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A fair and equal way to balance magicka and stamina

Lynx7386
Lynx7386
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Copied from another thread in the general forum I responded to:


-Change the 20% stamina reduction cost in each weapon skill tree to the following:

Two Handed: Balanced Blade
Reduces the cost of all stamina abilities by 10/20% while wielding a two handed weapon.
One Handed & Shield: Fortress
Reduces the cost of blocking by 15/30% and the cost of all stamina abilities while wielding a one handed weapon and shield by 10/20%.
Dual Wield: Controlled Fury
Reduces the cost of all stamina abilities by 10/20% while dual wielding.
Bow: Ranger
Reduces the cost of all stamina abilities by 10/20% while wielding a bow.


-Change the passive "Evocation" in the light armor tree to the following:

Evocation
Increases spell critical strike chance by 1/2/3% per piece of light armor equipped. Current bonus: X%


-Change the following passives in the destruction and restoration staff skill lines:

Destruction Expert (destruction staff)
Current: Restores 3/6 magicka when killing a target with a destruction spell.
New: Reduces the cost of all magicka abilities by 10/20% while wielding a destruction staff.

Absorb (restoration staff)
Current: Blocking spells restores X magicka.
New: Reduces the cost of all magicka abilities by 10/20% while wielding a restoration staff.


-Change inner light and it's morphs to the following (remove crit, as it is now available in the light armor line):

Magelight:
Summons a light that reveals hidden and invisible enemies within 12 meters.
(no more crit, no more magicka reduction, it's a free passive that requires a skill slot)

Radiant Magelight:
Summons a brighter light at the targetted location that reveals hidden and invisible enemies within 20 meters for 30 seconds. Allies in the area take 50% less damage from stealth attacks.
(Instead of floating around you, the ball is cast at an area and reveals a larger area, still provides the defensive bonus. Would be more useful for defending keeps).

Inner Light:
Increases weapon and spell damage by 10%, but reduces max magicka and max stamina by 5%. No longer reveals hidden or invisible enemies.
(no more glowing ball, thus no more stealth detection, this simply works as a damage boost in place of the crit that it once gave).


-Change the following skills in the heavy armor skill line:

Juggernaut:
Increases weapon damage and spell damage by 1% / 2% per piece of heavy armor equipped. Current bonus: X%.
(no longer just a melee damage bonus. This way heavy armor is useful for both stamina and magicka builds, while medium armor is stamina focused and light armor is magicka focused).


-Add the following restrictions to armor active abilities:

Annulment / Dampen Magic / Harness Magicka
Can only be activated if at least 4 pieces of light armor are equipped.

Evasion / Shuffle / Elude
Can only be activated if at least 4 pieces of medium armor are equipped.

Immovable / Immovable Brute / Unstoppable
Can only be activated if at least 4 pieces of heavy armor are equipped.




What these changes will accomplish:

-Light armor no longer provides reduced magicka costs, but instead provides critical for spells, this gives it the same benefits for a magicka build that medium armor gives for stamina builds.

-Stamina reduction passives in melee/bow skill lines will now apply to all stamina abilities, including alliance war and fighter's guild abilities.
-Magicka reduction passives are now gained from the destruction staff and restoration staff skill lines, rather than from light armor.

-Magelight is no longer a 'must have' ability for spell builds, and now becomes equally useful for both stamina and magicka builds.

-Heavy armor becomes equally useful for either stamina/melee focused characters OR magicka focused characters, or better yet hybrid characters. In fact, heavy armor would become the armor type of choice for hybrid builds, while medium armor is more favorable to heavy stamina builds and light armor is more favorable to heavy magicka builds. The changes to juggernaut also allow for heavy armor damage dealers to be effective.

-Players wearing all light armor (or all medium armor) will no longer be able to abuse immovable for the crowd control immunity and armor bonus, and likewise for the light armor and medium armor active abilities.



maybe after all of that is done, actual balancing on the damage/cost values between magicka and stamina abilities can occur.
PS4 / NA
M'asad - Khajiit Nightblade - Healer
Pakhet - Khajiit Dragonknight - Tank
Raksha - Khajiit Sorcerer - Stamina DPS
Bastet - Khajiit Templar - Healer
Leonin - Khajiit Warden - Tank
  • Wifeaggro13
    Wifeaggro13
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    The problem is at end game Lighta rmor and staves are the only way to make the DPs checks in Trials and VR dungeons. unfortuantely its not nerfs its buffs melee and stamina need
  • Varicite
    Varicite
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    So basically you just make them exactly the same w/ a different graphic.

    I suppose it is "fair", but terribly uninteresting. Boring, in fact.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    I hope the devs dont take this kind of thing to seriously. sweeping changes like this would have huge unforseen effects ( because obviously it has not been thought out and tested with all of the actual hidden mechanics in mind). leave balancing to people who have access to ALL of the game mechanics. now that they have see the results they will be able to balance it. if you change all of magica abilities as well, you are back to square one and will find out some things play out different than anticipated; then they will have to rebalance all over. I Personally think they will and should balance it with the least changes possible.
    ps this gives mages even more crit which is just over the top for a system to buff stam builds.
  • Lynx7386
    Lynx7386
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    ps this gives mages even more crit which is just over the top for a system to buff stam builds.

