Only if they have proper physics. Given that they have terrible hair and tail physics, I don't see them improving anything for capes. They would probably look like a board floating on your back.
Edited by Arsenic_Touch on June 11, 2014 5:11PM
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The more options the better. There have been capes in previous games, just not as a separate piece (Nightingale armor for example). And even if there hadn't, who cares? Its not like its a lore issue. There weren't tabards in previous games and those are being added.
No thank you. The only reason I would want cloaks is for RP or vanity purposes (and it would have to be optional). I'm content with the amount of gear we have to accommodate stats and have no desire to be forced to wear an unwieldy lump of cloth just to boost stats.
(My irrational hatred of cloaks probably comes from WoW).
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Capes in other games look like garbage. The physics are very hard to pull off. Also, see the movie "The Incredibles". It has a comedic yet awesome reason for not having one.
No. No. No. let's concentrate on fixing all the broken equipment passives and abilities first. And the art for clipping. THEN you can talk about capes, which if they aren't in now are only a disaster waiting to happen.
There has never been capes in TES because cloth simulation is tricky to implement and very taxing on hardware, especially in the early console cycle of the Oblivion era. Not because it wasn't fashion standard or for lore reasons.
Capes were intended for ESO, but they probably realized that over 200 hundred people wearing them in PvP was a considerable performance hit, and pulled them off for the same reason we don't have complex armor meshes instead of lots of character model re-textures.
In a game this buggy; with 50% of the classes severely underpowered, 2/3 of the weapons skills nearly useless, and 2/3 of the armor skills severely gimped; where it's a huge pain to find a group for anything because so few people are playing anymore, we're talking about capes?
Edited by MasterSpatula on June 11, 2014 5:54PM
"A probable impossibility is preferable to an improbable possibility." - Aristotle
I say yes but they need to be fully rendered client side. Havok physics engine is already in ESO and works well enough to handle basic collision, but if you have skill you can do this with the Havok engine.
...might require a substantially higher system spec to render hundreds of capes on hundreds of players in PvP all on screen at once, but hey if someone spent $4,000 on their rig by the divines they should get to use it. Just include a player range for cape rendering slider, and a setting to render capes for All, Allies only, Enemies only, Guild Members only, or simply OFF.
So come on @ZOS physics programmers, let's see what you got.
Capes waste graphic card ressources (additional 3dmodels with textures and separate animations) on non-functional equipment.
If they are easy to get for everyone then they have no meaning and make the game look like yet another assembly of cartoon superheros (which happened in Lineage 2, for example).
If capes (or certain types of capes) are hard to get then they will either create more inequality in PvP (if the capes actually make your character stronger) or they will just be a very blunt an obvious way for people to show everyone how great they are (whether other people want to see that or not).
I think the different looks of armors (you can see the style, the basic material used, and the quality) and the titles that can be earned by completing achievements and gaining ranks in PvP are more than enough to show your character's progress.
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