Better. I was in que for over four hours seperate times two days ago on USPS when the Daily Gold was Banished Cells and never got a group.
It is better then before but it still needs a lot of work.
And consoles need a text chat feature like 4 months ago.
Oldmanlawlor wrote: »I was booted at the final boss, moments before the boss was about to die while using the group finder tool. And the group leader laughed about it and insulted me as I was being returned to a previous location so I wouldn't get rewards or a quest completed.
I couldn't file a report on Xbox because it kept saying 'error'. so I asked a mod here for help making a complaint. And the mod told ME I could get banned from the forums forever for bringing a problem here.
Most of the issues you list are issues with player behavior, not with the group finder. Actually, the only one that's specifically an issue with the group finder is #1. I don't disagree that those can be problematic, but most of those things can't (or shouldn't) be addressed by ZOS changing the group finder.Justice31st wrote: »As a player who uses the group finder every day in order to get the daily pledges done, I have noticed some issues that needs to be changed. @ZOS_GinaBruno @ZOS_RichLambert
1. Being teleported into a dungeon when there is only 3 players found.
2. DPS queing as all three roles to get a faster que time, then trolling the group.
3. Lower levels being kicked because they are not v16.
4. Cross alliance friends trying to que using the group finder and kicking other people out of the group if it is formed without all their friends.
5. Low experience gained in dungeons when trying to level using the group finder.
6. People queing and then leaving the same group multiple times.
Many of these issues cause longer que times. Feel free to add more to the list if you have noticed anymore issues yourself.
That definitely didn't happen. There are no rules against asking for help with a problem on the forums (although it's not always the best place to go for that help - sometimes contacting CS directly is the preferred option), and no mod would have ever threatened you with a ban for it.Oldmanlawlor wrote: »I was booted at the final boss, moments before the boss was about to die while using the group finder tool. And the group leader laughed about it and insulted me as I was being returned to a previous location so I wouldn't get rewards or a quest completed.
I couldn't file a report on Xbox because it kept saying 'error'. so I asked a mod here for help making a complaint. And the mod told ME I could get banned from the forums forever for bringing a problem here.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Justice31st wrote: »As a player who uses the group finder every day in order to get the daily pledges done, I have noticed some issues that needs to be changed. @ZOS_GinaBruno @ZOS_RichLambert
1. Being teleported into a dungeon when there is only 3 players found.
2. DPS queing as all three roles to get a faster que time, then trolling the group.
3. Lower levels being kicked because they are not v16.
4. Cross alliance friends trying to que using the group finder and kicking other people out of the group if it is formed without all their friends.
5. Low experience gained in dungeons when trying to level using the group finder.
6. People queing and then leaving the same group multiple times.
Many of these issues cause longer que times. Feel free to add more to the list if you have noticed anymore issues yourself.
NewBlacksmurf wrote: »Justice31st wrote: »As a player who uses the group finder every day in order to get the daily pledges done, I have noticed some issues that needs to be changed. @ZOS_GinaBruno @ZOS_RichLambert
1. Being teleported into a dungeon when there is only 3 players found.
2. DPS queing as all three roles to get a faster que time, then trolling the group.
3. Lower levels being kicked because they are not v16.
4. Cross alliance friends trying to que using the group finder and kicking other people out of the group if it is formed without all their friends.
5. Low experience gained in dungeons when trying to level using the group finder.
6. People queing and then leaving the same group multiple times.
Many of these issues cause longer que times. Feel free to add more to the list if you have noticed anymore issues yourself.
1. 3 ppl is all that's needed to do a dungeon...go for it, no reason to wait
2. ZOS can't fix ppl
3. ZOS can't fix ppl
4. ZOS can't fix ppl
5. I know they are addressing this in a future update. I can't wait
6. ZOS can't fix ppl
Yes These can cause greater issues and longer times....I guess they could offset some of this once VR is removed as long as CP's are not displayed and not how NPC's are shown.
