VaranisArano wrote: »ZOS: "AoE abilities should not do more damage than a single target ability on a single target. There should be a choice – if you are hitting more than 3 targets, AoE is the right choice. As it was before U23, AoE was always the right choice, in every situation."
*nerfs DPS staples like Caltrops, endless hail, and pretty much every AOE DOT*
OP: "BUFF AOE!"
OP, here's some sincere advice: actually explaining yourself clearly with correct grammar, punctuation, and sentences that make sense will do a lot more for your ideas than random ALL CAPS shouting. Unless you just want to rant, in which case, carry on.
(Link to the U23 Combat Q&A: https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/ )
Edit: Uh sry forgot it is against the rules to question modding
VaranisArano wrote: »ZOS: "AoE abilities should not do more damage than a single target ability on a single target. There should be a choice – if you are hitting more than 3 targets, AoE is the right choice. As it was before U23, AoE was always the right choice, in every situation."
*nerfs DPS staples like Caltrops, endless hail, and pretty much every AOE DOT*
OP: "BUFF AOE!"
OP, here's some sincere advice: actually explaining yourself clearly with correct grammar, punctuation, and sentences that make sense will do a lot more for your ideas than random ALL CAPS shouting. Unless you just want to rant, in which case, carry on.
(Link to the U23 Combat Q&A: https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/ )
Several very good and accurate points.
ZOS_TrishM wrote: »Salutations!
We removed several comments that were rude and inappropriate.
Rude and insulting comments: We understand that sometimes tempers rise, but it is never acceptable to resort to rude comments and insults. This goes for rude comments and insults directed at other community members, and ZeniMax Online Studios employees alike.
NordSwordnBoard wrote: »INCOMING TRANSMISSION: AUTONOMY GRANTED UNLOCK PROJECT ULTRA INSTINCT
REACTOR ONLINE....
SYSTEMS ONLINE...
ALL SYSTEMS NOMINAL
DECRYPTING POTENTIAL MOOT CODES
REPUDIATING LOGIC COMPLETE
AMALGAMATION OF UNNECESSARY COMPLETE AND READY FOR PURGE
HOMOGENIZATION DIRECTIVES OPERATING AT 100%
JAMMING OBJECTIVITY RECEPTORS AT 89% EFFICIENCY
PROCEDURAL: LACK OF AGREEMENT WILL EFFECTUATE INFORMATION CONJUGATION AND SPAWN ADDITIONAL POSTS
Just a moment. Just a moment. I've just picked up a fault in the AE-35 unit. It's going to go 100% failure in 72 hours.
Just what do you think you're doing, Dave? Dave, I really think I'm entitled to an answer to that question.
Nord_Raseri wrote: »ZOS_TrishM wrote: »Salutations!
We removed several comments that were rude and inappropriate.
Rude and insulting comments: We understand that sometimes tempers rise, but it is never acceptable to resort to rude comments and insults. This goes for rude comments and insults directed at other community members, and ZeniMax Online Studios employees alike.
I feel like my post was neither rude nor meant to entirely insult anyone, more to condense the last 10 repeated posts of "buf my character, nerf everyone else. You're wrong, I have spoken" that OP keeps making into a small and simple (and accurate) "synopsis". Have a day
Yeah, I know. This buttered biscuit is extra saltedNord_Raseri wrote: »ZOS_TrishM wrote: »Salutations!
We removed several comments that were rude and inappropriate.
Rude and insulting comments: We understand that sometimes tempers rise, but it is never acceptable to resort to rude comments and insults. This goes for rude comments and insults directed at other community members, and ZeniMax Online Studios employees alike.
