danreckerpreub18_ESO wrote: »Personally, I think that engaging a pack of monsters guarding a chest, or resource node should lock it to you for 20 seconds or so after combat ends (with a maximum lock period that cannot recur, to avoid griefing / exploitation) In a PVE environment, allowing players to 'steal' from one another, while allowing no retaliation, is just frustrating.
^This^nerevarine1138 wrote: »Well, for starters, it would be a "faux pas" (that's French for "chest ninja").
And what you did is not only not reportable; it's totally fine. The cooldown on lockpicking is specifically there to allow another player a chance at opening the chest. If you don't have the skill to get it open the first time, you risk having someone else take it. It isn't a "ninja," which is impossible in this game, and it isn't even socially unacceptable. You just happened to encounter a player with a shorter fuse than most.
Definitely not a reportable offense. Chest are public to everyone. In fact I've had an instance where I was working on opening a chest, while I was on the lock pick screen someone else got it faster and it kicked me out of the screen.
The way I generally handle chest and resources alike is like this. If I see a chest, I'll try to get to it first, if I don't get to it first I'll stand and wait. If they get the chest I'll /cheer even if it takes them a couple tries. If they leave I take the chest. If there are two resources close together and me and someone else are heading for them, even if they get snagged into a fight I'll leave one of the two for them. If I see they are running for a resource and are notable closer and they get caught in a fight. I'll usually help with the fight and let them have it. Again if they run away from it, I'll get it.
Most of the time public chest don't give anything so great it's worth scrapping over and resources are pretty plentiful too, especially with less and less teleporting bots taking them all.
Blackwidow wrote: »GunemCleric wrote: »Was there anything else going on, did the other player just kill a mob guarding the chest?
No, it was on the shore. No monsters around.
You think if a player kills a monster he has 100% right to it, even if he fails the chest over and over?
One simply cannot fail a chest over and over. Even master chests should be doable by complete simpletons within 3 tries. Otherwise I would suspect drunk gaming, which is not a punishable offense, yet. xD
Apart from that, if the murder of a culprit was involved in attaining access to a chest, I too would find it rude if someone else took the chest (or heave sack/chest) from me even I were to fail the first try. Being a templar, doing the killing actually involves some patience.
I also would never stop to wait for someone to fail at a chest, too many around, usually in the same remote spots.
Fairydragon3 wrote: »Blackwidow wrote: »GunemCleric wrote: »Was there anything else going on, did the other player just kill a mob guarding the chest?
No, it was on the shore. No monsters around.
You think if a player kills a monster he has 100% right to it, even if he fails the chest over and over?
One simply cannot fail a chest over and over. Even master chests should be doable by complete simpletons within 3 tries. Otherwise I would suspect drunk gaming, which is not a punishable offense, yet. xD
Apart from that, if the murder of a culprit was involved in attaining access to a chest, I too would find it rude if someone else took the chest (or heave sack/chest) from me even I were to fail the first try. Being a templar, doing the killing actually involves some patience.
I also would never stop to wait for someone to fail at a chest, too many around, usually in the same remote spots.
If they outlaw drunk gaming, I will probably have to stop gaming
Adramelach wrote: »The sad thing for me is this scenario even exists. I believe it was utterly wrong to have players competing for resources, especially outside of PvP.
PvP is there to create an environment where players compete with one another. PvE in my opinion, is not for that.
I was just playing Star Trek Online while we're down for maintenance, my other favorite MMO, which I feel does a lot right. One of these is that resources are not competed over. I was just doing a "hunt" quest and this very thing occurred to me as I was doing it, that I enjoyed seeing other players around, and even gravitated to them, as they may know of places to find things that I'd not discovered yet. Further, when there was a resource to grab, all could grab it. It wasn't "who could race to it first and deny the rest", rather it was cooperative, with people pointing out where things were. Much more friendly, and social.
Contrast that to ESO, where, sadly, I hate seeing other players around when I'm out trying to harvest or find chests where I know them to spawn. I've "raced" to resources before, whether chests or runes... there's nothing good that comes of that. One player "wins" and the other is denied, and frustrated.
I've also "taken my turn" at chests that others have failed at, and 100% of the time, they are annoyed. I have also had folks step in on me when I have failed them, and 100% of the time, I am annoyed.
Why Zenimax decided to go with that dynamic is beyond me, it adds zero fun for me, and instead adds stress and removes my desire to see others around me when I'm searching for resources. If things were different, and all got our own, individual shot at chests and resources, it would be much different, and much better.
Not to mention it would take some of the sting off bots and gold spammers, who sweep in and vacuum up everything in sight, leaving some zones, at times, empty wastelands you wander for a while, looking for anything you can scrounge up that might be left for you.
Sad.
vyndral13preub18_ESO wrote: »I'm annoyed when mobs kill me as well. Im pretty sure we should take that out.
Blackwidow wrote: »vyndral13preub18_ESO wrote: »I'm annoyed when mobs kill me as well. Im pretty sure we should take that out.
This was a friendly thread. Don't be that guy.
I think making the game more socially polite and less conflicted between players is a good thing for the game and makes it more fun for the players.
I'm sure that is why they changed the chests in the dungeons.
PvP would obviously be the exception to that idea.
LMAO.Blackwidow wrote: »I saw a chest in the distance, but by the time I got to it, another player started to pick the lock.
It was a master chest to me, so I thought he might mess up and I could try to pick it. As it turns out that is what happened.
I got the chest and started to walk away.
Next thing I know he is giving me a tell that he is going to report me for stealing his chest.
So, I guess the question is, is it a social faux pas to take a chest from another player? I know it is not against the rules and all that, but is it just rude in general?
What do you guys think?
Whisper292 wrote: »My husband has had it happen a couple of times where he would have to close a chest and rearrange his inventory because it was full, and someone would open the chest and take the items right out from under him. I am happy to say, though, that in both of these instances, he said something to them and they apologized, said they had thought he was done, and gave him the items they had taken.
