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I have a major problem with public dungeons and most missions - we need private instances

silentcobra
silentcobra
Soul Shriven
There's a huge problem with this game's missions. I'm pretty sure others must feel the way that I do when doing a public dungeon or mission where there are way too many people in the same dungeon doing the same mission. By not having private "instances" of the mission you have a bunch of people rushing through it to kill the enemies first and to loot all chests first....it just takes so much away from the experience....other MMO's that I've played in the past do this and did it well....it makes the player immersion into the story much better. So listen up developers!....please change this or at least look into this....we'll all be thankful.

Silent cobra
Edited by silentcobra on June 14, 2014 5:04PM
  • silentcobra
    silentcobra
    Soul Shriven
    No comments people? I know you people must feel the same way.
    Edited by silentcobra on June 14, 2014 4:57PM
  • Ysne58
    Ysne58
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    You are not the first person to complain about this. There are other threads discussing this. You seriously expect to see responses just fifteen minutes after your initial post?
  • silentcobra
    silentcobra
    Soul Shriven
    Yup. It's that big of a deal
  • rootimus
    rootimus
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    Yup. It's that big of a deal

    Nerd world problems.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • raudfsfolley
    raudfsfolley
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    Frankly, I don't mind competing against players for spawns and resources. It is kinda the point of an MMO after all.

    However, there are certain spawns I do wish the devs would nudge the respawn timer on, increasing the speed of respawn for quest mobs vs the number of people with the quest..
  • Yakidafi
    Yakidafi
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    I think it is fun to help eachother in dungeons and in the world. I donot feel this competition, chests hardly contain good loot anyway.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Asasinka
    Asasinka
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    I also was little bit derailed first time.
    I also expected instances just for myself or my group, but now I don't mind, in the end it's not single player game so i got used to it as a part of MMO.
    Sometimes it even helps when some respawn surprises you.
    Now it feels "the way it has to be" to me.
    I'm fighting for a higher purpose
  • BaddLarry
    BaddLarry
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    This bugs me as well. I was in a dungeon last night and walked up just when they were killing the boss. It respawned two minutes later, but I must have been pigeonholed into that looting fix because when I killed it alone all I got was 2 gold. Plus, since there were a group ahead of me, I pretty much just walked through the dungeon to the boss because everything was dead.
  • JKorr
    JKorr
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    Yup. It's that big of a deal

    For some people, apparently it is. For others, not so much.

    I don't loot every chest, investigate every container, or even kill every enemy if I can get past them without fighting. Your mileage may vary.

    I'm actually happy for the help, in some cases. I've had enemies respawn almost instantly, and if I'm low on health it doesn't work out well. If there are others in the dungeon, they usually help.
  • vyrusb23
    vyrusb23
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    I believe there needs to be a better mix of instanced missions and public missions. As it sits right now, there are way too many public missions and a severe lack of instanced missions.

    ... And of course with this comes the problem of forced soloing in the few instanced missions that exist. I cannot overstate how bad of a design flaw this is. All instanced missions need to scale to team size. This would accommodate the solo'rs and people who wish to team. Along with this, introduce a sliding scale bar that lets the holder of the currently set mission determine how difficult the mission will be. Also, have loot and experience rewards be directly affected by the difficulty set for the instanced mission. Not only this, but give each person in the team who has this same mission the option to complete their mission as well. Teaming in its current incarnation is completely broken and borked.
    Edited by vyrusb23 on June 14, 2014 7:45PM
  • Hondy
    Hondy
    The best is entering a building or cave, and as soon as you do you get a message updating your quest as others killed the quest objective(s) farther into the cave or on second floor of the building.
  • badmojo
    badmojo
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    Personally, I like it. It's one of the reasons I'm doing PvE in an MMO and not playing a single player game. Public dungeons in particular(not solo, but pub) require some improvised teamwork unless you're way over leveled for it. Chests in these areas are the same chests you find dozens of in the open world, it doesn't bother me if I don't get one.

    Solo dungeons could be ramped up a bit in difficulty. It does get a little too easy if more than 1 person runs it at the same time.
    [DC/NA]
  • Evergnar
    Evergnar
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    Only part of this that really bothers me is when you suddenly get the "You have completed x achievement" just for being in the area.
  • k9mouse
    k9mouse
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    I like how the public dungeons are working. I have made some cool friends and had a great time for a dungeon run. It is kind cool they "forced" people to group up, thus getting a chance to make friends via interacting with them.

    Also, waiting on the boss timers, it is a great time to do some RP or act silly or use some emotes (it helps with RP) while one is waiting. Also, it gives a chance to "sit down" and talk with each other.
  • Singular
    Singular
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    I really like running into other people. It makes the world feel alive - and sometimes we interact by cheering, through /say and so on. Yesterday, this person and I just spontaneously enjoyed ourselves by firing off our powers over and over.

    Since the bots are no longer in the dungeons, I have actually been in empty dungeons. They're tough alone! But a nice challenge. That dungeon populations vary from empty to lots of others is great - it's feels like a populated area where people's choices make places crowded or empty.
    War, give me war, give me war.
  • Lunerdog
    Lunerdog
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    Did two dungeons in Coldharbour tonight that I entered at the same time as a couple of other players, we immediately took note of what abilities each of us were using and timed our attacks accordingly and worked together.

    I was ranged with bow and silver shards so snared or pinned the mobs to ground, then the melee guy went in and mushed them up a bit and the Sorc then dispatched them with a well timed mages wrath.

    Went like clockwork and was rather fun, work "with" others rather than against them.
    Edited by Lunerdog on June 15, 2014 3:29AM
  • trucqulent
    trucqulent
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    this is an MMO, Not a single player game.

    I love public instances. please keep them.
  • Fleymark
    Fleymark
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    The more instancing an MMO does the less MMO it becomes. Instancing makes sense for the group dungeons while simultaneously keeping instancing at a minimum. They aren't soloable anyway. I'm all for things like, say, PvP being optional in an MMO that isn't designed for open world PvP. But I'm not in favor of optional multiplayer in MMOs. Even if you can solo being in a world with other players is the entire point.

    Frankly, you aren't owed anything in an open world. If an area is crowded go back another time. Or more practically, just wait a minute. Lol It's not like it takes anything but chests more than a couple mins to respawn, anyway. Aside from the main story and the guild quests the quest system in this game was specifically designed to be public. Plus, you never know, sometimes having helps come along for a particular area is really nice.

    You might consider that you might be happier playing a single player game than an mmo.

    I say all of this because I don't think the trend in newer MMOs towards catering to solo play above everything else is at all healthy for the genre. In fact, it's distorting the entire point of playing massively multiplayer games in the first place. IMO, an MMO should always have players in a situation where they are either in cooperation or competition with other players, or both. Somehow over the years we went from exactly that to having the option to solo, which is nice, but now we've come to the opposite extreme where people are expecting a solo game with a chat room slapped on. Which is defeating the whole point of MMOs.
    Edited by Fleymark on June 15, 2014 3:50AM
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