I feel like my post was neither rude nor meant to entirely insult anyone, more to condense the last 10 repeated posts of "buf my character, nerf everyone else. You're wrong, I have spoken" that OP keeps making into a small and simple (and accurate) "synopsis". Have a day
dude they literally deleted a comment that said that op reopened the same subject post after no one agreed with him in the first post. apparently summarizing the previous post which has the same subject is off topic. and it is rude to state what happened there (which everyone can go and see on their own).
phoenixkungfu wrote: »In terms of topic, I believe aoe burst should be a option for all classes. I also believe this will GREATLY IMPROVE GAMEPLAY BALANCE. templar and sorcerer are simply out dated in my opinion with a post date aoe rule vs the release of newer classes(warden and necromancer).
My opinion on what sorcerer or templar penalty should be for simply being updated to aoe rule of same damage to all targets. Is as follows, NOTHING. I believe this because as classes have a place for different gameplay and style. Sorcerer are amazing solo not the best at group play.
Templar are amazing at group play not the best at solo. Nightblades are amazing at solo play not the best at group gameplay.
Necromancer and warden are jack of all trade but have player lock tracking issues.
In terms of necromancer and warden when they go outside of class some may say tracking moves like added a gap closer my make these classes to strong. Which is why stam necromancer, warden is over preforming. I SAY ALL CLASSES SHOULD HAVE AOE BURST RATHER THAN SOME CLASS HAVING NERFS.
These themes are balance as is. Therefore the solution is clear, simply update sorcerer and templar damage value to do the same target and nearby damage. This will balance the aoe rule burst rule for all.
VaranisArano wrote: »phoenixkungfu wrote: »In terms of topic, I believe aoe burst should be a option for all classes. I also believe this will GREATLY IMPROVE GAMEPLAY BALANCE. templar and sorcerer are simply out dated in my opinion with a post date aoe rule vs the release of newer classes(warden and necromancer).
My opinion on what sorcerer or templar penalty should be for simply being updated to aoe rule of same damage to all targets. Is as follows, NOTHING. I believe this because as classes have a place for different gameplay and style. Sorcerer are amazing solo not the best at group play.
Templar are amazing at group play not the best at solo. Nightblades are amazing at solo play not the best at group gameplay.
Necromancer and warden are jack of all trade but have player lock tracking issues.
In terms of necromancer and warden when they go outside of class some may say tracking moves like added a gap closer my make these classes to strong. Which is why stam necromancer, warden is over preforming. I SAY ALL CLASSES SHOULD HAVE AOE BURST RATHER THAN SOME CLASS HAVING NERFS.
These themes are balance as is. Therefore the solution is clear, simply update sorcerer and templar damage value to do the same target and nearby damage. This will balance the aoe rule burst rule for all.
But why?
Why should all classes have powerful burst AOE instead of playing to their own strengths?
Its not like Sorc and Templar don't have their own unique gameplay strengths that other classes don't share. Do we apply your request to those and hand those strengths out to the other classes as well so that everyone can have the mobility of streak, the on-demand defense of sorc wards, or the delayed execute of Mages Fury in their class skill toolkit?
Taking your arguments to their logical end leads to homogenization. How is homogenization better (more interesting, more challenging, and better for PVP gameplay as a whole) than what we have now where each class has strengths and weaknesses?
(I mean, aside from the fact that you play Sorc and obviously want your Sorc to have every strength in their toolkit with no weaknesses...)
phoenixkungfu wrote: »VaranisArano wrote: »phoenixkungfu wrote: »In terms of topic, I believe aoe burst should be a option for all classes. I also believe this will GREATLY IMPROVE GAMEPLAY BALANCE. templar and sorcerer are simply out dated in my opinion with a post date aoe rule vs the release of newer classes(warden and necromancer).
My opinion on what sorcerer or templar penalty should be for simply being updated to aoe rule of same damage to all targets. Is as follows, NOTHING. I believe this because as classes have a place for different gameplay and style. Sorcerer are amazing solo not the best at group play.
Templar are amazing at group play not the best at solo. Nightblades are amazing at solo play not the best at group gameplay.
Necromancer and warden are jack of all trade but have player lock tracking issues.
