There are a few changes I am proposing that I believe will fix a lot of the current issues with this patch. I've listed a few of them here that I think are worth changing.
BRP needs to grant like 3-5k resistances instead of a flat overpowered 30% damage reduction and SnB mitigation needs to be nerfed. Basically any flat damage reduction bonuses granted by gear need to be changed to resistances as they are either going to be overpowered or too weak. Flat damage reduction/increase that isn't in the form of a minor or major universal buff doesn't offer build variety, if anything reduces it.
The off balance changes need to be reverted and Dizzy Swing needs to instead stun a target as opposed to knocking off balance as it used to and it's cast time should be reduced even further, its animation made much more subtle to avoid it being easily blocked, and its damage reduced so it is not a blatant spammable rather a cc ability. You will have to simply be quick with your roll dodge/block buttons to avoid it. Off balance should be something entirely separate as it has originally been intended to be. If the current off balance changes are not reverted they will fully gut stamblade and heavily hurt magDK.
This and stamina based class spamables need to be buffed or in the case of stamsorc for example need to be granted one. I think the changes to stonefist for DK for example are rather ignorant in this regard. Weapon skills should add flavor to a class/build play style as opposed to completely dominate how the class works. This is to avoid something like 4-5/6 classes using the same abilities/damage rotation with the exception of a few differences and utterly rely on this one ability for CC, damage pressure, and burst. The whole dizzy swing stun to onslaught to execute that literally every stamina class is using right now simply needs to be reworked as it is being abused worse than any exploitative cheese I have seen in any videogame. It honestly feels to me like a way to simply exploit pvp combat in the game. You want pvp combat made easy in eso? -> run a stam dk warden necro stamsorc and equip dizzy swing onslaught and execute. Cutting Dive needs to be used over Dizzy Swing as a spammable. So does stonefist/venom claw, venom skull, and stamsorc has been requested to have a class spammable for the absolute longest time (for literally years). Heavy damage pressure needs to be brought back into the game to share equal place to burst damage in the form of buffing stamina damage spammables at least on the stamina end of things instead of just CC reliant burst windows. It needs to be spammables instead of simply buffing dots as it needs to be avoidable intelligent pressure as opposed to simply faceroll derp dotting like the previous patch. Right now there is only one class with actual class spammable damage pressure (stamplar). This type of avoidable pressure needs to be brought back to compensate the nerf to burst damage that changing dizzy swing will cause. Once these changes happen just by themselves, pvp combat as a whole will get better.
Penetration needs to be massively buffed to the extent that if you are rocking two damage sets you should be putting out less damage than equally portioning damage and penetration in order to offset the greater amount of healing you receive with just stacking weapon damage sets. This absolutely needs to happen. I have no idea why this has not been maintained literally every patch. This in combination with changing BRP to resistances will get rid of the gross tank meta on its own.
To offset this reduction in healing, I think blast bones will be way too strong (though I think it is going to be anyways next patch) and needs to be reworked. Scorch has a delay/can be avoided, Spectral bow has a travel time/needs 5 light attacks to set up, blastbones can be killed though simply re-casted right after it is destroyed/spammed and will be much much harder to kill with the current planned changes. It can currently be avoided though needs some sort of built in cooldown that these other high damage class abilities have or necromancers are just going to be busted.
Zos does this and buffs nightblades who have been in the trashcan for a while now (to the extent that every notable player who plays nightblade knows this and there are a lot of forum posts explaining how to do this) and you have yourself a rather balanced patch on the stamina side of things.
There are a few changes I am proposing that I believe will fix a lot of the current issues with this patch. I've listed a few of them here that I think are worth changing.
BRP needs to grant like 3-5k resistances instead of a flat overpowered 30% damage reduction and SnB mitigation needs to be nerfed. Basically any flat damage reduction bonuses granted by gear need to be changed to resistances as they are either going to be overpowered or too weak. Flat damage reduction/increase that isn't in the form of a minor or major universal buff doesn't offer build variety, if anything reduces it.
The off balance changes need to be reverted and Dizzy Swing needs to instead stun a target as opposed to knocking off balance as it used to and it's cast time should be reduced even further, its animation made much more subtle to avoid it being easily blocked, and its damage reduced so it is not a blatant spammable rather a cc ability. You will have to simply be quick with your roll dodge/block buttons to avoid it. Off balance should be something entirely separate as it has originally been intended to be. If the current off balance changes are not reverted they will fully gut stamblade and heavily hurt magDK.
