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Hunding's Rage Damage boost does not work completly

heady88
heady88
Soul Shriven
Hey,

i reached veteran 8 today and finaly got my Hunding’s Rage set. I thought it would be very awesome to use this extra 19% Weapon ability dmg with my bow skill Venom arrow.
After playing with it a while, it doesnt felt like that I am doing that way more dmg as I expected, so i did some testing with it.
I traveld to Stonefalls (my starting area) and started hunting “Guars”. I did at 25m range only using the skill venom arrow, and here are my results:

25m without the set equiped:
5 times 177 dmg at the first hit

25m with the set equiped:
4 times 190 dmg and 1 time 191 dmg at the first hit


So for me it feels like the set does not give me the 19% more dmg as the tooltips says, cause if it would, I should do somehting like 210 dmg (177 + 19%).
In the patchnotes of 1.1.2 they talked about fixing something like that:
“Hunding’s Rage: Fixed an issue where this set was not increasing weapon damage by the intended amount.”
Seems like the patch does not work as it should.


Greetings heady

This is a copy of my post at http://tamrielfoundry.com/

http://tamrielfoundry.com/topic/hundingr-rage-damage-boost-does-not-work-completly/
Edited by heady88 on June 2, 2014 9:12AM
  • ArRashid
    ArRashid
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    Now WHY the heck doesn't it work for staves? They should work with them since staff abilities use weapon damage instead of spell damage.

    What set are casters supposed to use? 5p Death's Wind with 3p Willow's Path? If they at least changed 3p bonus of Night Mother's Gaze to something useful instead of ARMOR reduction lol.
  • Gisgo
    Gisgo
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    Omg i use it, fix it.
  • Catches_the_Sun
    Catches_the_Sun
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    I always wondered if the percentage is actually intended to scale with level. I mean, it is a percentage already...I figured the displayed scaling was the bug. You're doing 7% more damage. Is that what it says on the level 1 version?
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Gisgo
    Gisgo
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    It does scale with item quality its 21% with a 5/5 purple set.
    Edited by Gisgo on June 7, 2014 10:47AM
  • Gisgo
    Gisgo
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    Slightly off topic but not so much, buff Ashen Grip, i want to breath fire for 1k damage :#
  • fambaab16_ESO
    fambaab16_ESO
    ✭✭
    Soulshine set is bugged in this way too. And yes I too think staves should base of spell damage. Bonuses should derive whether they use stamina (weapon damage) or magicka (spell damage) simple as that.
  • Catches_the_Sun
    Catches_the_Sun
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    Gisgo wrote: »
    It does scale with item quality its 21% with a 5/5 purple set.

    I know it scales...what I'm questioning is whether it is supposed to scale. Isn't this the only percentage based set bonus that scales?
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    Gisgo wrote: »
    It does scale with item quality its 21% with a 5/5 purple set.

    I know it scales...what I'm questioning is whether it is supposed to scale. Isn't this the only percentage based set bonus that scales?

    Yes, very good point. If it does - and I don't doubt you - I believe it's the only one I know of that does.
    If you can be anything, be kind.
  • maxilaub17_ESO
    maxilaub17_ESO
    ✭✭✭
    heady88 wrote: »
    Hey,

    i reached veteran 8 today and finaly got my Hunding’s Rage set. I thought it would be very awesome to use this extra 19% Weapon ability dmg with my bow skill Venom arrow.
    After playing with it a while, it doesnt felt like that I am doing that way more dmg as I expected, so i did some testing with it.
    I traveld to Stonefalls (my starting area) and started hunting “Guars”. I did at 25m range only using the skill venom arrow, and here are my results:

    25m without the set equiped:
    5 times 177 dmg at the first hit

    25m with the set equiped:
    4 times 190 dmg and 1 time 191 dmg at the first hit


    So for me it feels like the set does not give me the 19% more dmg as the tooltips says, cause if it would, I should do somehting like 210 dmg (177 + 19%).
    In the patchnotes of 1.1.2 they talked about fixing something like that:
    “Hunding’s Rage: Fixed an issue where this set was not increasing weapon damage by the intended amount.”
    Seems like the patch does not work as it should.


    Greetings heady

    This is a copy of my post at http://tamrielfoundry.com/

    http://tamrielfoundry.com/topic/hundingr-rage-damage-boost-does-not-work-completly/

    I've tested it at V12 it's even worse for 2H weapon abilities, here's one ability:

    Stampede: Hits 378, with Hounding Rage bonus hits 380, that's a little more the 1/2% extra damage, not the 21% I'm supposed to get with a purple set.