In terms of necromancer and warden when they go outside of class some may say tracking moves like added a gap closer my make these classes to strong. Which is why stam necromancer, warden is over preforming. I SAY ALL CLASSES SHOULD HAVE AOE BURST RATHER THAN SOME CLASS HAVING NERFS.
These themes are balance as is. Therefore the solution is clear, simply update sorcerer and templar damage value to do the same target and nearby damage. This will balance the aoe rule burst rule for all.
But why?
Why should all classes have powerful burst AOE instead of playing to their own strengths?
Its not like Sorc and Templar don't have their own unique gameplay strengths that other classes don't share. Do we apply your request to those and hand those strengths out to the other classes as well so that everyone can have the mobility of streak, the on-demand defense of sorc wards, or the delayed execute of Mages Fury in their class skill toolkit?
Taking your arguments to their logical end leads to homogenization. How is homogenization better (more interesting, more challenging, and better for PVP gameplay as a whole) than what we have now where each class has strengths and weaknesses?
(I mean, aside from the fact that you play Sorc and obviously want your Sorc to have every strength in their toolkit with no weaknesses...)
As I stated before about classes strength and weakness. Group play vs solo play. The fact is the term balance is in question when one class aoe burst effects a primary target for a different value. While other classes new ones dont. I dont agree to say it "homogenization" to say there is a set of rules that apply to create a level playing field. Its simply not fair to say Fisher doesn't have a primary target damage rule. While jabs does.
phoenixkungfu wrote: »VaranisArano wrote: »phoenixkungfu wrote: »In terms of topic, I believe aoe burst should be a option for all classes. I also believe this will GREATLY IMPROVE GAMEPLAY BALANCE. templar and sorcerer are simply out dated in my opinion with a post date aoe rule vs the release of newer classes(warden and necromancer).
My opinion on what sorcerer or templar penalty should be for simply being updated to aoe rule of same damage to all targets. Is as follows, NOTHING. I believe this because as classes have a place for different gameplay and style. Sorcerer are amazing solo not the best at group play.
Templar are amazing at group play not the best at solo. Nightblades are amazing at solo play not the best at group gameplay.
Necromancer and warden are jack of all trade but have player lock tracking issues.
In terms of necromancer and warden when they go outside of class some may say tracking moves like added a gap closer my make these classes to strong. Which is why stam necromancer, warden is over preforming. I SAY ALL CLASSES SHOULD HAVE AOE BURST RATHER THAN SOME CLASS HAVING NERFS.
These themes are balance as is. Therefore the solution is clear, simply update sorcerer and templar damage value to do the same target and nearby damage. This will balance the aoe rule burst rule for all.
But why?
Why should all classes have powerful burst AOE instead of playing to their own strengths?
Its not like Sorc and Templar don't have their own unique gameplay strengths that other classes don't share. Do we apply your request to those and hand those strengths out to the other classes as well so that everyone can have the mobility of streak, the on-demand defense of sorc wards, or the delayed execute of Mages Fury in their class skill toolkit?
Taking your arguments to their logical end leads to homogenization. How is homogenization better (more interesting, more challenging, and better for PVP gameplay as a whole) than what we have now where each class has strengths and weaknesses?
(I mean, aside from the fact that you play Sorc and obviously want your Sorc to have every strength in their toolkit with no weaknesses...)
As I stated before about classes strength and weakness. Group play vs solo play. The fact is the term balance is in question when one class aoe burst effects a primary target for a different value. While other classes new ones dont. I dont agree to say it "homogenization" to say there is a set of rules that apply to create a level playing field. Its simply not fair to say Fisher doesn't have a primary target damage rule. While jabs does.
Templar AoE burst is melee
If you want ranged burst Aoe, I suggest you start using elemental ring and suggest some buffs to it
In any case, all magicka classes have access to Impulse
phoenixkungfu wrote: »VaranisArano wrote: »phoenixkungfu wrote: »In terms of topic, I believe aoe burst should be a option for all classes. I also believe this will GREATLY IMPROVE GAMEPLAY BALANCE. templar and sorcerer are simply out dated in my opinion with a post date aoe rule vs the release of newer classes(warden and necromancer).