@ZOS_RichLambert @ZOS_GinaBruno @NewBlacksmurf
Oldmanlawlor wrote: »I was booted at the final boss, moments before the boss was about to die while using the group finder tool. And the group leader laughed about it and insulted me as I was being returned to a previous location so I wouldn't get rewards or a quest completed.
I couldn't file a report on Xbox because it kept saying 'error'. so I asked a mod here for help making a complaint. And the mod told ME I could get banned from the forums forever for bringing a problem here.
Justice31st wrote: »NewBlacksmurf wrote: »Justice31st wrote: »As a player who uses the group finder every day in order to get the daily pledges done, I have noticed some issues that needs to be changed. @ZOS_GinaBruno @ZOS_RichLambert
1. Being teleported into a dungeon when there is only 3 players found.
2. DPS queing as all three roles to get a faster que time, then trolling the group.
3. Lower levels being kicked because they are not v16.
4. Cross alliance friends trying to que using the group finder and kicking other people out of the group if it is formed without all their friends.
5. Low experience gained in dungeons when trying to level using the group finder.
6. People queing and then leaving the same group multiple times.
Many of these issues cause longer que times. Feel free to add more to the list if you have noticed anymore issues yourself.
1. 3 ppl is all that's needed to do a dungeon...go for it, no reason to wait
2. ZOS can't fix ppl
3. ZOS can't fix ppl
4. ZOS can't fix ppl
5. I know they are addressing this in a future update. I can't wait
6. ZOS can't fix ppl
Yes These can cause greater issues and longer times....I guess they could offset some of this once VR is removed as long as CP's are not displayed and not how NPC's are shown.
@ZOS_RichLambert @ZOS_GinaBruno
1. Actually in a random pug group 3 ppl is not all that is needed to do veteran City of Ash, Imperial City Prison, or WGT.
2. Actually World of Warcraft solved this problem by checking your current build before you qued as a role.
3. Actually ZOS can fix this by hiding player levels while using the random group finder instead of supporting discrimination.
4. Actually ZOS can fix this issue by adding a vote kick system with a time limit on reusing the vote kick system.
5. Actually, just because it was talked about being incorporated doesn't necessarily mean it will be added to the game.
6. Actually ZOS can fix this last issue by following what World of Warcraft did and add a deserter debuff which would prevent a reque for a certain time limit.
NewBlacksmurf wrote: »Justice31st wrote: »NewBlacksmurf wrote: »Justice31st wrote: »As a player who uses the group finder every day in order to get the daily pledges done, I have noticed some issues that needs to be changed. @ZOS_GinaBruno @ZOS_RichLambert
1. Being teleported into a dungeon when there is only 3 players found.
2. DPS queing as all three roles to get a faster que time, then trolling the group.
3. Lower levels being kicked because they are not v16.
4. Cross alliance friends trying to que using the group finder and kicking other people out of the group if it is formed without all their friends.
5. Low experience gained in dungeons when trying to level using the group finder.
6. People queing and then leaving the same group multiple times.
Many of these issues cause longer que times. Feel free to add more to the list if you have noticed anymore issues yourself.
1. 3 ppl is all that's needed to do a dungeon...go for it, no reason to wait
2. ZOS can't fix ppl
3. ZOS can't fix ppl
4. ZOS can't fix ppl
5. I know they are addressing this in a future update. I can't wait
6. ZOS can't fix ppl
Yes These can cause greater issues and longer times....I guess they could offset some of this once VR is removed as long as CP's are not displayed and not how NPC's are shown.
@ZOS_RichLambert @ZOS_GinaBruno
1. Actually in a random pug group 3 ppl is not all that is needed to do veteran City of Ash, Imperial City Prison, or WGT.
2. Actually World of Warcraft solved this problem by checking your current build before you qued as a role.
3. Actually ZOS can fix this by hiding player levels while using the random group finder instead of supporting discrimination.
