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I cant explore in ESO...

Elyna
Elyna
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There are too many quests and the areas arnt far apart enough. Dont get me wrong, quests are all well and good, but when I cant explore a totally new area for 2 minutes without 5 new quests markers popping up, it removes that feeling of discovery. The quest thing needs to go. This doesnt feel like an Elder Scrolls game because of that, it just feels like a generic MMO in first person. IMO in removes the purpose of just wandering about.


I remember in TES:V I was playing that game for so long, I beat the game and I did all the main quests, until one day, while exploring, I happened to come across a quest. ESO is missing this. Theres no "Oh cool!" factor when it comes to exploration, it feels like I'm on rails, no cool little areas that dont do much but are there simply because the devs were having fun. Like the famous "F*ck you" door from Fallout 3.

In TES:V I would love running around as a Werewolf, I cant do that in ESO, new quest markers constantly pop up and I dont feel free I still feel confined.

Anyone else feel this way?
  • Opioid
    Opioid
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    You could just not do the quests if you don't like doing quests... Nothing stopping you from wandering around and ignoring quest markers.
  • Elyna
    Elyna
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    Opioid wrote: »
    You could just not do the quests if you don't like doing quests... Nothing stopping you from wandering around and ignoring quest markers.

    But it makes me realize how condensed everything is. And I dont like that.
  • Opioid
    Opioid
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    Well, ESO isn't Skyrim. They're trying to shape The Elder Scrolls into something that will appeal to the general MMO market and questing is a major feature in most MMOs.

    I can understand your opinion but you also need to realize that if there weren't plentiful and easy to find quests, there would be a bunch of people complaining that there's nothing to do or that they can't find quests anywhere.
  • Noctisse
    Noctisse
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    I like questing, so I'm not sure I mind all those quests showing up...however, there's definitely something, which I fail to specify, that's making me not enjoy exploring nearly as much as in other TES games...
  • Evergnar
    Evergnar
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    I think a lot people feel the way you do Elyna. I know I do. The game is very much on rails. By tying levels to area they boxed themselves (and us) in.

    Honestly I don't know how else they could have done it but the feeling it gives is unmistakably not open world in the TES sense.

    The sad thing is each of those areas, with all their details, is there to be experienced just once and for brief moment. There is little reason to come back or push forward into levels other than your current level.
  • rayeab16_ESO
    rayeab16_ESO
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    just imagine that all those arrows are markers that tell you this person is your next map reference point. run past them to make sure your friendly map demon is updating your maps for you.
    then ignore em and carry on your way.
    you can drop most quests without it impacting too much on your future play (for those that automaticaly foist themselves onto your journal) just be carefull which ones you drop as some cant be taken again due to bugs.
  • PBpsy
    PBpsy
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    Go to Cyrodill and wander around. Of course you will get ganked all the time but there is plenty to explore.
    Also exploration becomes much more fun in VR, You are always on level so you can just go explore. For me the VR didn't spoil the other faction experience since the way I played it almost half the stuff didn't make sense. :D You can even play in multiple VR zones with good gear.
    Edited by PBpsy on June 11, 2014 10:30PM
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  • Yam_of_the_Center
    Yam_of_the_Center
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    I turned off the new quest indicators (it's a setting under Settings/Interface) and suddenly it became a whole new world. I'd be talking to some NPC without even realizing it was about to give me a quest. Without the indicators on you will definitely miss picking up some quests unless you really do explore everything carefully yourself. It's even better if you get a mod that can toggle off the compass (I really wish there were just an .ini setting to do it a la ESV: Skyrim, I turned off the Skyrim compass on day one).

    Try it out, I really did find it to make a difference. In fact, when I turned off most of the Interface indicators (enemy NPC target glow and health bars et cetera) I found it to be much more Elder Scrolls-y and enjoyable.
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  • SirAndy
    SirAndy
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    Evergnar wrote: »
    The sad thing is each of those areas, with all their details, is there to be experienced just once and for brief moment. There is little reason to come back or push forward into levels other than your current level.
    QFT!

    I think that is the real reason behind what the OP describes.
    Once an area is cleared, there is absolutely no reason to ever go back there.
    "Exploring" always only goes forward in the very narrow direction the game wants you to go.

