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The well written, painstakingly crafted story of ESO is essentially meaningless.

  • Anvos
    Anvos
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    I disagree with the OP as I find it refreshing to see the other alliances' content without having to go through the new player experience of setting up your character, leveling your core skills, relearning crafts, and replaying the same guild and main quest.

    Plus the way I understand it is that were experiencing the other alliances since Meridia thinks its important we know how the other alliances made it to the meeting for future plots that are in motion since Molag Bal failed.

    Also I find it a whole lot more engaging than grinding my way through Craglorn, where I'm forced to group to do most things.
  • radiostar
    radiostar
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    I just decided to play through the three stories on different chars at 1-50 after reading about the VR tracks.
    "Billions upon Billions of Stars"
  • PBpsy
    PBpsy
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    Anvos wrote: »
    I disagree with the OP as I find it refreshing to see the other alliances' content without having to go through the new player experience of setting up your character, leveling your core skills, relearning crafts, and replaying the same guild and main quest.

    Plus the way I understand it is that were experiencing the other alliances since Meridia thinks its important we know how the other alliances made it to the meeting for future plots that are in motion since Molag Bal failed.

    Also I find it a whole lot more engaging than grinding my way through Craglorn, where I'm forced to group to do most things.

    I think what we are going to see In any pve content in the future is going to be more or less factionless.It is what the current VR scheme implies and what makes sense from a game development standpoint. I truth the 3 way war is only motivated by the need for RvRvR pvp. The standard ES lore makes the war and the factions really stupid in many ways. It is going to be really hard from them to make the PvP war constant while creating good pve content under the current scheme though.
    Edited by PBpsy on June 15, 2014 4:16AM
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  • Arsenic_Touch
    Arsenic_Touch
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    Meaningless to you maybe. But they're pretty much setting up a perfect continuous storyline after you defeat molag bal.

    Cadwell told you from the start, what if you washed up on another shore? how would things turn out? The entire point of it is to experience what they went through, it is not betrayal because it's an alternate timeline/reality.

    People wanted to experience all of the quest lines on one character and they did it quite well for what they were working with. I would have preferred if molag bal came after you experienced the other two factions. But it was still good. Now they just need to continue the mortal struggle with the daedric Gods.
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • steveb16_ESO46
    steveb16_ESO46
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    Shaun98ca2 wrote: »
    Just like due to player feedback they made you start in the "third" zone in your factions quest line and then people started complaining they were underleveled for content

    I've never understood what they were thinking there. Sometimes it feels like ZOS only listens to the players when the players say something dumb.

    They didn't 'listen' to players on this. They didn't respond to 'demands'. They had no content ready, did some hand-waving, applied some multipliers and there you go. New content.

    IF you talking about Veteran Rank content then YES it was in response to player demand. It was to allow us to see the content of the other 2 factions.

    They originally didn't have it that way there was a community out cry and now we can play in all 3 factions stories.

    So where are you getting nobody asked for this.

    No they didn't respond to player demands. It was their excuse for what they had to do anyway. Besides I was there. there was no player demand to play those exact stories on nightmare level. There were complaints about not getting into other faction areas.
  • steveb16_ESO46
    steveb16_ESO46
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    Sleepydan wrote: »
    Everything is meaningless. Your job, your relationships, your hobbies, your life as you know it. All of it will be lost in time, water pushed under the bridge by the all important *** of the people that will follow you.

    Mumbo jumbo nonsense you'll find out is nonsense when your partner is told she's going blind or a friend dies of terminal cancer. So don't talk bollocks.
    Edited by steveb16_ESO46 on June 15, 2014 7:51AM
  • Sleepydan
    Sleepydan
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    Sleepydan wrote: »
    Everything is meaningless. Your job, your relationships, your hobbies, your life as you know it. All of it will be lost in time, water pushed under the bridge by the all important *** of the people that will follow you.

    Mumbo jumbo nonsense you'll find out is nonsense when your partner is told she's going blind or a friend dies of terminal cancer. So don't talk bollocks.

    I'm inclined to think your wrong, that your struggles will be as mysterious to your great great grand kids as your great great grandfathers are to you, but then I would rather not talk philosophy today. We will see when we receive our great reward, or maybe I will see when those things happen to me.
    On another note:
    Shaun98ca2 wrote: »
    Just like due to player feedback they made you start in the "third" zone in your factions quest line and then people started complaining they were underleveled for content

    I've never understood what they were thinking there. Sometimes it feels like ZOS only listens to the players when the players say something dumb.

