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Social question.

  • Blackwidow
    Blackwidow
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    Personally, I think that engaging a pack of monsters guarding a chest, or resource node should lock it to you for 20 seconds or so after combat ends (with a maximum lock period that cannot recur, to avoid griefing / exploitation) In a PVE environment, allowing players to 'steal' from one another, while allowing no retaliation, is just frustrating.

    Just a side note you might want to think about.

    In your system, I would have still been able to take the chest from him, even if there was a monster and even if he did have 20 seconds after.

    He fiddled with the chest and failed on a master chest. That is 20 seconds.
  • kaosodin
    kaosodin
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    Full pvp and fight to the death over the chest
  • waylander48
    waylander48
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    only time I get mad if someone steals a chest from me is if I have seen it first and I have to kill a couple of mobs to get to it and some plonk that can see what is happening runs in and steals the chest.

    im fine with another player having a go if I don't get it first time although having someone looking over your shoulder can put you off a bit.
  • reggielee
    reggielee
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    seems you both were competing for the chest so already both of you set the tone.. that you were able to snag it when he failed is fair game.

    i tend to give wide berth to those already picking the lock. chests spawn so often its not worth being rude by camping on their tails.

    however, the other day i was fighting an elite, there was a chest behind him, after 6min I almost had him down when another player ran up. I went ahead and angled to the chest so i would get the chest just in case, and sure enough, once the boss was down the other player raced to it and stood on my tails to 'steal' it if i failed. glad i moved up onto it as that would have sucked to have lost the chest

    anyway, there are no rules. play the way you want, jsut dont fail the lockpicking the first time and you wont have any problems. lol
    Mama always said the fastest way to a man's heart is through his chest.
  • AlexDougherty
    AlexDougherty
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    Well, for starters, it would be a "faux pas" (that's French for "chest ninja").

    And what you did is not only not reportable; it's totally fine. The cooldown on lockpicking is specifically there to allow another player a chance at opening the chest. If you don't have the skill to get it open the first time, you risk having someone else take it. It isn't a "ninja," which is impossible in this game, and it isn't even socially unacceptable. You just happened to encounter a player with a shorter fuse than most.
    ^This^

    If there is a cooldown on picking the lock, then it can't be considered rude.
    If there wasn't a cool down, then it might be considered rude, but that's hypothetical.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • mutharex
    mutharex
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    If he were fighting a mob and you nicked the chest, that would be awkward but still not reportable (I wouldn't do it, I'd help the guy) but if he fails to pick the lock.... I mean he hasn't BOUGHT the *** chest has he?
  • Adramelach
    Adramelach
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    The sad thing for me is this scenario even exists. I believe it was utterly wrong to have players competing for resources, especially outside of PvP.

    PvP is there to create an environment where players compete with one another. PvE in my opinion, is not for that.

    I was just playing Star Trek Online while we're down for maintenance, my other favorite MMO, which I feel does a lot right. One of these is that resources are not competed over. I was just doing a "hunt" quest and this very thing occurred to me as I was doing it, that I enjoyed seeing other players around, and even gravitated to them, as they may know of places to find things that I'd not discovered yet. Further, when there was a resource to grab, all could grab it. It wasn't "who could race to it first and deny the rest", rather it was cooperative, with people pointing out where things were. Much more friendly, and social.

    Contrast that to ESO, where, sadly, I hate seeing other players around when I'm out trying to harvest or find chests where I know them to spawn. I've "raced" to resources before, whether chests or runes... there's nothing good that comes of that. One player "wins" and the other is denied, and frustrated.

    I've also "taken my turn" at chests that others have failed at, and 100% of the time, they are annoyed. I have also had folks step in on me when I have failed them, and 100% of the time, I am annoyed.

    Why Zenimax decided to go with that dynamic is beyond me, it adds zero fun for me, and instead adds stress and removes my desire to see others around me when I'm searching for resources. If things were different, and all got our own, individual shot at chests and resources, it would be much different, and much better.

    Not to mention it would take some of the sting off bots and gold spammers, who sweep in and vacuum up everything in sight, leaving some zones, at times, empty wastelands you wander for a while, looking for anything you can scrounge up that might be left for you.

    Sad.
  • Heishi
    Heishi
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    Definitely not a reportable offense. Chest are public to everyone. In fact I've had an instance where I was working on opening a chest, while I was on the lock pick screen someone else got it faster and it kicked me out of the screen.

