seitekisaki wrote: »As a vampire I hate those fire magesand the oil drops *cringe* , but I like vampires. (when they don't "shine bright like a diamond" ) I have read that Werewolves have some bugs. Not sure how it is supposed to be played. Maybe someone does it well, but all I get to read are the same complainers talking that talk about nerfing crazy things like fire rune. I do plan on making a werewolf.
Vampirism is a mixed hodge-podge. you can sneak stupidly fast, stay alive in combat against multiple enemies by draining (aka blood-letting) them one by one as needed, but the real kick in the pills is if you forget to feed and your vampirism goes into stage 3 or 4, and you suddenly find yourself getting one shotted by a trashmob with a firestaff, and you heal regen goes into the crapper.
Vampirism has its uses with the right race/role.
I am to the point where I am offered the choice of the two. I have just avoided the whole thing as I knew the vamp was glitched (in players favor) knew it was going to be nerfed and have no idea of werewolves tho they look pretty cool .
so, my question is.. as they stand now in the game, is it worth it for a player to have either trait for mainly solo pve? will either help me in VR levels? If you have had either trait but cured it .. why? do you use the traits mainly for role playing? if so.. how does that work as far as feeding or skills?
And how they actually play in ESO is that you transform in a frenzy and then you die. If you're lucky you might have time to revert back to human before you die, so that you can actually kill the enemies.AlexDougherty wrote: »Werewolves are supposed to be played in a frenzy, you kill, devour, and move on quickly, otherwise you revert back to human. At least that was how they played in Skyrim.