Seroczynski wrote: »These days everybody feels entitled to have the best items in-game, whether they play 'hardcore' or not. That's a serious problem for MMO developers, as they will get a lot of hate from the majority if they start making things 'unique'.Shaun98ca2 wrote: »The ONLY game I have ever played where LOOT was "EPIC" was EQLive. That MIGHT be because you DID hold onto item for basically EVER. You really didn't get much gear in that game till toward the end when you started raiding and even then getting new gear was a blessing as 1 item would drop for 40+ people. AND gawd help you should your raid wipe EXPENSIVE in either money or time.
I agree, got a little off-topic there perhaps. Either way, purples these days don't mean (...). When I craft my gear I make it purple by default, or uncommon when I just want to try something out. I don't even use arcane equipment anymore. I don't even have a suggestion as to how they can improve this, as I don't see this will ever change. Perhaps with artifact items, but IIRC they said they will never have those drop (and only make them available through crafting).amber_picchiottino_ESO wrote: »Seroczynski wrote: »These days everybody feels entitled to have the best items in-game, whether they play 'hardcore' or not. That's a serious problem for MMO developers, as they will get a lot of hate from the majority if they start making things 'unique'.Shaun98ca2 wrote: »The ONLY game I have ever played where LOOT was "EPIC" was EQLive. That MIGHT be because you DID hold onto item for basically EVER. You really didn't get much gear in that game till toward the end when you started raiding and even then getting new gear was a blessing as 1 item would drop for 40+ people. AND gawd help you should your raid wipe EXPENSIVE in either money or time.
I don't feel entitled to anything, other than getting my money's worth. I expect to feel a level of accomplishment when I get a legendary or a purple. In this game, I don't, and I don't even have to work particularly hard for them either, which is another issue. You need some semblance of a carrot. Something. What they have right now is a a great story...everything else is either lazy or a struggle.
Seroczynski wrote: »amber_picchiottino_ESO wrote: »I agree, got a little off-topic there perhaps. Either way, purples these days don't mean (...). When I craft my gear I make it purple by default, or uncommon when I just want to try something out. I don't even use arcane equipment anymore. I don't even have a suggestion as to how they can improve this, as I don't see this will ever change. Perhaps with artifact items, but IIRC they said they will never have those drop (and only make them available through crafting).
I hear you. I mean, I can come up with a basic idea on how to resolve the issue, but I doubt it would fit their current game model without an overhaul of the content altogether.
amber_picchiottino_ESO wrote: »Players want to attach themselves to their characters and immerse themselves in the game. They want to feel that they've accomplished something...in some way or another. If I can wear greens from normal levels and still accomplish the same task at VR levels with relative ease, what's the incentive for me to even attempt to get anything new if it's all relative?
nikolaj.lemcheb16_ESO wrote: »amber_picchiottino_ESO wrote: »Players want to attach themselves to their characters and immerse themselves in the game. They want to feel that they've accomplished something...in some way or another. If I can wear greens from normal levels and still accomplish the same task at VR levels with relative ease, what's the incentive for me to even attempt to get anything new if it's all relative?
Seriously gear does make your character. YOU make your character. The biggest reward of VR level is the improvement in you as a player!
Nothing is more satisfying than knowing that you and your group can do things today that you weren't able to yesterday. And in this game this happens because you have become a better player, not because your toon has gotten a new shiny.
nikolaj.lemcheb16_ESO wrote: »amber_picchiottino_ESO wrote: »Players want to attach themselves to their characters and immerse themselves in the game. They want to feel that they've accomplished something...in some way or another. If I can wear greens from normal levels and still accomplish the same task at VR levels with relative ease, what's the incentive for me to even attempt to get anything new if it's all relative?
Seriously gear does NOT make your character. YOU make your character. The biggest reward of VR level is the improvement in you as a player!
Nothing is more satisfying than knowing that you and your group can do things today that you weren't able to yesterday. And in this game this happens because you have become a better player, not because your toon has gotten a new shiny.
Ninnghizhidda wrote: »Epic and Legendary grade gear does not feel that very awesome maybe because... in ESO actual gear has a limited impact compared to skills and synergies.
So, I believe, those 5 or 10 extra damage points from a Legendary grade weapon, or those extra 20 points of armour, is pretty small fish when you compare them to what you actually get from skills and ultimates, coupled with criticals too.
Sure, everything adds up, but I just don't think a full set of Legendary gear, compared to a lowly Common set (whites), would suddenly allow you to waste those toughies out there (say, VR mobs?) with ease. It is the skills that do that.
So much so, in some cases, that gear becomes almost "cosmetic", and I would not be surprised if someone demonstrated they could still do great with the absolute minimum of gear, even "lowbie level" gear.
In that sense, it is indeed rather disappointing that the feeling of "epicness" from gear is rather limited. I guess, ESO was designed like that, hence also the horrible imbalances everywhere (yes, the usual story, magicka, stamina, melee, "Harry Potters", and so on).
Hlaren_shortsheath wrote: »in zone chat a few hours ago people were talking about testing out what will happen if they remove thier gear all together and just wield weapons and test it out for a week.
Ninnghizhidda wrote: »Epic and Legendary grade gear does not feel that very awesome maybe because... in ESO actual gear has a limited impact compared to skills and synergies.
So, I believe, those 5 or 10 extra damage points from a Legendary grade weapon, or those extra 20 points of armour, is pretty small fish when you compare them to what you actually get from skills and ultimates, coupled with criticals too.
