[bug] Taunt is not working anymore.
You mean like bolt escape or reflective scale or sun shield? Yeah I do.xsorusb14_ESO wrote: »eventide03b14a_ESO wrote: »It still breaks if you have a dot on an enemy. Not sure about all dots but definitely was breaking for me. Why they thought that anything should break a 2.5 second spell at all is beyond me. Just make the darn thing unbreakable to anything already. I swear ZOS thinks it's a lot better than it really is.NB Cloak seems to breaking often again. I know, I know, but it feels just about like it was before the fix patch.
So you want to give nbs the ability to escape every fight with ease?
eventide03b14a_ESO wrote: »You mean like bolt escape or reflective scale or sun shield? Yeah I do.xsorusb14_ESO wrote: »eventide03b14a_ESO wrote: »It still breaks if you have a dot on an enemy. Not sure about all dots but definitely was breaking for me. Why they thought that anything should break a 2.5 second spell at all is beyond me. Just make the darn thing unbreakable to anything already. I swear ZOS thinks it's a lot better than it really is.NB Cloak seems to breaking often again. I know, I know, but it feels just about like it was before the fix patch.
So you want to give nbs the ability to escape every fight with ease?
Those were just examples. In terms of defense nightblades have gotten the short end of the stick. Stealth is our only real defense since blur is practically a joke.demonlkojipub19_ESO wrote: »eventide03b14a_ESO wrote: »You mean like bolt escape or reflective scale or sun shield? Yeah I do.xsorusb14_ESO wrote: »eventide03b14a_ESO wrote: »It still breaks if you have a dot on an enemy. Not sure about all dots but definitely was breaking for me. Why they thought that anything should break a 2.5 second spell at all is beyond me. Just make the darn thing unbreakable to anything already. I swear ZOS thinks it's a lot better than it really is.NB Cloak seems to breaking often again. I know, I know, but it feels just about like it was before the fix patch.
So you want to give nbs the ability to escape every fight with ease?
How is reflective scale and sun shield allowing one to "escape" from a fight. Dks and templars are the two classes that do not have escapes.
pete5210b14_ESO wrote: »[bug] Taunt is not working anymore.
I'm glad someone else brought this one up.
Taunt is getting fickle, some time you have to taunt twice on a target, like Mantikora...
AND...
Midway, while the taunt is still active, the target will loose interest, as in, I still have 6 seconds left and the target runs so some random person.
Almost above all things, this needs to get fix asap, because, if not, then nothing can effective tank anything with out the stress of a broken ability, and no one will want to tank, if no one tanks, then there are no groups/raids.
This happens for both Undaunted Taunt and Sword and Shield Taunt abilities
@ZoS_GinaBrunoZoS_GinaBruno wrote:•Humanoid monsters now drop more gold, but no longer drop gold 100% of the time.
[snip]
Then we get into the new lip movements that were added. Some character's lips meld into each other when talking. It looks weird. For example, General Thoda speaks but while his lips move they never really part and you don't see any teeth.
Ragdoll legs. Occasionally your character (and others) will have their legs go limp below the knee. So while it looks like they are jogging, their lower legs are kind of dragging on the ground like spaghetti noodles.
Now lets cover some mobs doing strange things. Like a Clanfear that decides to charge straight into a large boulder and through it like a ghost, then fall off the world and off the radar. Or the trio of spider bosses in Stormhaven that "walk" through a solid rock wall, becoming untargetable (this happened to me twice yesterday).
Oh and this is an older issue that's been around a while. If you are a Nightblade and you use Sneak Attack (or any of its morphs) from stealth on a mob to stun it and then try to hit it with a resto staff heavy attack, the animation breaks about half-way through and you stop dealing damage at that point (so the mob doesn't get knocked down). When this happens you are stuck in a position where you can't attack again before they recover from the stun.
ZOS_GinaBruno wrote: »There is a 2-3 second delay when starting to craft certain items.
STATUS: Investigating
ZOS_EdLynch wrote: »Hi, @Ethoir, thank you so much for the feedback. I wanted to address some of your animation-related issues and ask you some questions that may help us reproduce, identify and fix them.
First issue, lips that move but the mouth doesn't open. There are some instances where, depending on the slider settings used to create the NPC (similar to the sliders used to customize your own character's face at the character create screen), FaceFX can get a little aggressive and close the figure's jaw more than should be allowed. We are actively working to identify which of the many face slider combinations are problematic and address them. Using /bug in game when you experience this would be very helpful to us to identify them.
Spaghetti legs (great description, btw!): This happens when the movement (walk, run, etc.) animations become de-synchronized and you end up in a weird, unintentionally hilarious walk or run cycle. The tough part is identifying exactly when it happens and what's causing it. I've had reports of exiting emotes or crafting tables potentially leading to this but have had mixed success reproducing the issue. If/when it happens, sending a /bug in-game briefly mentioning what you were doing at the time it happened would be extremely helpful.
