SBR_QuorTek wrote: »As long as they tone down the OP stuff magicka wise it is ok (don't get me wrong), there is some stuff that should not be THAT effective as it is... alot of the stamina stuff is quite usefull too, don't neglect it... but personally I prefere a mix of magicka skils and stamina skills, seem to work flawlessly well, in other words the going full something either way is stupid unless you are a full magicka class like a sorcere or the likes.
well they are on comparable lvls stamina cost is reduced by 20% (provided in every weapon line) vs 21% if 7/7 is LA regenrates are caped in both ways aswell the problem infact is the itemisation no magica furnace or warlock pendant for stamina, and no skill version for stamina of equilibrium and dark exchange. on the other hand skills that would replenish stamina are horribly implemented and due to dimnishing returns (radiant aura e.g.) rather worthless. and that all defensive options consume severe amounts of stamina aswell.orangeman57ub17_ESO wrote: »Most of the balancing efforts from zenimax have been changing of class abilities to balance the 4, but I haven't read anywhere about anything to do with stamina based builds. I'm sure everyone is aware that light armor magicka builds > medium/heavy armor weapon builds so I wont get into too much detail on that topic.
The way I see it is:
1. either light armor or magicka skills are going to keep getting nerfed until they are at the level stamina skills are on.
orangeman57ub17_ESO wrote: »2. Once the classes are more rounded, stamina will get buffed to be more competitive with magicka
3. Magicka will get decreased and stamina will get increased to meet somewhere in the middle.
4. (My least favorite) they will leave it where it is with magicka/light armor being the better option for most builds.
I like to play the spell sword type in heavy/medium armor that uses melee/bow with a few spells/buffs, but after experimenting with staves and light armor, it's more ideal to go with a magicka centric build. Dps, tank, healer roles are just better in robes no matter how I look at it.
Getting back on my topic: has zenimax admitted that this imbalance is in fact an issue? I see a lot of "fixing class issues" but this isn't entirely a class imbalance. This post may be a little redundant but I just wanted to know if anyone had any info on this that I havnt seen.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
yelloweyedemon wrote: »They should just tone down the light armour - staff thing. No I don't want them to buff the stamina or other lines. This is a typical MMO mistake. They keep boosting things up and forget about the rest of the environment... It ends up with the player being able to faceroll all the leveling content while playing with 1 hand and having no gear.
NerfEverything wrote: »Fix templar resource management. Templars have the best healing abilities, but can't heal as well as sorcs and NBs because of lack of resources. If you fix Templars, stamina builds become more viable. Instead of wasting your stamina blocking/dodging, just eat the damage and let the templars keep you alive, plus they can feed you stamina. Then use are your stamina for DPS.
The other part of the solution is making sure stamina abilities can actually compete with magika abilities DPS-wise, assuming no stamina is used for blocking/dodging.
yelloweyedemon wrote: »They should just tone down the light armour - staff thing. No I don't want them to buff the stamina or other lines. This is a typical MMO mistake. They keep boosting things up and forget about the rest of the environment... It ends up with the player being able to faceroll all the leveling content while playing with 1 hand and having no gear.
@yelloweyedemonyelloweyedemon wrote: »They should just tone down the light armour - staff thing. No I don't want them to buff the stamina or other lines. This is a typical MMO mistake. They keep boosting things up and forget about the rest of the environment... It ends up with the player being able to faceroll all the leveling content while playing with 1 hand and having no gear.
If you ask me, magicka dps is tuned properly and stamina dps is tuned too low. I agree with you in terms of this being a common misstep with MMO devs, but not for ESO. If they nerf LA/Resto then they're hurting healers more than anyone, which in turn hurts everyone.
Currently, healing is fun and interesting. It's just difficult enough to keep it that way and if you nerf magicka builds into the ground like the people who want to play stamina builds are suggesting, then you're going to see the pool of healers shrink.
From my experience in game, healers are a hot commodity as it is.
@yelloweyedemonyelloweyedemon wrote: »They should just tone down the light armour - staff thing. No I don't want them to buff the stamina or other lines. This is a typical MMO mistake. They keep boosting things up and forget about the rest of the environment... It ends up with the player being able to faceroll all the leveling content while playing with 1 hand and having no gear.
If you ask me, magicka dps is tuned properly and stamina dps is tuned too low. I agree with you in terms of this being a common misstep with MMO devs, but not for ESO. If they nerf LA/Resto then they're hurting healers more than anyone, which in turn hurts everyone.
Currently, healing is fun and interesting. It's just difficult enough to keep it that way and if you nerf magicka builds into the ground like the people who want to play stamina builds are suggesting, then you're going to see the pool of healers shrink.
From my experience in game, healers are a hot commodity as it is.
orangeman57ub17_ESO wrote: »...
I'm sure everyone is aware that light armor magicka builds > medium/heavy armor weapon builds so I wont get into too much detail on that topic.
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