bikerangelo wrote: »Is the 1 flag district capture the cherry on top of IC that you were expecting it to be, or are you planning on adding more mechanics and improvements that don't just encourage zergs and farmers?
Have you thought about disconnecting IC from Cyrodiil altogether and using each district for instanced groups to fight each other? For example, a group of 3 to 5 queue into IC to fight another random group of equal numbers. You could include multiple capturable objectives or just something else aside from 1 flag that a group of 20 can sit on and defend with ease. If this game had small scale fights with even numbers, it'd be so much better than the lagfest, siege-fest, horse simulator in Cyrodiil.