    The way I generally handle chest and resources alike is like this. If I see a chest, I'll try to get to it first, if I don't get to it first I'll stand and wait. If they get the chest I'll /cheer even if it takes them a couple tries. If they leave I take the chest. If there are two resources close together and me and someone else are heading for them, even if they get snagged into a fight I'll leave one of the two for them. If I see they are running for a resource and are notable closer and they get caught in a fight. I'll usually help with the fight and let them have it. Again if they run away from it, I'll get it.

    Most of the time public chest don't give anything so great it's worth scrapping over and resources are pretty plentiful too, especially with less and less teleporting bots taking them all.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • caelumpanache
    caelumpanache
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    If someone fails to open a chest on the first try, it means they don't really want it. There is no "claiming" chests. Just because you happen, through fate or fortune, to be closer to a chest, doesn't mean everyone else needs to stand back and wait for you to decide you don't want it.
    If you want it, open it on the first try. Otherwise it's up for grabs.
  • AlexDougherty
    AlexDougherty
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    Heishi wrote: »
    Definitely not a reportable offense. Chest are public to everyone. In fact I've had an instance where I was working on opening a chest, while I was on the lock pick screen someone else got it faster and it kicked me out of the screen.

    The way I generally handle chest and resources alike is like this. If I see a chest, I'll try to get to it first, if I don't get to it first I'll stand and wait. If they get the chest I'll /cheer even if it takes them a couple tries. If they leave I take the chest. If there are two resources close together and me and someone else are heading for them, even if they get snagged into a fight I'll leave one of the two for them. If I see they are running for a resource and are notable closer and they get caught in a fight. I'll usually help with the fight and let them have it. Again if they run away from it, I'll get it.

    Most of the time public chest don't give anything so great it's worth scrapping over and resources are pretty plentiful too, especially with less and less teleporting bots taking them all.

    You can be too nice you know. B)
    The chest also give you a small amount of exp, and you can dismantle the gear for crafting experience and materials. Ok, nothing worth getting het up about, but not nothing either.

    PS. the grammar is fine the double negative is working as intended, and het is colloquial for angry.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Fairydragon3
    Fairydragon3
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    Krovax wrote: »
    Blackwidow wrote: »
    Was there anything else going on, did the other player just kill a mob guarding the chest?

    No, it was on the shore. No monsters around.

    You think if a player kills a monster he has 100% right to it, even if he fails the chest over and over?

    One simply cannot fail a chest over and over. Even master chests should be doable by complete simpletons within 3 tries. Otherwise I would suspect drunk gaming, which is not a punishable offense, yet. xD

    Apart from that, if the murder of a culprit was involved in attaining access to a chest, I too would find it rude if someone else took the chest (or heave sack/chest) from me even I were to fail the first try. Being a templar, doing the killing actually involves some patience.

    I also would never stop to wait for someone to fail at a chest, too many around, usually in the same remote spots.

    If they outlaw drunk gaming, I will probably have to stop gaming
  • AlexDougherty
    AlexDougherty
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    Krovax wrote: »
    Blackwidow wrote: »
    Was there anything else going on, did the other player just kill a mob guarding the chest?

    No, it was on the shore. No monsters around.

    You think if a player kills a monster he has 100% right to it, even if he fails the chest over and over?

    One simply cannot fail a chest over and over. Even master chests should be doable by complete simpletons within 3 tries. Otherwise I would suspect drunk gaming, which is not a punishable offense, yet. xD

    Apart from that, if the murder of a culprit was involved in attaining access to a chest, I too would find it rude if someone else took the chest (or heave sack/chest) from me even I were to fail the first try. Being a templar, doing the killing actually involves some patience.

    I also would never stop to wait for someone to fail at a chest, too many around, usually in the same remote spots.

    If they outlaw drunk gaming, I will probably have to stop gaming

    You're probably alright, unless it's a driving game. ;D
    Edited by AlexDougherty on June 12, 2014 1:53PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Adramelach wrote: »
    The sad thing for me is this scenario even exists. I believe it was utterly wrong to have players competing for resources, especially outside of PvP.

    PvP is there to create an environment where players compete with one another. PvE in my opinion, is not for that.

    I was just playing Star Trek Online while we're down for maintenance, my other favorite MMO, which I feel does a lot right. One of these is that resources are not competed over. I was just doing a "hunt" quest and this very thing occurred to me as I was doing it, that I enjoyed seeing other players around, and even gravitated to them, as they may know of places to find things that I'd not discovered yet. Further, when there was a resource to grab, all could grab it. It wasn't "who could race to it first and deny the rest", rather it was cooperative, with people pointing out where things were. Much more friendly, and social.

