End-Game Tanking

chaseman245
chaseman245
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So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.
  • NoMoreChillies
    NoMoreChillies
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    tanks are not needed in ESO currently

    hope a fix comes soon.
    Insulting people on the internet is cowardly.
  • Anrik
    Anrik
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    From what I have seen, granted it hasn't been much info, armor hard cap at 2600.
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    Im a scorc tank, you health is fine, you have higher stats then mine. But on thing too look at increasing health regin. My magic regin is 100 and my health regin base is 74, and with ring of preservation(group buff) increase health regin too one thing like 80, increase amour/ spell resit/ deadra/ undead/ WW resit by 500 it helps over all. However the whispmother is doing too much damage right now cuz of frost breath.

    You can reach those amour values, but only for about 8 seconds and it depletes your resources greatly. Also depending on the attack type 3k amour will not even help. Example is frost breath at 40 stat reduction+20 blocking reduction I was still getting hot for 1900 for each breath no one can take that damage.
    Edited by alexj4596b14_ESO on June 11, 2014 2:15PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
    I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
    I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.

    Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.

    Magic based tanking is easier too mange because your stamina as support rather then magic.


    DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.

    Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
    Edited by alexj4596b14_ESO on June 11, 2014 4:32PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
    I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.

    Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.

    Magic based tanking is easier too mange because your stamina as support rather then magic.


    DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.

    Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
    DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    It wasnt that your stats were too low it was you arent in a dress wielding a staff.
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
    I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.

    Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.

    Magic based tanking is easier too mange because your stamina as support rather then magic.


    DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.

    Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
    DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.

    I don't understand how, scors have vary little as car as tanking abilities over all and we manage too make it why can y'all? Our AoE CC misses all the time, we don't have a way too negate damage like u do.

    I'm in light amour, sword and shield and living why cant u live in heavy amour?
    Edited by alexj4596b14_ESO on June 11, 2014 6:33PM
  • Pmarsico9
    Pmarsico9
    ✭✭✭✭
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    Tanks aren't needed. So there's your problem right there. My main's a Temp tank. I am leveling a DK wearing a dress and a staff now since I would like to take a shot at trials.

    My templar is utterly worthless. This is not hyperbole. This is the truth. No good guild will take you unless you are maxed in resto staff, cloth armor, and either a Sorc or DK. There is nothing you nor I can do about this.

    But IF I WERE TO BE VIABLE ON MY TEMPLAR:

    I would wear two pieces of Light armor, 5 pieces of heavy, have no more than 8 of my points in Stamina, then invest my remaining 44 points into a 2-1 split of health and magicka.

    Then it's about balancing your gear around getting minimal additional amounts of magicka and stacking health to about 2.6-3K. Beyond that flat spell resistance. There's a lot of different ways get armor capped with relative ease, so that shouldn't really be that hard. Especially with how many CD's a DK has. It should not be hard to keep Inner Beast up on a target and maintain proper defensive shells/shields to mitigate all damage.

    Spells generally hurt more, and you can't really spam Absorb Magic.

    That's how the game SHOULD WORK.
  • Pmarsico9
    Pmarsico9
    ✭✭✭✭
    I must also add:

    Imperial racials WOULD BE incredible for tanking if TANKS EXISTED IN THIS GAME.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
    I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.

    Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.

    Magic based tanking is easier too mange because your stamina as support rather then magic.


    DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.

    Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
    DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.

    I don't understand how, scors have vary little as car as tanking abilities over all and we manage too make it why can y'all? Our AoE CC misses all the time, we don't have a way too negate damage like u do.