4. Actually ZOS can fix this issue by adding a vote kick system with a time limit on reusing the vote kick system.
5. Actually, just because it was talked about being incorporated doesn't necessarily mean it will be added to the game.
6. Actually ZOS can fix this last issue by following what World of Warcraft did and add a deserter debuff which would prevent a reque for a certain time limit.
Item 1
-You and others shouldn't have much issues doing Veteran dungeons with 3 ppl to start with. And no certain bosses would "require" 4 ppl so its definitely easier but it doesn't make any sense to make 3 ppl wait who are capable or willing to progress and or complete the dungeon. Ppl die all the time during fights so by design 3 can do any dungeon, but it may require less errors.
item 2...
Personally I really enjoyed World of Warcraft from closed BETA up until 2013
I even played last year for 2 months when taking a break from this prior to console launch but this isn't WoW and I've found the game to be more open than WoW as far as roles.
I've also found that when playing any class, effective PvE players should all have balanced builds so while I do not queue for all roles, its very likely that I will queue for two of three based on having all my Templar and Sorc class skills enabled and leveled up as well as certain weapons so that DPS and Healing is very easily possible. Some people based on gear can effectively hold three classes so item number 2 is not resolved by a "checking of someone build" because unlike WoW, no one should have a locked in build. They may choose only to use and level certain skills, and wear certain gear or equip certain weapons but that what you describe is a behavior concern and not a game system failure.
I understand the concept of only allowing a role to be selected based upon gear and skills in slot but hopefully you and your group members are adding and removing skills and or weapons/items based on each encounter and not based on an entire dungeon. I'd not want a locked role either due to using this updated system
Item 3
Why do you think that you are getting kicked due to your Vet rank? (You suggest you're Vet something based on the comments in #1)
Why do you think people are kicking you based on your non-vet rank?
Item 4
How does this help others, it only hurts everyone. Now instead you will have ppl sit and wait on the timer.
If you get kicked, just re-queue and go....I've not been kicked yet on any pre vet or Vet 1- VR 16 characters of mine.
I guess it happens to you a lot...not sure why
Item 5
-Please watch ESO live, they specifically say it is being added but it wasn't in the last update.
item 6
This isn't a problem, its just that people don't want to be in that group for whatever reason. Its O K
@NewBlacksmurf
I think it's completely unrealistic to expect a PUG group who does not know each other and likely has no means of voice communication (on PC for sure, could even happen on console) - which may consist of 1 or more (maybe all 3) people who have never visited that dungeon prior - to complete a group dungeon with only 3 people.
ESPECIALLY Vet WGT or IC.
Oldmanlawlor wrote: »I was booted at the final boss, moments before the boss was about to die while using the group finder tool. And the group leader laughed about it and insulted me as I was being returned to a previous location so I wouldn't get rewards or a quest completed.
I couldn't file a report on Xbox because it kept saying 'error'. so I asked a mod here for help making a complaint. And the mod told ME I could get banned from the forums forever for bringing a problem here.
@NewBlacksmurf
I think it's completely unrealistic to expect a PUG group who does not know each other and likely has no means of voice communication (on PC for sure, could even happen on console) - which may consist of 1 or more (maybe all 3) people who have never visited that dungeon prior - to complete a group dungeon with only 3 people.
ESPECIALLY Vet WGT or IC.
NewBlacksmurf wrote: »@NewBlacksmurf
I think it's completely unrealistic to expect a PUG group who does not know each other and likely has no means of voice communication (on PC for sure, could even happen on console) - which may consist of 1 or more (maybe all 3) people who have never visited that dungeon prior - to complete a group dungeon with only 3 people.
ESPECIALLY Vet WGT or IC.
Interesting....Maybe I have more confidence in myself and others.
Also willing to work with others....PUGs aren't bad they are just not with friends or guild members. Its the same people
Justice31st wrote: »NewBlacksmurf wrote: »@NewBlacksmurf
I think it's completely unrealistic to expect a PUG group who does not know each other and likely has no means of voice communication (on PC for sure, could even happen on console) - which may consist of 1 or more (maybe all 3) people who have never visited that dungeon prior - to complete a group dungeon with only 3 people.