    Contrast that to ESO, where, sadly, I hate seeing other players around when I'm out trying to harvest or find chests where I know them to spawn. I've "raced" to resources before, whether chests or runes... there's nothing good that comes of that. One player "wins" and the other is denied, and frustrated.

    I've also "taken my turn" at chests that others have failed at, and 100% of the time, they are annoyed. I have also had folks step in on me when I have failed them, and 100% of the time, I am annoyed.

    Why Zenimax decided to go with that dynamic is beyond me, it adds zero fun for me, and instead adds stress and removes my desire to see others around me when I'm searching for resources. If things were different, and all got our own, individual shot at chests and resources, it would be much different, and much better.

    Not to mention it would take some of the sting off bots and gold spammers, who sweep in and vacuum up everything in sight, leaving some zones, at times, empty wastelands you wander for a while, looking for anything you can scrounge up that might be left for you.

    Sad.

    Im annoyed when mobs kill me as well. Im pretty sure we should take that out.
  • Blackwidow
    Blackwidow
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    I'm annoyed when mobs kill me as well. Im pretty sure we should take that out.

    This was a friendly thread. Don't be that guy. :)

    I think making the game more socially polite and less conflicted between players is a good thing for the game and makes it more fun for the players.

    I'm sure that is why they changed the chests in the dungeons.

    PvP would obviously be the exception to that idea. ;)
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Blackwidow wrote: »
    I'm annoyed when mobs kill me as well. Im pretty sure we should take that out.

    This was a friendly thread. Don't be that guy. :)

    I think making the game more socially polite and less conflicted between players is a good thing for the game and makes it more fun for the players.

    I'm sure that is why they changed the chests in the dungeons.

    PvP would obviously be the exception to that idea. ;)


    I have to be that guy! It is my schtick! Without it i will be lost and confused, and bumping into walls! Do you really want that!?

    While the post did make a couple points i do agree with, the idea that removing everything that annoys player is the best option struck me sort of silly.
  • Jankstar
    Jankstar
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    You're fine. If she wanted the chest contents there are many ways she could have gone about it differently.
  • Evergnar
    Evergnar
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    Blackwidow wrote: »
    I saw a chest in the distance, but by the time I got to it, another player started to pick the lock.

    It was a master chest to me, so I thought he might mess up and I could try to pick it. As it turns out that is what happened.

    I got the chest and started to walk away.

    Next thing I know he is giving me a tell that he is going to report me for stealing his chest.

    So, I guess the question is, is it a social faux pas to take a chest from another player? I know it is not against the rules and all that, but is it just rude in general?

    What do you guys think?
    LMAO.
    And when Zos see's his report (if he really reported you) they will LTAO too.
    Anyways don't sweat it. Chests are fair game.
  • hk11
    hk11
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    I think if you clear the mobs around a chest and you are clearly about to open it, courtesy should dictate that the chest is yours.

    I get people running up as i am standing on the chest killing mobs and pick it. Technically it's legal. It's still a huge dickmove.

    Need free for all pvp.
    Edited by hk11 on June 12, 2014 4:38PM
  • devolutedub17_ESO
    devolutedub17_ESO
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    As someone awaiting to join the thieves guild, I find the other player who failed to pick the lock to be a poor thief and should be reported to the authorities immediatley for re-education on proper lockpicking techniques.
  • Eivar
    Eivar
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    Imo if you go to pick a lock and fail, then it's fair game. On the other hand though, i think if you run in and grab a chest/resourcenode/etc while someone else fights the mobs guarding it, it's just selfish and inconsiderate.
  • PBpsy
    PBpsy
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    I don't think it's unacceptable to do it but it is a bit rude. I never do it since for all chests most loot you get is worth maybe 100 gold on average. If the guy needs the damn chest so much that he needs to run over while I fight the mobs or sit there spamming e. It's just sad, poor guy maybe desperately needs the coin. :D
    I don't see the point in waiting either since I also think people are as good as me at that mini game and I never failed one since level 10.Most of the time It would be a waste of a good 10 seconds.

    I also leave some of the nodes around if there is someone there farming in the same zone as me. Most people from what I have seen will return the favor and let you get half the nodes. I don't do it for aspect stones though , they are all mine. >:)
    Edited by PBpsy on June 12, 2014 5:02PM
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  • EnochRoot
    EnochRoot
    It's not unacceptable, reportable, or rude. You don't own anything in the game until it's in your inventory. Unless you somehow removed items from someone else's inventory, it's impossible to steal. You can't steal what another does not possess.

