Players should fight using their skills, not sit on siege (most likely on safe wall/bridge/gate) and spam high dmg with minimal risk. Only crappy players lacking any skills could possibly ask for siege doing more dmg, so they get that 1 tool that allow them kill other ppl instead learn the game mechanics and effectively use class/weapon/guild and all other skill lines. Also it only encourage zerging as its very easy to deploy siege weapon (it takes barely 1 second while should take much more) while safely staying behind blob.
Totally silly idea to increase siege dmg.
https://www.youtube.com/watch?v=EitZRLt2G3w&index=35&list=PLhyKYa0YJ_5BkTruCmaBBZ8z6cP9KzPiXArcVelarian wrote: »I think I'd prefer synergies between siege engine types. IE: An oil catapult hits a group of players then a fire ballista lights those players on fire with a powerful DOT, or an Ice trebuchet freezes a bunch of players solid and a regular ballista chatters them.
It's not hard to avoid siege damage if you aren't a blobbing zergball type player.
krees28b14_ESO wrote: »So has anyone played yet to comment on the damage increase or is what everyone is either defending or complaining about speculation?
It allows lesser skilled or under leveled or under geared people to contribute to the fight. It allows a smaller force to actually defend a keep from a larger one, as it should be.
ZOS_BrianWheeler wrote: »There have been other things being discussed for the guards regarding their ability ranges and upgrades. It was a known factor that the guards were going to be significantly weaker compared to the Siege damage changes going in. The guards are currently intended to be a deterrent for players without siege weaponry but if you do have a weapon, have at it.
In the overall scheme of things with the current focus on spreading people out as Paul mentioned, if more players can take resources requiring less players to do so with the aid of siege weaponry than could before, this can encourage players to do so.
All that being said, we are looking at the server performance and gameplay experience after these changes and will adjust them if needed