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Z0S: Can you please make there be a reason to run dungeons?

c0rp
c0rp
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I dont care what you do. Token grind, for all I care. Something is better than NOTHING. Thanks.
Force weapon swap to have priority over EVERYTHING. Close enough.
Make stamina builds even with magicka builds.
Disable abilities while holding block.
Give us a REASON to do dungeons more than once.
Remove PVP AoE CAP. It is ruining Cyrodiil.
Fix/Remove Forward Camps. They are ruining Cyrodiil.
Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
Werewolf is not equal to Vamps/Bats.
  • Darkstorn42
    Darkstorn42
    ✭✭✭
    Yep, I agree. I remember reading something about this somewhere. They are working on ideas but haven't said anything specific. If someone can find a link can you please post it? (I think it was in the Road Ahead post a week ago)
  • Jade_Knightblazerb14_ESO
    Atleast currently it provides the only way to lvl up your Undaunted Guild xp.
  • FegefeueR
    FegefeueR
    ✭✭
    Give Big Gear for lots of Token, best you can do...

    But I'm afraid they won't do, if even Trial Gear is useless crap.
  • Lukee
    Lukee
    ✭✭
    Yep, I agree. I remember reading something about this somewhere. They are working on ideas but haven't said anything specific. If someone can find a link can you please post it? (I think it was in the Road Ahead post a week ago)
    We have lots more planned for ESO beyond the above—Update 3 is scheduled to arrive sometime in July. It will focus on player customization systems like armor dyeing, guild insignias and tabards, and it will also be the start of the rework of our delves (smaller dungeons) to make them much larger and give them more worth exploring.
    http://dulfy.net/2014/06/04/eso-june-4-the-road-ahead/
  • Ser Lobo
    Ser Lobo
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    What currently dungeons offer:

    - There are achievements for most dungeons as well as mob types slain, and it sounds like soon, achievements will give dye colors.
    - The mobs drop a little loot and some gold.
    - Dungeons aren't quests, which mean you can group up and run them just fine (unlike quests, which phase you).
    - Running dungeons builds toward Undaunted guild levels.

    What dungeons could offer:
    - Complete every achievement, get a new emote of you walking away from explosions for bragging rights.
    - Earn a companion that carries a torch around for you.
    - Earn a companion from the Undaunted who fights with you and can be called at will (though not controlled and not in Cyrodiil).
    - Earn access to a new type of armor motiff for each factions 'dungeon delver' achievement, giving us Ebony, Glass and Dwemer style options.
    - Earn points toward learning new weapon and armor traits which allow would be unique from the current crafted/looted sets.
    - Earn new housing options.
    - Access to unique crafting stations at the end of the dungeon which provide special set stats.

    What I personally don't want to see offered:
    - Better gear drops.
    - More gold drops.
    - Token to buy new gear.
    - Anything which might take the crafter further out of the loop or support another gear-grind game.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • pecheckler
    pecheckler
    ✭✭✭✭✭
    dungeons should reward the best gear
    too bad the market is already ruined by gear from anomaly farm.
    End the tedious inventory management game.
  • Justiciar
    Justiciar
    ✭✭✭
    Hopefully we will see something with crypt of hearts coming soon. For me the issue ATM is that they top dungeons only give v10 loot
    Conquest, Victory, Profit
  • Domperidon
    Domperidon
    ✭✭
    What currently dungeons offer:

    - There are achievements for most dungeons as well as mob types slain, and it sounds like soon, achievements will give dye colors.
    - The mobs drop a little loot and some gold.
    - Dungeons aren't quests, which mean you can group up and run them just fine (unlike quests, which phase you).
    - Running dungeons builds toward Undaunted guild levels.

    What dungeons could offer:
    - Complete every achievement, get a new emote of you walking away from explosions for bragging rights.
    - Earn a companion that carries a torch around for you.
    - Earn a companion from the Undaunted who fights with you and can be called at will (though not controlled and not in Cyrodiil).
    - Earn access to a new type of armor motiff for each factions 'dungeon delver' achievement, giving us Ebony, Glass and Dwemer style options.
    - Earn points toward learning new weapon and armor traits which allow would be unique from the current crafted/looted sets.
    - Earn new housing options.
    - Access to unique crafting stations at the end of the dungeon which provide special set stats.

    What I personally don't want to see offered:
    - Better gear drops.
    - More gold drops.
    - Token to buy new gear.
    - Anything which might take the crafter further out of the loop or support another gear-grind game.

    Its a really nice idea and I agree with most of it.
    But how about useing tokens which then could be exchenged for houseing options, new traits and stuff. As long as Zeni wouldnt put tokens to game shop it could be nice idea.
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Domperidon wrote: »
    What currently dungeons offer:

    - There are achievements for most dungeons as well as mob types slain, and it sounds like soon, achievements will give dye colors.
    - The mobs drop a little loot and some gold.
    - Dungeons aren't quests, which mean you can group up and run them just fine (unlike quests, which phase you).
    - Running dungeons builds toward Undaunted guild levels.

