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ZOS, Before you nerf shields...

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Daus wrote: »
    Apherius wrote: »
    Why would they nerf shields ?

    Because they said : " Harness Magicka and Conjured Ward skills are overshadowing and diminishing the role of healers" ?

    If they are smart enough they will read our feedback, shields aren't the problem ...
    MagNb are the problem, most of the time you will read in chat " Looking for 2 Mag Nb - 1 DD - 1 Tank for pledge 6 keys " + Some groups will just go full magNB and 1 sorc healer for alkosh uptime and minor prophecy ( for raids ).
    And the fact that all dungeon except dragon bones and Wolf-hunters dungeon are faceroll easy ... is another reason why healers are not needed.

    Do you really think nerfing damage shields would reduce damage in PVE ? 1 health enchant max and it's enough, then push for max damage, this won't stop the MagNB meta.

    Damage Shields make PvE cake. I out-shield bursty mechanics with ease on my magsorc.

    Funnelhealth,High Dps, High sustain make PVE faceroll easy. Out-heal bursty mechanics or Skip them ... with ease on magNb.

    Yeah, but magblades being too strong is pretty common knowledge, and has already been mentioned to the devs.

    Same things about shields in the class rep meeting notes, but they are wrong, MagNB and faceroll easy dungeons are overshadowing and diminishing the role of healers ... not shields.

    Do you think nerfing shield would fix the issue ? This would just make MagNB even better than other magicka players using shields, and the meta would stay the same.

    Let's fix the issue with MagNB first, nerf a bit the heal of funnel health on the nearby ally ( it should stay better than elemental weapon ofc ), give all class unique utility ( not just synergies ) like the possibility to apply off-balance ect ... and all class should reward skilful gameplay with sustain and DPS ( magNB is the only class that reward skilful gameplay [Good Weaving] With sustain [Siphonning attacks] and better DPS [merciless Resolve] ).

    Shields are not the issue, Do you really believe what you wrote ? " They would need to invest into their health pool // This would reduce the damage output " Ahah xD, or do you just seize the opportunity to destroy shields in PVP because they said shields were overshadowing and diminishing the role of healers in PVE ?


    Damage shields are too potent in every aspect of this game and need to be nerfed. I play magsorc and stamblade and there's a very noticeable difference in survivability. Whenever I'm on my magsorc kills comes very easy (easier than my stamblade), but when I'm being pressured it's like a vacation in comparison to my stamblade. I'm not even sweating, and will win the grand majority of my 1vX encounters.

    Play a non-stealth medium armor build then play a shield stacking sorc. Then come back to me and tell me that shields aren't OP.

    So you are comparing the survivability of a shield stacking sorc (how they are designed to mitigate damage) to a NB that is "non-stealth medium armor" which is just idiotic. You are not using your best damage mitigation tool at your disposal, and then crying foul against a class playing how it was designed to be played.

    I am not surprised your sorc feels better to you as you clearly have no idea how to play a stam blade. Stamblades hit harder, and mitigate damage far better than sorcs in a 1vX scenario if played properly, full stop.
  • elfantasmo
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    olsborg wrote: »
    Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.

    I’m sorry but WTF? Is this a serious suggestion? Does anybody want to actually make the effort nowadays and gitgud? PvP absolutely cannot cater for the casual who does not learn mechanics, lfg in zone chat and Zerg the decent 1vxers. Posts like this are a joke. You want ZOS to make the goal posts wider just because you are playing Barcelona? Good players can kill sorcs. FACT. Git good mate. Real talk. This post made me catch salmonella.

  • Strider__Roshin
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    @usmguy1234 I literally just beat Extreme Behemoth. What a royal pain that was! If my guild mates don't need help with him tonight I'll start that analysis.
  • usmguy1234
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    Daus wrote: »
    @usmguy1234 I literally just beat Extreme Behemoth. What a royal pain that was! If my guild mates don't need help with him tonight I'll start that analysis.