    They didn't 'listen' to players on this. They didn't respond to 'demands'. They had no content ready, did some hand-waving, applied some multipliers and there you go. New content.

    IF you talking about Veteran Rank content then YES it was in response to player demand. It was to allow us to see the content of the other 2 factions.

    They originally didn't have it that way there was a community out cry and now we can play in all 3 factions stories.

    So where are you getting nobody asked for this.

    No they didn't respond to player demands. It was their excuse for what they had to do anyway. Besides I was there. there was no player demand to play those exact stories on nightmare level. There were complaints about not getting into other faction areas.


    While I generally support the current VR system, I was not privy to this information. I would much prefer if I could access competing zones as an enemy, and let good old fashioned ganking be possible.
  • Shaun98ca2
    Shaun98ca2
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    Shaun98ca2 wrote: »
    Just like due to player feedback they made you start in the "third" zone in your factions quest line and then people started complaining they were underleveled for content

    I've never understood what they were thinking there. Sometimes it feels like ZOS only listens to the players when the players say something dumb.

    They didn't 'listen' to players on this. They didn't respond to 'demands'. They had no content ready, did some hand-waving, applied some multipliers and there you go. New content.

    IF you talking about Veteran Rank content then YES it was in response to player demand. It was to allow us to see the content of the other 2 factions.

    They originally didn't have it that way there was a community out cry and now we can play in all 3 factions stories.

    So where are you getting nobody asked for this.

    No they didn't respond to player demands. It was their excuse for what they had to do anyway. Besides I was there. there was no player demand to play those exact stories on nightmare level. There were complaints about not getting into other faction areas.

    So how DO you think the Devs SHOULD have done seeing the other 2 factions quest lines then?
  • khele23eb17_ESO
    khele23eb17_ESO
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    Aenthel wrote: »
    90% of the story is composed of ignoring everything from the previous TES lore.

    Because its the future TES lore in fact?

    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Loco_Mofo
    Loco_Mofo
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    Well said.

    Zenimax took the lazy way out and completely ruined the story post lvl 50. It's sad because the story was one of the big selling points for the game. In fact everything about VR is just poorly done, not thought out and slapped together. There is nothing motivating me to finish the long slog through VR content, I really have no idea what they were thinking.
  • Worstluck
    Worstluck
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    Shaun98ca2 wrote: »
    Shaun98ca2 wrote: »
    Just like due to player feedback they made you start in the "third" zone in your factions quest line and then people started complaining they were underleveled for content

    I've never understood what they were thinking there. Sometimes it feels like ZOS only listens to the players when the players say something dumb.

    They didn't 'listen' to players on this. They didn't respond to 'demands'. They had no content ready, did some hand-waving, applied some multipliers and there you go. New content.

    IF you talking about Veteran Rank content then YES it was in response to player demand. It was to allow us to see the content of the other 2 factions.

    They originally didn't have it that way there was a community out cry and now we can play in all 3 factions stories.

    So where are you getting nobody asked for this.

    No they didn't respond to player demands. It was their excuse for what they had to do anyway. Besides I was there. there was no player demand to play those exact stories on nightmare level. There were complaints about not getting into other faction areas.

    So how DO you think the Devs SHOULD have done seeing the other 2 factions quest lines then?

    Easy. They could have had you reporting to your faction's spymaster instead of Cadwell. They add a few quests, maybe alter a few other ones, and instead of some alternate reality bs, they could have continued with the story of you assisting your faction by providing information on the enemy factions, infiltrating them, disrupting them, etc. This has been suggested many times (even on the first page of this thread) and I am surprised that they did not go this route.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
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  • isengrimb16_ESO
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    They should have left out FACTIONS completely, even if it meant leaving out PvP - since PvP is a headache, anyway (buff me, nerf them, we can never have stability because of constant tweaking for "balance". I'd sooner the devs were just able to balance us against the monsters, and that's it.). Then the story could have flowed through all the zones quite nicely.