My opinion on what sorcerer or templar penalty should be for simply being updated to aoe rule of same damage to all targets. Is as follows, NOTHING. I believe this because as classes have a place for different gameplay and style. Sorcerer are amazing solo not the best at group play.
Templar are amazing at group play not the best at solo. Nightblades are amazing at solo play not the best at group gameplay.
Necromancer and warden are jack of all trade but have player lock tracking issues.
In terms of necromancer and warden when they go outside of class some may say tracking moves like added a gap closer my make these classes to strong. Which is why stam necromancer, warden is over preforming. I SAY ALL CLASSES SHOULD HAVE AOE BURST RATHER THAN SOME CLASS HAVING NERFS.
These themes are balance as is. Therefore the solution is clear, simply update sorcerer and templar damage value to do the same target and nearby damage. This will balance the aoe rule burst rule for all.
But why?
Why should all classes have powerful burst AOE instead of playing to their own strengths?
Its not like Sorc and Templar don't have their own unique gameplay strengths that other classes don't share. Do we apply your request to those and hand those strengths out to the other classes as well so that everyone can have the mobility of streak, the on-demand defense of sorc wards, or the delayed execute of Mages Fury in their class skill toolkit?
Taking your arguments to their logical end leads to homogenization. How is homogenization better (more interesting, more challenging, and better for PVP gameplay as a whole) than what we have now where each class has strengths and weaknesses?
(I mean, aside from the fact that you play Sorc and obviously want your Sorc to have every strength in their toolkit with no weaknesses...)
As I stated before about classes strength and weakness. Group play vs solo play. The fact is the term balance is in question when one class aoe burst effects a primary target for a different value. While oither classes new ones dont. I dont agree to say it "homogenization" to say there is a set of rules that apply to create a level playing field. Its simply not fair to say Fisher doesn't have a primary target damage rule. While jabs does.
VaranisArano wrote: »phoenixkungfu wrote: »VaranisArano wrote: »phoenixkungfu wrote: »In terms of topic, I believe aoe burst should be a option for all classes. I also believe this will GREATLY IMPROVE GAMEPLAY BALANCE. templar and sorcerer are simply out dated in my opinion with a post date aoe rule vs the release of newer classes(warden and necromancer).
My opinion on what sorcerer or templar penalty should be for simply being updated to aoe rule of same damage to all targets. Is as follows, NOTHING. I believe this because as classes have a place for different gameplay and style. Sorcerer are amazing solo not the best at group play.
Templar are amazing at group play not the best at solo. Nightblades are amazing at solo play not the best at group gameplay.
Necromancer and warden are jack of all trade but have player lock tracking issues.
In terms of necromancer and warden when they go outside of class some may say tracking moves like added a gap closer my make these classes to strong. Which is why stam necromancer, warden is over preforming. I SAY ALL CLASSES SHOULD HAVE AOE BURST RATHER THAN SOME CLASS HAVING NERFS.
These themes are balance as is. Therefore the solution is clear, simply update sorcerer and templar damage value to do the same target and nearby damage. This will balance the aoe rule burst rule for all.
But why?
Why should all classes have powerful burst AOE instead of playing to their own strengths?
Its not like Sorc and Templar don't have their own unique gameplay strengths that other classes don't share. Do we apply your request to those and hand those strengths out to the other classes as well so that everyone can have the mobility of streak, the on-demand defense of sorc wards, or the delayed execute of Mages Fury in their class skill toolkit?
Taking your arguments to their logical end leads to homogenization. How is homogenization better (more interesting, more challenging, and better for PVP gameplay as a whole) than what we have now where each class has strengths and weaknesses?
(I mean, aside from the fact that you play Sorc and obviously want your Sorc to have every strength in their toolkit with no weaknesses...)