    @Daus gg on beating him. I look forward to seeing the analysis and what results you come to. Maybe once you post them we can do a deep dive and do some dissecting with some constructive comments from both sides of the table and not just from you and me. Cheers.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • xiZeroPointix
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    Shields are fine. They are very weak in no cp..and not much better in cp campaigns. I think people are confused on the skills that accompany a shield..that give the appearance of being strong. It’s the skills no one seems to want to talk about..not shields. Along with those skills...sets and enchants that reduce the attackers damage done....all of that combined equals nerf shields. Everyone has access to shields, but choose not to use them. Roll a sorc slot hardened ward..then go to any pvp environment and see how long that op shield lasts. Them spam them until you die..because that is excactly what happens. If you can kill a player using a shield..it’s best to understand that the shield alone doesn’t save a life. L2P issue.
  • reprosal
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    While @Daus does make some good comments there is literally too many 1 shot moves that shields do nothing for in the new DLC dungeons.

    I want clusters of mobs. Healing that needs to be done. Dots that need purging. Bring back a NEED for high healing output.

    Death mechanics just promotes ranged DPS.
  • qbit
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    I dunno. I don’t play PvP. Never even tried it. But for PvE, I seldom have to even use my shield on my magsorc. And I have one shield ability slotted. So I’m not stacking. I’ve got like a 60% critical chance and I heal a couple thousand for each critical hit every second. No CC abilities slotted either. Never have. So I sustain that way. I assume this doesn’t work in PvP? Note I’m not talking about the critical damage sustaining me. Just the critical hits cause the heals.
  • IAVITNI
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    Daus wrote: »

    I could do a thread on how cloak is too strong and you'll translate that as a nerf sorc thread.

    How would that not be a nerf sorc thread?
    1. Start thread that Cloak is too strong equates to a nerf Cloak thread
    2. If you nerf Cloak that means less full divine Cloakblades running around
    3. Less full divine Cloakblades means less players that will die to a basic Curse+Fury+Frag combo
    4. Less players dying to a basic combo means more skill required and less AP gains

    Stahp with the nerf sorc threads.
  • Stibbons
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    I agree remove shield stacking!
  • Priyasekarssk
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    Stibbons wrote: »
    I agree remove shield stacking!

    Remove Heal stacking as well. Why rally stacking with vigor on top of heavy armor with troll king ? Its not overpowered. L2P . When all noobs look for cheese kills without putting any effort in learning the game this is what will happen.
    Edited by Priyasekarssk on August 29, 2018 4:35PM
  • Galarthor
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    And remove healing while cloaking, dodging, blocking.

    Oh and no dodge roll spam, as it is essentially the same as stacking shields. You don't have to stack dodge roll b/c they mitigate 100% anyway.

    No stacking of defensive mechanism. You can't limit it to no stacking of similar defensive mechanisms b/c classes are not all afforded the same number of unique viable defensive mechanisms.
  • KingExecration
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    Instead of whining about let’s remove shield stacking maybe come up with something constructive to replace it with or to add something to it. You give a different defense to sorcs other than shields I’d give in and try sorc. Until then I’ll just keep whipping and jabbing through sorcs while they are gutted and nerfed by the players that play with their feet.
  • Heimpai
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    Remove cp as well
  • Galarthor
    Galarthor
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    @Daus

    How is it going? When can we expect that analysis?
  • NyassaV
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    olsborg wrote: »
    Rework shieldbreaker set to increase dmg on shields and make defile affect shield strength also.

    preach
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Strider__Roshin
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    Galarthor wrote: »
    @Daus

    How is it going? When can we expect that analysis?

    It's going good bud, last night I just got my stamblade geared for the update (it just launched for us on console). Helping my other guild mates get their helmet as well, then I'll do the analysis.
  • Lefthy
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    I dont get something.

    I been hearing about the shield crap since the games launch almost, today is still a issue, what is so hard to fix?

