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Craglorn

Adrastes
Adrastes
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Everything in craglorn is group only.. i do not approve of this. :|
  • crislevin
    crislevin
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    I have a post here http://forums.elderscrollsonline.com/discussion/108562/forcing-group-in-craglorn-makes-the-content-inaccessible-zos-please-consider

    I agree, the design of Craglorn practically blocking most, if not all, solo players.

    This basically provides no new content for them. if this is the future of new content, then solo players has no reason to sub once they finish all alliances.
    Edited by crislevin on June 15, 2014 2:48PM
  • nerevarine1138
    nerevarine1138
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    It's an MMO.

    Most MMO endgame content is group-only.
    ----
    Murray?
  • crislevin
    crislevin
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    It's an MMO.

    Most MMO endgame content is group-only.
    doesn't matter, most MMO has name plate and this, this, and that too.

    Question is, exactly what kind of player base does ESO have? I am sure devs can check their server log to find out.
    Edited by crislevin on June 15, 2014 2:50PM
  • JinShepard01
    JinShepard01
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    It's an MMO.

    Most MMO endgame content is group-only.

    I just love these posts, so incredible ignorant.

    Yes its a mmo, but you do not put a group only content in when increasing a level cap, YOU DO NOT DO THAT.

    Why do people complain?
    ''Because players want to provide feedback and help shape a product they still see as having the potential to be great.''
  • nerevarine1138
    nerevarine1138
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    It's an MMO.

    Most MMO endgame content is group-only.

    I just love these posts, so incredible ignorant.

    Yes its a mmo, but you do not put a group only content in when increasing a level cap, YOU DO NOT DO THAT.

    Who doesn't do that?

    You don't need to go to Craglorn to hit VR12, and you don't even need to be VR12 to experience the endgame play available in Craglorn.

    Right now, on this forum, we have posts complaining about too much group content, not enough group content, too much solo play, not enough solo play, and everything in-between. If I had to guess, I'd say that everyone has some kind of gripe with a particular style of play. You're going to learn how to play well with others if you want to experience Craglorn. The same way that people who only want to group need to learn how to play solo if they want to experience the guild questlines. As Annie said, "It's a hard knock life."
    ----
    Murray?
  • deathsdoor_rift2_ESO
    crislevin wrote: »
    It's an MMO.

    Most MMO endgame content is group-only.
    doesn't matter, most MMO has name plate and this, this, and that too.

    Question is, exactly what kind of player base does ESO have? I am sure devs can check their server log to find out.

    I Really think this game needs Name plates.

    BUT WHY would they reliese content for SOLO players? Endgame on EVERY MMo IS multiplayer.

    Why the .... would you want endgame content solo?

    Get real.

  • ExiledKhallisi
    ExiledKhallisi
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    Guess what.... you don't have to do craglorn. Best gear is crafted. At vr12 I literally s*** skill pts.

    Let the people who enjoy grouping in this MASSIVE MULTIPLAYER game. There's plenty of solo content.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • JinShepard01
    JinShepard01
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    I havent seen any AAA MMO developer ever increasing a level cap and then only make it so group players can get through it. You cannot exclude one over the other when raising a level cap. That just wont work. Easy fix would be to make all those public dungeons/quests solo/group instead of just group, and craglorn would be a decent update.
    Why do people complain?
    ''Because players want to provide feedback and help shape a product they still see as having the potential to be great.''
  • Durham
    Durham
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    We have a group of 3 running in Craig but are unable to complete some of the quests... On some of the quests you need a 4th person to turn it in ...
    PVP DEADWAIT
    PVP The Unguildables
  • JinShepard01
    JinShepard01
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    Wow, are people serious about Craglorn being endgame?? Its a leveling zone because of the 10-12 increase.. serioulsy, think first please.. Upcoming Dungeon for V12 is a endgame dungeon, Trails for v12, is a endgame content, the zone and the quest ISN'T.
    Why do people complain?
    ''Because players want to provide feedback and help shape a product they still see as having the potential to be great.''
  • crislevin
    crislevin
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    Guess what.... you don't have to do craglorn. Best gear is crafted. At vr12 I literally s*** skill pts.

    Let the people who enjoy grouping in this MASSIVE MULTIPLAYER game. There's plenty of solo content.

    exactly what I said

    I don't do this new content, I don't do that new content.

    so there is no freaking new content for me.

    so what are we paying for? zero new content?

  • deathsdoor_rift2_ESO
    Wow, are people serious about Craglorn being endgame?? Its a leveling zone because of the 10-12 increase.. serioulsy, think first please.. Upcoming Dungeon for V12 is a endgame dungeon, Trails for v12, is a endgame content, the zone and the quest ISN'T.

    Yes, it is all endgame. They even said if your vr10 you can still group up and level and quest.

    You can go to Craglorn at VR1 and get to VR12 in 14-20 hours and skip questing if you WANTED......

    Not sure the the heck your complaining about.
  • crislevin
    crislevin
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    You can go to Craglorn at VR1 and get to VR12 in 14-20 hours and skip questing if you WANTED......

