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Orsinium (Any Idea of When i Should Tackle this Area?)

  • TheShadowScout
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    Personally I am going to keep wrothgar until after cadwells for my characters. Well, I did it on my three that already finished cadwells, went V16 on the lower two with it, but still am gonna wait until then for my others. Because after cadwells, XP is a bit harder to find, so a region worth two ranks comes handy... but that's me.

    Personally I found the difficulty neat - nothing in the standard questing/encounters too hard, but much hard enough that you have to pay attention. But then, being higher in level Will give you more skill options, so that's always a good thing for a region that's not entirely "faceroll". Learning the mobs attack patterns also helps a lot, knowing when to block, when to bash and when to dodge often makes the difference between win and loose, and orsinium mobs are more keen on using special attacks then most standards... again, something people often "learn by doing" as they progress through the main story.

    In the end though, its more a question of player skill - even lowbie characters are doing well through orsinium from what I saw there...
  • Volkodav
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    Lower level players have a lot of fun there,as well as higher levels.Just make sure you have a few good strong skills under your belt.It works better that way.
  • dominic.iraceb14_ESO
    When you say Level 7 - you mean VR7..correct.. ?? If Wrothgar is end game content then it makes sense that i'm having trouble..



    Mason22 wrote: »
    I beat Worthgar main story line on a Templar. I started Wrothgar at level 7 and finished at level 16 doing only a few dungeon runs in between. It was easy except for the final battle which was only moderately difficult.

  • Dagoth_Rac
    Dagoth_Rac
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    When you say Level 7 - you mean VR7..correct.. ?? If Wrothgar is end game content then it makes sense that i'm having trouble..

    Wrothgar is not endgame content. It is pretty much any-point-in-time content. The mobs are VR16, but you will be "battle-leveled" to VR15. If you are really new to game, and do not understand blocking/dodging/interrupting, do not know when to use single target versus AoE, do not know what stats affect which skills, etc., you will likely have trouble. But you would have similar trouble if you were Level 8 and mobs were Level 9.

    So you could say that it is best to wait to enter Orsinium until you have a better feel for how combat works in ESO. Alternately, you could say it is best to go straight to Orsinium because it will expose you to combat mechanics in a way the Starter Islands or first city (Daggerfall, Vulkhel Guard, or Davon's Watch) will not. But it is not difficult content, even with very low level characters, once you get the hang of playing ESO.
  • Dubhliam
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    Wrothgar is in no way end game content.

    It is busy with a lot of v16 people because they are doing their World Boss dailies (which are meant for big groups, not solo).

    You can go to Wrothgar as soon as lvl 3, although it may not be as easy as one-two-three.
    Any experienced player will have no trouble in Wrothgar at all.

    @Autolycus is giving constructive, genuine advice. [snip]

    1. Get someone to craft you Julianos gear, and make it blue. Don't forget to enchant it with mag.
    2. Focus your attributes into magicka, do NOT split your attributes among all three stats.
    3. Win.

    The reason I am suggesting every new player starts as a magicka build is that all of the Class skills start as magicka. Meaning that they get more powerful the more magicka you have. Also, you should always have enough stamina for dodge roll, block and interrupt.

    Remember: the power of a skill is determined by it's cost. If it costs magicka, it is stronger if you have more spell power and magicka. Same is true for stamina and weapon power.

    If there is nobody willing to craft gear for you, contact me on EU PC.


    [Edited to remove flammatory content]
    Edited by ZOS_CoriJ on January 19, 2016 6:20PM
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  • Autolycus
    Autolycus
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    When you say Level 7 - you mean VR7..correct.. ?? If Wrothgar is end game content then it makes sense that i'm having trouble..

    No you can go to Wrothgar at any level, because it will scale you up to vr15. Your stats aren't going to be perfect if you aren't wearing decent stuff at your level. So if you're a level 15 wearing level 15 gear, and you're using sets and food, etc, you probably won't have nearly as much trouble with Wrothgar as another level 15 with all white gear, no sets, no food, mixing magicka and stamina skills/attributes, etc.
  • Number_51
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    I jumped into Wrothgar at level 5 with an Orc stamplar. Of course he had the advantage of crafted sets and 120+ CP (40+ per tree) at that time. I play him mostly solo and it's not been terribly difficult, but it takes me a while to kill a mammoth. I can see why players under level 15 without access to crafted sets and CP would have a difficult time. As you refine your build, get access to more skills and passives, and pick up armor advantageous to your build, Wrothgar becomes easier and easier. The Orc stamplar is mid-level 20s now and runs solo, does daily delves, and has no trouble now days (aside from group bosses of course).

