@ZOS_BrianWheeler
11pm euro time, Trueflame, triple lock, 600 ping at spawn. Tri-faction fight on a keep.
Your fixes weren't enough. It lasted a week. Lag is back baby, lag is back.
ZOS_BrianWheeler wrote: »@novashadow which campaign, platform, region and what time are you experiencing your red ping?
NovaShadow wrote: »Right now on PC NA TF the lag is horrid.
High ping, low fps, slideshow, nothing fires, huge delay in skills. Like the old days of weekend pvp.
9.6k ping... 7.2k ping...
ZOS_BrianWheeler wrote: »The big thing we're looking for is combat responsiveness in battles. Are you pressing action keys and they're not firing for several seconds? Are abilities "storing up" and unleashing all at once because no inputs from you went through? Is chat not taking message inputs for several seconds? All of these bits of information help us nail down server performance. As you're reporting sometimes that latency meter is acting wonky, so any reports about how combat is going as opposed to "my meter went red" is very helpful!
ZOS_BrianWheeler wrote: »Playstyle vs. Population vs. What constitutes that population, is the crux of what we have been tackling with performance. The main focus is to keep the population steady/full and improve on the play experience without sacrificing or compromising the warzone game-play of Cyrodiil or combat in general. This includes well organized groups vs. non-organized groups and finding how to optimize/prioritize information going to the server and back to your PC/Mac/Xbox/PS4. It's not as easy as turning on this switch or turning off that one (as much as we'd like it to be), as every week we look at the data logs and combat situations by playing in Cyrodiil and Imperial City ourselves. We look at what hits the server the hardest and tackle them with either code or data solutions as fast as we can with proper testing, and appreciate your patience in the rolling out of these fixes.
Keep us posted about the performance in both the EU and the US, and on all platforms with each update, hot-fix, and incremental we do! It is greatly appreciated!