    What dungeons could offer:
    - Complete every achievement, get a new emote of you walking away from explosions for bragging rights.
    - Earn a companion that carries a torch around for you.
    - Earn a companion from the Undaunted who fights with you and can be called at will (though not controlled and not in Cyrodiil).
    - Earn access to a new type of armor motiff for each factions 'dungeon delver' achievement, giving us Ebony, Glass and Dwemer style options.
    - Earn points toward learning new weapon and armor traits which allow would be unique from the current crafted/looted sets.
    - Earn new housing options.
    - Access to unique crafting stations at the end of the dungeon which provide special set stats.

    What I personally don't want to see offered:
    - Better gear drops.
    - More gold drops.
    - Token to buy new gear.
    - Anything which might take the crafter further out of the loop or support another gear-grind game.

    Its a really nice idea and I agree with most of it.
    But how about useing tokens which then could be exchenged for houseing options, new traits and stuff. As long as Zeni wouldnt put tokens to game shop it could be nice idea.

    I'm not against tokens per se (though I do dislike having too many forms of currency), but I don't like the grind mentality they are based on.

    Run this dungeon 300 times to get enough tokens. Sure, loot doesn't work much differently (only we're hoping for that random drop).

    I don't personally enjoy running content more than once, every now and then. AI is procedural, which means it's predictable, and the fights end up becoming VERY boring. What is a fun experience becomes a dull one the third, fourth, or 100th time you run it.

    Then you start customizing your character to focus only on speed runs (instead of experiencing the content at your preferred pace), so you can earn enough tokens to get that thing you want.

    Sure, that's content generation, right there. Gerbils on a treadmill. And I hate that type of content. Would rather get a reward for killing a boss so quickly, or performing some ridiculously hard side mission, or fighting some mob that is almost unbeatable, etc, etc.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Evandus
    Evandus
    ✭✭✭✭
    Domperidon wrote: »
    What currently dungeons offer:

    - There are achievements for most dungeons as well as mob types slain, and it sounds like soon, achievements will give dye colors.
    - The mobs drop a little loot and some gold.
    - Dungeons aren't quests, which mean you can group up and run them just fine (unlike quests, which phase you).
    - Running dungeons builds toward Undaunted guild levels.

    What dungeons could offer:
    - Complete every achievement, get a new emote of you walking away from explosions for bragging rights.
    - Earn a companion that carries a torch around for you.
    - Earn a companion from the Undaunted who fights with you and can be called at will (though not controlled and not in Cyrodiil).
    - Earn access to a new type of armor motiff for each factions 'dungeon delver' achievement, giving us Ebony, Glass and Dwemer style options.
    - Earn points toward learning new weapon and armor traits which allow would be unique from the current crafted/looted sets.
    - Earn new housing options.
    - Access to unique crafting stations at the end of the dungeon which provide special set stats.

    What I personally don't want to see offered:
    - Better gear drops.
    - More gold drops.
    - Token to buy new gear.
    - Anything which might take the crafter further out of the loop or support another gear-grind game.

    Its a really nice idea and I agree with most of it.
    But how about useing tokens which then could be exchenged for houseing options, new traits and stuff. As long as Zeni wouldnt put tokens to game shop it could be nice idea.

    I'm not against tokens per se (though I do dislike having too many forms of currency), but I don't like the grind mentality they are based on.

    Run this dungeon 300 times to get enough tokens. Sure, loot doesn't work much differently (only we're hoping for that random drop).

    I don't personally enjoy running content more than once, every now and then. AI is procedural, which means it's predictable, and the fights end up becoming VERY boring. What is a fun experience becomes a dull one the third, fourth, or 100th time you run it.

    Then you start customizing your character to focus only on speed runs (instead of experiencing the content at your preferred pace), so you can earn enough tokens to get that thing you want.

    Sure, that's content generation, right there. Gerbils on a treadmill. And I hate that type of content. Would rather get a reward for killing a boss so quickly, or performing some ridiculously hard side mission, or fighting some mob that is almost unbeatable, etc, etc.

    It'd be nice if we could leave the multiple forms of currency and grindfests to other games. The quoted portion is absolutely correct. I recall having to change and respec all 16 of my characters from another game to meet the meta grind fest for tokens. And it wasn't fun overall. Had a great time hitting record fast completion times. But running the same thing over and over every playing session was maddening. Not to mention that my streamlined characters were now unfit to run other content with that I actually liked.

    Seems like 4 man dungeons have a problem where the incentive to run them more than once doesn't exist. In this game I have 3 active characters. I felt bad that people were spamming chat or sending me whispers asking my healing type or my tank to help them run stuff in Stormhaven/Rivenspire/Bankorai. But there is no gain involved in doing so. After running it once, there is literally nothing to be had for running it again. So those folks were out of luck.

    Design like this does not encourage grouping in my opinion. It actually discourages it. What about adjusting the xp given for running the dungeons past the first? I know that in my case, and other players I've met, it would be enough to at least provide some incentive for repeating a dungeon delve.

  • Beesting
    Beesting
    ✭✭✭✭
    Or at least put in some heavy sacks for a change to find some denata or kuta, like before the recent nerf.
    Now you just lose money because of armor repairs and win nothing other then friends

    O wait...
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
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