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Should Cyrodiil be reworked for more PvE?

SG_Celerrimus
SG_Celerrimus
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Cyrodiil, that place where you go when you have a burning desire to poke some people of the other faction with your brand new shiny sword or that new spell you learned, but did you know there is also some PvE questing places scattered around the map as well?

I recently decoded to take a break from the stabbing and the sieging and the hellish amount of fire that gets tossed around and began to explore the map and I found a bunch of quests that I didn't know about in Cyrodiil.

My question is, do you think Cyrodiil should be reworked a bit to add a few more questing hubs with objectives near by in there so you can level in Cyrodiil a bit faster if you do not feel like doing the traditional zones for your faction? Also, more questing hubs would draw people into Cyrodiil and add more opportunity for PvPing, such as when you are doing a quest to go gather mushrooms and you see an EP member fighting a pack of mobs, you could just go over there and help the NPCs out that are killing him :P
  • Lkory
    Lkory
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    I think it should be harder to conquer forts, i dont think zerks should be able to take forts as they would get wiped by the garrison alone. This must require some organization, just like a raid requires it to succeed.

    (maybe scaling the garrison to the number of players,example; a fort level x has 500 garrison total; there are 100 players defending and 400 ai garrison defending)

    Only then could we have meaning full quest in cyrodill like rebuilding our Cyrodil Capital. Right everything changes hands to fast to actually have good quests/
  • Ninnghizhidda
    Ninnghizhidda
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    Maybe the idea has merit. On the other hand... Cyrodiil is specifically the PvP (PK) continent. If you go there you accept / expect to get PKed and jumped etc etc.

    So... even if it has "some PvE content", even if this content is attractive, I can tell you that people who despise getting PKed and "ganked" will not go there. Ever.

    Personally, I have not been there once, even out of curiosity, even if many other guildies were doing it and saying it offers good rewards. If I want to do my PvE content, quests, bosses, whatever, I want to do it in peace, without the fear that some bozzo will be lurking around to spoil my fun. This is just my own choice, and why I would choose a PvE server, if there was one.

    I just feel this somewhat reflects how people not interested at all in PvP might feel, so adding good PvE content there, could just be a waste. But, whatever.
  • SG_Celerrimus
    SG_Celerrimus
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    Heh,

    A perfect example of it causing more PvP to arise just occurred. I was in Bruma, and a v12 sorc was hopping about the town while I was questing in it (keep in mind, I am level 10). Eventually, we crossed paths with each other, and at that moment I threw down my ultimate and just hammered that sorc with all I had. Turns out, I died, but I got that sorc down to roughly 5% health and I completed the quest because my kill quest objective was right next to her :P
  • I55UE5
    I55UE5
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    I think there should large, difficult and rewarding public dungeons all over Cyrodil. The PvE content would attract some people who would have never entered before. The high risk/high reward of a dungeon that other alliances can enter, and gank you in, would be a very fun addition to Cyrdoil.

    For any DAOC players, please note Darkness Falls and any dungeons alike.
    Edited by I55UE5 on June 13, 2014 4:58AM
  • born2beagator
    born2beagator
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    Maybe the idea has merit. On the other hand... Cyrodiil is specifically the PvP (PK) continent. If you go there you accept / expect to get PKed and jumped etc etc.

    So... even if it has "some PvE content", even if this content is attractive, I can tell you that people who despise getting PKed and "ganked" will not go there. Ever.

    Personally, I have not been there once, even out of curiosity, even if many other guildies were doing it and saying it offers good rewards. If I want to do my PvE content, quests, bosses, whatever, I want to do it in peace, without the fear that some bozzo will be lurking around to spoil my fun. This is just my own choice, and why I would choose a PvE server, if there was one.

    I just feel this somewhat reflects how people not interested at all in PvP might feel, so adding good PvE content there, could just be a waste. But, whatever.

    This is me to a tee. I would love to explore cyrodil. But it ain't gonna happen because of ganking. Not going to rage over it, just won't go there.
  • Lkory
    Lkory
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    Maybe the idea has merit. On the other hand... Cyrodiil is specifically the PvP (PK) continent. If you go there you accept / expect to get PKed and jumped etc etc.

    So... even if it has "some PvE content", even if this content is attractive, I can tell you that people who despise getting PKed and "ganked" will not go there. Ever.

    Personally, I have not been there once, even out of curiosity, even if many other guildies were doing it and saying it offers good rewards. If I want to do my PvE content, quests, bosses, whatever, I want to do it in peace, without the fear that some bozzo will be lurking around to spoil my fun. This is just my own choice, and why I would choose a PvE server, if there was one.

    I just feel this somewhat reflects how people not interested at all in PvP might feel, so adding good PvE content there, could just be a waste. But, whatever.

    This is me to a tee. I would love to explore cyrodil. But it ain't gonna happen because of ganking. Not going to rage over it, just won't go there.

