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Does Anyone Else Wanna See Stamina Based Classes?

tordr86b16_ESO
tordr86b16_ESO
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If yes. What class could they make?
Edited by tordr86b16_ESO on June 14, 2014 9:22PM

Does Anyone Else Wanna See Stamina Based Classes? 39 votes

Hell yes!
74%
Gwarokindytims_ESOAnrikdannymcgr81b14_ESOGravisc0rpVraokMatt.vanelsenb16_ESOtordr86b16_ESODripscisadanepajsuxrwb17_ESOXozahColeMarie86Castanamerezackslevindavid.haypreub18_ESOBuckthaxsAmeneFrauPerchta 29 votes
Nope
15%
DemiraReykiceShaun98ca2KariTRCustos91PBpsy 6 votes
Other
10%
UdyrfrykteDarkstorn42Jade_Knightblazerb14_ESOSwordguy 4 votes
  • Darkstorn42
    Darkstorn42
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    Other
    I said Other because I would love to see some class abilities be stamina and some be magicka. Or a way to make your class abilities damage values be based off which ever stat is higher, or both magicka and stamina. Something to smooth out the difference between magicka/stamina builds.
  • PBpsy
    PBpsy
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    Nope
    Just make everything scale with magicka and let stamina be used for what it is used now. Blocking ,Interrupting and Dodging. If you are going to do a dumbed down 2 stat rpg system go all the way. Don't pretend you have a fully fleshed out Dex,Strt,int, Vit , whatever system.
    Even Diablo 3 had a more interesting stat system than this. :s
    Edited by PBpsy on June 14, 2014 9:58PM
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  • tordr86b16_ESO
    tordr86b16_ESO
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    Hell yes!
    PBpsy wrote: »
    Just make everything scale with magicka and let stamina be used for what it is used now. Blocking ,Interrupting and Dodging. If you are going to do a dumbed down 2 stat rpg system go all the way. Don't pretend you have a fully fleshed out Dex,Strt,int, Vit , whatever system.
    Even Diablo 3 had a more interesting stat system than this. :s

    Not a bad idea actually.
  • Swordguy
    Swordguy
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    Other
    one of the biggest fails with stamina, is that dodge is based on stamina, instead of having a cooldown like TSW for example.

    second is obviously crafted armor sets having mostly magicka and some health benefits.
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  • Csub
    Csub
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    Swordguy wrote: »
    one of the biggest fails with stamina, is that dodge is based on stamina, instead of having a cooldown like TSW for example.

    second is obviously crafted armor sets having mostly magicka and some health benefits.
    Besides those, I often find myself sprinting into an unwanted fight and I start is with (almost) zero Stamina since I used it all up for sprinting.

    Perhaps they should increase base stamina pool and/or bonuses from items/level ups.

    And of course, improve Stamina set and heavy/medium armor and physical weapon bonuses and values.
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