    By the same token I play with a couple guys that have leveled from L3 to L46 (over the course of maybe 30-35 hours play time with XP pots) doing nothing but Wrothgar group bosses and alliance zone dolmens. One of the guys has CP and one does not, but they do have the advantage of my VR1 (now VR5) templar healer at their side if/when things do get sticky.

    IMO, Wrothgar can be a great place to test your mettle at any level. And isn't that kinda the theme of that particular DLC in the first place?
  • Iselin
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    You can technically do it at any level and if you know how to play the game you'll be fine. However...

    It's better to save it until after you've leveled following the original leveling route through your alliance's zone then coldharbour and then Caldwell's silver and gold. If you do it this way you'll be getting XP from both, the quests AND the mobs you kill along the way of your questing (assuming you're not a grinder who hates quests.)

    If you do Orsinium first and then go back to your alliance zones you'll be over-leveled for the areas you quest in and won't get any XP or loot from mob kills since you'll be more than 5 levels above them.

    It's also a good idea to keep it in reserve for gaining champion points through quest XP instead of just through mob grinding.
    Edited by Iselin on January 19, 2016 4:55PM
  • Casdha
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    Yes you can go to Wrothgar directly after the Wailing Prison, but I would offer this thought.

    What happens if you level yourself to the point in Orsinium that when you go back to your Alliance area you receive little to no credit for the content because you are always out leveled for the area you are in. Everything but the solo instances and dungeons are still level locked for the zone in the Alliance Campaigns. For this reason alone I'd suggest waiting until I was at least ready for Cold Harbor before I went to Orsinium.

    edit: adjusted the wording
    Edited by Casdha on January 19, 2016 4:57PM
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  • Autolycus
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    Casdha wrote: »
    Yes you can go to Wrothgar directly after the Wailing Prison, but I would offer this thought.

    What happens if you level yourself to the point in Orsinium that when you go back to your Alliance area you receive little to no credit for the content because you are always out leveled for the area you are in. Everything but the solo instances and dungeons are still level locked for the zone. For this reason alone I'd suggest waiting until I was at least ready for Cold Harbor before I went to Orsinium.

    edit: adjusted the wording

    Not a bad idea, and certainly something that many others will do as well. If your concern is getting credit for the quests back in the starter zones, you needn't worry about that really. You can always go back to get the skill points from main story quests, and there is no shortage of other places to gain exp, so being outleveled for those quests is all but irrelevant. Basically, it's a matter of preference.
  • Number_51
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    Iselin and Casdha make very important points that have to be taken into consideration. The two guys I've been running with and myself have all done all the alliance quests in all three factions (some multiple times) are only interested in getting to the content we haven't been able to do previously. Namely pledges and other group content.
  • sirrmattus
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    I am plenty experienced. I have completed all veteran content. I have completed all of wrothgar. I just made a toon last week. Look at my thread about them nerfing dungeon xp. So many people recommended grinding wrothgar. So I went strait to wrothgar with my noob and my cadwell gear that he gives in the box. Tried killing mobs, it took FOREVER to kill 1. Now compare this to walking straight out of stonefalls and killing the little npc there, its a world of a difference. So, I did my normal stonefall grind up til lvl 10 and went back for my vengeance. The difference between lvl 3 & 10 is alot. So i recommend, if you really want to go, wit til lvl 10.

    [Edited to remove quoted content]
    Edited by ZOS_CoriJ on January 19, 2016 5:52PM
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  • Tandor
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    There's no point in going to Orsinium before you've done the 1-50 base game content, as otherwise you will simply run out of level-appropriate content having totally out-leveled your home zones. Orsinium and other future DLC content should in my view be seen as alternative options to Cadwells especially for those who don't want to break the lore or spoil other alliance areas for their alts.
  • Mason22
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    @Enodoc I used heavy armor. I started with green and even some white items and ended with almost all blue level appropriate items. I used a two handed axe for my weapon. I also used a powerful heal from Dawns Light for my ultimate. I'm not in front of my machine so I'm going from memory here.
  • ZOS_CoriJ
    ZOS_CoriJ
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    Hey there. Just informing you that I've removed a several posts and edited out quotes in relationship to them. This was done because this is a constructive and informative thread, and we'd like to keep it helpful to both the OP and the discussion. While we appreciate that some of you even went back to adjust your wording, please keep your debates civil and your commentary from getting personal. Thanks guys!
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  • Casdha
    Casdha
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    Autolycus wrote: »
    Casdha wrote: »
    Yes you can go to Wrothgar directly after the Wailing Prison, but I would offer this thought.