    I'm in light amour, sword and shield and living why cant u live in heavy amour?
    Oh i do . i cleared the two hardest VR dungeons with my Dk as tank last night. here is the issue Sorc CC misses just as much as DK . Dk's is limited to 3 targets now i can root five or or more at times with Sorc. The bubble? come on know there is no better AOE CC in game . granted its ultimate but hands down best trash utility there is in game.As for negating damage? What does DK have? a damage shiled that absorbs a few hundred hits. Really if your tanking all classes can health cap and armor cap. Its not about survive ability its about utility. survivablity should never be an issue with a good healer. the only real solid survivability the DK line has now is Green dragon blood and i never have to use it with good healers. the skills i rely upon largely come from mage guild,undaunted, and fighters for survivability in all honesty. Heavy armor cap is hit way to easy as is health. All classes have access to those.
    Dk has had everyone of its survivability tools nerfed so hard the barely make any difference in end game group content. all its utitlity as well .
    Right now all classes in tanking can handle boss damage just as equal as the others. it comes down to set gear and player skill. Tools for large stupid trash pulls are different stories. survivability means nothing now . just my two cents form a DK heavy tank and for the record i am tanking trial content though not very far into AA as our guilds DPS is leaving due to the stamina issues and melee depression. Currently the ones that stayed are working on the stupid PVP bubble because its the only way to make DPS checks on the bosses is to avoid mechanics lol. So thats the long answer to your question the short is this (Magica /light armor/ staff builds> Heavy/ medium melee builds) is causing massive imbalances and very very upset end game player bases.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Pmarsico9 wrote: »
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    Tanks aren't needed. So there's your problem right there. My main's a Temp tank. I am leveling a DK wearing a dress and a staff now since I would like to take a shot at trials.

    My templar is utterly worthless. This is not hyperbole. This is the truth. No good guild will take you unless you are maxed in resto staff, cloth armor, and either a Sorc or DK. There is nothing you nor I can do about this.

    But IF I WERE TO BE VIABLE ON MY TEMPLAR:

    I would wear two pieces of Light armor, 5 pieces of heavy, have no more than 8 of my points in Stamina, then invest my remaining 44 points into a 2-1 split of health and magicka.

    Then it's about balancing your gear around getting minimal additional amounts of magicka and stacking health to about 2.6-3K. Beyond that flat spell resistance. There's a lot of different ways get armor capped with relative ease, so that shouldn't really be that hard. Especially with how many CD's a DK has. It should not be hard to keep Inner Beast up on a target and maintain proper defensive shells/shields to mitigate all damage.

    Spells generally hurt more, and you can't really spam Absorb Magic.

    That's how the game SHOULD WORK.
    ya it was so sad to see the writing on the wall a month ago . the roles are Caster AOE DPS /with a taunt, AOE/DPS /with a couple of heals, AOE/DPS/STDPS. All light armor all staves . Currently i think ESO Fugged a duck with thier design . its pretty boring and restrictive. And actually for claiming it was such an open flexible progression system its far more restrictive then a hard lined class role restrictive game like EQ 2 or the forefathers. at the end of the day no matter the class only one build is needed
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
    I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.

    Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.

    Magic based tanking is easier too mange because your stamina as support rather then magic.


    DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.

    Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
    DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.

    I don't understand how, scors have vary little as car as tanking abilities over all and we manage too make it why can y'all? Our AoE CC misses all the time, we don't have a way too negate damage like u do.

    I'm in light amour, sword and shield and living why cant u live in heavy amour?
    Oh i do . i cleared the two hardest VR dungeons with my Dk as tank last night. here is the issue Sorc CC misses just as much as DK . Dk's is limited to 3 targets now i can root five or or more at times with Sorc. The bubble? come on know there is no better AOE CC in game . granted its ultimate but hands down best trash utility there is in game.As for negating damage? What does DK have? a damage shiled that absorbs a few hundred hits. Really if your tanking all classes can health cap and armor cap. Its not about survive ability its about utility. survivablity should never be an issue with a good healer. the only real solid survivability the DK line has now is Green dragon blood and i never have to use it with good healers. the skills i rely upon largely come from mage guild,undaunted, and fighters for survivability in all honesty. Heavy armor cap is hit way to easy as is health. All classes have access to those.
    Dk has had everyone of its survivability tools nerfed so hard the barely make any difference in end game group content. all its utitlity as well .
    Right now all classes in tanking can handle boss damage just as equal as the others. it comes down to set gear and player skill. Tools for large stupid trash pulls are different stories. survivability means nothing now . just my two cents form a DK heavy tank and for the record i am tanking trial content though not very far into AA as our guilds DPS is leaving due to the stamina issues and melee depression. Currently the ones that stayed are working on the stupid PVP bubble because its the only way to make DPS checks on the bosses is to avoid mechanics lol. So thats the long answer to your question the short is this (Magica /light armor/ staff builds> Heavy/ medium melee builds) is causing massive imbalances and very very upset end game player bases.


    lol what's funny is their are only 2 skills from my main tanking bar that are scorc. Bound amour, hardened ward. The rest are taunt, ring of preservation, entropy morph(which the skill I trade out).