ESPECIALLY Vet WGT or IC.
Interesting....Maybe I have more confidence in myself and others.
Also willing to work with others....PUGs aren't bad they are just not with friends or guild members. Its the same people
Tell that to the Flesh Atronachs in Imperial City Prison bruh.
NewBlacksmurf wrote: »@NewBlacksmurf
I think it's completely unrealistic to expect a PUG group who does not know each other and likely has no means of voice communication (on PC for sure, could even happen on console) - which may consist of 1 or more (maybe all 3) people who have never visited that dungeon prior - to complete a group dungeon with only 3 people.
ESPECIALLY Vet WGT or IC.
Interesting....Maybe I have more confidence in myself and others.
Also willing to work with others....PUGs aren't bad they are just not with friends or guild members. Its the same people
NewBlacksmurf wrote: »@NewBlacksmurf
I think it's completely unrealistic to expect a PUG group who does not know each other and likely has no means of voice communication (on PC for sure, could even happen on console) - which may consist of 1 or more (maybe all 3) people who have never visited that dungeon prior - to complete a group dungeon with only 3 people.
ESPECIALLY Vet WGT or IC.
Interesting....Maybe I have more confidence in myself and others.
Also willing to work with others....PUGs aren't bad they are just not with friends or guild members. Its the same people
PUGs are not that bad at all, that I do agree with - although that's not what I was trying to convey.
You won't have the group chemistry you would with a group you regularly run with, you may lack voice communication - which really means pretty much - lack any communication while in a fight (I don't recommend stopping everything to write something in chat during a boss battle). There is a variety of reasons why pugs are not as "easy" to run with (I'm lacking a better word).
Yes, SOME pugs that are filled with experienced players with proper gear and understanding of the dungeons may be able to complete a dungeon with 3 people, I won't argue that; but I think it's unrealistic to expect everyone to be able to. If ZOS expected everyone to be able to do it with 3 people - they would be 3 man dungeons.
It's good to have confidence in yourself and others - but I think being expected to run a veteran dungeon you have never even done before with only 3 people is a bit much. As well, from experience, due to the auto teleport thing, the big problem with it finishing a group with 3 people is that it doesn't even allow to make the tool keep searching and continue doing whatever you were doing. You are stuck in that dungeon waiting for a 4th, or attempting to do with 3 manned and ruining you gear.
NewBlacksmurf wrote: »Justice31st wrote: »NewBlacksmurf wrote: »@NewBlacksmurf
I think it's completely unrealistic to expect a PUG group who does not know each other and likely has no means of voice communication (on PC for sure, could even happen on console) - which may consist of 1 or more (maybe all 3) people who have never visited that dungeon prior - to complete a group dungeon with only 3 people.
ESPECIALLY Vet WGT or IC.
Interesting....Maybe I have more confidence in myself and others.
Also willing to work with others....PUGs aren't bad they are just not with friends or guild members. Its the same people
Tell that to the Flesh Atronachs in Imperial City Prison bruh.
Honest question....before you queue, do you watch videos to know to some extent how you think you'd like the play your role(s)
Do you assume others go in blindly or do you also believe that they've watched videos?
*I know there are prob more that don't so for consoles, we just have to talk it out. on PC, type it out but its just being patient.
Its not a speed run.
Better. I was in que for over four hours seperate times two days ago on USPS when the Daily Gold was Banished Cells and never got a group.
It is better then before but it still needs a lot of work.
And consoles need a text chat feature like 4 months ago.
USPS ? You were at the United States post office ? Tell me more..
1. Being teleported into a dungeon when there is only 3 players found.
2. DPS queing as all three roles to get a faster que time, then trolling the group.
3. Lower levels being kicked because they are not v16.
4. Cross alliance friends trying to que using the group finder and kicking other people out of the group if it is formed without all their friends.
