The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
In response to the ongoing issue, the North American PC/Mac megaserver is currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8100050/#Comment_8100050

PTS Update 15 - Bug Reports for New Dungeons

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
Please report any issues you run into while testing the new dungeons (Bloodroot Forge and Falkreath Hold) in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • Eweroun
    Eweroun
    ✭✭✭✭
    @ZOS_GinaBruno
    it seems you forgot to add an exit to both dungeons... no?
    |Lunar Lattice - Guildmaster / Fullmoon group raidlead|
    |Potato Knights - former core member|
    |former dd-"The Phoenix Reborn", former raidlead "Omnia Vincit /Playdead"|

    clears: vCrag HM - vMoL HM - vHoF HM - vAS HM (+2) - vCR+3 - vSS HM
  • Eweroun
    Eweroun
    ✭✭✭✭
    Falkreath hold:

    found a bug at the skeleton boss in the town.

    At our first Vet try we could only hit 2 of the 3 bosses. So we were stuck in there.


    We obvisiously didn't do something strange
    We kinda charged in very fast.. the talking wasn't done yet.
    Next time we waited for the talking to finish, then it went fine
    |Lunar Lattice - Guildmaster / Fullmoon group raidlead|
    |Potato Knights - former core member|
    |former dd-"The Phoenix Reborn", former raidlead "Omnia Vincit /Playdead"|

    clears: vCrag HM - vMoL HM - vHoF HM - vAS HM (+2) - vCR+3 - vSS HM
  • stileanima
    stileanima
    ✭✭✭✭
    Some bosses reset while channeling their mechanics at extremely low health/right as they are about to be killed. For example: Stoneheart in Bloodroot Forge. While he was channeling the mechanic to wake all of the Stone Atronachs around him, he reset just before we killed him, and before the Atronachs actually woke up.

    I believe this is the case with another boss in Falkreath Hold, but I cannot remember which. Will update if it comes to me!


    On another unrelated note...
    Eweroun wrote: »
    @ZOS_GinaBruno
    it seems you forgot to add an exit to both dungeons... no?

    I definitely read that as, "you forgot to add an exploit to both dungeons..." :lol:

    Edited by stileanima on July 13, 2017 12:52PM
    Platform: PC/NA
    Guild: Calamity
    Role: Healer/Damage Dealer

    YouTube | Twitch
  • Contraptions
    Contraptions
    ✭✭✭✭✭
    Ran both dungeons on normal, noticed certain issues.

    Falkreath Hold:
    • Minotaur Wallbreaker is one shotting people through block on normal using its Clobber attack, with death recap showing 28k damage blocked. Is this intended? Seems a bit hard hitting for a normal dungeon mob, esp when the other trash mobs only hit for at most 17k, with majority of attacks in the 1-5k range.
    • Did you guys forget to label the Dreadhorn Firebrand as an elite mob (aka put the proper healthbar pips)? It has 182k health, way more than the normal 40-50k of the other trash mobs, and it hits players with Lava Whip for 17k. Again, this seems a bit odd for a non-elite normal dungeon trash mob.
    • Siege Mammoth's Stomp has no red circle indicator, Sweeping Tusks also doesn't have a red cone indicator.
    • There is an achievement for avoiding siege catapult fire, but this seems almost impossible when it hits almost instantly from above with no red circle indicator or any warning at all.
    • The map in Halls of the Dead is misaligned to the player markers.
    • No exit portal after final boss.

    Bloodroot Forge:
    • Galchobhar rocks on the lava need to spawn a bit more often, had occasions where only 2 rocks were up.
    • No exit portal after last boss.
    Patroller and Editor at UESP
  • Eweroun
    Eweroun
    ✭✭✭✭
    stileanima wrote: »

    On another unrelated note...
    Eweroun wrote: »
    @ZOS_GinaBruno
    it seems you forgot to add an exit to both dungeons... no?

    I definitely read that as, "you forgot to add an exploit to both dungeons..." :lol:


    I definitely don't see why this is unrelated... every dungeon should have an entrance AND an exit...
    And if you read this as "exploit"... then this says a lot about yourself...
    |Lunar Lattice - Guildmaster / Fullmoon group raidlead|
    |Potato Knights - former core member|
    |former dd-"The Phoenix Reborn", former raidlead "Omnia Vincit /Playdead"|

    clears: vCrag HM - vMoL HM - vHoF HM - vAS HM (+2) - vCR+3 - vSS HM
  • stileanima
    stileanima
    ✭✭✭✭
    Eweroun wrote: »
    stileanima wrote: »

    On another unrelated note...
    Eweroun wrote: »
    @ZOS_GinaBruno
    it seems you forgot to add an exit to both dungeons... no?

    I definitely read that as, "you forgot to add an exploit to both dungeons..." :lol:


    I definitely don't see why this is unrelated... every dungeon should have an entrance AND an exit...
    And if you read this as "exploit"... then this says a lot about yourself...

    Relax dude. I meant that my comment was unrelated, not yours.
    Platform: PC/NA
    Guild: Calamity
    Role: Healer/Damage Dealer

    YouTube | Twitch
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Eweroun wrote: »
    @ZOS_GinaBruno
    it seems you forgot to add an exit to both dungeons... no?

    Ah, yep. We're working on a solution for this.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • TazESO
    TazESO
    ✭✭✭
    Eweroun wrote: »
    @ZOS_GinaBruno
    it seems you forgot to add an exit to both dungeons... no?

    Ah, yep. We're working on a solution for this.

    Oops. ;)
  • anathemort
    anathemort
    ✭✭
    I found a couple issues...
    • Gurund, the quest giver at the front of Falkreath Hold, didn't have any facial/voice animations while speaking. As a result, He seemed less than enthused to receive my help.
    • The /bullhorns emote doesnt work. No message about it being invalid after receiving the notification that I have unlocked it, but also animation or sound effect.
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