Addons never are the problem. No matter what they do.
"Addons are cheating" = The idiotic argument of ignorant people.
In order to cheat you need a 3rd party software that injects data packets = A piece of software that does something not allowed by the game client.
Addons use the provided API to display the results.
Please let's try to be accurate and avoid spreading misinformations.
The argument regarding whether or not they should be allowed at all is another bag of cats, the use of Addons has been a boon for game developers that quickly found out they can outsource fixes and personalizations to the community for free. They are not going anywhere.
Cheating? Perhaps not per se, but abusing something that isn't really functioning as intended could be called exploiting and that's where the line starts to get blurry. But yeah, everyone sees that differently I guess.
If it's in the APIs, it can be used, if it's not intended it's up to the devs to change it.Snipe was never and it will never be a good device to efficiently gank, unless you only gank the squishiests of the squishiests with the slowests of the horses, and only while on horseback. I don't even need a KOS function, any sniper is always on my top priority list just because of snipe.
This I vehemently disagree with - Snipe was an awesome ganking tool back in 2014/2015 when you could combo it with Heavy Attack & Poison Injection, which would all land at the same time (Snipe had a 3s cast time, longer travel time & there existed a skill called "Haste" that let you cast heavy attacks faster as NB).
Here's just an example from those days: https://youtu.be/MILkeZ1MMdc?t=1m10s
Snipe is making somewhat of a comeback now thanks to Asylum Bow, so bow finally has some killing potential again (especially with Miats gone), but it's still not quite how it used to be.
Battle Spirit took care of that, but, ok, I concede your point. Let me rephrase it: "Snipe is currently not an efficient gank tool, and it's not making a comeback." If 5 people sniping the same guy is your idea of effective, well... Poison Injection has the same effect and it's faster, but if the guy doesn't die and manages to recover you will.
It's making a comeback because of the Asylum bow...
Banks have doors, so by your comparison its ok to rob them.
To be honest I don't quite understand the comparison ...
You are saying the API allows it, so everything is fair game.
Banks have doors, so robbing them must be fair game.
See where that kind of slippery logic fails? Just because something is possible, doesnt mean it should be done.
Ah, I see what you mean, no, that's just you being ignorant, but don't worry, ignorance is a perfectly valid state of mind: you don't know about something, you learn something.
API stands for Application Programming Interface, they are devices the developers of a closed system, use to interface with that closed system, and plugins developers use to develop plugins to add functionalities to that system.
So, no, your argument is definitely a straw man, because you're comparing a closed system (the game engine) with an open system (a bank). It would be more accurate to say:
"ATMs have an interface, so by your definition is fair to try to rob an ATM".
Here's where the fallacy is: in order to do that you need a 3rd party software (e.g. Cheat Engine), because the ATM's API do not allow for a withdraw without the associated device (credit/debit card) and a correct PIN.
The APIs only allow for things within the bounds of what the closed system's developers intend, which means a robbery can't happen.
If a robbery could happen it meant there's a pretty big flaw in the infrastructure of the door, or that a robbery was indeed allowed.
Hope this helps.
Have a good day.
Wrong. With the bank comparison you need a weapon to rob it. Same with the API, you need an add on to exploit it ( gun ). The comparison stands.
It becomes a situation of
can I VS should I
I CAN rob a bank, but should I?
I CAN burn that house down, but should I?
etc.
"Addons are cheating" = The idiotic argument of ignorant people.
In order to cheat you need a 3rd party software that injects data packets = A piece of software that does something not allowed by the game client.
Addons use the provided API to display the results.
Please let's try to be accurate and avoid spreading misinformations.
The argument regarding whether or not they should be allowed at all is another bag of cats, the use of Addons has been a boon for game developers that quickly found out they can outsource fixes and personalizations to the community for free. They are not going anywhere.
Cheating? Perhaps not per se, but abusing something that isn't really functioning as intended could be called exploiting and that's where the line starts to get blurry. But yeah, everyone sees that differently I guess.
If it's in the APIs, it can be used, if it's not intended it's up to the devs to change it.Snipe was never and it will never be a good device to efficiently gank, unless you only gank the squishiests of the squishiests with the slowests of the horses, and only while on horseback. I don't even need a KOS function, any sniper is always on my top priority list just because of snipe.
This I vehemently disagree with - Snipe was an awesome ganking tool back in 2014/2015 when you could combo it with Heavy Attack & Poison Injection, which would all land at the same time (Snipe had a 3s cast time, longer travel time & there existed a skill called "Haste" that let you cast heavy attacks faster as NB).
Here's just an example from those days: https://youtu.be/MILkeZ1MMdc?t=1m10s
Snipe is making somewhat of a comeback now thanks to Asylum Bow, so bow finally has some killing potential again (especially with Miats gone), but it's still not quite how it used to be.