    Not sure the the heck your complaining about.

    right, thats what Craglorn is designed for now.
  • Phantax
    Phantax
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    crislevin wrote: »
    I have a post here http://forums.elderscrollsonline.com/discussion/108562/forcing-group-in-craglorn-makes-the-content-inaccessible-zos-please-consider

    I agree, the design of Craglorn practically blocking most, if not all, solo players.

    This basically provides no new content for them. if this is the future of new content, then solo players has no reason to sub once they finish all alliances.

    Agreed, so much in fact I also had a post on the downside of Craglorn -
    http://forums.elderscrollsonline.com/discussion/97699/1-1-craglorn-cannot-support-solo-rp-gamers/p1

    Sad thing is Zenimax still don't see they scewed up !

    :(
    Edited by Phantax on June 15, 2014 4:00PM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • WhitePawPrints
    WhitePawPrints
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    Phantax wrote: »
    crislevin wrote: »
    I have a post here http://forums.elderscrollsonline.com/discussion/108562/forcing-group-in-craglorn-makes-the-content-inaccessible-zos-please-consider

    I agree, the design of Craglorn practically blocking most, if not all, solo players.

    This basically provides no new content for them. if this is the future of new content, then solo players has no reason to sub once they finish all alliances.

    Agreed, so much in fact I also had a post on the downside of Craglorn -
    http://forums.elderscrollsonline.com/discussion/97699/1-1-craglorn-cannot-support-solo-rp-gamers/p1

    Sad thing is Zenimax still don't see they scewed up !

    :(

    http://forums.elderscrollsonline.com/discussion/109307/craglorn-model-is-disappointing

    Generally the entire concept around Craglorn is not supported. Grinding is a very stale way to play any game; the only players that really seem to enjoy it are players that don't care much for the actual content, and only about the "Min-Maxing".
  • Aeradon
    Aeradon
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    We all have likes and dislikes. We all have different mode of playing everyday. If ESO wishes to cater to a large palate of gamers on an MMORPG, it should have all elements for all players when they push contents.

    I do not disagree with Craglorn, I believe in schedules and workload. But I was devastated when they announced another Vet Dungeon for the next patch. Where's the solo? Pushing two patches of contents suited for one particular group is not the way.

    Craglorn - intended for 4 to 12 players. (intended for groups and guilds)
    Vet Dungeon - intended for 4 players. (intended for groups and guilds)
    Guild Tabards - intended for guilds
    Guild Kiosks - intended for guilds
    Dyes - intended for everyone, cosmetic component.

    I love dyes, I love group content, I love guilds. I love making friends at times.

    Now where is the legit solo content for when these people are offline? Do understand that even if it's MMO we still need solo content, what if your friends go to bed? What if you wanna see if you can survive alone? What if you wanna test your strength? What if you wanna get to know the lore? What if want some alone time in game?

    I do PVP and craft a lot. But that doesn't give an excuse for ZOS to not develop solo content. If your boss earns huge money from a separate project, do you stop the project assigned to you? NO. YOU DO YOUR JOB.

    Anomalies are not solo content. It's unintentional, and sooner or later the grind will dwindle down just like the dolmen runs.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Worstluck
    Worstluck
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    I agree completely Aeradon. I love this game, I really do. The two friends that bought this game with me have both quit (one quit when he was wrongly suspended for 'gold farming', the other made it to VR3 and gave up) and the guild I was part of in the beginning that was pretty active is now inactive. So I just persevere in the hopes that something more will be released, but I look at the road ahead and I don't see anything for a player like me, so I cancelled my sub.

    I think Craglorn is good idea, however, it was just poorly implemented and they completely misjudged what players wanted. Matt Firor even admits (in the only piece of info to come out of E3) that he didn't expect players to treat Craglorn like they have.

    https://www.youtube.com/watch?v=krM3ffio3ds
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Aeradon
    Aeradon
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    @Worstluck To be honest when I saw the developer interview and the road ahead, my rationale was telling me, "Okay man, fxck this, go check out the other AAA titles, check for rumours of ES6 and unsub for at least 8 months or when they release the cool ***."

    But then again, I persevered with the naive lil boy's personality, hoping they would listen to the community, hoping that they would prioritise their patches, hoping that they would know that the contents could wait and that players would understand the game needs all the bug fixes, hoping that Craglorn would be a launch gimmick and after that they would develop the game horizontally with DB and Thieves before pushing max level.

    They took all those hopes, crushed it, fix it up and crushed it again. Literally.

    So they acknowledged the issues, sticky-ed the known issues thread trying to communicate with us, slightly solidified CS responses, and BAM! They start nerfing classes and perform rebalancing without fixing major bugs. And then they picked up the pace in fixing bugs, pushing hot fixes and it was all good, posting more known issues, even more concrete response from CS. Then BAM!! Craglorn launched with more bugs and more level scaling problems and exploits. And now it's just less and less major fixes cause you know what?
    ^
    New content is coming and I'm pretty sure they're focusing on tweaking the dye system, and making sure there's no graphic glitch or memory leak from that window lighting update. Oh rest assured about Crypt of Hearts, I'm sure it was done before when they did the original Crypt of Hearts. They just want to slow down the content for us and scale it to maybe VR10. It's a business after all. Then there's E3 and the 3v3 that they've been silently working on for the coming patch? I foresee update 4. However, they throw it on E3 to test the water.

