Well the healing element of a healer is stupidly easy in pve. You overheal like 90% of the time...
Well the healing element of a healer is stupidly easy in pve. You overheal like 90% of the time...
Tommy_The_Gun wrote: »How... how about asking for buffs instead ?
Oh no, now healers actually have to heal rather than Earthgore doing it for ya. I hate using my abilities too.
VaranisArano wrote: »Molag Kena and coalition of trial bosses would like to register their complaints with PVE healers.
"Nerf Olorime! Its an overused proc set. Healers (and especially all self-heals used by DDs) need to be nerfed because we can't manage to kill enough players!"
Well the healing element of a healer is stupidly easy in pve. You overheal like 90% of the time...
IzzyStardust wrote: »
Earthgore
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
You mean this? There's a rumour this is true.
Well the healing element of a healer is stupidly easy in pve. You overheal like 90% of the time...
Nerftheforums wrote: »Earthgore
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health ally in the area for 31200 Health over 6 seconds. This effect can occur once every 35 seconds.
You mean this? There's a rumour this is true.
This would be amazing. Less afk healing and damage will actually make the game more interesting in PvE, and EXTREMELY less frustrating from a PvP perspective.