I lol'd so hard at this one... The only reason Fix was good in pvp was the vampire bugs, once those were gone, hes pewp now.
tilolyen_ESO wrote: »flintstone wrote: »I'll try the light build stuff down the road (I'm VR2 at the moment).....5 hev/2 lite. I'm using VR1 Warlock hat/pendent/ring and can solo just about anything except the really hard group stuff.
I have a VR8 Sorcerer also, but I like the Dragonknight better......a lot less sneaking around to get the kill.
@flintstone send me a PM and I will share my DK build with you. My health rarely falls below 80% and my mana never goes below 50% even in long battles AND I have more AR then full heavy wearing DK's, while I am in cloth.
My DK i have tried both destructive staff and duel wield.
Duel weild 7/7 pcs of med armor with my crit at 32% with my weapon damage at 202. With Hunding's Rage set bonus 5/5 with 3 set bonus Twilight's Embrace. With legendary weapons.
Destructive staff 7/7 pcs of light armor with my crit at 52% with my damage at 132. 5 set of Twilight's Embrace and a 3 set of Willow's Path. Legendary inferno staff.
Duel weild has more single target dps but the destructive staff is 3-4 times the ae damage. In craglorn i die very often using a duel weild spec vs a robe and staff.
I think people will play where they find survivability. I think stamina abilities are useless at this point, even a bow doesn't compare to dps staff.
5 Piece Hunding's Rage set equipped with green level 13 sword. Executioner tool tip still displays 106 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 110 damage if you count the set as only increasing the weapons portion of the effect. Would be around 125 if the set counted to the ability as a whole.
5 Piece Hunding's Rage set equipped with white VR9 sword. Executioner tool tip still displays 166 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 180 damage if you count the set as only increasing the weapons portion of the effect. Would be around 195 if the set counted to the ability as a whole.
Conclusion: a crafted 6 trait requirement, 5 set bonus, that can do nothing but help any type of weapon skill or stamina build, is 100% useless.
pecheckler wrote: »Allowing any damage meters in the add-on API was a fatal flaw. Regardless of whether you can see allied player damage numbers it has had the same negative result.
thomas.k.grayb14_ESO wrote: »Encounter Progression:
Mark the biggest, baddest mob with Siphon Spirit (and Elemental Drain if you feel the need) Run in while hitting Flames of Oblivion/Volatile Armor...on approach hold block... hit burning talons and spam Impulse(or morphs).
Well, my DK fire mage character is the only character I have so far that can go in and solo a public dungeon like Village of the Lost in coldharbour.
You have to work through the first dozen or so levels with very awkward skills, but once all the synergies kick in....
Volcanic Rune, Elemental blockade, fiery breath, Talons, Impulse. Everything around me is dead before they have even returned to their feet from the Rune. Bosses take a few different tricks if they can't be CC'd.
Definitely the most powerful character of the 8 I have created.