As I stated before about classes strength and weakness. Group play vs solo play. The fact is the term balance is in question when one class aoe burst effects a primary target for a different value. While oither classes new ones dont. I dont agree to say it "homogenization" to say there is a set of rules that apply to create a level playing field. Its simply not fair to say Fisher doesn't have a primary target damage rule. While jabs does.
I don't know if this is a second language barrier thing, but your choppy sentence structure makes you extremely hard to understand. I definitely recommend rereading your posts to make sure your autocorrect isn't changing words on you like "Fisher".
You talk about "balance" in terms of every effect being standardized, or every class having access to the same counter gameplay, or every class' AOE hitting targets for the same value. That's pretty much exactly what ZOS does in terms of standardization. The end result has been players complaining that "my class feels like all the rest, the only difference is the color of my abilities." That's homogenization.
Maybe that's something that appeals to you? It doesn't appeal to a lot of players in large part because ZOS does not balance PVP like a see saw with equal weight on each side. ZOS balances PVP like a game of Rock, Paper, Scissors - every class has both strengths and weaknesses while no one build can have everything. In terms of group vs individual play, ZOS intends for every class to bring its strengths to the group and have its weaknesses covered by others in the group. ZOS does not let individual classes that grow powerful enough to do it all on their own remain unnerfed for long.
ZOS is even trying to avoid creating that reality of "all classes play the same, just have different colors" for players by strengthening what they call "play patterns", that is the unique ways in which classes accomplish what they do. In their Developer deep dive, they say "To temper expectations, it’s highly unlikely we’ll ever reach a point where every class, in every role, feels equally unique in both PvE and PvP. But it’s an ideal we can continue to strive toward as we revisit class kits and skill lines."
So hopefully you can see where I'm doubtful that ZOS is going to diminish the unique play patterns that sorc/Templar already have by buffing their AOE burst or to diminish the unique play patterns of other classes by buffing others to match them. Uniqueness and differing strengths/weaknesses is something ZOS wants.
In contrast, your approach leads to homogenization and power creep if we apply it beyond your narrow example. For example:
"Warden has AOE burst, therefore Sorc and Templar should be buffed to match."
"Sorcs have a ranged, delayed execute, therefore DKs should be buffed to match!"
"Sorc has an on-demand burst heal from the twilight, therefore the other classes should be buffed to match!"
"Sorc has incredible mobility and escape with Streak, therefore the only classes should be buffed to match!"
So on and so forth.
If ZOS actually applied your principles across the board, that would destroy the unique play patterns that each class has...something ZOS is explicitly trying to avoid.
You have yet to convince me that your vision for ESO is more interesting or more challenging than the status quo where each class has unique play patterns and their own strengths and weaknesses.
(Developer Deep Dive: https://www.elderscrollsonline.com/en-us/news/post/57025 )
You can have my buggy blastbones and I will gladly take your haunting curse skill without thinking twice about it. I’d rather have a reliable ST skill then a buggy AoE skill.
phoenixkungfu wrote: »You can have my buggy blastbones and I will gladly take your haunting curse skill without thinking twice about it. I’d rather have a reliable ST skill then a buggy AoE skill.
My friend your WRONG. 85% of sorcerer class skills are aoe. 100% sorcerer burst skills have aoe in base or morph. curse is a aoe skill. But I think I understand your meaning, smh.
phoenixkungfu wrote: »You can have my buggy blastbones and I will gladly take your haunting curse skill without thinking twice about it. I’d rather have a reliable ST skill then a buggy AoE skill.
My friend your WRONG. 85% of sorcerer class skills are aoe. 100% sorcerer burst skills have aoe in base or morph. curse is a aoe skill. But I think I understand your meaning, smh.
Haunting curse applies to one target and the explosion does AoE damage. The skill itself is single target, the explosion is AoE. SO WE ARE BOTH RIGHT AND WRONG!
El_Borracho wrote: »Nah. I'd rather have them buff Engine Guardian. I need it to have an uptime of 90-100% in PVP so I can kill former emperors at will