5. Low experience gained in dungeons when trying to level using the group finder.
6. People queing and then leaving the same group multiple times.
Justice31st wrote: »NewBlacksmurf wrote: »Justice31st wrote: »NewBlacksmurf wrote: »@NewBlacksmurf
I think it's completely unrealistic to expect a PUG group who does not know each other and likely has no means of voice communication (on PC for sure, could even happen on console) - which may consist of 1 or more (maybe all 3) people who have never visited that dungeon prior - to complete a group dungeon with only 3 people.
ESPECIALLY Vet WGT or IC.
Interesting....Maybe I have more confidence in myself and others.
Also willing to work with others....PUGs aren't bad they are just not with friends or guild members. Its the same people
Tell that to the Flesh Atronachs in Imperial City Prison bruh.
Honest question....before you queue, do you watch videos to know to some extent how you think you'd like the play your role(s)
Do you assume others go in blindly or do you also believe that they've watched videos?
*I know there are prob more that don't so for consoles, we just have to talk it out. on PC, type it out but its just being patient.
Its not a speed run.
No before I que I read written guides. Most video guides show speed runs overlapped with music. I assume that if you are v16 you have a basic knowledge of the boss mechanics. Hence why I stated that lower levels usually get kicked from groups. (I don't get kicked on my v16 but my alts I do a lot.) Since there is no other form of communication than voice chat on console, there is a less chance of people communicating on console in between the vet dungeon boss fights.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
@NewBlacksmurf you're going to need to post videos of you finding 3-man PUGs using the group finder and with those PUGs successfully completing vet CoA, vet WGT, and vet ICP. And you can't use the same group of 3 for all of them - it has to be a brand new PUG formed with the LFG tool for each. Until you do that, nobody will take your "you should be able to easily three-man all the vet dungeons with a PUG" comments seriously, and rightly so.
OK, then I (and everyone else) will continue to not believe a word you're saying about this. If you can't post videos proving you've 3-manned those dungeons with a PUG found through the group finder, then nobody believes you.NewBlacksmurf wrote: »@NewBlacksmurf you're going to need to post videos of you finding 3-man PUGs using the group finder and with those PUGs successfully completing vet CoA, vet WGT, and vet ICP. And you can't use the same group of 3 for all of them - it has to be a brand new PUG formed with the LFG tool for each. Until you do that, nobody will take your "you should be able to easily three-man all the vet dungeons with a PUG" comments seriously, and rightly so.
Why? There are many vids out there already
I use any...and whatever I get, we work through it. Very often we start any group with three but by the first boss we usually have 4. Also someone dies very often and may or may not get fezzes during boss fights.
Just know how to win each dungeon and realize sometimes you're going to stop short. Exit re-queue and keep enjoying meeting new ppl while killing stuff. If you really have or aren't experiencing completing dungeons with 3 ppl then start on all normal and work your way through them all before vet
Craft or buy set gear upgraded and use food buffs
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
OK, then I (and everyone else) will continue to not believe a word you're saying about this. If you can't post videos proving you've 3-manned those dungeons with a PUG found through the group finder, then nobody believes you.NewBlacksmurf wrote: »@NewBlacksmurf you're going to need to post videos of you finding 3-man PUGs using the group finder and with those PUGs successfully completing vet CoA, vet WGT, and vet ICP. And you can't use the same group of 3 for all of them - it has to be a brand new PUG formed with the LFG tool for each. Until you do that, nobody will take your "you should be able to easily three-man all the vet dungeons with a PUG" comments seriously, and rightly so.
Why? There are many vids out there already
I use any...and whatever I get, we work through it. Very often we start any group with three but by the first boss we usually have 4. Also someone dies very often and may or may not get fezzes during boss fights.
Just know how to win each dungeon and realize sometimes you're going to stop short. Exit re-queue and keep enjoying meeting new ppl while killing stuff. If you really have or aren't experiencing completing dungeons with 3 ppl then start on all normal and work your way through them all before vet
Craft or buy set gear upgraded and use food buffs