shiningforce wrote: »
Why? Why would you do this, My shield is now just around 8,500 with withmothers Brew. The devs write, "we want players to make interesting choices when making damage shield builds" What like wear Medium or Heavy armor? Say goodbye to Magicka sustain or get really good at staying 90% out of the red in trials. "to make interesting choices" It's like you devs had no idea what you were doing when you made this decision, "well lets see what these people do with this blunder of a mess shall we". In trials, some dungeons depending on circumstance we have to pop our shields.
shiningforce wrote: »
Why? Why would you do this, My shield is now just around 8,500 with withmothers Brew. The devs write, "we want players to make interesting choices when making damage shield builds" What like wear Medium or Heavy armor? Say goodbye to Magicka sustain or get really good at staying 90% out of the red in trials. "to make interesting choices" It's like you devs had no idea what you were doing when you made this decision, "well lets see what these people do with this blunder of a mess shall we". In trials, some dungeons depending on circumstance we have to pop our shields.
As somebody said in another thread: Welcome to the stamina world.
RIP Sorc 2014- 2018 ... I might start playing BDO alot more when that happens.
WrathOfInnos wrote: »Did Conjured and Empowered Ward really get a 50% health cap? I can’t login yet, but it was 40% on PTS.
If so then what is the cap on Hardened Ward now?
Of all the tears shed in all of Tamriel......Sorc tears are by far the sweetest.......
Oreyn_Bearclaw wrote: »The shield nerf was a bad move, but it has nothing to do with PVE trials. You should absolutely not be able to stand in red in trials and just shield spam. That has nothing to do with play style, you want easy mode. No thanks.
The problem is PVP. Stam is so superior to magic in PVP that it's a bad joke at this point. It just got significantly worse, especially for mag sorcs. They are going to be nothing but free AP at this point.
Merlin13KAGL wrote: »It's 10 seconds after a one second cast, but shield strength is capped now.
Supposedly other builds had to choose between damage and survivability, even though I've yet to see a legitimate example as to how (and several of those builds are still pulling higher numbers.)
Kingslayer513 wrote: »WrathOfInnos wrote: »Did Conjured and Empowered Ward really get a 50% health cap? I can’t login yet, but it was 40% on PTS.
If so then what is the cap on Hardened Ward now?
Wanna know this as well. On PTS, only Hardened Ward got bumped up to 50%. If all morphs are now 50%, then Hardened Ward morph is worthless. I can't log in to check yet though.
I saw this in the patch notes:
"Your Spell and Physical Resistance now reduces incoming damage before it is applied to your damage shield."
With dev comments:
"It means that damage shields are more powerful in PvE content since monsters generally don’t reduce armor."
Has anyone actually tried the shields with the changes in PvE? I get it that reducing drastically the shield quantity can cause overreaction, but i'm curious if it'll be such a huge change to survivability as everyone is making it out to be. (in PvE world, as I don't really PvP)
shiningforce wrote: »
Why? Why would you do this, My shield is now just around 8,500 with withmothers Brew. The devs write, "we want players to make interesting choices when making damage shield builds" What like wear Medium or Heavy armor? Say goodbye to Magicka sustain or get really good at staying 90% out of the red in trials. "to make interesting choices" It's like you devs had no idea what you were doing when you made this decision, "well lets see what these people do with this blunder of a mess shall we". In trials, some dungeons depending on circumstance we have to pop our shields.
As somebody said in another thread: Welcome to the stamina world.
Awesome, where is that magicka based heal over time for sorcs? I looked through my skills and couldn't find one.
Has anyone actually tried the shields with the changes in PvE? I get it that reducing drastically the shield quantity can cause overreaction, but i'm curious if it'll be such a huge change to survivability as everyone is making it out to be. (in PvE world, as I don't really PvP)
shiningforce wrote: »
Why? Why would you do this, My shield is now just around 8,500 with withmothers Brew. The devs write, "we want players to make interesting choices when making damage shield builds" What like wear Medium or Heavy armor? Say goodbye to Magicka sustain or get really good at staying 90% out of the red in trials. "to make interesting choices" It's like you devs had no idea what you were doing when you made this decision, "well lets see what these people do with this blunder of a mess shall we". In trials, some dungeons depending on circumstance we have to pop our shields.
As somebody said in another thread: Welcome to the stamina world.
Awesome, where is that magicka based heal over time for sorcs? I looked through my skills and couldn't find one.
You have surge, and you STILL have your shield, the thing is that you actually need to be aware of the trial environment since (hopefully) you just can't just eat all the damage with your shield.
As you said, you just need to git gud at following mechanics and getting out of red, just like stamina is used to.
Hopefully this change leads to better content design so magicka (with the new shields) and stamina are both suited for the content unlike vAS+2 and vCR+3.