    1% more crit, or did you miss the part where inner light no longer buffs crit?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Lynx7386 wrote: »
    Copied from another thread in the general forum I responded to:


    -Change the 20% stamina reduction cost in each weapon skill tree to the following:

    Two Handed: Balanced Blade
    Reduces the cost of all stamina abilities by 10/20% while wielding a two handed weapon.
    One Handed & Shield: Fortress
    Reduces the cost of blocking by 15/30% and the cost of all stamina abilities while wielding a one handed weapon and shield by 10/20%.
    Dual Wield: Controlled Fury
    Reduces the cost of all stamina abilities by 10/20% while dual wielding.
    Bow: Ranger
    Reduces the cost of all stamina abilities by 10/20% while wielding a bow.


    -Change the passive "Evocation" in the light armor tree to the following:

    Evocation
    Increases spell critical strike chance by 1/2/3% per piece of light armor equipped. Current bonus: X%


    -Change the following passives in the destruction and restoration staff skill lines:

    Destruction Expert (destruction staff)
    Current: Restores 3/6 magicka when killing a target with a destruction spell.
    New: Reduces the cost of all magicka abilities by 10/20% while wielding a destruction staff.

    Absorb (restoration staff)
    Current: Blocking spells restores X magicka.
    New: Reduces the cost of all magicka abilities by 10/20% while wielding a restoration staff.


    -Change inner light and it's morphs to the following (remove crit, as it is now available in the light armor line):

    Magelight:
    Summons a light that reveals hidden and invisible enemies within 12 meters.
    (no more crit, no more magicka reduction, it's a free passive that requires a skill slot)

    Radiant Magelight:
    Summons a brighter light at the targetted location that reveals hidden and invisible enemies within 20 meters for 30 seconds. Allies in the area take 50% less damage from stealth attacks.
    (Instead of floating around you, the ball is cast at an area and reveals a larger area, still provides the defensive bonus. Would be more useful for defending keeps).

    Inner Light:
    Increases weapon and spell damage by 10%, but reduces max magicka and max stamina by 5%. No longer reveals hidden or invisible enemies.
    (no more glowing ball, thus no more stealth detection, this simply works as a damage boost in place of the crit that it once gave).


    -Change the following skills in the heavy armor skill line:

    Juggernaut:
    Increases weapon damage and spell damage by 1% / 2% per piece of heavy armor equipped. Current bonus: X%.
    (no longer just a melee damage bonus. This way heavy armor is useful for both stamina and magicka builds, while medium armor is stamina focused and light armor is magicka focused).


    -Add the following restrictions to armor active abilities:

    Annulment / Dampen Magic / Harness Magicka
    Can only be activated if at least 4 pieces of light armor are equipped.

    Evasion / Shuffle / Elude
    Can only be activated if at least 4 pieces of medium armor are equipped.

    Immovable / Immovable Brute / Unstoppable
    Can only be activated if at least 4 pieces of heavy armor are equipped.




    What these changes will accomplish:

    -Light armor no longer provides reduced magicka costs, but instead provides critical for spells, this gives it the same benefits for a magicka build that medium armor gives for stamina builds.

    -Stamina reduction passives in melee/bow skill lines will now apply to all stamina abilities, including alliance war and fighter's guild abilities.
    -Magicka reduction passives are now gained from the destruction staff and restoration staff skill lines, rather than from light armor.

    -Magelight is no longer a 'must have' ability for spell builds, and now becomes equally useful for both stamina and magicka builds.

    -Heavy armor becomes equally useful for either stamina/melee focused characters OR magicka focused characters, or better yet hybrid characters. In fact, heavy armor would become the armor type of choice for hybrid builds, while medium armor is more favorable to heavy stamina builds and light armor is more favorable to heavy magicka builds. The changes to juggernaut also allow for heavy armor damage dealers to be effective.

    -Players wearing all light armor (or all medium armor) will no longer be able to abuse immovable for the crowd control immunity and armor bonus, and likewise for the light armor and medium armor active abilities.



    maybe after all of that is done, actual balancing on the damage/cost values between magicka and stamina abilities can occur.

    These change would mess up so many builds. They just need too as stamina and magic reduction and generation on both medium amour and heavy it would fix the problem. On heavy amour they could even make the reduction apply only too defensive abilities like shields, retro active resit buffs and so on. Change the damage passive too change based on what weapon your using. Weapon power and spell power for all non-tank weapons. And increase spell resit on heavy amour it would be worth it then.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Lynx7386 wrote: »
    ps this gives mages even more crit which is just over the top for a system to buff stam builds.

    1% more crit, or did you miss the part where inner light no longer buffs crit?

    before they buffed mundus stones so many people were still using trait for crit and it was only a percentage of the 5% crit chance so it ammounted to maybe 2% with all 7 traits being mundus( thankfully its improved a little). Giving a free extra one percent to magic build that are already doing very well makes no sense when trying to buff stam builds. I didnt read every detail because it way obviously overreaching; but yes I did notice its 1%
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    also magelight is not must have for every magic build. so many spells are weapon crit based
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