Darkstorn42 wrote: »Yep, I agree. I remember reading something about this somewhere. They are working on ideas but haven't said anything specific. If someone can find a link can you please post it? (I think it was in the Road Ahead post a week ago)
http://dulfy.net/2014/06/04/eso-june-4-the-road-ahead/We have lots more planned for ESO beyond the above—Update 3 is scheduled to arrive sometime in July. It will focus on player customization systems like armor dyeing, guild insignias and tabards, and it will also be the start of the rework of our delves (smaller dungeons) to make them much larger and give them more worth exploring.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »What currently dungeons offer:
- There are achievements for most dungeons as well as mob types slain, and it sounds like soon, achievements will give dye colors.
- The mobs drop a little loot and some gold.
- Dungeons aren't quests, which mean you can group up and run them just fine (unlike quests, which phase you).
- Running dungeons builds toward Undaunted guild levels.
What dungeons could offer:
- Complete every achievement, get a new emote of you walking away from explosions for bragging rights.
- Earn a companion that carries a torch around for you.
- Earn a companion from the Undaunted who fights with you and can be called at will (though not controlled and not in Cyrodiil).
- Earn access to a new type of armor motiff for each factions 'dungeon delver' achievement, giving us Ebony, Glass and Dwemer style options.
- Earn points toward learning new weapon and armor traits which allow would be unique from the current crafted/looted sets.
- Earn new housing options.
- Access to unique crafting stations at the end of the dungeon which provide special set stats.
What I personally don't want to see offered:
- Better gear drops.
- More gold drops.
- Token to buy new gear.
- Anything which might take the crafter further out of the loop or support another gear-grind game.
Domperidon wrote: »ruze84b14_ESO wrote: »What currently dungeons offer:
- There are achievements for most dungeons as well as mob types slain, and it sounds like soon, achievements will give dye colors.
- The mobs drop a little loot and some gold.
- Dungeons aren't quests, which mean you can group up and run them just fine (unlike quests, which phase you).
- Running dungeons builds toward Undaunted guild levels.
What dungeons could offer:
- Complete every achievement, get a new emote of you walking away from explosions for bragging rights.
- Earn a companion that carries a torch around for you.
- Earn a companion from the Undaunted who fights with you and can be called at will (though not controlled and not in Cyrodiil).
- Earn access to a new type of armor motiff for each factions 'dungeon delver' achievement, giving us Ebony, Glass and Dwemer style options.
- Earn points toward learning new weapon and armor traits which allow would be unique from the current crafted/looted sets.
- Earn new housing options.
- Access to unique crafting stations at the end of the dungeon which provide special set stats.
What I personally don't want to see offered:
- Better gear drops.
- More gold drops.
- Token to buy new gear.
- Anything which might take the crafter further out of the loop or support another gear-grind game.
Its a really nice idea and I agree with most of it.
But how about useing tokens which then could be exchenged for houseing options, new traits and stuff. As long as Zeni wouldnt put tokens to game shop it could be nice idea.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Domperidon wrote: »ruze84b14_ESO wrote: »What currently dungeons offer:
- There are achievements for most dungeons as well as mob types slain, and it sounds like soon, achievements will give dye colors.
- The mobs drop a little loot and some gold.
- Dungeons aren't quests, which mean you can group up and run them just fine (unlike quests, which phase you).
- Running dungeons builds toward Undaunted guild levels.
What dungeons could offer:
- Complete every achievement, get a new emote of you walking away from explosions for bragging rights.
- Earn a companion that carries a torch around for you.
- Earn a companion from the Undaunted who fights with you and can be called at will (though not controlled and not in Cyrodiil).
- Earn access to a new type of armor motiff for each factions 'dungeon delver' achievement, giving us Ebony, Glass and Dwemer style options.
- Earn points toward learning new weapon and armor traits which allow would be unique from the current crafted/looted sets.
- Earn new housing options.
- Access to unique crafting stations at the end of the dungeon which provide special set stats.
What I personally don't want to see offered:
- Better gear drops.
- More gold drops.
- Token to buy new gear.
- Anything which might take the crafter further out of the loop or support another gear-grind game.
Its a really nice idea and I agree with most of it.
But how about useing tokens which then could be exchenged for houseing options, new traits and stuff. As long as Zeni wouldnt put tokens to game shop it could be nice idea.
I'm not against tokens per se (though I do dislike having too many forms of currency), but I don't like the grind mentality they are based on.
Run this dungeon 300 times to get enough tokens. Sure, loot doesn't work much differently (only we're hoping for that random drop).
I don't personally enjoy running content more than once, every now and then. AI is procedural, which means it's predictable, and the fights end up becoming VERY boring. What is a fun experience becomes a dull one the third, fourth, or 100th time you run it.
Then you start customizing your character to focus only on speed runs (instead of experiencing the content at your preferred pace), so you can earn enough tokens to get that thing you want.
Sure, that's content generation, right there. Gerbils on a treadmill. And I hate that type of content. Would rather get a reward for killing a boss so quickly, or performing some ridiculously hard side mission, or fighting some mob that is almost unbeatable, etc, etc.