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Bolt Escape nerf to all skills please.

Soloeus
Soloeus
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I would like the Bolt Escape nerf applied to everything across the board. No one spell/ability should be singularly spammed in repetition. People complain about WOW being a game based on "F1, F3, F2, F3, F1, F3..." yet ESO is largely about "1, 2, 1, 3, 3, 3, 3, 3, 3, 3..."

1. This should also be applied to Ultimate abilities when used within 20 seconds of the previous expiration. This will prevent people from living in Ultimate mode.

2. This would improve the game, and encourage people to mix it up a bit. If a spell or ability is overpowered this can at least balance that.

3. This would also help reduce needs to nerf specific items/sets/skills by offsetting their ability to be used in mass repetition. Some things might still be OP which is okay if it isn't TOO OP and this gives all those abilities a reasonable limit.

4. This would also be better than limiting us with cooldown systems. Instead of being denied my abilities just because I used it, I would be able to use it again just with a higher cost.

The nerf applied to Bolt Escape isn't much of a nerf. It is a game improvement that can be applied across the board, and would fix many issues.

Bots would have a harder time, 1-ability spammers would have a harder time, people who just live in ultimate at all times would have a harder time.

I used to really hate this change but it doesn't impact my gameplay one bit. This would also encourage a badly needed 1-9 bar instead of 1-5 bar.

Making room for needing to use more than 2 abilities per engagement with enemy. This would also reveal which abilities need powered up instead of down.

I am a sorcerer. I spam Impulse and Crystal Fragments.

This is because I only have 5 slots to use. I have to use "only" what does highest damage. Right now, it is those 2.

Say you nerf them. I will then instead spam something else instead.

The problem is that I only have one "optimal" ability that does "acceptable" damage to an enemy. Nerfing that ability only changes the ability that fits this role, it doesn't fix the underlying problem.

The best fix, is for some of my other spells to be more useful to me. Some of them perhaps to be more potent and cost more mana to use.

So if I want one lousy heal, something that gives me a ward of some kind, that is 2/5 of my bar! If I want something that hits for high damage, that is 3 slots. If I want Inner Light, that is 4 slots. It doesn't feel like it matters what my 5th slot is, Bolt Escape or Volcanic Rune.

I have one ability that I use once (Inner Light). One ability that mitigates a little damage (Harness Magicka). That leaves 3 abilities to figure out how to kill an enemy. I only need 3 abilities for that, and will probably use 2. But, that is the problem, right?

Within; Without.
  • Bryong9ub17_ESO
    Bryong9ub17_ESO
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    ...no...
  • Soloeus
    Soloeus
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    ...no...

    Do you like a 1-5 bar limiting you to 2 abilities you spam in repetition?

    Within; Without.
  • babylon
    babylon
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    No.
  • Clunan
    Clunan
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    No
  • LordEcks
    LordEcks
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    Hell no.
  • Nox_Aeterna
    Nox_Aeterna
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    ...no...

    Yup , nope seems a good response here.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • cjmarsh725b14_ESO
    cjmarsh725b14_ESO
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    Soloeus wrote: »
    I have one ability that I use once (Inner Light). One ability that mitigates a little damage (Harness Magicka). That leaves 3 abilities to figure out how to kill an enemy. I only need 3 abilities for that, and will probably use 2. But, that is the problem, right?

    I don't know about you but I have 2 weapons. That's 10 slots and I use all of them. And when I'm out of combat I use hotkeys to swap out the whole bar with other presets when I need to.
  • Catches_the_Sun
    Catches_the_Sun
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    Soloeus wrote: »
    ...no...

    Do you like a 1-5 bar limiting you to 2 abilities you spam in repetition?

    Why the hell are you suggesting that I'm only using 2 of those abilities in repetition? Because that's what you do? I use all 10 abilities on my bars as the situation dictates. The situation has never dictated that I spam 2 of them in PvP.
    Soloeus wrote: »
    This is because I only have 5 slots to use. I have to use "only" what does highest damage. Right now, it is those 2.

    So, you have 5 abilities on your bar...you're suggesting that if it weren't so limited...say, you had 6, for example, that 6th ability that didn't make your 5-ability cut, would somehow work it's way into your rotation?

    Edited by Catches_the_Sun on June 12, 2014 3:10AM
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • LordEcks
    LordEcks
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    Some people use the 2nd bar as a role switcher. Dual-spec if you prefer that term. Switching from DPS to healing, or to tank style. The weapon swap facilitates this, although the inability to switch armor (in combat) controls it.

    Even in max DPS, the combination of abilities is more about synergy in most builds not spam.

    One of the reasons mage DK is so horribly powerful is because the majority of its synergy comes from passives, which free up most of their 1-5 active bar.

    My point is, spamming one single ability isn't all that effective on its own outside of 1 or 2 abilities (ex: Unstable Flame).

    The road to max DPS for most classes involves stacking dots/damage increasers/and instant damage abilities. Thats if your doing it right.
  • Soloeus
    Soloeus
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    10 slots means 5 at a time, it doesn't actually mean 10 slots. When I swap my weapon, if I want to still have Inner Light active, that takes up a slot on the second bar. That is just Inner Light which most mages use. In battle, you don't want to swap bars resulting in abilities poofing out or turning off, so you have to put the same ability on the second bar, too.