    As far as meaningless goes, hey, I used to run Werewolf: the Apocalypse. You go into that game knowing two things should always be constant: You never really kill a spirit, they just go dormant for a while; and No matter how much good and light and love your player characters spread, no matter how many bad guys they defeat - the Apocalypse WILL come (maybe not in your game, but it will come.) That's not so much pointless as depressing - but it was still a damn good game that lent itself to all kinds of great stories.
  • steveb16_ESO46
    steveb16_ESO46
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    Shaun98ca2 wrote: »

    So how DO you think the Devs SHOULD have done seeing the other 2 factions quest lines then?

    With the 5 years of development, with the $200 million costs and with all the money we gave them since. A proper story that took us there that made sense facing enemies at a difficulty level that made sense instead of super-powered mud crabs.

    And no -given all the time and money I do not think it unreasonable to expect a proper story line, even if it reused dialogue. To make us relatively even weaker than when we started and send us running around doing trash quests that only make sense for the alliance concerned in a land inexplicably bereft of anyone but its enemies is absurd and lazy.

    Providing 'challenge' by just dialing up trash difficulty is cheap and lazy. And in the end I have no doubt, commercially suicidal.
  • nvb5014_ESO
    Meaningless story lol!? I sort of agree, seeing as I got my alt character to Vet 5 without even doing the Harborage quest lol...
  • Enkil
    Enkil
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    Shaun98ca2 wrote: »
    Evergnar wrote: »
    Shaun98ca2 wrote: »
    At some people there is still a story on the other 2 factions. You as a developer NEED to appease me so I can see ALL the content on 1 character. And not JUST me but MANY people.

    Actually there WAS outrage that you had to make alts to see all the content. What were the developers SUPPOSED TO DO.
    Still not sure what you're getting at. You do see all the content on 1 character. Problem is it currently makes little to no sense following the other factions story line.

    And the thing is they TRIED to give the best answer they could. Unless you have a better answer that allows for seeing all the factions on 1 character.

    Ummm.. If you can't find a legitimate answer.. then Don't Do It!!!

    Meridia's realm is not time.. if you want time travel.. give us a quest that involves Akatosh.. you know the Dragon lord of TIME!

    This "the people that want to do everything on one character" made me totally sacrifice the premise of my entire game is getting very tired and makes zero sense....

    If they wanted to make some alternate reality that made this possible they could have done it properly.... but MORE IMPORTANTLY... they would have made it invisible and optional to the VAST majority of players for whom it would be Non-nonsensical Bullcra*p...

    It is LAZY development... Proper development would consist of a natural progression of the faction like spying, subterfuge, assassination, diplomacy, neutral mage/fighter/thief guild quests....

    Hire some Dev's instead of voice actors.. HELLO..
    Edited by Enkil on June 15, 2014 11:17AM
  • AlexDougherty
    AlexDougherty
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    TheAmu wrote: »
    I bet the writers of ESO are proud of their work. And they should be. Writing all those quests, crafting them, getting the right balance of drama and humour, fun and urgency, desperation and despair.

    Everything you went through for your faction, the people you met, fought with, the people you lost along the way...

    Everything you fought and died for...

    Means nothing.

    All that story, all that character development. Everything you did, everything you achieved. A complete waste of time.

    Because as soon as you accept the challenge to travel to another faction to begin Veteran Ranks, all of that is erased. Nobody knows you. Your own faction doesn't recognize you. YOU! Who gathered an army and charged boldly into Coldharbour to take on Molag Bal!

    YOU! Who had to get the blessing of every other faction leader before they would even consider allowing your humble army to save Tamriel in the first place.

    Why would the writers, why would the developers allow their players to feel like everything they went through was a waste of time? Why would they disregard all your character development, development they made by progressing through their own story?

    I wouldn't mind the VRs so much if everything I went through to get there was properly acknowledged.

    In every game they essentially wipe your accomplishments out for the endgame, admittedly they usually give lipservice towards your previous achievements, but it's not that big a deal.

    In every Endgame you start over, the endgame is solely interested in what you've done in the Endgame.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
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    Wizard's tenth rule
  • Shaun98ca2
    Shaun98ca2
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    Worstluck wrote: »
    Shaun98ca2 wrote: »
    Shaun98ca2 wrote: »
    Just like due to player feedback they made you start in the "third" zone in your factions quest line and then people started complaining they were underleveled for content

    I've never understood what they were thinking there. Sometimes it feels like ZOS only listens to the players when the players say something dumb.

