do you agree this game needs 64 bit client i want your opinions on this

elsom23
elsom23
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do you guys want a 64 bit client and do you think it will tackle (PVP) and (PVE)
because face it 90% of gaming systems are running 64 bit Windows client i want your opinions we want the truth from all you guys tell zenimax the problem with this game
  • SirAndy
    SirAndy
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    I'd love to see a 64bit client, i got 16GB of RAM and ESO usually never gets over 2GB.

    So much lost potential ...
    ;-)
  • circilion
    circilion
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    Yes, Anything to solve the memory bleed! I'll do anything! I'm desperate to get into Cyrridale...

    Even if I have no idea how it's actually spelled.
    >:)
  • ZOS_EveP
    ZOS_EveP
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    This thread has been moved from Support Client - Français Support PC to Customer Support - English Support PC.
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  • Loqe
    Loqe
    Why make anything not 64bit in 2014 is beyond me, those still on a 32bit system aren't customers anyway.
  • Elf_Boy
    Elf_Boy
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    Be great to see a 64 bit client.

    A lot easier said then compiled from what I have read.

    Whole lot of 64 bit systems out there with 4+ gigs of ram.

    I wonder if this client is even large address aware in 32 bit?
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Daethz
    Daethz
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    Game shouldent have even had a 32bit edition.
    If you have 32bit please throw it out the window asap.
    Gaming on a computer from ancient egypt is bad.
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  • Saerydoth
    Saerydoth
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    Elf_Boy wrote: »
    Be great to see a 64 bit client.

    A lot easier said then compiled from what I have read.

    Whole lot of 64 bit systems out there with 4+ gigs of ram.

    I wonder if this client is even large address aware in 32 bit?

    Yes, it is. LAA programs can use 3GB on a 32-bit system, and 4GB on a 64-bit system.
  • Elf_Boy
    Elf_Boy
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    Saerydoth wrote: »
    Elf_Boy wrote: »
    Be great to see a 64 bit client.

    A lot easier said then compiled from what I have read.

    Whole lot of 64 bit systems out there with 4+ gigs of ram.

    I wonder if this client is even large address aware in 32 bit?

    Yes, it is. LAA programs can use 3GB on a 32-bit system, and 4GB on a 64-bit system.

    Thank you. That will save me time trying to look it up and modifying the client.

    I'll have to stick the task manager open on monitor #4 and see how memory usage goes.

    Be nice to see loading screen go away due to textures and areas being cached in my 24 GB. (not the fastest ddr3 but a decent amount)

    (edit to fix a typo)
    Edited by Elf_Boy on June 13, 2014 8:50AM
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • danno8
    danno8
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    Correct me if I'm wrong, but even with a 64 bit client, all those people (myself included) who have 8+ gigs of RAM still would not be able to use all this RAM since the game must be programmed with a limit on how much memory to use.

    Chances are the game would still be programmed to use no more than 2 gigs since the programmers have to account for those who have a 64 bit system but only have the minimum requirements which is 2 gigs.

    The only way to make it improve the actual game experience (loading and keeping more stuff in RAM) would be to make a separate 64 bit client and up the system requirements for it. This I do not see happening.

    According to steam survey about 73% of systems are 64 bit these days. I agree it would be nice for developers to cater a bit more to the next generation of gaming (which at this point became available 10+ years ago) but programming 2 different clients would be a nightmare.
  • danno8
    danno8
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    Elf_Boy wrote: »
    Saerydoth wrote: »
    Elf_Boy wrote: »
    Be great to see a 64 bit client.

    A lot easier said then compiled from what I have read.

    Whole lot of 64 bit systems out there with 4+ gigs of ram.

    I wonder if this client is even large address aware in 32 bit?

    Yes, it is. LAA programs can use 3GB on a 32-bit system, and 4GB on a 64-bit system.

    Thank you. That will save me time trying to look it up and modifying the client.

    I'll have to stick the task manager open on monitor #4 and see how memory usage goes.

    Be nice to see loading screen go away due to textures and areas being cached in my 24 GB. (not the fastest ddr3 but a decent amount)

    (edit to fix a typo)

    There was a program for SWTOR called SWTOR Unleashed that would cache various parts of the game files in RAM for you (essentially a ramdrive) on an a la carte basis.