    Now, what about more specialized builds like Conjurer? If I have a summoner bar with Twilight and Clannefar they both poof out if I swap. Unless, I spend 2 slots on the second bar. That means 2 abilities on both bars. This isn't real freedom.


    Also, most people I know have around 2 abilities on both bar, meaning they only have 3 "freedom spots" per bar.

    The "weapon swap" argument is bunk.


    Passive bonuses, item and item sets, enchantments... they all play a role in why some abilities are OP and others completely worthless. Many characters are also built around the use of 2 abilities (on each bar). The other 3 simply support them.

    One build I use, Volcanic Rune is my main trick using Daedric Tomb to support it. On another, I focus on Crystal Fragments using Volcanic Rune and Fire Clinch to keep mobs out of my face. One build is for mobs of 3 equal enemies, the other is for bigger enemies with minor trash.

    Both builds are built around 2 abilities. The other 3 slots just support them. Both bars have Inner Light. One bar has Power Surge and the other has Harness Magicka.

    The other model... is putting your "pre-casts" on the secondary bar. Cast them all, then swap weapons, run in, burst then run out and repeat the system.



    This solution would address the entire situation.
    DK Mages will still be powerful and they should be. Only, they will have to use more than one trick. And that forced mix-up will encourage other builds and things to do with that build.
    Edited by Soloeus on June 12, 2014 3:41AM

    Within; Without.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    No
  • sagitter
    sagitter
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    mmm i don t know.
    Edited by sagitter on June 12, 2014 3:56AM
  • born2beagator
    born2beagator
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    no

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_SilviaS on June 12, 2014 5:56AM
  • Ser Lobo
    Ser Lobo
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    No.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Soloeus
    Soloeus
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    Based on the quality of feedback, I only have reason to believe ONE person read the post. The rest just read the title, jumped in saying no, then jumped out.

    Within; Without.
  • Teh_Husky
    Teh_Husky
    I agree that certain abilities SHOULD have a cooldown, or at least diminishing returns if they are used concurrently.

    One thing that would help is a debuff that stopped ability resource regeneration for a certain time... ie. if you use an ultimate, you dont earn any ultimate ability for at least as long as the ultimate is in effect if it has a long duration.
  • born2beagator
    born2beagator
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    Soloeus wrote: »
    Based on the quality of feedback, I only have reason to believe ONE person read the post. The rest just read the title, jumped in saying no, then jumped out.

    title was all we needed. honestly the lower the quality of feedback on a nerf thread like this the better.

    There are so many more important things zenimax needs to fix with this game other than nerfing everything
    Edited by born2beagator on June 12, 2014 5:10AM
  • Nox_Aeterna
    Nox_Aeterna
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    Soloeus wrote: »
    Based on the quality of feedback, I only have reason to believe ONE person read the post. The rest just read the title, jumped in saying no, then jumped out.

    Nope , i checked it all.

    Still think a plain "NO" is enough here.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Bigtuna
    Bigtuna
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    Gonna stick with nope
  • Bromburak
    Bromburak
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    Soloeus wrote: »
    But, that is the problem, right?

    No, but the way you think about Sorc and skills in general is a problem.

  • ForTheRealm
    ForTheRealm
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    Soloeus wrote: »

    ...
    I am a sorcerer. I spam Impulse and Crystal Fragments.

    This is because I only have 5 slots to use. I have to use "only" what does highest damage. Right now, it is those 2.

    ...

    When your char will get to level 15 you will get a chance to use another weapon and additional 5+1 slots ;-)
  • tordr86b16_ESO
    tordr86b16_ESO
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    no
  • Soloeus
    Soloeus
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    Soloeus wrote: »

    ...
    I am a sorcerer. I spam Impulse and Crystal Fragments.

    This is because I only have 5 slots to use. I have to use "only" what does highest damage. Right now, it is those 2.

    ...

    When your char will get to level 15 you will get a chance to use another weapon and additional 5+1 slots ;-)

    I am a vet level character. Your post is intended to mock and insult me because you don't agree with me, so you just insult. If you don't have anything relevant to say, just don't post.

    Within; Without.
  • SilverWF
    SilverWF
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    Yes - at least for gap-closers and ultimates
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    for skills and spells WELL KNOWN to be spammed non stop by players for how obviously better they are to spam for their damage, cost, and effects i agree with the op.

    Every ability doesnt fall into this catagory tho. bolt escape was the first offender, but Impulse and talons have got to be the major offenders right now left untouched. There are a few others that it is too easy to get away with just mashing that one button while holding block and win.

    As a dk and hater of skill-less button mashing, i would love it if 50% increased cast cost for spamming were added to talons.
    Edited by demonlkojipub19_ESO on June 12, 2014 8:55AM
  • Catches_the_Sun
    Catches_the_Sun
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    I erect the spine of NO
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Pele
    Pele
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    No.

    Yes, I read your whole post.
  • RylukShouja
    RylukShouja
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    I agree. Why should healers be able to spam heals? That's just way OP.

    Blanket nerfs are never the way to go.
  • Alurria
    Alurria
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    Yes I read OPs post and NO
  • crislevin
    crislevin
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    seems logic to me. everybody bash BE being spammable and ask for nerf, why not nerf all spammable skills then?
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