    Look ZOS, this industry doesn't work that way. I'll let you know what I think.

    1. We're used to unfinished products, MMO is never finished. It's the nature of the genre. So don't give us contents upon content that is rigged with bugs. Clear up as much bugs as you can, and push a clean new content with surprises. A bug free MMORPG could sustain itself without new contents for months. Of course, with the subs I expect contents, but I also expect it to be playable. Getting the best graphic card with no games to play with is plain stupid.

    2. You don't hold back your content and release later to fill that void or gap. You don't do *** like that! You do your best and we acknowledge it, we appreciate it, we love it that you try and fail. It's ok, we know you tried. We love alternatives, it's horizontal, it's fun, we can choose a dungeon and grind forever or alternate between 4 dungeons, we love that ***, okay?

    3. SOLO CONTENT. It's not only that you're in the MMORPG genre, you're doing crazy amount of details on the quest with respect to the RPG spirit. We love that! The problem is, the other MMO has *** errand quests but the numbers fill up the gap when we want more activity waiting for the next patch! The first 15 levels was the best, then it dwindles down, until you hit zone 5 and Craglorn. Why is that?! It's horizontal! You have 3 alternate zones for DC as a start, it's bloody brilliant! Bangkorai and CH level gap is very close, it's brilliant as well! We mix and blend and do what we want! Do that, whatever the level is, do that! Don't thin out the quests, keep it rich and in growing numbers!

    VR is a mess, why? It's boring, it makes us felt burned out. One quest thats forever to finish cause a monster has double health and takes 2-3 minutes to clear a pack. It makes it feel like every mob is a boss. If it's double the quest and the mobs are easier? We won't even feel it. Why? Cause it's not a leap in difficulty, it's a leap in time instead! College isn't tough, in fact it's easier because you've been through high school. But guess what? It's another 4 years. Dentistry isn't tough, it's just an extra 4 years on top of business, that's how life does it!

    It's hard mode, we get it, but not all players are fit for that, that's why there's the dungeons! That's what make dungeons special. You can make a dungeon mob have a million hp and nobody would even complain!

    4. I looked forward to Craglorn. I thought an adventure zone is awesome, but why is the map so lazy? It's an empty open sand box without borders, heck it looks like the sand traps on golf fields. I thought it would be some crazy mountain setting with a destined path with roads branching to huge hidden caves filled with monsters that the group of 4 can take on. Which makes it compact, open at the main roads for solo exploration and group ups, compact branch out for groups that dare to dwell deeper.

    Well, call me stupid for having such vivid imaginations. But that desert sure looks nothing like advertised.

    http://elderscrollsonline.com/en-uk/game-guide/adventure-zones/craglorn

    It's not even half as beautiful or compact as shown.

    And Frior feels that the players "just do what they want"? The development direction made it so they do big groups! The desert, the map, is begging for a 20 player group! It feels like Cyrodiil in there! Even the names looks alike! (Craglorn Cyrodiil) It's not compact, it's nothing like Alik'r and from what I saw it's definitely nothing like Morrowind. Alik'r is hot and bright desert, we get it, and Craglorn is supposed to transition to Cyrodiil, so where's the edge with mountains and a more gloomy setting? It's still bright as hell! The town feels empty, it's supposed to feel empty, but definitely not so far apart! Do you want to be away from your camel in a sandstorm? The structures should stick together like the slums, that's how they survive!

    I'm still playing ESO, only because there's a small group of people that I cherish. Whom love games and want to love this game. I also see this as a temporary replacement for the ES series, but don't be lazy because of that. Keep up the pace, compete with your rivals. At least compete with indies.

    Look at the Skywind project, they may have stolen your IP, but look at what gorgeous stuff they've done, how perfectly visualised Morrowind is, and they got all that from your Morrowind game!

    The community moves as a whole, it's player interactions that fuel the game. Our friends in WS calls, our friends in AA calls, our friends in the previous titles we played in asks for our return and to wait for a better. The more bugs you make and not fix, the more credit you give to those who did a better job. Raiderz did a great similar combat system 2-3 years back, they set the bar, why didn't you have a look? GW2 and WS has great quest progression and phasing, have you seen? AA screams a game world that wants to be explored, have you checked it out? D3 AH system is so smooth and silky, why is your simple bank/store system so clunky?

    You want to do something different, but you don't even do the basics right. Babies crawl, they don't run. I can foresee Battlecry a success for learning from so many great AAA titles, but somehow ESO fails to learn.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Soliduparrow
    Soliduparrow
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    Dear devs: Craiglorn is all group content. Fix IT!
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