    At one time during the beta, i had just landed on Auridon and i decided to just bypass the main quest there and try to circle the whole island just walking along the beach.
    It was a rather weird experience because not only did the mob levels abruptly change along the way without any real visual clues but i also realized that all the quests related to the main quest that i ran into along the way simply assumed i had already completed any earlier stages.
    The quests did not look at my actual quest history but simply assumed "you made it here, so you must have finished anything prior".
    That was true all the way up to the north tip of Auridon, where i was greeted as the hero that saved the queen and the alliance! Except, i had done none of that.

    Unfortunately, the game logic completely breaks down if you wander off the beaten path ...
    :(
    Edited by SirAndy on June 11, 2014 10:45PM
  • Noctisse
    Noctisse
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    @Yam_of_the_Center‌ Hmmm, come to think of it, that actually sounds interesting...I'll try turning off the indicators and see what happens.

    Speaking of rails and lack of exploration, anyone else feel particularly annoyed at how short, similar and linear all the regular dungeons are?
  • GreySix
    GreySix
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    Elyna wrote: »
    There are too many quests and the areas arnt far apart enough. Dont get me wrong, quests are all well and good, but when I cant explore a totally new area for 2 minutes without 5 new quests markers popping up, it removes that feeling of discovery. The quest thing needs to go. This doesnt feel like an Elder Scrolls game because of that, it just feels like a generic MMO in first person. IMO in removes the purpose of just wandering about.
    ...

    Anyone else feel this way?

    The game adopted the linear format made popular with games like WoW, as this reviewer bemoans.
    Gone is the sense of exploration and freedom. Gone is the ability to wander to whatever corner of the world you want to tell your story. It’s bewildering to see that ZeniMax missed that mark so completely, especially given that there have been many MMOs over the years that were actually more like Skyrim or Oblivion than this one.

    Why did ZeniMax draw inspiration from World of Warcraft– a game whose highly directed experience is counter to the emergent freedom of The Elder Scrolls – rather than Ultima Online, EVE Online, Meridian 59 and others that are more spiritually similar to what franchise fans know and love?
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  • sajackson
    sajackson
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    Is it necessarily a bad thing that you can't wander around for hours finding absolutely naff all of interest?

    Unless looking for badgers to tickle is your thing....
  • GreySix
    GreySix
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    sajackson wrote: »
    Is it necessarily a bad thing that you can't wander around for hours finding absolutely naff all of interest?

    Unless looking for badgers to tickle is your thing....

    That was pretty much a main feature of every TES release prior to ESO.
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  • sajackson
    sajackson
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    GreySix wrote: »
    sajackson wrote: »
    Is it necessarily a bad thing that you can't wander around for hours finding absolutely naff all of interest?

    Unless looking for badgers to tickle is your thing....

    That was pretty much a main feature of every TES release prior to ESO.

    Sounds kind of dull though.
  • FrauPerchta
    FrauPerchta
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    The world is far too small. One of the things I loved about Asheron's Call was the huge world and no zoning to run from one end of it to the other. 500 square miles without Dark Majesty or Throne of Destiny expansion packs.
  • kaosodin
    kaosodin
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    I would like to see a larger world

    Let me make sure I am on the same page.........

    Tamriel is a continent, like north america right? And nirn the name of the planet right, lkke earth?
    Edited by kaosodin on June 11, 2014 11:56PM
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    I remember early days in EQ, when you had to take a boat for 5 minutes to get places. There were islands you passed, and if you jumped off, you could swim to them, and never knew what the heck you would find--it was weird and strange and sooo isolated and kind of surreal. Usually they were bleak, but sometimes there'd be some lone mob or something, or just some weird feature. And sometimes you wondered am I the first to ever come to this particular rock in the middle of the ocean? Stuff like that made the world feel endless and full of surprises and...

    Yeah, I know just what the OP means.
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  • Ojustaboo
    Ojustaboo
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    While I know what the OP means, most of the time it hasn't ruined my immersion.

    A couple of days ago however, this npc with a quest marker over it's head simply would not stop following me, that was the first time I have found something really annoying and off putting with the way it's done.
  • Cogo
    Cogo
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    My main activity in the game is exploring. I cant leave anything alone. Its to much to explore....which is good! But I always "outleavel" the zone I am in before I get to explore it all.