    It worked great. With the only drawback being you had to redo it every time you rebooted or flushed it. No big deal though, only took maybe 30 seconds to load it into memory.
  • Saerydoth
    Saerydoth
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    Correct me if I'm wrong, but even with a 64 bit client, all those people (myself included) who have 8+ gigs of RAM still would not be able to use all this RAM since the game must be programmed with a limit on how much memory to use.

    Chances are the game would still be programmed to use no more than 2 gigs since the programmers have to account for those who have a 64 bit system but only have the minimum requirements which is 2 gigs.

    The only way to make it improve the actual game experience (loading and keeping more stuff in RAM) would be to make a separate 64 bit client and up the system requirements for it. This I do not see happening.

    According to steam survey about 73% of systems are 64 bit these days. I agree it would be nice for developers to cater a bit more to the next generation of gaming (which at this point became available 10+ years ago) but programming 2 different clients would be a nightmare.

    A non-LAA 32-bit program can only use 2GB of RAM, whether it's on a 32 or 64-bit OS. A LAA 32-bit program can use 3GB on a 32-bit OS, and 4GB on a 64-bit OS. No 32-bit application, no matter how it's programmed, can ever use over 4GB of RAM no matter what kind of system you're on or how much RAM you have. To go over the 4GB limit the application has to be 64-bit.

    And making a 64-bit client isn't as tough as you think. There is some work involved but it doesn't involve making a whole new client, just some changes in places. WOW has had a 64-bit client for several years now, and it just requires 2 files to be changed (the .exe and one other one).
  • Skylandra
    Skylandra
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    A 64 bit client would be nice to see - I think it would make a big difference to cyrodiil. However ESO Suffers from Sloppy memory allocation programming and and no system 32 or 64 bit can work well with that. I would rather they hired some top class programmers to fix what they have already programmed and make that work and then all players would benefit.
  • wrlifeboil
    wrlifeboil
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    Saerydoth wrote: »
    Correct me if I'm wrong, but even with a 64 bit client, all those people (myself included) who have 8+ gigs of RAM still would not be able to use all this RAM since the game must be programmed with a limit on how much memory to use.

    Chances are the game would still be programmed to use no more than 2 gigs since the programmers have to account for those who have a 64 bit system but only have the minimum requirements which is 2 gigs.

    The only way to make it improve the actual game experience (loading and keeping more stuff in RAM) would be to make a separate 64 bit client and up the system requirements for it. This I do not see happening.

    According to steam survey about 73% of systems are 64 bit these days. I agree it would be nice for developers to cater a bit more to the next generation of gaming (which at this point became available 10+ years ago) but programming 2 different clients would be a nightmare.

    A non-LAA 32-bit program can only use 2GB of RAM, whether it's on a 32 or 64-bit OS. A LAA 32-bit program can use 3GB on a 32-bit OS, and 4GB on a 64-bit OS. No 32-bit application, no matter how it's programmed, can ever use over 4GB of RAM no matter what kind of system you're on or how much RAM you have. To go over the 4GB limit the application has to be 64-bit.

    And making a 64-bit client isn't as tough as you think. There is some work involved but it doesn't involve making a whole new client, just some changes in places. WOW has had a 64-bit client for several years now, and it just requires 2 files to be changed (the .exe and one other one).

    I have never seen WoW 64-bit use 4gb of ram. In fact I've never noticed it taking up more than 2gb.

    If ZOS does release a 64-bit version, that would be nice but it really isn't necessary unless it offers performance gains of say +10% or more.
  • Baphomet
    Baphomet
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    To my knowledge, there are still no games that use more than 8gb ram, games such as flight simulators and the likes.
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  • mikescchen
    Well running in 64-bit does not necessarily make it faster.
    The only advantage I can think of is to cache more map /object data in the memory.

    If ZOS do have time, I'd like to see them improve CPU multithreading, rather than increase memory usage. The former affects the overall smoothness, while the later should affects only map / object loading time.
  • Audigy
    Audigy
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    I don't think it would make that much of a difference to be honest, its our CPUs that bottleneck.
  • SamWale
    SamWale
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    Dual CPU and multithreading support would really make a difference for a lot of us!
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