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do you miss strength, dexterity, vitality, wisdom, and intelligence? i sure do the way eso's stat system is a bit vague. i know this is something that cant be changed just wondering how others feel about it.
Should've went with oblivion's stat and skill system. Where the more you use a particular skill, the more that skill levels up and the numerous different attributes, agility, endurance, intelligence, luck, personality, speed, strength and willpower.
☠ Is it better to out-monster the monster or to be quietly devoured? ☠
╔═════════════ ೋღ☃ღೋ ══════════════╗ "Hope can drown lost in thunderous sound."
"Fear can claim what little faith remains."
"Death will take those who fight alone."
"But united we can break a fate once set in stone."
╚═════════════ ೋღ☃ღೋ ══════════════╝
NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
Maybe they should have used the Oblivion stat system, but what's done is done, it won't get changed because it's to big a hassle to alter it.
People believe what they either want to be true or what they are afraid is true! Wizard's first rule
Passion rules reason Wizard's third rule
Mind what people Do, not what they say, for actions betray a lie. Wizard's fifth rule
Willfully turning aside from the truth is treason to one's self Wizard's tenth rule
These stat discussions don't catch on.. I'm sure most people feel it's too late for such drastic changes. I think that the stam/magicka and balance issues could be addressed far more easily if you have more variables (old school stats) to work with. The current system it too simplistic to work....
Just start with the Morrowind attributes and tweak as needed:
Agility
Chance to hit
Block
Dodge
Bow/Dagger Damage
Endurance
Max Health
Health regen
Max Stamina
Stam regen
Intelligence
Max Magicka
Spell Damage
Destruction staff damage
Speed
Rate of movement when walking, running, and swimming
Strength
Damage for all other weapons
Willpower
Max Magicka
Magicka regen
Magic Resistance
Healing staff damage
Instead of putting attributes points into HP/Mana/Stamina, we would level up the above attributes. Health, Magicka, and Stamina would all be derived from these stats. This is pretty standard in MMOs and RPGs and even in most of the Elder Scrolls titles..
Should've went with oblivion's stat and skill system.
Or Morrowind, pretty much the same but there was even more. The jumping everywhere or jumping on a doorway to get agility up
I would not mind skills increasing by the use, however I do not think it would work in MMO and balancing stuff etc so well. There was and still exists StickMUD which has this, you level your skills by using them.