leandro.800ub17_ESO wrote: »Again . Just soloed the Dungeon Group Boss in Crows Wood but cant kill 4 mobs in same area. Something wrong here right
The true problem of veteran mode isn't recycled content or even ill balanced difficulty.
The true problem is its soul shriveling lack of fun. It feels like wire walking, on barbed wire in a tornado. Any misstep is punishing, tension builds and there is no rewarding way to blow it of.
currently the game goes like this
1-50 = getting better. getting better. getting stronger. yay i killed molag bal and i,m a master wizard or fighters guild victor !!
V1-V12= [snip] i just got eated by skeevers. everything kills me.. need a 20k respec. need to level weapons i didnt want to use.. i,m a gimp
if ZOS done see this as a big problem with subscriber retention the road ahead is going nowhere
jkirchner71ub17_ESO2 wrote: »We have been talking about this a lot in my guild since Craglorn. I am the GM of a guild of serious players - some are serious to hardcore and other serious but casual in terms of playtime. We welcome a challenge and some of us have finished all the quests in all the VR zones despite those lackluster end rewards as we enjoyed the maps and quest lines. However there is no doubt the VR mob difficulty is beginning to alienate a larger portion of the player base and even some within my guild. Personally I welcome the challenge these mobs provide but if this challenge also means it alienates the majority of the VR players, as it seems to have done, then it needs to be nerfed ASAP. They are walking a very thin line with ESO now with all the bugs that need to be addressed and pumping up these VR mobs was reckless on their part. Maybe I'm wrong here but I don't think ZOS has even clarified what their expectations are for the VR mob difficulty and that is pathetic. If they aren't careful this game will be another pathetic F2P Fantasy MMO before we reach the two year anniversary and then in maintenance mode by the fourth year anniversary.
I love this game immensely but when I see so many disheartened by the difficulty of the VR mobs I have to wonder is this challenge really worth seeing so many frustrated to the point of canceling subs worth it? Not when it means a shrinking player base of paying customers and leads this game down a path to ruin. No matter how hardcore, uber or elitist you are if their aren't players paying the bills for ZOS there won't be content for any of us to run. They need to nerf the VR mobs and snuff out the steroid and skooma dealers before there is no one left to fight these mobs on the maps.
SBR_QuorTek wrote: »This better you stay in touch about how the mobs react this easier it is to beat them down.... it is not exactly simple minded hack and slash, if you get burned by some of their specials... then you got to look at it another what.. what break the chain... and also the chain always have a weak link.
If you are extreme spell resistent... it would make sense for an instance to kill the physical NPCs first and vice versa and often even using a combination of both, remember one thing.. it is you who should be in control of your character not the NPC's.... but if for an instance only been group grinding stuff for like half the game, you might encounter quite an amount of issues once having to go solo, learn both ways and master it well, it is the way ahead...
With some heavy content spendt like 30 minutes dying believing this is possible to do on your own.... and then... you hit the moment and it trigger the solution to the problem and finally you win.... important thing is I learned something and would be able to repeat the scenario again and again and again without having to die a single time.
SBR_QuorTek wrote: »This better you stay in touch about how the mobs react this easier it is to beat them down.... it is not exactly simple minded hack and slash, if you get burned by some of their specials... then you got to look at it another what.. what break the chain... and also the chain always have a weak link.
/sigh
It's not specials that are the problem 95% of the time, other than a few mobs with ridiculously powerful, short cast, uninterruptible abilities. It's insane amounts of white damage. As a medium armour, melee character, I could give a rat's ass about specials, they are easy to avoid. But 400-600 damage per second while blocking PER mob is insane.If you are extreme spell resistent... it would make sense for an instance to kill the physical NPCs first and vice versa and often even using a combination of both, remember one thing.. it is you who should be in control of your character not the NPC's.... but if for an instance only been group grinding stuff for like half the game, you might encounter quite an amount of issues once having to go solo, learn both ways and master it well, it is the way ahead...
Soloed all the way, didn't have an issue until VR2 with trash mobs wiping me out in 3-4 seconds. I've soloed public group dungeons, world bosses while using a very underpowered build (by choice) because I do not want to be yet another LA+staff FOTM (or should that be year, that rate things are going)With some heavy content spendt like 30 minutes dying believing this is possible to do on your own.... and then... you hit the moment and it trigger the solution to the problem and finally you win.... important thing is I learned something and would be able to repeat the scenario again and again and again without having to die a single time.
There is no 'magic solution' for melee dps characters when faced with these completely over-tuned trash mobs.
Once again, for the hard=of-understanding - it's not boss mobs! It's seemingly random trash mobs that hit for white damage harder than a boss mobs special attacks and at a far faster rate that is the biggest issue.