    As far as being 'rude', that assumes some kind of offense. Given that he had a chance to unlock it and failed, the only thing you've offended is his entitled sense of greed. His lack of ability should bring you no sense of shame.
  • Whisper292
    Whisper292
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    I think the most important thing is to just be courteous. Do unto others, and all that. It may not be against the rules, but it is kind of rude. If I see somebody trying a chest, I just walk away and leave him to it. If I see him walk away, I'll go back and try it, but not before. People are right--the loot you get from chests isn't really worth making a big fuss over.

    One other thing to be cognizant of is not to assume somebody is done with a chest while they're still standing there. My husband has had it happen a couple of times where he would have to close a chest and rearrange his inventory because it was full, and someone would open the chest and take the items right out from under him. I am happy to say, though, that in both of these instances, he said something to them and they apologized, said they had thought he was done, and gave him the items they had taken.
    ---
    Love all, trust few, do wrong to no one. - William Shakespeare
  • Blackwidow
    Blackwidow
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    Whisper292 wrote: »
    My husband has had it happen a couple of times where he would have to close a chest and rearrange his inventory because it was full, and someone would open the chest and take the items right out from under him. I am happy to say, though, that in both of these instances, he said something to them and they apologized, said they had thought he was done, and gave him the items they had taken.

    They fixed that.

    People can't steal from your chests anymore because of full inventory.
  • Sorcrater
    Sorcrater
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    If you're better at lock-picking, you deserve the chest. Simple as that. If he wants the get a chest that people are competing for, he needs to improve his skill. Once again, simple. It's completely fair.
  • Alephen
    Alephen
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    i wouldnt do it, as it strikes me as rude, but if someone else did /meh

    ninja is possible in this game, but it is when someone is fighting a guarding mob.

    stupid that you cannot ignore combat and loot given the mechanics
  • indytims_ESO
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    People do not 'own nodes'. Period. That's the bottom line. First come, first served. I've spent countless hours farming nodes, and occasionally someone beats me to a node/chest/whatever, and I just run on past.

    There's -no reason- to get bent out of shape by what you did. That person is just wallowing in the momentary frustration of failing against the Master lock and taking out that frustration on you. THEY HAD their chance. If YOU would have failed, you bet your ass they would have been back on that lock.

    Is it 'rude'? I don't think so, not at all. You don't 'own' the node. And the best part is, that chest -will return-! You didn't remove it from the game forever! If that person had their heart set on that node so much, then they can wait the few minutes it takes to respawn. Yayyy!

    That being said, -normally- if I see someone at a chest, I'll just push on. The time spent waiting to see if they fail I can use to continue my route. If it is a Master chest, or sometimes Intermediate, I'll hang around to see if they fail depending on my mood. But normally I don't.

    I've had my fair-share of people yell at me because I beat them by a few seconds to a node they thought would be theirs. I just politely remind them that no one 'owns' nodes/chests.

    I've also been a victim -many- times of node-hopping. I'll see a chest guarded by a mob, I jump the mob, clearly standing next to the chest - and then some other *** runs up and takes the chest. This -used- to infuriate me, but I've never cursed someone out for it. They didn't break any rules, and the game doesn't have any rules against being a ***.

    Now, when I go to clear a spot around a node/chest, I pan my camera around while fighting. If I catch someone bee-lining toward the node, I immediately run-off the critter, so that by the time the 'hopper' reaches the chest and is working on it, the mob leashes back - and quickly jumps the guy, freeing me up to go take the chest while the hopper is dealing with the mob. ;)
  • Sneski
    Sneski
    Soul Shriven
    One of the first days in the game of the game, I found a master chest on a beach. No mobs around. I was not very good at lockpicking then so I tried two times without succes. After the second try another player arrived so he got to try because of the cool down. He messed up. I tried again, failed. He tried, failed. It was nerve breaking. Then I succeeded. I was one of my most nervous times in the game. He sent me a tell to congratulate me. It was great. Even if he would have ‘won'.

    I wouldn’t wait at a chest myself. Because most players got better at it, and because I expect that some people would get mad and chests are just not worth it. It’s not that they are rare or have exceptional loot. But in my opinion there is nothing wrong with having a try when another players fails at lock picking. Picking a chest while another player is fighting mobs is something else. I don’t think you were rude.
  • ThePonzzz
    ThePonzzz
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    I don't think what you did is wrong. But people who bring mobs over to disrupt you, that's when I want to rage.

    rage-mega-rage-l.png
  • Ragekniv
    Ragekniv
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    First come first serve only applies to the first chance to pick!

    If they fumble the pick it's FAIR GAME!

    Don't hate the player, hate the game!
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