The problem is not with those 60k health Werewolves. The problem is, that you can still have 25k heals with a normally functioning build of 30k health. Werewolf has insane damage on its own and with 30k health, you will still have enormous offense.
Werewolf really didn't need more survival. 10k resistances is strong enough.
Scrubos can`t do the math that 61k health ( 44k heals ) : /2 is equal to 30k health with 22k Heals NONE CRIT,
and I can easily swap Ironblood for Shacklebreaker and rip arses and still get 20k+ heals.
The problem is not with those 60k health Werewolves. The problem is, that you can still have 25k heals with a normally functioning build of 30k health. Werewolf has insane damage on its own and with 30k health, you will still have enormous offense.
Werewolf really didn't need more survival. 10k resistances is strong enough.
Scrubos can`t do the math that 61k health ( 44k heals ) : /2 is equal to 30k health with 22k Heals NONE CRIT,
and I can easily swap Ironblood for Shacklebreaker and rip arses and still get 20k+ heals.
Not sure how your reach those numbers. But 30k health would result in a 15k non crit heal in pvp, thus roughly 23k crit heal. It depends on your CP and I won't assume anyone's CP at this point or armor type/sets.
I'd say, my math is quite correct.
Waffennacht wrote: »DuskMarine wrote: »Werewolves...…
Oh boy , where do I begin... You know what? I wont even begin to talk , its just pointless.
In 2 sentences : No one should be able to have 40k+ NONE CRIT Burst Heal (IN PVP) I know this is a Pure Tanking setup, however as a tank you need to mitigate damage and have decent healing , but this s**t right here is healing like 3 templars on steroids.
The setup for the demonstration is Chudan+PlagueDoctor+ Ironblood , if I replace the the Ironblood with Sanctuary or the set that gives Major Mending on heavy attacks, I can easily boost my heals to 50k (none crits) at the loss of mitigation.
ZOS PLEASE GET YOUR STS TOGETHER AND REVERT THE CHANGES TO THE HEAL, THIS IS COMPLETELY UNBALANCED AND BROKEN.
VIDEO:https://www.youtube.com/watch?v=gnLIzflSwNE&feature=youtu.be
it was never buffed its been this powerful for the longest time. the bad thing is they have so much into this heal that their damage and survivability is crap. stun them and rip. werewolves still are the easiest thing to fight in the game.
Like, that first half is speaking metaphorically right?
Because before it scaled to Max mag and spell damage, while now it scales to Max health.
Waffennacht wrote: »The problem is not with those 60k health Werewolves. The problem is, that you can still have 25k heals with a normally functioning build of 30k health. Werewolf has insane damage on its own and with 30k health, you will still have enormous offense.
Werewolf really didn't need more survival. 10k resistances is strong enough.
Scrubos can`t do the math that 61k health ( 44k heals ) : /2 is equal to 30k health with 22k Heals NONE CRIT,
and I can easily swap Ironblood for Shacklebreaker and rip arses and still get 20k+ heals.
Not sure how your reach those numbers. But 30k health would result in a 15k non crit heal in pvp, thus roughly 23k crit heal. It depends on your CP and I won't assume anyone's CP at this point or armor type/sets.
I'd say, my math is quite correct.
His English is Rocky.
I think it's:
His health is 61k
The Tooltip is 93% of health, which is 56,730
In PvP that's 28,365, non crit.
I think he is saying 44k heal is crit.
"2 is equal to 30k health with 22k heals none crit" I think means just 2 casts will get ya 50k health without crits.
Waffennacht wrote: »The problem is not with those 60k health Werewolves. The problem is, that you can still have 25k heals with a normally functioning build of 30k health. Werewolf has insane damage on its own and with 30k health, you will still have enormous offense.
Werewolf really didn't need more survival. 10k resistances is strong enough.
Scrubos can`t do the math that 61k health ( 44k heals ) : /2 is equal to 30k health with 22k Heals NONE CRIT,
and I can easily swap Ironblood for Shacklebreaker and rip arses and still get 20k+ heals.
Not sure how your reach those numbers. But 30k health would result in a 15k non crit heal in pvp, thus roughly 23k crit heal. It depends on your CP and I won't assume anyone's CP at this point or armor type/sets.
I'd say, my math is quite correct.
His English is Rocky.
I think it's:
His health is 61k
The Tooltip is 93% of health, which is 56,730
In PvP that's 28,365, non crit.
I think he is saying 44k heal is crit.
"2 is equal to 30k health with 22k heals none crit" I think means just 2 casts will get ya 50k health without crits.
TheUndeadAmulet wrote: »What seems crazy to me is that people seem to think that a werewolf, that is purpose built for tanking, that can heal a lot in CP Cyrodiil, is op. It's like people completely forgot about Defile and befoul like they don't exist.
Really though, all that build is gonna do is just annoy people, and maybe give them a little tickle, not kill them.
Oh! And I forgot to mention this amazing skill that deals massive poison damage from long range that also defiles, that would pretty much nullify any werewolf if they don't kill 'em quick enough.
LETHAL ARROW
https://youtu.be/F7wmR5HL-ro CatchMeTrolling wrote: »Does this stack with cp trees ?
Only role you can be with that build is a target skeleton in peoples houses. Hell even my target skeleton has better offense and sustain than that
CatchMeTrolling wrote: »Does this stack with cp trees ?