    I get the mage class cant dodge roll or block as stamina class.

    So stamina has 2 ways to avoid damage one fully (roll dodge) at high cost of resource and one partially (block) with less cost but with the problem that you cant attack at the same time. Right?

    Magika on the other hand, cant roll dodge or block as stamina classes, but they can put a shield to avoid a big hit.

    Why is so hard to fix the damage this shield can avoid and how much resources has to cost?

    It should cost almost the same as a roll dodge for stamina? sound reasonable.

    How much damage and how long the shield should stay? here is think is the issue, when you roll you avoid 100% the damage of an attack.
    Whats the most hard hitting attack you can dodge? Snipe? well, why cant a shield protect you that same damage?
    Why cant protect you for X% of your health, i dont know, 60% of you health as a big snipe could take on a stamina build?
    Why is has to be conected to your magika pool? if you have a lot of magika you can shield a lot more, thats it, like the rolldodge on stamina.

    I dont have any numbers, im sure the same people that discuss this every time has them, but it feels that a mage shield hold a lot more damage that a really big snipe, so it cost more damage to break it.

    Its no so hard, you put a shield because you cant roll, ok, lets negate one big hit or maybe a couple of medium hits and the shield should go away, you cast a shield again, ok, it will cost you the same as if a stamina keep rolling and eventually you spend all you resources.

    why do we still have this discussion? what part the dev cant fix?


    In a pve enviroment its the same logic, the shields should protect you the same as a roll dodge, thats it.

    Edited by Lefthy on August 30, 2018 9:57PM
  • KingJ
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    Daus wrote: »
    Galarthor wrote: »
    @Daus

    How is it going? When can we expect that analysis?

    It's going good bud, last night I just got my stamblade geared for the update (it just launched for us on console). Helping my other guild mates get their helmet as well, then I'll do the analysis.
    You trying gear out my stamblade?
  • Strider__Roshin
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    KingJ wrote: »
    Daus wrote: »
    Galarthor wrote: »
    @Daus

    How is it going? When can we expect that analysis?

    It's going good bud, last night I just got my stamblade geared for the update (it just launched for us on console). Helping my other guild mates get their helmet as well, then I'll do the analysis.
    You trying gear out my stamblade?

    I'm loving the new Balorgh set man. It feels so rewarding using your ult now, and when you're being patient by waiting for the best opportunity to land your burst, you're rewarded for your patience.
  • KingJ
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    Daus wrote: »
    KingJ wrote: »
    Daus wrote: »
    Galarthor wrote: »
    @Daus

    How is it going? When can we expect that analysis?

    It's going good bud, last night I just got my stamblade geared for the update (it just launched for us on console). Helping my other guild mates get their helmet as well, then I'll do the analysis.
    You trying gear out my stamblade?

    I'm loving the new Balorgh set man. It feels so rewarding using your ult now, and when you're being patient by waiting for the best opportunity to land your burst, you're rewarded for your patience.
    It looks nice still debating on rather or not to use it over troll king.
  • Zelos
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    Easy fix to shields just let each shield absorb ONLY a certain type of damage. Back in the day harness magicka and its morphs use to only absorb magic damage. So revert it back to this and make conjured ward ONLY absorb physical damage, and healing ward absorb physical and magic damage, but it should be smaller.
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Kadoin
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    Zelos wrote: »
    Easy fix to shields just let each shield absorb ONLY a certain type of damage. Back in the day harness magicka and its morphs use to only absorb magic damage. So revert it back to this and make conjured ward ONLY absorb physical damage, and healing ward absorb physical and magic damage, but it should be smaller.