This and stamina based class spamables need to be buffed or in the case of stamsorc for example need to be granted one. I think the changes to stonefist for DK for example are rather ignorant in this regard. Weapon skills should add flavor to a class/build play style as opposed to completely dominate how the class works. This is to avoid something like 4-5/6 classes using the same abilities/damage rotation with the exception of a few differences and utterly rely on this one ability for CC, damage pressure, and burst. The whole dizzy swing stun to onslaught to execute that literally every stamina class is using right now simply needs to be reworked as it is being abused worse than any exploitative cheese I have seen in any videogame. It honestly feels to me like a way to simply exploit pvp combat in the game. You want pvp combat made easy in eso? -> run a stam dk warden necro stamsorc and equip dizzy swing onslaught and execute. Cutting Dive needs to be used over Dizzy Swing as a spammable. So does stonefist/venom claw, venom skull, and stamsorc has been requested to have a class spammable for the absolute longest time (for literally years). Heavy damage pressure needs to be brought back into the game to share equal place to burst damage in the form of buffing stamina damage spammables at least on the stamina end of things instead of just CC reliant burst windows. It needs to be spammables instead of simply buffing dots as it needs to be avoidable intelligent pressure as opposed to simply faceroll derp dotting like the previous patch. Right now there is only one class with actual class spammable damage pressure (stamplar). This type of avoidable pressure needs to be brought back to compensate the nerf to burst damage that changing dizzy swing will cause. Once these changes happen just by themselves, pvp combat as a whole will get better.
Penetration needs to be massively buffed to the extent that if you are rocking two damage sets you should be putting out less damage than equally portioning damage and penetration in order to offset the greater amount of healing you receive with just stacking weapon damage sets. This absolutely needs to happen. I have no idea why this has not been maintained literally every patch. This in combination with changing BRP to resistances will get rid of the gross tank meta on its own.
To offset this reduction in healing, I think blast bones will be way too strong (though I think it is going to be anyways next patch) and needs to be reworked. Scorch has a delay/can be avoided, Spectral bow has a travel time/needs 5 light attacks to set up, blastbones can be killed though simply re-casted right after it is destroyed/spammed and will be much much harder to kill with the current planned changes. It can currently be avoided though needs some sort of built in cooldown that these other high damage class abilities have or necromancers are just going to be busted.
Zos does this and buffs nightblades who have been in the trashcan for a while now (to the extent that every notable player who plays nightblade knows this and there are a lot of forum posts explaining how to do this) and you have yourself a rather balanced patch on the stamina side of things.
I stopped reading after the dizzy swing section,
Youre a bit delusional if u think that dizzy needs a buff.
Yes, you obviously stopped reading, because that's not the argument. Dizzy is being indirectly nerfed by the Off-Balance changes, every other Stam spammable has already been nerfed into the ground, Stam ultis still have idiotic finger-removing cast times, and pressure damage tactics remain completely dead. Dizzy shouldn't be nerfed, while weak abilities and mechanics should be buffed so Stam players have options other than Dizzy Onslaught.I stopped reading after the dizzy swing section, Youre a bit delusional if u think that dizzy needs a buff.
You must not play Mag Sorc or Mag Temp. You've also missed the part where the Off-Balance changes screw mDK even worse than they screw Dizzy, and you can't possibly tell me that something like Flurry doesn't need a buff. Mag and Stam builds alike need more offensive tools available to them. Nobody is asking to buff the already high burst ceiling that most Stam specs enjoy. Just don't nerf Off-Balance, and bring back DoTs and Defiles. Also delete melee cast times.So please buff stamina, no thank you. I play both mag and stam and most of the times it just feels unfair playing mag. I play it because its fun and very class based skills but stam performance is so much better bit stupid really.
@xXMeowMeowXx almost none of the threads that get posted to the pts forums are ever actually about the pts and testing.
There are a few changes I am proposing that I believe will fix a lot of the current issues with this patch. I've listed a few of them here that I think are worth changing.
BRP needs to grant like 3-5k resistances instead of a flat overpowered 30% damage reduction and SnB mitigation needs to be nerfed. Basically any flat damage reduction bonuses granted by gear need to be changed to resistances as they are either going to be overpowered or too weak. Flat damage reduction/increase that isn't in the form of a minor or major universal buff doesn't offer build variety, if anything reduces it.
The off balance changes need to be reverted and Dizzy Swing needs to instead stun a target as opposed to knocking off balance as it used to and it's cast time should be reduced even further, its animation made much more subtle to avoid it being easily blocked, and its damage reduced so it is not a blatant spammable rather a cc ability. You will have to simply be quick with your roll dodge/block buttons to avoid it. Off balance should be something entirely separate as it has originally been intended to be. If the current off balance changes are not reverted they will fully gut stamblade and heavily hurt magDK.