    They didn't 'listen' to players on this. They didn't respond to 'demands'. They had no content ready, did some hand-waving, applied some multipliers and there you go. New content.

    IF you talking about Veteran Rank content then YES it was in response to player demand. It was to allow us to see the content of the other 2 factions.

    They originally didn't have it that way there was a community out cry and now we can play in all 3 factions stories.

    So where are you getting nobody asked for this.

    No they didn't respond to player demands. It was their excuse for what they had to do anyway. Besides I was there. there was no player demand to play those exact stories on nightmare level. There were complaints about not getting into other faction areas.

    So how DO you think the Devs SHOULD have done seeing the other 2 factions quest lines then?

    Easy. They could have had you reporting to your faction's spymaster instead of Cadwell. They add a few quests, maybe alter a few other ones, and instead of some alternate reality bs, they could have continued with the story of you assisting your faction by providing information on the enemy factions, infiltrating them, disrupting them, etc. This has been suggested many times (even on the first page of this thread) and I am surprised that they did not go this route.

    So what your saying is for them to write additional story for you to go spy on over the other factions. Now till this take place AFTER the defeat of Molag Bal??? Cause ALL of the story quests over there take place BEFORE that. Also the other 2 faction leaders learn of who you are during the take down of Molag Bal from my understanding.

    So your suggestion of going to the other faction to experience the story over there really makes NO sense what so ever. Especially considering your doing it in the past somehow.
  • Enkil
    Enkil
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    Shaun98ca2 wrote: »
    So what your saying is for them to write additional story for you to go spy on over the other factions.

    YES

  • Shaun98ca2
    Shaun98ca2
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    Enkil wrote: »
    Shaun98ca2 wrote: »
    So what your saying is for them to write additional story for you to go spy on over the other factions.

    YES

    Would this allow you to do all the factions quests or do all new quests have to be created for the faction.
  • Enkil
    Enkil
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    Shaun98ca2 wrote: »
    So your suggestion of going to the other faction to experience the story over there really makes NO sense what so ever. Especially considering your doing it in the past somehow.

    Does it not bother you that you are making statements and ending them with "somehow" as if everything you just said was implausible????
  • Enkil
    Enkil
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    Shaun98ca2 wrote: »
    Enkil wrote: »
    Shaun98ca2 wrote: »
    So what your saying is for them to write additional story for you to go spy on over the other factions.

    YES

    Would this allow you to do all the factions quests or do all new quests have to be created for the faction.

    like any other game.. if i wanted to experience the other faction.. i would roll a toon in that alliance..

    If you don't want to roll a toon in that alliance, why should you have have access to its content? it defies logic....

    And like i said above.. if you want to allow that you better have a damn good reason for it.. and it BETTER BE OPTIONAL as most people are NOT INTERESTED IN THROWING OUT THE ENTIRE PREMISE OF THE GAME to be able to do so...

    This game FORCES everyone to accept that BULLSH** PREMISE. It's like when your body has had too much alcohol and it automatically makes you throw up as soon as you take a shot.... It's INTOLERABLE!!!!
    Edited by Enkil on June 15, 2014 10:55AM
  • Shaun98ca2
    Shaun98ca2
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    Enkil wrote: »
    Shaun98ca2 wrote: »
    Enkil wrote: »
    Shaun98ca2 wrote: »
    So what your saying is for them to write additional story for you to go spy on over the other factions.

    YES

    Would this allow you to do all the factions quests or do all new quests have to be created for the faction.

    like any other game.. if i wanted to experience the other faction.. i would roll a toon in that alliance..

    If you don't want to roll a toon in that alliance why should have have access to its content its defies logic....

    But the Devs did it so it DOESNT defy logic NOT to mention an alt in another faction is beyond terrible as this is a PVP centric to me we shouldn't even be ALLOWED to make an alt for another faction without another copy of the game.

    Having to play this the game with 3 different characters starting ALL OVER again from the start. You would get MANY complaints from people with that design so you as a developer would be a failure and your game would go free to play. As it is impossible to appease all players but its even more insulting for force people in PVP game to roll alts for all factions just to experience the content.
  • steveb16_ESO46
    steveb16_ESO46
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    Shaun98ca2 wrote: »
    So your suggestion of going to the other faction to experience the story over there really makes NO sense what so ever. Especially considering your doing it in the past somehow.