    No. If anything shields should be stronger with the damage and healing available to stam builds. Then again, I wouldn't want that to happen too if I always needed to crutch on DBoS to win and became a wet noodle after I couldn't use it either. How about the easy fix be that anyone complaining about it examine their build and give up tankiness/sustain like everyone else that either shields or does a lot of damage does? What a concept.
  • Zelos
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    Kadoin wrote: »
    Zelos wrote: »
    Easy fix to shields just let each shield absorb ONLY a certain type of damage. Back in the day harness magicka and its morphs use to only absorb magic damage. So revert it back to this and make conjured ward ONLY absorb physical damage, and healing ward absorb physical and magic damage, but it should be smaller.

    No. If anything shields should be stronger with the damage and healing available to stam builds. Then again, I wouldn't want that to happen too if I always needed to crutch on DBoS to win and became a wet noodle after I couldn't use it either. How about the easy fix be that anyone complaining about it examine their build and give up tankiness/sustain like everyone else that either shields or does a lot of damage does? What a concept.

    I dont think you get what I mean, shields in pvp are fine I dont care about shields in pvp this isnt only a pvp issue and zos stated that shields are the biggest problem in pve where a healer and tank arent necessary, a friend and i can clear veteran level dungeons with a magicka nightblade with no healer or tank just the 2 of us. Think of the other side the game instead of just pvp please, my change wouldnt even hurt anyone that bad. If anything it would bring more balance to end game pve without hurting pvp, in pvp magicka builds already use healing ward and harness and if you are a sorc you might use both including conjure ward. Having both conjured and harness would protect you from all damage, having harness and healing ward up would protect you from all damage, having only harness up would protect you from only magic and having on conjured up would protect you from all physical. So in a raid environment you only have access to 1 shield spot to a boss that does both physical and magic damage, you have to pick 1 if you are a sorc and all other magic classes get magic damage shields. Hell you could make empowered ward give a 5 or 6k shield to 3 nearby allies for group support. Go ahead and snack the idea down immediately though as that makes the most sense. xD
    Edited by Zelos on August 31, 2018 9:57PM
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Kadoin
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    Zelos wrote: »
    Kadoin wrote: »
    Zelos wrote: »
    Easy fix to shields just let each shield absorb ONLY a certain type of damage. Back in the day harness magicka and its morphs use to only absorb magic damage. So revert it back to this and make conjured ward ONLY absorb physical damage, and healing ward absorb physical and magic damage, but it should be smaller.

    No. If anything shields should be stronger with the damage and healing available to stam builds. Then again, I wouldn't want that to happen too if I always needed to crutch on DBoS to win and became a wet noodle after I couldn't use it either. How about the easy fix be that anyone complaining about it examine their build and give up tankiness/sustain like everyone else that either shields or does a lot of damage does? What a concept.

    I dont think you get what I mean, shields in pvp are fine I dont care about shields in pvp this isnt only a pvp issue and zos stated that shields are the biggest problem in pve where a healer and tank arent necessary, a friend and i can clear veteran level dungeons with a magicka nightblade with no healer or tank just the 2 of us.

    Oh you mean magicka nightblade that currently has access to better healing than a templar/ mag warden, better burst heal, better sustain than templar/mag warder, better defense than templar/mag warden, better damage, etc. need I really say more? It's superior in every way to mag templar and mag warden, yet people are surprised it has ursuped templar and warden for their healing spots at end-game? Really? Yet you are complaining about sorc and other mag classes that use shields + want a sweeping change to them that would only be detrimental in PvP, because it would change little to nothing in PvE or to mag NB's dominance as a better healer overall, not just because of sustain, but the damage that they bring when the game and mechanics are too DPS-oriented. Even if they nerfed shields today people will still solo and duo with mag NBs no problem! Try harder.

    You and everyone else all know the real problem is not shields, but the fact that damage is tied to healing at all in the game. That and that healing CP star + healing received one. There is nothing stopping stam builds from achieving the same exact thing without shields. Last I checked every stam/mag class can complete vMA and if that's possible, there obviously must be a build that exists that can either also solo dungeons or partially do so. If you try to claim that there isn't :D

    Arguing shields should be nerfed for PvE is the stupidest suggestion I have ever seen in this game. Whoever actually said that is probably exactly why balance is garbage in this patch. They have no idea how to balance anything, and apparently wanted to add more sets that do healing and shielding (the exact things they claim that cause healers to be obsolete!). Nerfing shields should be the last thing to talk about when a set can help you achieve greater healing than a healer ever could. Oh, but lets not look at those sets. Wouldn't want to nerf stam builds in PvP, now would we?