This and stamina based class spamables need to be buffed or in the case of stamsorc for example need to be granted one. I think the changes to stonefist for DK for example are rather ignorant in this regard. Weapon skills should add flavor to a class/build play style as opposed to completely dominate how the class works. This is to avoid something like 4-5/6 classes using the same abilities/damage rotation with the exception of a few differences and utterly rely on this one ability for CC, damage pressure, and burst. The whole dizzy swing stun to onslaught to execute that literally every stamina class is using right now simply needs to be reworked as it is being abused worse than any exploitative cheese I have seen in any videogame. It honestly feels to me like a way to simply exploit pvp combat in the game. You want pvp combat made easy in eso? -> run a stam dk warden necro stamsorc and equip dizzy swing onslaught and execute. Cutting Dive needs to be used over Dizzy Swing as a spammable. So does stonefist/venom claw, venom skull, and stamsorc has been requested to have a class spammable for the absolute longest time (for literally years). Heavy damage pressure needs to be brought back into the game to share equal place to burst damage in the form of buffing stamina damage spammables at least on the stamina end of things instead of just CC reliant burst windows. It needs to be spammables instead of simply buffing dots as it needs to be avoidable intelligent pressure as opposed to simply faceroll derp dotting like the previous patch. Right now there is only one class with actual class spammable damage pressure (stamplar). This type of avoidable pressure needs to be brought back to compensate the nerf to burst damage that changing dizzy swing will cause. Once these changes happen just by themselves, pvp combat as a whole will get better.
Penetration needs to be massively buffed to the extent that if you are rocking two damage sets you should be putting out less damage than equally portioning damage and penetration in order to offset the greater amount of healing you receive with just stacking weapon damage sets. This absolutely needs to happen. I have no idea why this has not been maintained literally every patch. This in combination with changing BRP to resistances will get rid of the gross tank meta on its own.
To offset this reduction in healing, I think blast bones will be way too strong (though I think it is going to be anyways next patch) and needs to be reworked. Scorch has a delay/can be avoided, Spectral bow has a travel time/needs 5 light attacks to set up, blastbones can be killed though simply re-casted right after it is destroyed/spammed and will be much much harder to kill with the current planned changes. It can currently be avoided though needs some sort of built in cooldown that these other high damage class abilities have or necromancers are just going to be busted.
Zos does this and buffs nightblades who have been in the trashcan for a while now (to the extent that every notable player who plays nightblade knows this and there are a lot of forum posts explaining how to do this) and you have yourself a rather balanced patch on the stamina side of things.
There are a few changes I am proposing that I believe will fix a lot of the current issues with this patch. I've listed a few of them here that I think are worth changing.
BRP needs to grant like 3-5k resistances instead of a flat overpowered 30% damage reduction and SnB mitigation needs to be nerfed. Basically any flat damage reduction bonuses granted by gear need to be changed to resistances as they are either going to be overpowered or too weak. Flat damage reduction/increase that isn't in the form of a minor or major universal buff doesn't offer build variety, if anything reduces it.
The off balance changes need to be reverted and Dizzy Swing needs to instead stun a target as opposed to knocking off balance as it used to and it's cast time should be reduced even further, its animation made much more subtle to avoid it being easily blocked, and its damage reduced so it is not a blatant spammable rather a cc ability. You will have to simply be quick with your roll dodge/block buttons to avoid it. Off balance should be something entirely separate as it has originally been intended to be. If the current off balance changes are not reverted they will fully gut stamblade and heavily hurt magDK.
This and stamina based class spamables need to be buffed or in the case of stamsorc for example need to be granted one. I think the changes to stonefist for DK for example are rather ignorant in this regard. Weapon skills should add flavor to a class/build play style as opposed to completely dominate how the class works. This is to avoid something like 4-5/6 classes using the same abilities/damage rotation with the exception of a few differences and utterly rely on this one ability for CC, damage pressure, and burst. The whole dizzy swing stun to onslaught to execute that literally every stamina class is using right now simply needs to be reworked as it is being abused worse than any exploitative cheese I have seen in any videogame. It honestly feels to me like a way to simply exploit pvp combat in the game. You want pvp combat made easy in eso? -> run a stam dk warden necro stamsorc and equip dizzy swing onslaught and execute. Cutting Dive needs to be used over Dizzy Swing as a spammable. So does stonefist/venom claw, venom skull, and stamsorc has been requested to have a class spammable for the absolute longest time (for literally years). Heavy damage pressure needs to be brought back into the game to share equal place to burst damage in the form of buffing stamina damage spammables at least on the stamina end of things instead of just CC reliant burst windows. It needs to be spammables instead of simply buffing dots as it needs to be avoidable intelligent pressure as opposed to simply faceroll derp dotting like the previous patch. Right now there is only one class with actual class spammable damage pressure (stamplar). This type of avoidable pressure needs to be brought back to compensate the nerf to burst damage that changing dizzy swing will cause. Once these changes happen just by themselves, pvp combat as a whole will get better.