Sure, everything adds up, but I just don't think a full set of Legendary gear, compared to a lowly Common set (whites), would suddenly allow you to waste those toughies out there (say, VR mobs?) with ease. It is the skills that do that.
So much so, in some cases, that gear becomes almost "cosmetic", and I would not be surprised if someone demonstrated they could still do great with the absolute minimum of gear, even "lowbie level" gear.
In that sense, it is indeed rather disappointing that the feeling of "epicness" from gear is rather limited. I guess, ESO was designed like that, hence also the horrible imbalances everywhere (yes, the usual story, magicka, stamina, melee, "Harry Potters", and so on).
Bare in mind that if you are using the synergies between active and passive abilities that you dramatically increase your damage output and that also applies to the small improvements between different quality weapons. Sure just hitting a mob with a legendary sword wont give much more damage that an epic one but worked into an effective rotation that maximises all the synergies of your other abilities it will be significantly more. The game requires you to think to succeed not just whack the mob with a big sword.
amber_picchiottino_ESO wrote: »They will cry, "We want epic cosmetics back in our mmo!!!"
And I will look down on them and declare, "No!"
fromtesonlineb16_ESO wrote: »And when the next update comes out and the level cap rises to VR14, as it seems highly likely, VR12 'epic' gear will become hugely wasted.nerevarine1138 wrote: »pecheckler wrote: »I spent 32,000 gold making an artifact 2-handed sword for VR4 and the next day there was an equal-stat VR6 epic weapon for sale for for 900 gold. I thank the god damn anomaly farming that ruined the game economy for that.
That sounds like you may have wasted a lot of money on the upgrade mats, because they weren't that expensive before the farming started.
In general, making full artifact-quality gear before you hit VR12 is a little pointless at this stage in the game. You're going to replace your gear many times between VR4 and VR12. No point in wasting the rarest upgrade mats on those in-between stages.
Fact is, ZOS' intention seems to be a never-ending raising of the level cap so forget any idea of being able to get BIS and e-peen on that for umpteen months before the cap rises again.
pecheckler wrote: »I spent 32,000 gold making an artifact 2-handed sword for VR4 and the next day there was an equal-stat VR6 epic weapon for sale for for 900 gold. I thank the god damn anomaly farming that ruined the game economy for that.
amber_picchiottino_ESO wrote: »This is the biggest load I've seen since the fan boy team descended upon the NB nerf thread. Look, you may be okay with 'just the experience' but I'm not okay with linear progression. I need to feel there's a purpose for me doing dungeons, trials, delves, and dolmens. It's not about the shiny. It's about the fact that I have never played an mmo where every 'gain' I get is non-existent. There should be a huge difference between VR12 gear and level 1 gear. Saying I did that is not enough. So did hundreds of other people. Big effing deal. My character should not feel like and look like it hits like a wet noodle when I get higher quality equipment. I shouldn't be able to go out in level 49 gear or VR1 gear in a VR 3/4 zone and still wipe mobs with ease. If there's no incentive to do the content, people will leave and have. I'm clearly not the only one dissatisfied and the main complaint about VR content...is VR content.
Ninnghizhidda wrote: »Epic and Legendary grade gear does not feel that very awesome maybe because... in ESO actual gear has a limited impact compared to skills and synergies.
So, I believe, those 5 or 10 extra damage points from a Legendary grade weapon, or those extra 20 points of armour, is pretty small fish when you compare them to what you actually get from skills and ultimates, coupled with criticals too.
Sure, everything adds up, but I just don't think a full set of Legendary gear, compared to a lowly Common set (whites), would suddenly allow you to waste those toughies out there (say, VR mobs?) with ease. It is the skills that do that.
So much so, in some cases, that gear becomes almost "cosmetic", and I would not be surprised if someone demonstrated they could still do great with the absolute minimum of gear, even "lowbie level" gear.
In that sense, it is indeed rather disappointing that the feeling of "epicness" from gear is rather limited. I guess, ESO was designed like that, hence also the horrible imbalances everywhere (yes, the usual story, magicka, stamina, melee, "Harry Potters", and so on).
Bare in mind that if you are using the synergies between active and passive abilities that you dramatically increase your damage output and that also applies to the small improvements between different quality weapons. Sure just hitting a mob with a legendary sword wont give much more damage that an epic one but worked into an effective rotation that maximises all the synergies of your other abilities it will be significantly more. The game requires you to think to succeed not just whack the mob with a big sword.
nikolaj.lemcheb16_ESO wrote: »
Listen, in this game improvement and mastery comes from a finely tuned synergy between you as a player, your 5 or 6 active skills and your passives which includes gear, stats and passive abilities.
The great satisfaction come from perfecting your gameplay with the tools you are given.
Nothing is worse than having new shinies arrive which throw the fine tuning out the window! I left WoW with the burning crusade exactly because the new gear destroyed everything you had build up.
Gear is a tool, gear is NOT a purpose or goal in any sensible game.
Its pointless to spend time and money craft anything beyond blue. They just gonna keep upping the VR levels and anything you though you will use forever simply become crap after that.
Thats why they should have a leveling system for the equipments, and allow other changes to be made to them.
If I make an epic staff, I can up its ranks by doing xxx or yyy, and I can make changes to its trait, shape, etc.
this issue is more that a +1 and a +5 are too similar, not that you have to grind to get one............
mmmm
Clever people seem to be talking about balance etc.
But to return to the question;
Epic should = Epic