Battle Spirit took care of that, but, ok, I concede your point. Let me rephrase it: "Snipe is currently not an efficient gank tool, and it's not making a comeback." If 5 people sniping the same guy is your idea of effective, well... Poison Injection has the same effect and it's faster, but if the guy doesn't die and manages to recover you will.
It's making a comeback because of the Asylum bow...
Banks have doors, so by your comparison its ok to rob them.
To be honest I don't quite understand the comparison ...
You are saying the API allows it, so everything is fair game.
Banks have doors, so robbing them must be fair game.
See where that kind of slippery logic fails? Just because something is possible, doesnt mean it should be done.
Ah, I see what you mean, no, that's just you being ignorant, but don't worry, ignorance is a perfectly valid state of mind: you don't know about something, you learn something.
API stands for Application Programming Interface, they are devices the developers of a closed system, use to interface with that closed system, and plugins developers use to develop plugins to add functionalities to that system.
So, no, your argument is definitely a straw man, because you're comparing a closed system (the game engine) with an open system (a bank). It would be more accurate to say:
"ATMs have an interface, so by your definition is fair to try to rob an ATM".
Here's where the fallacy is: in order to do that you need a 3rd party software (e.g. Cheat Engine), because the ATM's API do not allow for a withdraw without the associated device (credit/debit card) and a correct PIN.
The APIs only allow for things within the bounds of what the closed system's developers intend, which means a robbery can't happen.
If a robbery could happen it meant there's a pretty big flaw in the infrastructure of the door, or that a robbery was indeed allowed.
Hope this helps.
Have a good day.
Wrong. With the bank comparison you need a weapon to rob it. Same with the API, you need an add on to exploit it ( gun ). The comparison stands.
It becomes a situation of
can I VS should I
I CAN rob a bank, but should I?
I CAN burn that house down, but should I?
etc.
The problem is that ZOS (the bank) gave you all the materials for you to build the addon (gun) and let you play with it freely inside. And lets be honest, there are no life's at stake, so let's compare it with a game, not a life/death situation.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »
I know, but it's only a matter of time now ^.^
Do you know they've made a "fix" for Miat's 3 times now ? It is not that I am wanting to curb your optimism but provide a cushion for when the reality of ZOS's solution does not meet expectations . They say three times a charm but they need to do more restrictions on the TS before live to make that statement true .
"Addons are cheating" = The idiotic argument of ignorant people.
In order to cheat you need a 3rd party software that injects data packets = A piece of software that does something not allowed by the game client.
Addons use the provided API to display the results.
Please let's try to be accurate and avoid spreading misinformations.
The argument regarding whether or not they should be allowed at all is another bag of cats, the use of Addons has been a boon for game developers that quickly found out they can outsource fixes and personalizations to the community for free. They are not going anywhere.
Cheating? Perhaps not per se, but abusing something that isn't really functioning as intended could be called exploiting and that's where the line starts to get blurry. But yeah, everyone sees that differently I guess.
If it's in the APIs, it can be used, if it's not intended it's up to the devs to change it.
So if there's a bug in the game it can be used & it's up to the devs to change it? Thanks for that bit of insight, still doesn't change the fact that it can be (and is by many) considered exploiting.Snipe was never and it will never be a good device to efficiently gank, unless you only gank the squishiests of the squishiests with the slowests of the horses, and only while on horseback. I don't even need a KOS function, any sniper is always on my top priority list just because of snipe.
This I vehemently disagree with - Snipe was an awesome ganking tool back in 2014/2015 when you could combo it with Heavy Attack & Poison Injection, which would all land at the same time (Snipe had a 3s cast time, longer travel time & there existed a skill called "Haste" that let you cast heavy attacks faster as NB).
Here's just an example from those days: https://youtu.be/MILkeZ1MMdc?t=1m10s
Snipe is making somewhat of a comeback now thanks to Asylum Bow, so bow finally has some killing potential again (especially with Miats gone), but it's still not quite how it used to be.
Battle Spirit took care of that, but, ok, I concede your point. Let me rephrase it: "Snipe is currently not an efficient gank tool, and it's not making a comeback." If 5 people sniping the same guy is your idea of effective, well... Poison Injection has the same effect and it's faster, but if the guy doesn't die and manages to recover you will.
It's making a comeback because of the Asylum bow...
BTW, I think you missed this part:[..]So what exactly will be different after the update goes live:
You won't see:
1. heavy attacks of any sort,
2. ambush and dizzying swing before they land,
3. start of snipes, dark flares, crystal frags.
You will see:
All ranged attacks when they fire. Including snipes, flares and frags.[..]