    And I got this thing....when a quest leads to another, to another, to another, I MUST keep doing em! Dont care what the "price" is....just curious.
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  • Cogo
    Cogo
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    Opioid wrote: »
    Well, ESO isn't Skyrim. They're trying to shape The Elder Scrolls into something that will appeal to the general MMO market and questing is a major feature in most MMOs.

    I can understand your opinion but you also need to realize that if there weren't plentiful and easy to find quests, there would be a bunch of people complaining that there's nothing to do or that they can't find quests anywhere.

    There actually are quite alot of quests that people havnt found. Just because they dont explore enough. Or follow some silly guide Fast level/best quest......ruins it for me.
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  • Yam_of_the_Center
    Yam_of_the_Center
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    kaosodin wrote: »
    Tamriel is a continent, like north america right? And nirn the name of the planet right, lkke earth?
    That is correct.

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  • Falmer
    Falmer
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    I do feel this way, but I also kind of expected it in an MMO. In the single player games, I turn off the quest markers and the compass before I ever start up the game for the first time.

    Exploration is great in those games. Immersion is great in those games. Those two elements are for the most part sacrificed to make an MMO.

    I love the quests and story of ESO, but it is almost never immersive. Going into a dungeon, I never feel like I am the first person to ever see this cave in 100s of years. No, in fact, pretty much every dungeon feels like it is littered with trash from tourists and you can see the tour group still ahead of you and another one coming in behind.
  • Mablung
    Mablung
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    Part of the elder scrolls experience is being able to travel anywhere and explore. There have been MMOs in the past where you could do this also, Shadowbane, SWG, UO, EVE, just to name a few. Yes they had areas where mobs might be more difficult but that did not mean you could not explore the world.

    I think instead of having this linear path we had an expectation for the game to be a bit more sandbox like. Sadly it is not that at all.
  • Ser Lobo
    Ser Lobo
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    It's a catch 22, as others have said. Make it too large, people complain about it being a running simulator or that you can't find quests. But at the size it is now, it does feel like you're walking from one lonely quest hub into another every time we turn around.

    I WOULD like some large, empty zones to play in. Maybe with daily quests or something. Cyrodiil is about the right size for a game zone, but considering the fact that it's in a war (and I don't want a PvE Cyrodiil), it means it's difficult to play in.
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  • Yakidafi
    Yakidafi
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    @Elyna‌

    Turn quest giver icons off option in settings is made for your problem, I had the same as you :D

    I feel I can explore alot.
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  • fredarbonab14_ESO
    fredarbonab14_ESO
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    You can't be serious. Turn the option off and that would have eliminated the 'reason' for this frivolous thread. Really.
  • Lalai
    Lalai
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    I actually felt the opposite. I love the I feel like I can explore (and that feeling actually gets better with Veteran levels). I like that if I follow the rails, and never go anywhere save for where quests take me.. I'm actually going to miss areas. Having quests take you everywhere is not the same (to me) as an area you're exploring having a quest available to do.

    Basically, the quests, achievements, experience, chests, and skyshards I get for exploring I feel are rewards for doing so.. and they actually inspire me to go off the beat path and look for other things. In the large majority of other MMOs all I did was run from quest hub to quest hub, picking up all the quests I needed on the way without so much as a need or desire to actually strike off the path, away from my current questing area. That doesn't hold true for ESO. No, it's not as open world as Skyrim or Oblivion, but I thought it hit a good middle point for an MMO.

    The solo dungeon thing I also don't mind.. but I guess that has to do with how I view them. I don't view them as dungeons at all. They're more equivalent to caves in my mind.. and those I always tend to find rather dull, and never spend much time in. The actual dungeons (public dungeons and/or group dungeons) I very much like to explore.
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  • Enkil
    Enkil
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    I really wish we could kill NPCs.. That way when I am doing VR content in the enemy factions I can just slit the throat of anyone with a quest marker over their head.
  • indytims_ESO
    indytims_ESO
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    The solution is simple: ignore the quest markers. Only talk to the ones you want to. You have a choice - no one is holding a gun to your head forcing you to seek out every single quest-giver and speak to them. I really don't know how this makes you feel like you 'can't explore'.
  • GrimlockSaves
    GrimlockSaves
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    Maybe go explore is Cyrodiil - the quests are few and far between just like the PVP... BWAHAHAHAHAHA..

    But seriously, in game: Settings>Interface>Quest Givers>Turn off :)

    Insightful, yes?
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