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The unnoticed secret of ESO that could change everything...
This is the first MMO since SWG where I didn't feel rushed to get to max level/end game. The world is rich and is easy to get lost in. There's much more to do then mindlessly grind.
How are these two even comparable? I suppose you mean before NGE?
One consists of persistent worlds, you are free to do whatever you like, can even influence the world and are more or less free to do whatever you like in the world.
The other sends you on a trail, blocks large parts of its content behind artificial gates and tries to force you to consume one type of content.