    My off bar is flighting flood, bound amour for scorc. The rest are always changeling based on what's going on.

    Both are sword and board.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
    I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.

    Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.

    Magic based tanking is easier too mange because your stamina as support rather then magic.


    DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.

    Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
    DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.

    I don't understand how, scors have vary little as car as tanking abilities over all and we manage too make it why can y'all? Our AoE CC misses all the time, we don't have a way too negate damage like u do.

    I'm in light amour, sword and shield and living why cant u live in heavy amour?
    Oh i do . i cleared the two hardest VR dungeons with my Dk as tank last night. here is the issue Sorc CC misses just as much as DK . Dk's is limited to 3 targets now i can root five or or more at times with Sorc. The bubble? come on know there is no better AOE CC in game . granted its ultimate but hands down best trash utility there is in game.As for negating damage? What does DK have? a damage shiled that absorbs a few hundred hits. Really if your tanking all classes can health cap and armor cap. Its not about survive ability its about utility. survivablity should never be an issue with a good healer. the only real solid survivability the DK line has now is Green dragon blood and i never have to use it with good healers. the skills i rely upon largely come from mage guild,undaunted, and fighters for survivability in all honesty. Heavy armor cap is hit way to easy as is health. All classes have access to those.
    Dk has had everyone of its survivability tools nerfed so hard the barely make any difference in end game group content. all its utitlity as well .
    Right now all classes in tanking can handle boss damage just as equal as the others. it comes down to set gear and player skill. Tools for large stupid trash pulls are different stories. survivability means nothing now . just my two cents form a DK heavy tank and for the record i am tanking trial content though not very far into AA as our guilds DPS is leaving due to the stamina issues and melee depression. Currently the ones that stayed are working on the stupid PVP bubble because its the only way to make DPS checks on the bosses is to avoid mechanics lol. So thats the long answer to your question the short is this (Magica /light armor/ staff builds> Heavy/ medium melee builds) is causing massive imbalances and very very upset end game player bases.


    lol what's funny is their are only 2 skills from my main tanking bar that are scorc. Bound amour, hardened ward. The rest are taunt, ring of preservation, entropy morph(which the skill I trade out).


    My off bar is flighting flood, bound amour for scorc. The rest are always changeling based on what's going on.

    Both are sword and board.
    same on both my tanks i only use one or two of my class abilites. the rest comes outside sources. I really dont use self heals as most healers are adequate in end game. My sorc is a bit different in the fact i use a resto staff with sword and board for my tank spec. Simply for quick magica regain.

    My solo spec is just an aoe blender . of destro and storm calling abilites while running mage light. Tanking the first pre vet dungeons are more fun i find then the V10 dungeons, combine that with bad loot from them its no wonder peoples choices are either re roll alts , try to become emperor, or quit. right now end game is simply a mess.

    Edited by Wifeaggro13 on June 11, 2014 9:28PM
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    If your wearing heavy armor , orc, dk, that is the issue. currently the true tank archtype as you have built is undesireable. sure you could increase those stats with some VR 12 crafted. at the end of the day the game is highly imbalanced towards health and stamina builds. I am essentialy the same build though my stats are higher with Mundus and glyphs with food im at about 3100 hp Armor i dont recall but i know im near 350 point over cap.
    I have recently re rolled to sorc tank in all honesty all the nerfs to Dk actually hit the tank specs harder then that over overpowered dress and stick spec.

    Scorc tank can be hard depending on how you do it, stamina based scor tanks are vary hard too manage because of how expensive defensive skills are over all. Heavy amour doesn't help that fact either.

    Magic based tanking is easier too mange because your stamina as support rather then magic.