I guess you're not aware of how the combo works then?
Here's an example (albeit on a low CP target):
https://youtu.be/R63jwNgGvk4
I understand how functionally could work, I'm saying it's limited to a very small amount of targets and puts you in a dangerous spot. Acid spray requires you to be close to the target, removing most of the advantages snipe gives you (extreme range), and if you don't kill your target you're too squishy to defend yourself.
24k snipe won't be possible on a target of equal CP or in a no CP campaign, and here's a possible comeback: Immovable pot, healing ward, piercing mark. That's my personal since I main magblade, but, eh that's what I have access to.
After that you're dead meat, I can follow with anything, clench most likely. You can dodge clench, true, but my clench costs less than you avoiding it.
Yep, it's "only" around 18k crits+the Acid Spray on light armor targets.
I've even critted a 5/1/1 heavy S&B full impen character for 20k, though that was with 5 Hawk Eye stacks (not practical for ganking).
I'm painfully aware of the survivability of medium armor, it's not that different with melee builds either.
Still, this is as good as anything out there for gankingSnipe doesn't have a CC, like incap has, you don't have fracture and you don't have close combat safety measures except for shade and ... are you using Manifestation of Terror ? I'd personally go with trap and Mass Hysteria, but I guess it works for you...
The only minor advantage is Defile, but that's it. If I can react I have all the advantages: gap closers and CC, and if you're in close combat you're dead.
Yeah, the lack of a ranged CC to combo your snipes with is the other major problem with bow builds - only stamplars can somewhat reliably combo them with javs.
I made a thread on the PTS forums regarding this...
Basicly you're a bit too reliant on that initial damage from sneak (and the stun) when playing with bow.
Oh, and Manifestation of Terror is definitely a better morph for a bow build. It's there to counter those gap closers & can "sort of" act as a ranged CC if you lure people into them (meaning you can time snipe+acid spray with that).
A melee range CC would be a 100% defensive one only on a bow build since you're not going to start casting a snipe in melee range after fearing someone...I guess that's the case with most 1shot gank builds, but that doesn't look like an exceptionally good 1shot gank.
I rest my case.
There are no "exceptionally good 1shot ganks", not anymore.
But this is the most burst damage you can get with bow, and it's more than the popular Bow Heavy->Ambush+Incap melee gank builds.
ClockworkCityBugs wrote: »Addons will no longer receive BEGIN combat events in PvP areas if they target the player, and come from a hostile source.
GG WP
so i can play an archer again?
or notThere's no need to figure out anything:)
All projectiles notifications will still work.
The major hit is only to ambush and dizzying swings.
Snipes will get a notification when they are fired. Previously it was redundant.
The rest is the same.
Enjoy:P
@Dorrino I have enjoyed your finest work for the better part of the year(2017). It saved me during the times of unbelievable proc cheese, the 17k 0 counterplay snipe ganks, the one skill button spam zergling heros. It’s aided me in many a Xv1 situation, I thoroughly enjoyed your work and hope you are right that snipe is still detectable. For a second long as bowtatoes roam , I want them to be more gimped as they already are. No one should be rewarded with free dmg and stun from 30+ yds away.... and may it also protect me from the trash magblades that spam flame clench.
If I wasn’t broke in game I’d donate gold coin for your services to pvp community.
"Addons are cheating" = The idiotic argument of ignorant people.
In order to cheat you need a 3rd party software that injects data packets = A piece of software that does something not allowed by the game client.
Addons use the provided API to display the results.
Please let's try to be accurate and avoid spreading misinformations.
The argument regarding whether or not they should be allowed at all is another bag of cats, the use of Addons has been a boon for game developers that quickly found out they can outsource fixes and personalizations to the community for free. They are not going anywhere.
Cheating? Perhaps not per se, but abusing something that isn't really functioning as intended could be called exploiting and that's where the line starts to get blurry. But yeah, everyone sees that differently I guess.
If it's in the APIs, it can be used, if it's not intended it's up to the devs to change it.Snipe was never and it will never be a good device to efficiently gank, unless you only gank the squishiests of the squishiests with the slowests of the horses, and only while on horseback. I don't even need a KOS function, any sniper is always on my top priority list just because of snipe.
This I vehemently disagree with - Snipe was an awesome ganking tool back in 2014/2015 when you could combo it with Heavy Attack & Poison Injection, which would all land at the same time (Snipe had a 3s cast time, longer travel time & there existed a skill called "Haste" that let you cast heavy attacks faster as NB).
Here's just an example from those days: https://youtu.be/MILkeZ1MMdc?t=1m10s
Snipe is making somewhat of a comeback now thanks to Asylum Bow, so bow finally has some killing potential again (especially with Miats gone), but it's still not quite how it used to be.