    And your argument is equivalent to me saying "Oh lets nerf damage across the board, don't worry we can give healers a stronger buff to make up for the damage loss." After all, damage is causing mechanics to be ignored! Damage is making vCloudrest a joke! Damage is making things too easy to solo/ duo! Same stupid idea, different target. You wouldn't want that would you? Now you know how bad your suggestion is. Is it clear enough of you want even more clarification than that?
  • KingJ
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    Galarthor wrote: »
    KingJ wrote: »
    ku5h wrote: »
    I think he ruined his credibility by saying, go play medium armor stamNB without using cloak and then go play shield stacking magSorc and see whats better. That is literally his argument why magSorc is op, lol...and that is your most vocal "nerfSorc" pusher on this form.
    Worst thing, ZoS listen ppl like that, that will make 4-5 treads daily and wont stop until they get their way. I would bet $ that in next balance patch ZoS will gut Hardened Ward, or wont allow HW and HM to stack and then finally we can burry MS and let it RIP.
    Good it shouldn't stack.

    Typical NB BS. Let's give sorcs a heal that takes 6 seconds to actual heal the sorc and gets dimished by each additional damage and deny sorcs to mitigate damage while they are waiting for that heal to finally proc.

    Well, what's to be expected from the second most vocal "nerf Sorc" pushers ... . You guys don't want balance, you want easy kills and no opposition. Funny how it's almost always stamblades whining about other classes and calling for unwaranted nerfs.
    Daus wrote: »
    KingJ wrote: »
    Daus wrote: »
    Galarthor wrote: »
    @Daus

    How is it going? When can we expect that analysis?

    It's going good bud, last night I just got my stamblade geared for the update (it just launched for us on console). Helping my other guild mates get their helmet as well, then I'll do the analysis.
    You trying gear out my stamblade?

    I'm loving the new Balorgh set man. It feels so rewarding using your ult now, and when you're being patient by waiting for the best opportunity to land your burst, you're rewarded for your patience.

    But on a sorc that would be OP!
    Show me one thread i made asking to Nerf sorcs?I'll help you you can't. Harness and Hardened shouldn't stack Hardened Healing have at it.
    Multiple sorcs have said they would have been fine with that change or only stack Hardened and healing.

    It always people like you who couldn't fight out of a wet paper bag always crying.
  • Priyasekarssk
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    KingJ wrote: »
    Galarthor wrote: »
    KingJ wrote: »
    ku5h wrote: »
    I think he ruined his credibility by saying, go play medium armor stamNB without using cloak and then go play shield stacking magSorc and see whats better. That is literally his argument why magSorc is op, lol...and that is your most vocal "nerfSorc" pusher on this form.
    Worst thing, ZoS listen ppl like that, that will make 4-5 treads daily and wont stop until they get their way. I would bet $ that in next balance patch ZoS will gut Hardened Ward, or wont allow HW and HM to stack and then finally we can burry MS and let it RIP.
    Good it shouldn't stack.

    Typical NB BS. Let's give sorcs a heal that takes 6 seconds to actual heal the sorc and gets dimished by each additional damage and deny sorcs to mitigate damage while they are waiting for that heal to finally proc.

    Well, what's to be expected from the second most vocal "nerf Sorc" pushers ... . You guys don't want balance, you want easy kills and no opposition. Funny how it's almost always stamblades whining about other classes and calling for unwaranted nerfs.
    Daus wrote: »
    KingJ wrote: »
    Daus wrote: »
    Galarthor wrote: »
    @Daus

    How is it going? When can we expect that analysis?