    Go to a deserted campaign.
  • born2beagator
    born2beagator
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    How do I tell if a campaign is deserted?
  • Mablung
    Mablung
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    They all are.
  • Crisscross
    Crisscross
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    PVE for the purpose of helping people level? Maybe not.

    PVE for the purpose of promoting more objectives to help the PVP effort? I would like this.

    There needs to be more ways to level up, yes, but daily quest circuits in Cyrodiil shouldn't be the answer. If PVE stuff gets added to Cyrodiil, it should be for the purpose of making the PVP aspect more dynamic. Things like NPC groups that you grind rep for to help your faction out, or maybe roaming big world bosses to add more, albeit potentially random and unfair, obstacles to the player zergs. Perhaps things like chokepoints into a faction's "backdoor" that are blocked off by an elaborate public quest that enemy factions needs to finish before people can cross. Things like that would be interesting imo.
  • cisadanepajsuxrwb17_ESO
    I wouldnt say reworked. But rather add A LOT more meat. At the moment this is just the bare bones. And we're not sure when, if or how much meat they plan to add in the future.
  • Zubba
    Zubba
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    Crisscross wrote: »
    PVE for the purpose of helping people level? Maybe not.

    PVE for the purpose of promoting more objectives to help the PVP effort? I would like this.

    There needs to be more ways to level up, yes, but daily quest circuits in Cyrodiil shouldn't be the answer. If PVE stuff gets added to Cyrodiil, it should be for the purpose of making the PVP aspect more dynamic. Things like NPC groups that you grind rep for to help your faction out, or maybe roaming big world bosses to add more, albeit potentially random and unfair, obstacles to the player zergs. Perhaps things like chokepoints into a faction's "backdoor" that are blocked off by an elaborate public quest that enemy factions needs to finish before people can cross. Things like that would be interesting imo.

    This, and any other type of things to do to support your Alliance would be very nice.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • SG_Celerrimus
    SG_Celerrimus
    ✭✭✭✭✭
    Crisscross wrote: »
    PVE for the purpose of helping people level? Maybe not.

    PVE for the purpose of promoting more objectives to help the PVP effort? I would like this.

    There needs to be more ways to level up, yes, but daily quest circuits in Cyrodiil shouldn't be the answer. If PVE stuff gets added to Cyrodiil, it should be for the purpose of making the PVP aspect more dynamic. Things like NPC groups that you grind rep for to help your faction out, or maybe roaming big world bosses to add more, albeit potentially random and unfair, obstacles to the player zergs. Perhaps things like chokepoints into a faction's "backdoor" that are blocked off by an elaborate public quest that enemy factions needs to finish before people can cross. Things like that would be interesting imo.

    So, kinda like old AV in WoW?
  • SilverWF
    SilverWF
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    Cyrodiil, that place where you go when you have a burning desire to poke some people of the other faction with your brand new shiny sword or that new spell you learned, but did you know there is also some PvE questing places scattered around the map as well?

    I recently decoded to take a break from the stabbing and the sieging and the hellish amount of fire that gets tossed around and began to explore the map and I found a bunch of quests that I didn't know about in Cyrodiil.

    My question is, do you think Cyrodiil should be reworked a bit to add a few more questing hubs with objectives near by in there so you can level in Cyrodiil a bit faster if you do not feel like doing the traditional zones for your faction? Also, more questing hubs would draw people into Cyrodiil and add more opportunity for PvPing, such as when you are doing a quest to go gather mushrooms and you see an EP member fighting a pack of mobs, you could just go over there and help the NPCs out that are killing him :P

    not
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Gisgo
    Gisgo
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    Yes please more PVE, if anything, because i like to gank PVErs.

    Just being honest :|
  • WebBull
    WebBull
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    I really had fun the other day questing in another alliance area of Cryodill. All the quests I did I was mostly hidden. Gets your adrenaline going knowing you can be discovered at any moment. Even killed a few baddies.

    But I think the first priority for Cyrodill should be to rework the system/layout to provide more meaningful and fun PvP.
  • Gisgo
    Gisgo
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    I really had fun the other day questing in another alliance area of Cryodill. All the quests I did I was mostly hidden. Gets your adrenaline going knowing you can be discovered at any moment. Even killed a few baddies.

    Thats the spirit!
    I want the quest hubs full of noobs! <3

    Edited by Gisgo on June 13, 2014 5:30PM
  • born2beagator
    born2beagator
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    Gisgo wrote: »
    Yes please more PVE, if anything, because i like to gank PVErs.

    Just being honest :|

    and its people like you that keep pve'rs out of pvp. But I guess you are proud of that.
  • SG_Celerrimus
    SG_Celerrimus
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    I just got done doing a bit more of PvE in Cyrodiil, got a few PvP kills as well in Bruma and Cheydinhal!
  • Worstluck
    Worstluck
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    How do I tell if a campaign is deserted?

