Adramelach wrote: »I haven't seen or tried this yet, seems I've been missing out. As a sorcerer with staff, I'm thinking I don't have 'bash' - at least I've never used anything that called itself that.
However, are you saying that if I were to hold the mouse button down for a heavy attack, and while doing so, hit a key for say an instant spell, *both* would resolve immediately? The spell doesn't "wait" until the heavy finishes? I've just been waiting for the heavy to complete before casting, assuming it wouldn't proc until the heavy was done.
Once we're back up I'll test it out, but wow, I had no idea you could do that, actually.
Doing this well is a skill in itself so therefore not an exploit. macroing it all into one button press would be an exploit.
I tend to find the ones who complain about this are the ones not able to do it successfully
i use animation cancelling for my NB
Ambush / cancel / Ambush / cancel / Ambush / cancel / Flurry / cancel
because spell duration times suck for fast attackers
i use animation cancelling for my NB
Ambush / cancel / Ambush / cancel / Ambush / cancel / Flurry / cancel
because spell duration times suck for fast attackers
Why would you do that? Ambush gives a bonus to the following damage so why not make it something that hits hard. Better would be Ambush, cloak (for the crit) surprise attack (30% damage + 100% crit + stun) light attack clipped by ability. Then just weave in clipped light attacks and cloak to get the crit.
Doing this well is a skill in itself so therefore not an exploit. macroing it all into one button press would be an exploit.
I tend to find the ones who complain about this are the ones not able to do it successfully
The reason I said I'm on the fence about it is because it does require some element of timing and 'skill', but again, I tend to lean more towards the exploit side not because I can't do it, but because it completely invalidates the attack speed mechanic you get from the weighted weapon trait and Haste - what should have been a major NB skill if it wasn't so broken and animation cancelling didn't entirely invalidate it.
This is not entirely true. Weighted and Haste do not work by speeding up animations. They work by reducing the minimum time allowed between basic weapon attacks. You can do a rotation of light attack/spell/block and will notice that you can't immediately begin another rotation because your light attack will not fire off.
Imho "light attack weaving" (lol makes it sound so legitimate) needs to be fixed (removed), and probably eventually will be. It's basically gaming poorly implemented gameplay mechanics.
I'm trying to recall the last MMO I played that had the exact problem which was eventually removed from game. Anyone recall it? I want to say Neverwinter Online, but this may be incorrect.
jambam817_ESO wrote: »I must be playing this game wrong thenI've never done this, at least not intentionally that i can remember.
The battle system itself is so clunky though. After playing a 2handed character for a while instead of a caster, the amount of times my attacks don't register is appalling. I will be clicking the button and nothing happens, its so annoying. happened a lot this weekend.
I'm about to go back to just being a caster....
Have we ever gotten word from ZOS on whether the ability to cancel animations and abuse the casting priority to put out burst dps is an intended mechanic (or an exploit?)?
Basic Attack < Ability < Bash
The above is the priority for casting, meaning you can start a heavy attack, immediately cast an ability and then bash and cancel the animations of the heavy attack and ability but still receive the damage for all 3 moves almost instantaneously. People have been using it for a while now, especially for trials, and have taken on referring to it as 'light-attack weaving' because it sounds less like an exploit.
I'm still on the fence myself for what I feel about it, though I tend to lean more towards exploit because the weighted weapon trait and NB skill Haste become jokingly obsolete with the existence of animation cancelling.
I can see why devs wouldn't want to put the abilities in a queue as that would make battles incredibly clunky, and I can see that any fixes to this would be significant dev work (and balancing since most of the high dps in trial groups comes from this), but why haven't we had a response from the devs on their stance yet (so far that I can see)?
I dont know how they will fix this. If they remove it and leave the combat system as it currently is then its gonna cause problem, because it will make the combat even more unresponsive, if they add an internal cooldown.