chaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
chaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
Wifeaggro13 wrote: »chaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.
DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.alexj4596b14_ESO wrote: »Wifeaggro13 wrote: »chaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.
Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.
Magic based tanking is easier too mange because your stamina as support rather then magic.
DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.
Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
Wifeaggro13 wrote: »DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.alexj4596b14_ESO wrote: »Wifeaggro13 wrote: »chaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.
Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.
Magic based tanking is easier too mange because your stamina as support rather then magic.
DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.
Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
chaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
Oh i do . i cleared the two hardest VR dungeons with my Dk as tank last night. here is the issue Sorc CC misses just as much as DK . Dk's is limited to 3 targets now i can root five or or more at times with Sorc. The bubble? come on know there is no better AOE CC in game . granted its ultimate but hands down best trash utility there is in game.As for negating damage? What does DK have? a damage shiled that absorbs a few hundred hits. Really if your tanking all classes can health cap and armor cap. Its not about survive ability its about utility. survivablity should never be an issue with a good healer. the only real solid survivability the DK line has now is Green dragon blood and i never have to use it with good healers. the skills i rely upon largely come from mage guild,undaunted, and fighters for survivability in all honesty. Heavy armor cap is hit way to easy as is health. All classes have access to those.alexj4596b14_ESO wrote: »Wifeaggro13 wrote: »DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.alexj4596b14_ESO wrote: »Wifeaggro13 wrote: »chaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.
Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.
Magic based tanking is easier too mange because your stamina as support rather then magic.
DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.
Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
I don't understand how, scors have vary little as car as tanking abilities over all and we manage too make it why can y'all? Our AoE CC misses all the time, we don't have a way too negate damage like u do.
I'm in light amour, sword and shield and living why cant u live in heavy amour?
ya it was so sad to see the writing on the wall a month ago . the roles are Caster AOE DPS /with a taunt, AOE/DPS /with a couple of heals, AOE/DPS/STDPS. All light armor all staves . Currently i think ESO Fugged a duck with thier design . its pretty boring and restrictive. And actually for claiming it was such an open flexible progression system its far more restrictive then a hard lined class role restrictive game like EQ 2 or the forefathers. at the end of the day no matter the class only one build is neededchaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
Tanks aren't needed. So there's your problem right there. My main's a Temp tank. I am leveling a DK wearing a dress and a staff now since I would like to take a shot at trials.
My templar is utterly worthless. This is not hyperbole. This is the truth. No good guild will take you unless you are maxed in resto staff, cloth armor, and either a Sorc or DK. There is nothing you nor I can do about this.
But IF I WERE TO BE VIABLE ON MY TEMPLAR:
I would wear two pieces of Light armor, 5 pieces of heavy, have no more than 8 of my points in Stamina, then invest my remaining 44 points into a 2-1 split of health and magicka.
Then it's about balancing your gear around getting minimal additional amounts of magicka and stacking health to about 2.6-3K. Beyond that flat spell resistance. There's a lot of different ways get armor capped with relative ease, so that shouldn't really be that hard. Especially with how many CD's a DK has. It should not be hard to keep Inner Beast up on a target and maintain proper defensive shells/shields to mitigate all damage.
Spells generally hurt more, and you can't really spam Absorb Magic.
That's how the game SHOULD WORK.
Wifeaggro13 wrote: »Oh i do . i cleared the two hardest VR dungeons with my Dk as tank last night. here is the issue Sorc CC misses just as much as DK . Dk's is limited to 3 targets now i can root five or or more at times with Sorc. The bubble? come on know there is no better AOE CC in game . granted its ultimate but hands down best trash utility there is in game.As for negating damage? What does DK have? a damage shiled that absorbs a few hundred hits. Really if your tanking all classes can health cap and armor cap. Its not about survive ability its about utility. survivablity should never be an issue with a good healer. the only real solid survivability the DK line has now is Green dragon blood and i never have to use it with good healers. the skills i rely upon largely come from mage guild,undaunted, and fighters for survivability in all honesty. Heavy armor cap is hit way to easy as is health. All classes have access to those.alexj4596b14_ESO wrote: »Wifeaggro13 wrote: »DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.alexj4596b14_ESO wrote: »Wifeaggro13 wrote: »chaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.
Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.
Magic based tanking is easier too mange because your stamina as support rather then magic.
DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.
Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
I don't understand how, scors have vary little as car as tanking abilities over all and we manage too make it why can y'all? Our AoE CC misses all the time, we don't have a way too negate damage like u do.
I'm in light amour, sword and shield and living why cant u live in heavy amour?
Dk has had everyone of its survivability tools nerfed so hard the barely make any difference in end game group content. all its utitlity as well .
Right now all classes in tanking can handle boss damage just as equal as the others. it comes down to set gear and player skill. Tools for large stupid trash pulls are different stories. survivability means nothing now . just my two cents form a DK heavy tank and for the record i am tanking trial content though not very far into AA as our guilds DPS is leaving due to the stamina issues and melee depression. Currently the ones that stayed are working on the stupid PVP bubble because its the only way to make DPS checks on the bosses is to avoid mechanics lol. So thats the long answer to your question the short is this (Magica /light armor/ staff builds> Heavy/ medium melee builds) is causing massive imbalances and very very upset end game player bases.
same on both my tanks i only use one or two of my class abilites. the rest comes outside sources. I really dont use self heals as most healers are adequate in end game. My sorc is a bit different in the fact i use a resto staff with sword and board for my tank spec. Simply for quick magica regain.alexj4596b14_ESO wrote: »Wifeaggro13 wrote: »Oh i do . i cleared the two hardest VR dungeons with my Dk as tank last night. here is the issue Sorc CC misses just as much as DK . Dk's is limited to 3 targets now i can root five or or more at times with Sorc. The bubble? come on know there is no better AOE CC in game . granted its ultimate but hands down best trash utility there is in game.As for negating damage? What does DK have? a damage shiled that absorbs a few hundred hits. Really if your tanking all classes can health cap and armor cap. Its not about survive ability its about utility. survivablity should never be an issue with a good healer. the only real solid survivability the DK line has now is Green dragon blood and i never have to use it with good healers. the skills i rely upon largely come from mage guild,undaunted, and fighters for survivability in all honesty. Heavy armor cap is hit way to easy as is health. All classes have access to those.alexj4596b14_ESO wrote: »Wifeaggro13 wrote: »DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.alexj4596b14_ESO wrote: »Wifeaggro13 wrote: »chaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.
Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.
Magic based tanking is easier too mange because your stamina as support rather then magic.
DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.
Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
I don't understand how, scors have vary little as car as tanking abilities over all and we manage too make it why can y'all? Our AoE CC misses all the time, we don't have a way too negate damage like u do.
I'm in light amour, sword and shield and living why cant u live in heavy amour?
Dk has had everyone of its survivability tools nerfed so hard the barely make any difference in end game group content. all its utitlity as well .
Right now all classes in tanking can handle boss damage just as equal as the others. it comes down to set gear and player skill. Tools for large stupid trash pulls are different stories. survivability means nothing now . just my two cents form a DK heavy tank and for the record i am tanking trial content though not very far into AA as our guilds DPS is leaving due to the stamina issues and melee depression. Currently the ones that stayed are working on the stupid PVP bubble because its the only way to make DPS checks on the bosses is to avoid mechanics lol. So thats the long answer to your question the short is this (Magica /light armor/ staff builds> Heavy/ medium melee builds) is causing massive imbalances and very very upset end game player bases.
lol what's funny is their are only 2 skills from my main tanking bar that are scorc. Bound amour, hardened ward. The rest are taunt, ring of preservation, entropy morph(which the skill I trade out).
My off bar is flighting flood, bound amour for scorc. The rest are always changeling based on what's going on.
Both are sword and board.
Wifeaggro13 wrote: »same on both my tanksalexj4596b14_ESO wrote: »Wifeaggro13 wrote: »Oh i do . i cleared the two hardest VR dungeons with my Dk as tank last night. here is the issue Sorc CC misses just as much as DK . Dk's is limited to 3 targets now i can root five or or more at times with Sorc. The bubble? come on know there is no better AOE CC in game . granted its ultimate but hands down best trash utility there is in game.As for negating damage? What does DK have? a damage shiled that absorbs a few hundred hits. Really if your tanking all classes can health cap and armor cap. Its not about survive ability its about utility. survivablity should never be an issue with a good healer. the only real solid survivability the DK line has now is Green dragon blood and i never have to use it with good healers. the skills i rely upon largely come from mage guild,undaunted, and fighters for survivability in all honesty. Heavy armor cap is hit way to easy as is health. All classes have access to those.alexj4596b14_ESO wrote: »Wifeaggro13 wrote: »DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.alexj4596b14_ESO wrote: »Wifeaggro13 wrote: »chaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.
Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.
Magic based tanking is easier too mange because your stamina as support rather then magic.
DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.
Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
I don't understand how, scors have vary little as car as tanking abilities over all and we manage too make it why can y'all? Our AoE CC misses all the time, we don't have a way too negate damage like u do.
I'm in light amour, sword and shield and living why cant u live in heavy amour?
Dk has had everyone of its survivability tools nerfed so hard the barely make any difference in end game group content. all its utitlity as well .
Right now all classes in tanking can handle boss damage just as equal as the others. it comes down to set gear and player skill. Tools for large stupid trash pulls are different stories. survivability means nothing now . just my two cents form a DK heavy tank and for the record i am tanking trial content though not very far into AA as our guilds DPS is leaving due to the stamina issues and melee depression. Currently the ones that stayed are working on the stupid PVP bubble because its the only way to make DPS checks on the bosses is to avoid mechanics lol. So thats the long answer to your question the short is this (Magica /light armor/ staff builds> Heavy/ medium melee builds) is causing massive imbalances and very very upset end game player bases.
lol what's funny is their are only 2 skills from my main tanking bar that are scorc. Bound amour, hardened ward. The rest are taunt, ring of preservation, entropy morph(which the skill I trade out).
My off bar is flighting flood, bound amour for scorc. The rest are always changeling based on what's going on.
Both are sword and board.
Maybe am wrong but from what i have seen and experianed so far all end game fights are about DDs and Healers. Bosses are too powerfull for any tank to hold plus sword and bash damage its ....joke
From what I have seen, granted it hasn't been much info, armor hard cap at 2600.
alexj4596b14_ESO wrote: »Maybe am wrong but from what i have seen and experianed so far all end game fights are about DDs and Healers. Bosses are too powerfull for any tank to hold plus sword and bash damage its ....joke
in Trials not having a tank is going too kill your group, someone has too be able too take damage.
chaseman245 wrote: »So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?
For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
sandschristierwb17_ESO wrote: »The only way to tank in ESO is from range. There is way to much damage done in close and amour(heavy/stat's) are not worth it. As well as the fact that blocking with a staff/2h or bow is just as good as with a shield. There is no reason to 'Tank' and you can get agro better/just as good from range.
The game has no "hard cap" as people claim, at least not one that can be hit reasonably - maybe around 10,000 minimum. I've gotten my armor up to 6000, and I do take less damage then if I had 5000. It does have diminishing returns, so what you gain past about 2500, is small enough to not worry about it.
The game has no "hard cap" as people claim, at least not one that can be hit reasonably - maybe around 10,000 minimum. I've gotten my armor up to 6000, and I do take less damage then if I had 5000. It does have diminishing returns, so what you gain past about 2500, is small enough to not worry about it.
http://tamrielfoundry.com/2014/03/tanking-primer/
Yes the guide is old but it's not the only place I've seen pretty much identical numbers that 2600 for VR10 is the HARD cap, so it's logical VR12 is a tad higher, maybe ~2700. I tried to find the post I saw from ZoS where they also verified 30%/50% Soft/Hard Cap but my internet searching mojo is no good this morning. I understand you personally tank for trials, but saying there isn't a hard cap or that 6K armor is less damage taken than 2600 armor is either ignorance or subterfuge. Granted 50% hard cap is stupidly low for a tank doing raids but obviously it hasn't effected Trial times as we've already seen AA completed in sub 10min.
What would be nice is complete transparency form ZoS on all stats to include Soft cap, DR scale %, Hard cap, RoR, etc, versus this guy or that guy that ran some tests that might not be 100% accurate when the devs certainly know the exact numbers.
traigusb14_ESO2 wrote: »
Sheild
Block 70% damage 85% vs base arrow / spell attacks
30% sta cost reduction on block
+50% move speed while blocking
bash interrupts 40% less sta
+ misc weapon bonuses.
That's just passives.
If I have absorb magic IV morph on my bar I get another 8% reduction and 8% cost reduction
That's before class buff/s passives too (which anyone can use with any weapons).
templars can get +15% vs base melee attacks (evening up both to 70% or 85% vs all basic attacks (78% and 93% with absorb magic slotted). Looks like a lot, but VR baddies and bosses throw down a lot of damage.