    All of them except Wabbajack, although some of them have decent pop during the primetime. If you are DC you can come to Bloodthorne...After 10pm PST it's empty and we own everything. AD and EP have their campaigns they dominate as well.

    As far as PvE like quests and the like, I am all for it. Anything that gets more people into the zone is good. I DO NOT want more garrison, keep guards, whatever. Those things are so bugged, constantly keeping you in combat for insane amounts of time. Not to mention those mercenaries, which fortunately have been disabled. If I am pvping, I want to fight players, not bugged npcs.

    I believe they are thinking about having a raid at the imperial city, and that could definitely result in some nice battles, but who knows what they are planning anymore.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Gisgo
    Gisgo
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    and its people like you that keep pve'rs out of pvp. But I guess you are proud of that.

    Im just making your quests ten times more thrilling.
    Whats keeping pvers out of pvp is FEAR, not me, im not so important.
    Edited by Gisgo on June 13, 2014 8:03PM
  • Munku
    Munku
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    Keeping pvers out of PvP.....isn't that the point?
  • Draaconis
    Draaconis
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    "Should Cyrodiil be reworked for more PvE?"

    Is it not already? I've had exactly one mission in Cyrodiil and that one doesn't work so I can't move on to the next one. I don't even know how to PvP because the training missions are broken. None of the areas are labeled on the map so every time somebody says they are getting a group together for wherever the hell, I have no idea where it is without highlighting every icon in turn. What exactly the hell is PvP about Cyrodiil now?
  • Heraclea
    Heraclea
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    When visiting Cyrodiil for purely PvE purposes, the threat of gangs of PKs does make things a bit more interesting, and I've enjoyed it the couple times when we ran into other groups doing the same thing and gotten to fight them. I wouldn't go there for that purpose alone, though; never been into PvP. I think of it as a zone in which PvP is on, rather than simply a PvP zone.
    Hircine loves me, this I know,
    Your intestines told me so.


    Quæ tam fera immanisque natura? - Cicero
  • Evergnar
    Evergnar
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    No. It should include more PvP quests. New objectives, new game styles, and also geared to smaller groups.

    People talk about arenas but why couldn't you have instanced quests that put you 1v1 or 4v4 against enemy players? In a dungeon, in a castle/stronghold, ect. The possibilities are limitless.
  • BakaChan
    BakaChan
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    I get easily bored poking others, so I usually go to the dungeons in cyrodil.
    They're all right if you're higher lvl than the mobs, but... if the dungeon has more than one boss, it's impossible to get completed. Which makes me go to the same dungeon 10 times.
    ( Like for example, toadstool hollow (or I don't remember the name lol) has 5 bosses, and only missing one and no idea how it can spawn)
    Edited by BakaChan on June 13, 2014 8:52PM
  • jquestb16_ESO2
    It needs better XP for one so leveling is viable as it stands it would take you a week for go up a Vet level lol. They need to get rid of the 3 month campaigns. Maybe have it 2 weeks max. Give the winning faction rewards. Or instead of a time frame have a point cap. First one to X amount wins. Keeps give more points but slower tick. Other areas smaller amount a points but faster tick. This way holding other things besides keeps can get your points up. Also encourage more squirmishes. Just my 2 cents
  • Kingslayer
    Kingslayer
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    No in short it bloody shouldn't it is the only pvp zone we get. Is there anything Pvers don't want.
  • SG_Celerrimus
    SG_Celerrimus
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    Kingslayer wrote: »
    No in short it bloody shouldn't it is the only pvp zone we get. Is there anything Pvers don't want.

    You do understand that adding more questing towns or camps would increase the amount of people, potentially going into the less populated campaigns, thus bringing more opportunity for the lesser campaigns to get some pvp action by people of different factions running into each other and fighting each other while questing right?
  • Lisa
    Lisa
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    I had the most fun in Cyrodiil playing PVE. My character got all the way to Weynon Priory when someone from the other side showed up. I ran into the church and hid thinking, "Just walk away, dude." They didn't, and came in after me. It was awesome fun! They died. I suggested ZOS give us holy ground rules, but I don't know if they listened. I haven't been in Cyrodiil since game release. I do look forward to PVE with the threat of player attacks. :smiley:
    Blessed are those who explore the unbeaten path...
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    So... even if it has "some PvE content", even if this content is attractive, I can tell you that people who despise getting PKed and "ganked" will not go there. Ever.

    The PvE content in Cyrodiil is like taking a nice tasty bacon sandwich and adding nutella to it. I mean both nutella and bacon are tasty on their own but would who eat them both together?

    Not to mention some are allergic to nuts...
    Edited by infraction2008b16_ESO on June 14, 2014 1:16AM
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