    It's going good bud, last night I just got my stamblade geared for the update (it just launched for us on console). Helping my other guild mates get their helmet as well, then I'll do the analysis.
    You trying gear out my stamblade?

    I'm loving the new Balorgh set man. It feels so rewarding using your ult now, and when you're being patient by waiting for the best opportunity to land your burst, you're rewarded for your patience.

    But on a sorc that would be OP!
    Show me one thread i made asking to Nerf sorcs?I'll help you you can't. Harness and Hardened shouldn't stack Hardened Healing have at it.
    Multiple sorcs have said they would have been fine with that change or only stack Hardened and healing.

    It always people like you who couldn't fight out of a wet paper bag always crying.

    Yes its ok to stack, wings+ ign shields + healing ward + harness on top of instant burst healing . Its ok to stack cloak+ healing ward + dampen . Its ok stack shimmering shield + harness + healing ward. Its ok to stack shuffle+ rally + vigor + troll king + lingering health potions. Its ok to stack shimmering shield + rally + vigor + lingering health speed potions. All is not overpowered even with better numbers.

    Its not ok to stack hardened + healing ward + harness. Nerf sorc . Nerf sorc .Nerf sorc .Nerf sorc .Nerf sorc .Nerf sorc . Sorc is already a low tier.

    Whats bunch of Noobs wet paper bag always crying instead of L2P . Bunch of clowns always begging for cheese. Please give sorcs free class change token. Otherwise many people will leave the game. Many would take class change token very gladly, instead of this *** garbage class. Already many magic sorc accounts at max cps are at sale on black markets/discords. Only magic sorc accounts , mostly at max CP levels.

    ZOs class balance is only appeasing NBs & DKs. Its official. Class representatives are biggest jokes of all time. Their only job is to buff NBs & DKs in patch after patch by giving *** reasons. There are so many sorc bugs to be fixed some of them are game breaking. ZOs not even acknowledged the issue nor did class representatives do anything at all. But for ZOs appeasing NBs are top priority.



    Edited by Priyasekarssk on September 1, 2018 3:23PM
  • Galarthor
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    KingJ wrote: »
    Harness and Hardened shouldn't stack Hardened Healing have at it.
    Multiple sorcs have said they would have been fine with that change or only stack Hardened and healing.

    It always people like you who couldn't fight out of a wet paper bag always crying.

    And how do you propose a sorc at 15% health gets back up and out of execute range with only Healing Ward or a shield?

    Dark Deal? It can be interupted and takes too long to heal. Your shield (healing ward or other) will be gone and so will be your remaining 15% health before it's through. The heal is also too small for the time it takes to activate.

    Mutagen & Co? Yeah good luck getting out of execute rage with that. You will be spamming the same shield for ages before your are above 30% and by the time you get there your magicka will be completely depleted b/c of the shield cost.

    Combat Prayer & Co? Not feasible b/c it heals way too little. In execute range you have to spam your shield pretty much on cooldown. So you will have to choose between a 3k heal and a 12k Hardened Ward. If you choose the former you will probably die within 1 or 2 global cooldowns. If you choose the latter you will be spamming shields non-stop until your magicka runs out without ever getting out of execute range.

    Twilight? If it was a regular heal it might be feasible since you can apply a shield and in combination with dodge / block and LoS you might be able to squeeze in a heal in between the shields and it might get you out of execute range. But the fact that it requires 2 ability slots and the additional benefits the twilight brings are at best marginal out of dueling / small scale situations make the opportunity cost too hight for it to be really feasible. And then there is also the issue of having half your screen blocked but that ugly thing.

    I also cannot "shield cancle" my heals like you stamina builds can dodge cancle yours.

    Oh and btw, multiple people have also stated that the earth is flat .... doesn't mean it's true!