Penetration needs to be massively buffed to the extent that if you are rocking two damage sets you should be putting out less damage than equally portioning damage and penetration in order to offset the greater amount of healing you receive with just stacking weapon damage sets. This absolutely needs to happen. I have no idea why this has not been maintained literally every patch. This in combination with changing BRP to resistances will get rid of the gross tank meta on its own.
To offset this reduction in healing, I think blast bones will be way too strong (though I think it is going to be anyways next patch) and needs to be reworked. Scorch has a delay/can be avoided, Spectral bow has a travel time/needs 5 light attacks to set up, blastbones can be killed though simply re-casted right after it is destroyed/spammed and will be much much harder to kill with the current planned changes. It can currently be avoided though needs some sort of built in cooldown that these other high damage class abilities have or necromancers are just going to be busted.
Zos does this and buffs nightblades who have been in the trashcan for a while now (to the extent that every notable player who plays nightblade knows this and there are a lot of forum posts explaining how to do this) and you have yourself a rather balanced patch on the stamina side of things.
I stopped reading after the dizzy swing section,
Youre a bit delusional if u think that dizzy needs a buff.
TheBonesXXX wrote: »There are a few changes I am proposing that I believe will fix a lot of the current issues with this patch. I've listed a few of them here that I think are worth changing.
BRP needs to grant like 3-5k resistances instead of a flat overpowered 30% damage reduction and SnB mitigation needs to be nerfed. Basically any flat damage reduction bonuses granted by gear need to be changed to resistances as they are either going to be overpowered or too weak. Flat damage reduction/increase that isn't in the form of a minor or major universal buff doesn't offer build variety, if anything reduces it.
The off balance changes need to be reverted and Dizzy Swing needs to instead stun a target as opposed to knocking off balance as it used to and it's cast time should be reduced even further, its animation made much more subtle to avoid it being easily blocked, and its damage reduced so it is not a blatant spammable rather a cc ability. You will have to simply be quick with your roll dodge/block buttons to avoid it. Off balance should be something entirely separate as it has originally been intended to be. If the current off balance changes are not reverted they will fully gut stamblade and heavily hurt magDK.
This and stamina based class spamables need to be buffed or in the case of stamsorc for example need to be granted one. I think the changes to stonefist for DK for example are rather ignorant in this regard. Weapon skills should add flavor to a class/build play style as opposed to completely dominate how the class works. This is to avoid something like 4-5/6 classes using the same abilities/damage rotation with the exception of a few differences and utterly rely on this one ability for CC, damage pressure, and burst. The whole dizzy swing stun to onslaught to execute that literally every stamina class is using right now simply needs to be reworked as it is being abused worse than any exploitative cheese I have seen in any videogame. It honestly feels to me like a way to simply exploit pvp combat in the game. You want pvp combat made easy in eso? -> run a stam dk warden necro stamsorc and equip dizzy swing onslaught and execute. Cutting Dive needs to be used over Dizzy Swing as a spammable. So does stonefist/venom claw, venom skull, and stamsorc has been requested to have a class spammable for the absolute longest time (for literally years). Heavy damage pressure needs to be brought back into the game to share equal place to burst damage in the form of buffing stamina damage spammables at least on the stamina end of things instead of just CC reliant burst windows. It needs to be spammables instead of simply buffing dots as it needs to be avoidable intelligent pressure as opposed to simply faceroll derp dotting like the previous patch. Right now there is only one class with actual class spammable damage pressure (stamplar). This type of avoidable pressure needs to be brought back to compensate the nerf to burst damage that changing dizzy swing will cause. Once these changes happen just by themselves, pvp combat as a whole will get better.
Penetration needs to be massively buffed to the extent that if you are rocking two damage sets you should be putting out less damage than equally portioning damage and penetration in order to offset the greater amount of healing you receive with just stacking weapon damage sets. This absolutely needs to happen. I have no idea why this has not been maintained literally every patch. This in combination with changing BRP to resistances will get rid of the gross tank meta on its own.