    It makes perfect sense. First, it doesn't take place in the past and second we don't experience the other faction story. Been there on alts, done that on alts. Because that's where it makes sense.

    And third - the other faction leaders knowing who you are is part of the hand-waving.

    Extend the faction quests with a new story. And if my desire for new stories and not time after time doing the same old faction stories for each character that hits VR rather than go there with new stories conflicts for some reason with your desire to then that's too bad.

    i'll tell you what we keep getting told. Go to Craglorn or something.
    Edited by steveb16_ESO46 on June 15, 2014 10:54AM
  • Phantorang
    Phantorang
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    baronzilch wrote: »
    The thing that boggles me is, what was the point of the VR content? You can already experience all three alliance areas just by rolling three toons. If you were locked into your chosen alliance, it actually would have meant something, it may have been spectacular... maybe even brilliant. But, as is, it seems pointless.

    And it would be a reason to actually make alt characters. I have never leveled an alt in any MMO, I just cant stand to do the same thing twice. Until I was made aware of how Vet levels worked out I was for the first time ever in an MMO, actually looking forward to make alts and check out their quests.

    Doing them as a Vet just isnt the same, and loosing everything we have fought for just makes no sense.

    The choices we make are made worthless, my brother said to me that while ESO is new, its nothing new game breaking stuff. Quests are essentially the same as any other MMO, the choices meaningless, and everything you do wont matter in the end.

    I expected a new MMO in 2014 to actually have stuff in its design bringing the MMO standard a few steps ahead.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Shaun98ca2
    Shaun98ca2
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    HOW did you lose everything you fought for??? Its STILL there. You just experiencing what it would have been like had you landed somewhere else after escaping cold harbor.

    What you do in the other factions has NO bearing on ANYTHING in the main story after Molag Bal is defeated.

    They can STILL add more story after the fall of Molag Bal.
  • Enkil
    Enkil
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    Shaun98ca2 wrote: »
    Enkil wrote: »
    Shaun98ca2 wrote: »
    Enkil wrote: »
    Shaun98ca2 wrote: »
    So what your saying is for them to write additional story for you to go spy on over the other factions.

    YES

    Would this allow you to do all the factions quests or do all new quests have to be created for the faction.

    like any other game.. if i wanted to experience the other faction.. i would roll a toon in that alliance..

    If you don't want to roll a toon in that alliance why should have have access to its content its defies logic....

    But the Devs did it so it DOESNT defy logic NOT to mention an alt in another faction is beyond terrible as this is a PVP centric to me we shouldn't even be ALLOWED to make an alt for another faction without another copy of the game.

    Having to play this the game with 3 different characters starting ALL OVER again from the start. You would get MANY complaints from people with that design so you as a developer would be a failure and your game would go free to play. As it is impossible to appease all players but its even more insulting for force people in PVP game to roll alts for all factions just to experience the content.

    What dimension are you living in?? Everyone and everything is governed by logic... game developers are not exempt! LOL

    And as far as the PvP question.. my main is in Wabbajack on EP.... if I try to enter that campaign on my AD alt, it tells me I can't because my alt is in that campaign.. they got this right already..

    As far as characters starting over blah blah... Devs want to keep you interested in playing the game a long as possible.... Making alternate characters that can experience a unique story is a boon to the re playability and longevity of any MMO.. if you can't see this you might be blind...

    It is very interesting that you mention PvP, as that is the main reason I play the game... My expectation is that once I am done with my faction's quests (EP), I will be competitive in PvP... that is not the case now.... The current game is trying to force All players to grind out enemy faction content to reach max level....

    Edited by Enkil on June 15, 2014 11:09AM
  • Shaun98ca2
    Shaun98ca2
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    Enkil wrote: »
    Shaun98ca2 wrote: »
    Enkil wrote: »
    Shaun98ca2 wrote: »
    Enkil wrote: »
    Shaun98ca2 wrote: »
    So what your saying is for them to write additional story for you to go spy on over the other factions.

    YES

    Would this allow you to do all the factions quests or do all new quests have to be created for the faction.

    like any other game.. if i wanted to experience the other faction.. i would roll a toon in that alliance..

    If you don't want to roll a toon in that alliance why should have have access to its content its defies logic....

    But the Devs did it so it DOESNT defy logic NOT to mention an alt in another faction is beyond terrible as this is a PVP centric to me we shouldn't even be ALLOWED to make an alt for another faction without another copy of the game.