Battle Spirit took care of that, but, ok, I concede your point. Let me rephrase it: "Snipe is currently not an efficient gank tool, and it's not making a comeback." If 5 people sniping the same guy is your idea of effective, well... Poison Injection has the same effect and it's faster, but if the guy doesn't die and manages to recover you will.
It's making a comeback because of the Asylum bow...
Banks have doors, so by your comparison its ok to rob them.
To be honest I don't quite understand the comparison ...
Sounds like a straw man, I could be wrong about that, but sounds like one...
No, you are correct. A strawman is when someone presents an argument that superficially seems the same as the actual argument as a comparison, but they always leave out a critical point.
In this case the critical point is that robbing a bank is illegal, whereas using the addon is not. They would clearly like it to be though.
If ZoS at any point said "don't use this addon, as we consider it to be cheating" then they would have a point. But of course they never said that.
I don't believe it's a cheat, but still it's completely unfair to have that addon working. It's not Miat's fault, he just used what was at hand, even if we don't like it.
I believe that ZOS never did something about it because the complains towards gankers was WAAAY higher than the complains for Miats addon. And since they didn't know what to do about it, they just say "oops... we don't know how to work around Miats addon. We will see that in the future".
WildWilbur wrote: »@Dorrino I have enjoyed your finest work for the better part of the year(2017). It saved me during the times of unbelievable proc cheese, the 17k 0 counterplay snipe ganks, the one skill button spam zergling heros. It’s aided me in many a Xv1 situation, I thoroughly enjoyed your work and hope you are right that snipe is still detectable. For a second long as bowtatoes roam , I want them to be more gimped as they already are. No one should be rewarded with free dmg and stun from 30+ yds away.... and may it also protect me from the trash magblades that spam flame clench.
If I wasn’t broke in game I’d donate gold coin for your services to pvp community.
Now I feel really good - I survived these "unbelievable 0 counterplay ganks" without pathetic add-on just fine. Just for peeps as you I got my wonderful sig!
Rohamad_Ali wrote: »Swtor never allowed addons , Lotro no Addons allowed . There's others that are older games still alive that never allowed access to the API . It's not all over western MMOs . Eastern MMOs are smart and do a lot more to prevent Cheatimg .
www.lotrointerface.com/
LotRO has had addons since the beginning.:)
I don't believe it's a cheat, but still it's completely unfair to have that addon working. It's not Miat's fault, he just used what was at hand, even if we don't like it.
I believe that ZOS never did something about it because the complains towards gankers was WAAAY higher than the complains for Miats addon. And since they didn't know what to do about it, they just say "oops... we don't know how to work around Miats addon. We will see that in the future".
He made it, so it is his fault. Again, a case of should I vs can I.
I don't believe it's a cheat, but still it's completely unfair to have that addon working. It's not Miat's fault, he just used what was at hand, even if we don't like it.
I believe that ZOS never did something about it because the complains towards gankers was WAAAY higher than the complains for Miats addon. And since they didn't know what to do about it, they just say "oops... we don't know how to work around Miats addon. We will see that in the future".
He made it, so it is his fault. Again, a case of should I vs can I.
It's true that he made it. And it's also true that we use it. We all are in "fault".
Again. To be clear and to incite a new wave of pseudo-educated complains^^:
The notifications consist of 2 distinct parts:
1. Those that rely on ACTION_RESULT_BEGIN result type of EVENT_COMBAT_EVENT.
These allow(-ed) to track the start of channeled (read cast time) abilities targeted at the player.
Examples: start of snipe, ambush, dizzying swing, dark flare, all heavy attacks etc single target channels.
The addon show(-ed) those as an icon that is being filled up from the bottom.
This part was explicitly disabled as per the patch notes (and limited personal testing).
2. Those that rely on ACTION_RESULT_EFFECT_GAINED result type of EVENT_COMBAT_EVENT.
These track the moment a single target projectile is fired against the player.
Examples: crystal frag, snipe again, flame reach, assassin's will etc.
The addon shows them as a pop up notification with dark background that quickly fades out. It is accompanied with a sound.
This part has nothing to do with the part 1 and was not affected in any shape of form in this update both in the patch notes and in testing.
So what exactly will be different after the update goes live:
You won't see:
1. heavy attacks of any sort,
2. ambush and dizzying swing before they land,
3. start of snipes, dark flares, crystal frags.
You will see:
All ranged attacks when they fire. Including snipes, flares and frags.
In the result dizzying swings will be easier to land. Ambush from stealth will be easier to land. Charged heavy attacks will be easier to land.
These are all the changes in the current update.
Now please have fun:)