To offset this reduction in healing, I think blast bones will be way too strong (though I think it is going to be anyways next patch) and needs to be reworked. Scorch has a delay/can be avoided, Spectral bow has a travel time/needs 5 light attacks to set up, blastbones can be killed though simply re-casted right after it is destroyed/spammed and will be much much harder to kill with the current planned changes. It can currently be avoided though needs some sort of built in cooldown that these other high damage class abilities have or necromancers are just going to be busted.
Zos does this and buffs nightblades who have been in the trashcan for a while now (to the extent that every notable player who plays nightblade knows this and there are a lot of forum posts explaining how to do this) and you have yourself a rather balanced patch on the stamina side of things.
They need to add tertiary stats and separate damage from resource pools. Make players choose healing or damage, not both.
Healing/Resource management needs to have its own stat.
It's not the classes or the weapons, it's the base algorithms in the game.
There are a few changes I am proposing that I believe will fix a lot of the current issues with this patch. I've listed a few of them here that I think are worth changing.
BRP needs to grant like 3-5k resistances instead of a flat overpowered 30% damage reduction and SnB mitigation needs to be nerfed. Basically any flat damage reduction bonuses granted by gear need to be changed to resistances as they are either going to be overpowered or too weak. Flat damage reduction/increase that isn't in the form of a minor or major universal buff doesn't offer build variety, if anything reduces it.
The off balance changes need to be reverted and Dizzy Swing needs to instead stun a target as opposed to knocking off balance as it used to and it's cast time should be reduced even further, its animation made much more subtle to avoid it being easily blocked, and its damage reduced so it is not a blatant spammable rather a cc ability. You will have to simply be quick with your roll dodge/block buttons to avoid it. Off balance should be something entirely separate as it has originally been intended to be. If the current off balance changes are not reverted they will fully gut stamblade and heavily hurt magDK.
This and stamina based class spamables need to be buffed or in the case of stamsorc for example need to be granted one. I think the changes to stonefist for DK for example are rather ignorant in this regard. Weapon skills should add flavor to a class/build play style as opposed to completely dominate how the class works. This is to avoid something like 4-5/6 classes using the same abilities/damage rotation with the exception of a few differences and utterly rely on this one ability for CC, damage pressure, and burst. The whole dizzy swing stun to onslaught to execute that literally every stamina class is using right now simply needs to be reworked as it is being abused worse than any exploitative cheese I have seen in any videogame. It honestly feels to me like a way to simply exploit pvp combat in the game. You want pvp combat made easy in eso? -> run a stam dk warden necro stamsorc and equip dizzy swing onslaught and execute. Cutting Dive needs to be used over Dizzy Swing as a spammable. So does stonefist/venom claw, venom skull, and stamsorc has been requested to have a class spammable for the absolute longest time (for literally years). Heavy damage pressure needs to be brought back into the game to share equal place to burst damage in the form of buffing stamina damage spammables at least on the stamina end of things instead of just CC reliant burst windows. It needs to be spammables instead of simply buffing dots as it needs to be avoidable intelligent pressure as opposed to simply faceroll derp dotting like the previous patch. Right now there is only one class with actual class spammable damage pressure (stamplar). This type of avoidable pressure needs to be brought back to compensate the nerf to burst damage that changing dizzy swing will cause. Once these changes happen just by themselves, pvp combat as a whole will get better.
Penetration needs to be massively buffed to the extent that if you are rocking two damage sets you should be putting out less damage than equally portioning damage and penetration in order to offset the greater amount of healing you receive with just stacking weapon damage sets. This absolutely needs to happen. I have no idea why this has not been maintained literally every patch. This in combination with changing BRP to resistances will get rid of the gross tank meta on its own.
To offset this reduction in healing, I think blast bones will be way too strong (though I think it is going to be anyways next patch) and needs to be reworked. Scorch has a delay/can be avoided, Spectral bow has a travel time/needs 5 light attacks to set up, blastbones can be killed though simply re-casted right after it is destroyed/spammed and will be much much harder to kill with the current planned changes. It can currently be avoided though needs some sort of built in cooldown that these other high damage class abilities have or necromancers are just going to be busted.
Zos does this and buffs nightblades who have been in the trashcan for a while now (to the extent that every notable player who plays nightblade knows this and there are a lot of forum posts explaining how to do this) and you have yourself a rather balanced patch on the stamina side of things.
I stopped reading after the dizzy swing section,
Youre a bit delusional if u think that dizzy needs a buff.