shiningforce wrote: »So I was away for a short time, didnt realize that the devs decided at the last minute to change the outcome of the shields on Sorcerers. I actually thought 9 seconds is not that bad with a 1 seconds cast, I could learn to live with that. Then I return to this (shown Below:)
Why? Why would you do this, My shield is now just around 8,500 with withmothers Brew. The devs write, "we want players to make interesting choices when making damage shield builds" What like wear Medium or Heavy armor? Say goodbye to Magicka sustain or get really good at staying 90% out of the red in trials. "to make interesting choices" It's like you devs had no idea what you were doing when you made this decision, "well lets see what these people do with this blunder of a mess shall we". In trials, some dungeons depending on circumstance we have to pop our shields.
I understand the PVP issue some ppl are having with shields but this is not the answer.
If anyone has any idea on what to do now with our builds now that our shields have now been diminished to this rubble, I am all ears. Seems to me I may be switching classes.
====================Conjured Ward: The total strength of this ability is now limited to 50% of caster's max health.
Hardened Ward (morph): This morph now only ranks up the damage shield strength, instead of shield strength and caster self-shield bonus.
Developer Comment:
Spoiler
We want players to make interesting choices when making damage shield builds. These builds now require a balance of offensive and defensive stats, where previously a damage shield user could go for all offensive stats and also get a large damage shield that mitigated the fact that they had low max health. ===============