    What happens if you level yourself to the point in Orsinium that when you go back to your Alliance area you receive little to no credit for the content because you are always out leveled for the area you are in. Everything but the solo instances and dungeons are still level locked for the zone. For this reason alone I'd suggest waiting until I was at least ready for Cold Harbor before I went to Orsinium.

    edit: adjusted the wording

    Not a bad idea, and certainly something that many others will do as well. If your concern is getting credit for the quests back in the starter zones, you needn't worry about that really. You can always go back to get the skill points from main story quests, and there is no shortage of other places to gain exp, so being outleveled for those quests is all but irrelevant. Basically, it's a matter of preference.

    Agreed, and the OP did state that they were already V1 but being as the title could lead new comers here, I thought I'd just put that out there. Also cool is the fact @Iselin had roughly the same idea (maybe better worded) at about the same time as I was editing my post :)
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  • Autolycus
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    Dubhliam wrote: »
    Wrothgar is in no way end game content.

    It is busy with a lot of v16 people because they are doing their World Boss dailies (which are meant for big groups, not solo).

    You can go to Wrothgar as soon as lvl 3, although it may not be as easy as one-two-three.
    Any experienced player will have no trouble in Wrothgar at all.

    @Autolycus is giving constructive, genuine advice. [snip]

    1. Get someone to craft you Julianos gear, and make it blue. Don't forget to enchant it with mag.
    2. Focus your attributes into magicka, do NOT split your attributes among all three stats.
    3. Win.

    The reason I am suggesting every new player starts as a magicka build is that all of the Class skills start as magicka. Meaning that they get more powerful the more magicka you have. Also, you should always have enough stamina for dodge roll, block and interrupt.

    Remember: the power of a skill is determined by it's cost. If it costs magicka, it is stronger if you have more spell power and magicka. Same is true for stamina and weapon power.

    If there is nobody willing to craft gear for you, contact me on EU PC.


    [Edited to remove flammatory content]

    I'll second this. These are really good suggestions.

    Furthermore, my main character name on PC NA is Autolycus, and you are welcome to reach out to me for gear as well. I like helping new and returning players.
  • sirrmattus
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    [/quote]

    I'll second this. These are really good suggestions.

    Furthermore, my main character name on PC NA is Autolycus, and you are welcome to reach out to me for gear as well. I like helping new and returning players.[/quote]

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  • UrQuan
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    Lots of discussion in this thread about doing Wrothgar on low level characters, so I'll throw in my 2 septims.

    I've seen people entering Wrothgar with level 3 characters wearing soul shriven gear, and they seemed to be doing fine on the enemies in the first area right after you meet up with the caravan. I didn't follow them around so i don't know if they started to have difficulties after that, but I don't see why the rest of the zone would give them troubles if that part didn't. So obviously they didn't have access to many skills, and didn't have good crafted gear, but of course I have no way of knowing if they were experienced players with a ton of champion points.

    I've tried Wrothgar on a character on my second account (I have no CPs on that account), who was I believe level 16-18 at the time. Definitely hadn't hit level 20 yet. I had no problems at all with the content with that character, but I was using crafted blue gear, so my gear was better than a new player would typically have, and her build was based on me picking skills that I knew from experience work well together.

    So for an experienced player going into Wrothgar on a low-level character, you should be fine. You're fighting VR16 enemies, but you're battle-leveled to VR15 and you shouldn't have much difficulty.

    Here's where it can break down though. At the lowest levels, the battle leveling can become a little bit wonky, and you end up with a character who really isn't equivalent to an actual VR15. This is partly because you lack the skill points and experience in skill lines to have a good build setup, and you're much more limited in what active skills you can use and what passives you have. It's also partly because the battle leveling increases your stats at least partly based on what attributes you've put your points in. For a level 3 you've only got a couple of points to spend, so there's a good chance you'll end up with a weird distribution of magicka/health/stamina that doesn't work very well scaled up. The battle leveling also takes into account the quality of your gear relative to your level, so if you're going in with garbage gear you're going to be equivalent to a VR15 with garbage gear. At lower levels it's much easier to get away with having garbage gear than it is at high vet levels. Also, if you're a brand new player you don't know the game well enough yet to compensate for those drawbacks with smart, good play.

    So you can go there at low levels, and if you're an experienced player you should be fine. If you're not an experienced player, you're likely to have difficulty.

    That's my take on it anyway.
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