You don´t get those numbers without CP
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Does this stack with cp trees ?
You don´t get those numbers without CP
Doesn’t answer my question. Is it a 93 tooltip automatically or is that what it comes to with cp?
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Does this stack with cp trees ?
You don´t get those numbers without CP
Doesn’t answer my question. Is it a 93 tooltip automatically or is that what it comes to with cp?
Didn't he though?
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Does this stack with cp trees ?
You don´t get those numbers without CP
Doesn’t answer my question. Is it a 93 tooltip automatically or is that what it comes to with cp?
Didn't he though?
No clearly it doesn’t . There’s base tooltips and then there’s tooltips that get increased with cp. saying you don’t get those type of numbers isn’t a concise answer, it’s vague. What numbers ?
The question is the base tooltip 93 percent or is that after cp???............
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Does this stack with cp trees ?
You don´t get those numbers without CP
Doesn’t answer my question. Is it a 93 tooltip automatically or is that what it comes to with cp?
Didn't he though?
No clearly it doesn’t . There’s base tooltips and then there’s tooltips that get increased with cp. saying you don’t get those type of numbers isn’t a concise answer, it’s vague. What numbers ?
The question is the base tooltip 93 percent or is that after cp???............
Base healing is 60% of Max HP (if I recall correctly from PTS) without any CP, heavy armor or racial bonuses
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Does this stack with cp trees ?
You don´t get those numbers without CP
Doesn’t answer my question. Is it a 93 tooltip automatically or is that what it comes to with cp?
Didn't he though?
No clearly it doesn’t . There’s base tooltips and then there’s tooltips that get increased with cp. saying you don’t get those type of numbers isn’t a concise answer, it’s vague. What numbers ?
The question is the base tooltip 93 percent or is that after cp???............
61k health, you sacrificed all your damage to get a ridiculous heal, with 18k max stamina, and 1.8k weapon damage you wont kill anyone, its exactly the same thing with healbots, holding block with an ultimate generator and then hit rite of passage for a reset, and the same solution: ignore them and kill other people
CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Does this stack with cp trees ?
You don´t get those numbers without CP
Doesn’t answer my question. Is it a 93 tooltip automatically or is that what it comes to with cp?
Didn't he though?
No clearly it doesn’t . There’s base tooltips and then there’s tooltips that get increased with cp. saying you don’t get those type of numbers isn’t a concise answer, it’s vague. What numbers ?
The question is the base tooltip 93 percent or is that after cp???............
Base healing is 60% of Max HP (if I recall correctly from PTS) without any CP, heavy armor or racial bonuses
Thank you. I wasn't sure if 93 was the base + cp increasing the heal. 60 is still pretty high.
Amdar_Godkiller wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »CatchMeTrolling wrote: »Does this stack with cp trees ?
You don´t get those numbers without CP
Doesn’t answer my question. Is it a 93 tooltip automatically or is that what it comes to with cp?
Didn't he though?
No clearly it doesn’t . There’s base tooltips and then there’s tooltips that get increased with cp. saying you don’t get those type of numbers isn’t a concise answer, it’s vague. What numbers ?
The question is the base tooltip 93 percent or is that after cp???............
Base healing is 60% of Max HP (if I recall correctly from PTS) without any CP, heavy armor or racial bonuses
Thank you. I wasn't sure if 93 was the base + cp increasing the heal. 60 is still pretty high.
They are also using the "PVE morph" of the heal, as most PVP wolves will opt for the one that gives major brutality and heals for 45% of max health. Weapon power potions just aren't very effective for WWs because we are highly susceptible to roots and CCs. Health, Magic (or Stam), and immovability pots are ideal for survivability, and anyone who doesn't use them is easy to focus down.
The only build that would be able to do this well would be Dreugh King Slayer + Sanctuary + Troll King with 5 heavy on an argonian with lots of CP in blessed and quick recovery, the ritual mundus, and a powered/infused DW setup.
12% healing received (sanctuary)
5% healing received (argonian)
15% healing received (quick recovery)
8% healing received (heavy armor)
140% healing received
4% healing taken (Sanctuary 3 piece bonus)
104% healing taken
15% (Blessed CP)
11.5% (Ritual with 2 divines)
4.5% (Powered)
5% (Argonian)
2% (Troll King)
138% healing done
healing done x healing received x healing taken = Heal for 120.6% of max health
Even here though, you're just negating battle spirit, so the actual heal in PVP would be 60% of max health, which would likely be around 35K, so a 21K heal. Fully defiled that heal would drop to 6400. At this point, you won't he able to use it more than a couple of times before your magicka pool dries up and you die.
Anyway , 2 days of playing with my 50k health Werewolf in BGs i can say it is OP asf.
Wearing Shacklebreaker+Sloads and Skoria with infused weapon with Oblivion glyph . I can rip trough peoples flesh and heal for 21k at the same time (14k after defile).
Bravo ZoS, Bravo
Anyway , 2 days of playing with my 50k health Werewolf in BGs i can say it is OP asf.
Wearing Shacklebreaker+Sloads and Skoria with infused weapon with Oblivion glyph . I can rip trough peoples flesh and heal for 21k at the same time (14k after defile).
Bravo ZoS, Bravo
That's the gear, not werewolf. And you'd still only get a handful of those heals before you run out of magicka.