    Having to play this the game with 3 different characters starting ALL OVER again from the start. You would get MANY complaints from people with that design so you as a developer would be a failure and your game would go free to play. As it is impossible to appease all players but its even more insulting for force people in PVP game to roll alts for all factions just to experience the content.

    What dimension are you living in?? Everyone and everything is governed by logic... game developers are not exempt! LOL

    And as far as the PvP question.. my main is in Wabbajack on EP.... if I try to enter that campaign on my AD alt, it tells me I can't because my alt is in that campaign.. they got this right already..

    As far as characters starting over blah blah... Devs want to keep you interested in playing the game a long as possible.... Making alternate characters that can experience a unique story is a boon to the re playability and longevity of any MMO.. if you can't see this you might be blind...

    It is very interesting that you mention PvP, as that is the main reason I play the game... My expectation is that once I am done with my faction's quests (EP), I will be competitive in PvP... that is not the case now.... The current game is trying to force All players to grind out enemy faction content to reach max level....

    Or your forced to actual JOIN to other faction to experience the other factions content.

    This to me would be a bigger betrayal than the cadwell method.
  • Enkil
    Enkil
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    it's "You're" as in You are....

    And no one should be forced... the game is about story so if you aren't into a certain faction's story, you shouldn't be forced to take part in that story..

    Why do we have to explain such BASIC COMMON SENSE??? If I make a character in EP... I do not want to take part in any Aldmeri Dominion or Dagerfall Coveneant storyline.... This is a given..

    Doing so is an ABERRATION...

    It's totally awesome and great that those that want to do so can, but the avenue to do so should be hidden and obscured because it undermines the entire premise of the game!!! (Instead the Dev's are trying to force it down everyone's throat if they want to be max level)

    Why is this hard to comprehend????
    Edited by Enkil on June 15, 2014 1:59PM
  • yarnevk
    yarnevk
    ✭✭✭
    Shaun98ca2 wrote: »
    A lot of people hate alts, and at the same time shouldn't be locked out of 2/3 of the content they paid for.


    You are entitled to your opinion but you are not entitled to speak as if it is for the majority...forcing game changes that should have been only an option for the one and done crowd.

    A lot of people enjoy alts, so the game provided alt slots so that the content can be replayed with a different experience on a different build because that is the Elder Scrolls way. The fact alt slots exists tells you alt players is not a minority. They do not like being forced to run thru 2/3 of the same content that their alt is already going to be doing on a different build.

    Had it been different content of actually invading/spying the enemy faction it would be worth playing. Just delay the final confrontation until after all three so that it makes plot sense. All of the fight the enemy quests can be easily reused changing which side is blue and red, just change the race of the quest giver and have them say invade rather than defend. The only cost is voice acting, but it is a cost much less than making two new zones so still a cheap way to extend gameplay. Many of the quests do not even involve the enemy and would not even need changed, but the changed combat quests is enough to make it a different experience from alt play.

    Edited by yarnevk on June 15, 2014 1:01PM
  • TheAmu
    TheAmu
    ✭✭✭
    As the OP, I've read all your replies and I accept the perspectives you've shared and I feel...slightly better about it.

    (I'm sorry, though, that people got a bit frustrated trying to get their point across. Oh internet.)

    My disappointment, then, comes from the sheer amount of time and effort we are putting into completing content that fails to acknowledge that time and effort beyond an extra skill point every so often.

    On the issue of being denied content simply because of the choices we make at character creation, I would say this:

    Making those choices at the start of the game is part of the complete experience of the game. The game wants you to have that experience of committing yourself to a certain path, and the twists and turns you take along the way begin with what point you wish to start from.

    Since when did it become such an affront to players that they were locked out of certain areas or certain story lines due to the choices they make? Isn't that what we like (love) about making choices in games? Experiencing the impact of those choices?

    I don't recall it being a feature of other MMOs that I was allowed to experience the entire storyline again from the perspective of a different fictional race and or nationality with the same character. I distinctly remember such "content" being a complete mystery to me. And that was entirely part of the fun for me. It created a sense of wonder and awe whenever I encountered characters from a different race or land to that of my own character and it enhanced my overall immersion and enjoyment of the game.

    That is the best element of character creation/choice driven games. I don't want to see gamer 'outrage' eliminate it from the DNA of future games.
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