    I had similar results testing, Momentum and Executioner, less than 1% difference in damage. Freaking game made me waste a bunch of grain solvent for nothing.


  • Kalanar Highwatch
    Same experience for me at VR7 with a 2 handed mace. Stampede was giving me 318 with the set bonus and 317 without it. This can't possibly be working as intended.
    Edited by Kalanar Highwatch on June 9, 2014 6:45PM
  • Wahee
    Wahee
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    The tooltip is misleading. It isn't 20% extra dmg, its 20% extra weapon dmg (the stat). Assuming you have 100 weapon dmg, it adds 20 more. 20 additional weapon dmg doesn't increase your dmg by all that much.

    It is working as intended, it just isn't a very powerful set bonus. The tooltip fooled me too until I tested it.
    Edited by Wahee on June 9, 2014 6:51PM
    Mostly Harmless: PvP leader and officer
    mostly-harmless-guild.com
  • wpitterlb14a_ESO
    This was explained elsewhere, I don't remember where and I don't remember all of the details. But the jist of it is that what it is actually increasing is your 'weapon damage' stat (the one that shows up in the character window). Because your 'weapon damage' stat does not account for 100% of the damage you do, you won't see a 19% (or whatever %) increase in actual damage. You also won't see any damage increase for abilities that don't get any bonus from the 'weapon damage' stat.
  • Lyall84
    Lyall84
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    Hunding's Rage does not buff any weapon abilities. It should, it even says it does, but it does not. The 5 set is currently broken at the moment.

    I would hope ZOS is aware of the issue already but if not, here is an explanation. I crafted new sets to make sure my numbers are exact and the controls are not messed with.

    Bottom line: the 5 set reads (at VR 9 white quality) "Increases weapon damage by 18% when using weapon abilities". This reads to me that it increases the weapon abilities damage by 18% of the weapon's portion of the damage.

    Base Damage:

    Completely ungeared (ie naked) my Executioner IV (two handed morph) deals 81 damage.

    Gear: All gear listed is white, with no enchantments or traits, unless otherwise listed.

    Level 13 vendor bought great sword (Green) = 40 damage.

    VR9 crafted great sword = 134 damage.

    VR9 crafted medium hunding's rage set (5 pieces) = 18% increase.

    Test:
    Naked with green level 13 sword, Executioner does 106 damage. So far it can be noted that a about 62% of the weapon's damage is added to the skill's damage.

    Naked with white VR9 sword, Executioner does 166 damage. It appears that this weapon added about 63% of the weapon's damage to the skill's damage. Pretty consistent.

    5 Piece Hunding's Rage set equipped with green level 13 sword. Executioner tool tip still displays 106 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 110 damage if you count the set as only increasing the weapons portion of the effect. Would be around 125 if the set counted to the ability as a whole.

    5 Piece Hunding's Rage set equipped with white VR9 sword. Executioner tool tip still displays 166 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 180 damage if you count the set as only increasing the weapons portion of the effect. Would be around 195 if the set counted to the ability as a whole.

    Conclusion: a crafted 6 trait requirement, 5 set bonus, that can do nothing but help any type of weapon skill or stamina build, is 100% useless.
  • Lyall84
    Lyall84
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    This was explained elsewhere, I don't remember where and I don't remember all of the details. But the jist of it is that what it is actually increasing is your 'weapon damage' stat (the one that shows up in the character window). Because your 'weapon damage' stat does not account for 100% of the damage you do, you won't see a 19% (or whatever %) increase in actual damage. You also won't see any damage increase for abilities that don't get any bonus from the 'weapon damage' stat.

    Correct.

    Right now, skills take about 62% of your weapons damage. With the set working correctly, it should be using closer to 82% of the weapons damage.

    Edit: Ran 2 different combat log mods with the same results on both. The set appears to be adding about 5-7 damage to the abilities. Now mind you, this is with VR 9 gear and weapons. On a 134 damage great sword about 63% of the damage is used for the skills damage, with the 18% set bonus it should be using 81% if the weapons damage. With a weapon of that damage I should be seeing a 22-24 damage per hit increase. Not a 5-7.

    If you start asking about armor of the target, i was hitting a level 40 troll in all my tests, and was giving about 80% of the damage that my tool tip was saying I should be, safe to assume that the troll has 20% physical damage reduction. Means i should have still seen a 18-20 damage increase, not a 5-7.

    Remember, I am calculating this based on what the set bonus says it does "Increases weapon damage by 18% when using weapon abilities", I am only looking for an increase on the weapons damage portion of the weapon ability, not an increase on the entire ability.
    Edited by Lyall84 on June 13, 2014 5:29PM
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