    And FYI: I only play with Hardened Ward. I only your Harness Magicka against magicka builds when my magicka runs low. And Healing Ward when my HP runs low. There isn't really a point in stacking multiple shields unless you are completely on the defensive and need to heal. If you apply multiple shields at the same time you both lack damage / pressure and run out of magicka way too quickly.

    In fact I hate that I am pretty much force to carry around the seldomly used Harness Magicka and the msot clunky heal in the game. They take away two ability bar slots and are of very limited use. But I have to bring the along. If i fight an equally skilled magicka build that uses harness magicka while I don't I am in trouble ... especially if that build is some other class, as sorcs already have sustain issues. And healing ward? It takes 6 sec to maybe have a chance to receive a heal and get out of execute range. And then there is always the chance that some random guy next to you gets the shield and you receive nothing and die.

    As such I agree on Hardened and Harness not being stackable. However, shields are also in desparate need of a buff b/c of the constant power creep. A while back we discussed a major / minor system for shields. Why not! But make sure individual shields are strong enough to do the job by themselves. But it would also require to prevent the stacking of other defensive mechanisms, b/c why is it ok to combine for example cloak & shield or dodge & heal, especially since the latter can be applied much quicker due to animation canceling.

    Zelos wrote: »
    Easy fix to shields just let each shield absorb ONLY a certain type of damage. Back in the day harness magicka and its morphs use to only absorb magic damage. So revert it back to this and make conjured ward ONLY absorb physical damage, and healing ward absorb physical and magic damage, but it should be smaller.

    And make dodge and block only evade Physical Damage. For the magical damage you got your healing!
    If I posted a request like that I would get get 1000 angry NB replies and hate mails within the first hour.
    Edited by Galarthor on September 1, 2018 9:45AM
  • IZZEFlameLash
    IZZEFlameLash
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    Galarthor wrote: »
    And make dodge and block only evade Physical Damage. For the magical damage you got your healing!
    If I posted a request like that I would get get 1000 angry NB replies and hate mails within the first hour.
    That is gonna get all stam people enraged. All the rage... mmm...
    Edited by IZZEFlameLash on September 1, 2018 10:27AM
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  • Galarthor
    Galarthor
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    Stamblades are complaining about anything that isn't an easy kill. That's why they dislike Sorcs so much. With the shields it feels like they are not even coming close to globaling the sorc. Shields also make it harder for NBs to surprise gank you. Sorcs complain about stamblades b/c the way the sorc class is designed you can barely deal damage to s stamblade. And a stamblade that can play their class cannot be killed by a sorc due to the optimal excape (shade + cloak).

    Defile and shield breaker should not be compared as they belong to two entire different systems. Defile belongs to the major/minor buff system and has its counterpart in Mending. Shield breaker is a set that simply nullifies the most prominent magicka defensive mechanism. There is no counterpart to it. An equivalent set against stamina builds would make dodge rolling impossible. No such sets should exist in the game. Even if they were justified and necessary, b/c that would mean the balance is broken and ZOS should rather fix the balance than to introduce "I win" sets.

    The issue with counters against dodge rolling is that they are unevenly distributed between the different classes / builds. For example, sorcs have nothing to counter dodge rolling, and neither do Templars and Wardens. The only classes that do get something to counter dodge rolling are NBs and DKs. Templar doesnt necessarily need something to counter dodge rolling directly as plenty of their damage is undodgeable and their undodgeable "CC" at least prevents the stamblade from killing the Templar. But sorcs do need something to counter dodge b/c with only Curse beind undodgeable there is litterally nothing you can do against perma dodging stamblades.

    That's the reason why I was against making Rune Cage undodgeable and proposed a solution that provided both counterplay and retained the sorcs the ability to fight perma dodgers (which are a large proportion of the pvp population due to the overperformance of stamina builds). Don't get me wrong. I don't ask for the Summerset Rune Cage b/c i think it is balance. I am asking for something that allows mag sorcs to deliver their damage to perma dodging NBs.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've closed this thread since it has derailed into name calling and baiting statements.
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