Monsters running through solid objects: Again, there could be a number of causes to this like the object's collision being set incorrectly or the server misidentifying a location as safe for the monster to go. Again, /bug at the location you experience this will allow us to go in and see exactly what's happening.
Finally, Nightblade's "Sneak Attack" and morphs: Before I dig into this, are you referring to "Veiled Strike?"
Thanks again,
Ed Lynch
Lead Animator
Hoodster92_ESO wrote: »So the fixes to XP are going to be in a patch but not a hot fix?
Why is this? It seems like XP is important enough quick fix that it should kinda be resolved as soon as possible instead of having players do 4 times the work to level for the next 6 days.
Also: Huge issue with weapon swapping which I filed a bug report on already, but the game is freezing sometimes when swapping. One time it will be a one or two second freeze, sometimes more. During the boss fight for BC pledge the other night I counted 36 seconds of freeze just for a weapon swap while I was supposed to be tanking. Group loved that.
(Yes, computer is good, drivers updated, etc. Problem started with latest patch)
pete5210b14_ESO wrote: »[bug] Taunt is not working anymore.
I'm glad someone else brought this one up.
Taunt is getting fickle, some time you have to taunt twice on a target, like Mantikora...
AND...
Midway, while the taunt is still active, the target will loose interest, as in, I still have 6 seconds left and the target runs so some random person.
Almost above all things, this needs to get fix asap, because, if not, then nothing can effective tank anything with out the stress of a broken ability, and no one will want to tank, if no one tanks, then there are no groups/raids.
This happens for both Undaunted Taunt and Sword and Shield Taunt abilities
ZOS_EdLynch wrote: »@ZoS_GinaBrunoZoS_GinaBruno wrote:•Humanoid monsters now drop more gold, but no longer drop gold 100% of the time.
[snip]
Then we get into the new lip movements that were added. Some character's lips meld into each other when talking. It looks weird. For example, General Thoda speaks but while his lips move they never really part and you don't see any teeth.
Ragdoll legs. Occasionally your character (and others) will have their legs go limp below the knee. So while it looks like they are jogging, their lower legs are kind of dragging on the ground like spaghetti noodles.
Now lets cover some mobs doing strange things. Like a Clanfear that decides to charge straight into a large boulder and through it like a ghost, then fall off the world and off the radar. Or the trio of spider bosses in Stormhaven that "walk" through a solid rock wall, becoming untargetable (this happened to me twice yesterday).
Oh and this is an older issue that's been around a while. If you are a Nightblade and you use Sneak Attack (or any of its morphs) from stealth on a mob to stun it and then try to hit it with a resto staff heavy attack, the animation breaks about half-way through and you stop dealing damage at that point (so the mob doesn't get knocked down). When this happens you are stuck in a position where you can't attack again before they recover from the stun.
Hi, @Ethoir, thank you so much for the feedback. I wanted to address some of your animation-related issues and ask you some questions that may help us reproduce, identify and fix them.
First issue, lips that move but the mouth doesn't open. There are some instances where, depending on the slider settings used to create the NPC (similar to the sliders used to customize your own character's face at the character create screen), FaceFX can get a little aggressive and close the figure's jaw more than should be allowed. We are actively working to identify which of the many face slider combinations are problematic and address them. Using /bug in game when you experience this would be very helpful to us to identify them.
Spaghetti legs (great description, btw!): This happens when the movement (walk, run, etc.) animations become de-synchronized and you end up in a weird, unintentionally hilarious walk or run cycle. The tough part is identifying exactly when it happens and what's causing it. I've had reports of exiting emotes or crafting tables potentially leading to this but have had mixed success reproducing the issue. If/when it happens, sending a /bug in-game briefly mentioning what you were doing at the time it happened would be extremely helpful.
Monsters running through solid objects: Again, there could be a number of causes to this like the object's collision being set incorrectly or the server misidentifying a location as safe for the monster to go. Again, /bug at the location you experience this will allow us to go in and see exactly what's happening.
Finally, Nightblade's "Sneak Attack" and morphs: Before I dig into this, are you referring to "Veiled Strike?"
Thanks again,
Ed Lynch
Lead Animator
ZOS_GinaBruno wrote: »There is a 2-3 second delay when starting to craft certain items.
STATUS: Investigating
Someone might have already pointed this out, but it seems to happen only when your are crafting something for the writs. Maybe the system is taking a bit longer than it should to work and mark off completion of item while also doing it's crafting thing?
Hoodster92_ESO wrote: »So the fixes to XP are going to be in a patch but not a hot fix?
Why is this? It seems like XP is important enough quick fix that it should kinda be resolved as soon as possible instead of having players do 4 times the work to level for the next 6 days.