds they talk about adding specific stats from specific sets they’re not counting penetration from mark target or the elemental skill you put on the opponent but I can almost guarantee you’re counting one of those for your penetration statistic. [snip]
No I dont, the uesp build editor doesnt count penetration bonuses you put on the enemy (breach/fracture) into the calculation.
Also fyi you get 4884 spell penetration from light armor passives, its not hard to get another 4-5k from CP. Im not sure why you think 10k pen without breach is a lot. I can guarantee you its around what most light armor mag classes have. The 22k spell pen above was also without major breach but I didnt mention it bc I have no skill equipped on that build that applies it. (I was using balorgh tho).
[snip]
And again I wont tell you which sets are being used just to not encourage cancer builds in PvP. There will be enough snipe gankers as there is.
Btw I can glady recreate this build tomorrow and post the max resources and recovery, if you want to.
I don’t think 10 K penetration is a lot I think 21,984 which is posted in one of your previous screenshots is a lot .
I understand exactly how much penetration the light armor pass of grants and exactly how much max CP into penetration grants as well. Now that you understand I’m well-informed, my previous comments above still stand.
[snip]
4884 from light armor
5000 from cp
500*23 = 11500 from balorgh
Getting 20k+ penetration isnt that hard anymore in graymoor.
The entire point is not the 20k by itself. It's the 20k pen along side 6k sd and 2.5k recovery.
There is no secret sauce to theory crafting where you can cleverly sidestep the stat budget that zos puts into place. Your build is not worth keeping secret because it's not special to begin with most assuredly. You have specifc proc conditions enabled among other stars aligning to make those stats possible, for what undoubtedly has a weakness that most dont consider a worthwhile trade in pvp.