I challenge you to find arguments against playing any of the classes paired with what we view as a traditional roll. Outside of some class balance issue in regards to being able to viably perform a specific role (heals, tank) what is a valid reason not to have a cloth nb healer or a heavy armor sorc tank or any other combination you can think up?
I challenge you to find arguments against playing any of the classes paired with what we view as a traditional roll. Outside of some class balance issue in regards to being able to viably perform a specific role (heals, tank) what is a valid reason not to have a cloth nb healer or a heavy armor sorc tank or any other combination you can think up?
My only argument against it is that it apparently makes it hard to balance the classes.
I challenge you to find arguments against playing any of the classes paired with what we view as a traditional roll. Outside of some class balance issue in regards to being able to viably perform a specific role (heals, tank) what is a valid reason not to have a cloth nb healer or a heavy armor sorc tank or any other combination you can think up?
My only argument against it is that it apparently makes it hard to balance the classes.
I would rather see more classes, like maybe the default class list from Morrwind/Oblivion. Custom classes are the way to go when playing an ES game, but it doesn't really work like that in ESO. You pick a class, see an idea of what it's supposed to look like in character creation, and then find out later that you need to do the opposite to be competitive.
lecarcajou_ESO wrote: »Advanced pay, more like. Question is, is it worth it?
To me, it is. For all the balancing flaws and bugs, I really enjoy the combat system, how dynamic and involving it is.lecarcajou_ESO wrote: »Advanced pay, more like. Question is, is it worth it?
Still_Mind wrote: »To me, it is. For all the balancing flaws and bugs, I really enjoy the combat system, how dynamic and involving it is.lecarcajou_ESO wrote: »Advanced pay, more like. Question is, is it worth it?
Liquid_Time wrote: »PvP and Trails are preventing a lot of players from considering the "off the wall" builds. Yes, there are some very enjoyable builds available, but if they do not compete with what other players can do then they are not often even considered.
You can survive 1-50 PvE content with these odd builds, but once you hit vet levels.. You are almost forced to make the current cookie cutter builds in order to survive.
Yes there are players that can run vet content without doing so, but there seems to be a large majority that simply refuse due to the difficulty or can't do it.
the problem i have is that its a homogenization into one class really MAGE. everyone playing mage to get through vet mode . light armour staffs= the stereo typical mage. yes we have sorc mages, templar mages, rogue mages, and dK mages.
but how it advanced to boil all the diffrent armour and weapon possibilities down into one that actually works for 2 thirds of the content of the game? (vet mode)
to me that a step backwards not an advancment of anything.. if all weapons and armours were viable right thro the entire game i might agree with you but it just isn't
Read Pve Discussions=>Skill lines forums. There's a lot of whining there, but there are legitimate concerns voiced there, as well.Still_Mind wrote: »To me, it is. For all the balancing flaws and bugs, I really enjoy the combat system, how dynamic and involving it is.lecarcajou_ESO wrote: »Advanced pay, more like. Question is, is it worth it?
This is semi on topic so let me pick out the part that might be relevant. Lets begin with balancing flaws. What class or set of skills cause a balancing issue? How does it affect all of the classes or does it just tend to give one class more utility over the others?
the problem i have is that its a homogenization into one class really MAGE. everyone playing mage to get through vet mode . light armour staffs= the stereo typical mage. yes we have sorc mages, templar mages, rogue mages, and dK mages.
but how it advanced to boil all the diffrent armour and weapon possibilities down into one that actually works for 2 thirds of the content of the game? (vet mode)
to me that a step backwards not an advancment of anything.. if all weapons and armours were viable right thro the entire game i might agree with you but it just isn't
If we box ourselves into a specific mage role, yes you are right it is backwards. I think though that heavy armor sword and board is viable. It comes down to a player wanting to play that way and build skills around that type of character. Advancing his/her play style to benefit group pvp/pve play. I do not want to say it is a learn to play issue however, it is more about knowing your style, capabilities and limits as a gamer.
For example, I have always played the traditional rogue types. I am horrible at healer characters. The two classes are antithesis to each other. It is along these lines I believe we must evaluate ourselves and progress into a different type of gameplay which in turn allows us to think outside of the box and build better characters around the given base classes.
Right now, I'm ploughing through Veteran content on a Fire mage Dragon Knight. 0 Stamina skills on the bar (sometimes Immovable for Trials and some VR dungeons), 0 Stamina enchantments. Zero challenge whatsoever. I lock down whole packs of 5-6 enemies in public group dungeons with Volcanic rune (mages guild skill) and talons, and they can't even scratch me most of the time (whip unruly things that get knocked away from the main pack by the explosion). Any group boss that's not CC-immune gets CC-locked and kited into Oblivion. Caster bosses kill themselves on Reflects (almost 2k damage on boss staff attacks, reflect is sustainable due to light armour passives, big mana pool and regen). The only stuff that I can't reliably kill is hard-hitting CC-immune melee (unless it likes to perform directional attacks and rarely targets you directly, then it's a cakewalk). But I'm pretty sure that if I stack miss chance mechanics, I'll be able to take those out way better.@Still_Mind I get the frustration over the functionality of magicka versus stam but that is really what I am getting at. I believe that even with the perceived balance issue with these 2 resources, it is still possible to have a very viable stam build in the right hands of the right player. In my mind I see the stam issue as an easy fix. Bring the cost of stam based abilities down along with doge/block and that resolves many of those issues, however this makes the game less evolved and easier.
Thus we get to the part of this game being for an advanced playstyle. ZOS made a game that was to be challenging (IMO) at all levels specifically with character creation. We see the complaints about weak classes and balance issues and we also see the delayed response by the developers. I think they want us to work it out for ourselves and stop thinking in traditional terms.
the negatives of light armour SHOULD be the armour rating itself.. but since the soft cap in armour is so easy to hit even while wearing light armour that is no longer a negative.
TES has always been about making your own class. This whole MMO thing about playing a group role is irritating to say the least. In past TES, you choose your favorite skills and use them. This game should be the same. I really hope the devs continue to listen to the TES fanbase more than the MMO bandwagoners.
TES has always been about making your own class. This whole MMO thing about playing a group role is irritating to say the least. In past TES, you choose your favorite skills and use them. This game should be the same. I really hope the devs continue to listen to the TES fanbase more than the MMO bandwagoners.
I agree with you. By all appearances it is not. I argue though that it is possible to be very close to that. I think traditional roles have to be thrown out and a new mindset has to be generated in regards to ones character development and build.
I strongly believe, now and not always, that there are in fact many ways to play a class effectively in any situation if you as a player understand what you are capable of doing with the build you have created.