    DKs did get hit hard however it always nice too have two tanks. DK can be main tank but because of the nerfs damage abilities are a no no now. DK tanks have too tank now they can't just put half Their effort I to the "tank" roll.

    Scorc tanks can't be nerfed. They would have too nerf like 3 different skill lines
    DK tanks are absloutely horrid in trash pulls now if wearing heavy. this whole tanking dynamc is getting worse . more and mmore the game is becoming one spec for everything . im blown away by the level of either incompletence in design or just shear oversight. But its literally pretty bad and getting worse with only 4 classes.

    I don't understand how, scors have vary little as car as tanking abilities over all and we manage too make it why can y'all? Our AoE CC misses all the time, we don't have a way too negate damage like u do.

    I'm in light amour, sword and shield and living why cant u live in heavy amour?
    Oh i do . i cleared the two hardest VR dungeons with my Dk as tank last night. here is the issue Sorc CC misses just as much as DK . Dk's is limited to 3 targets now i can root five or or more at times with Sorc. The bubble? come on know there is no better AOE CC in game . granted its ultimate but hands down best trash utility there is in game.As for negating damage? What does DK have? a damage shiled that absorbs a few hundred hits. Really if your tanking all classes can health cap and armor cap. Its not about survive ability its about utility. survivablity should never be an issue with a good healer. the only real solid survivability the DK line has now is Green dragon blood and i never have to use it with good healers. the skills i rely upon largely come from mage guild,undaunted, and fighters for survivability in all honesty. Heavy armor cap is hit way to easy as is health. All classes have access to those.
    Dk has had everyone of its survivability tools nerfed so hard the barely make any difference in end game group content. all its utitlity as well .
    Right now all classes in tanking can handle boss damage just as equal as the others. it comes down to set gear and player skill. Tools for large stupid trash pulls are different stories. survivability means nothing now . just my two cents form a DK heavy tank and for the record i am tanking trial content though not very far into AA as our guilds DPS is leaving due to the stamina issues and melee depression. Currently the ones that stayed are working on the stupid PVP bubble because its the only way to make DPS checks on the bosses is to avoid mechanics lol. So thats the long answer to your question the short is this (Magica /light armor/ staff builds> Heavy/ medium melee builds) is causing massive imbalances and very very upset end game player bases.


    lol what's funny is their are only 2 skills from my main tanking bar that are scorc. Bound amour, hardened ward. The rest are taunt, ring of preservation, entropy morph(which the skill I trade out).


    My off bar is flighting flood, bound amour for scorc. The rest are always changeling based on what's going on.

    Both are sword and board.
    same on both my tanks


    Your the first person that has ever replicated my skill bar. Now here I s something I want too purpose too the whole tanking community but too you specifically. What if "tanks" were designed too use more then one skill line in order too achieve what it means too be a tank. In coming updates they have already said more skill lines will come out that everyone will have access too. If "class" skill are just select skills only you have access too. If you look at all the skills of the classes they are all some what the same. scorc and DK both have vary similar skills over all. The only thing is HOW they achieve the same effect. Night-blade and Templar both function similar too each other. They both have allot of utility in their class lines. So all 4 classes have skills that group well with the other skill lines.


    Now I come from different kind of game, so this is how I build charters. First I decided WHAT resource is going too my main source of damage. Once I determine what the goal of the build will be.

    Example:
    Class: Night-Blade
    Goal: Non-stealth-non caster build.
    Main Damage Resource: Stamina
    Support Resource: Magic

    So iv determined what I'm want too do, now how too I get the character too achieve this goal.

    Skills:
    Teleport strike(increase next attack power)
    Flurry(increase attack speed)
    Twin Slash(heal morph)or(degradation) have not decided
    Veiled strike or switch this too the execute the ability
    Cloak(crit morph)

    Now in this build teleport strike is my opener it stuns and increase my attack power. Flurry is my main attack, now here is ware stuff starts too get interesting, so far at level 11 I'm doing between 100-150 dps on elite mobs. Now the rest of my build only augments, gives me breathing room, heals me or adds additional damage.

    Now above I stated I wanted a non stealth and non caster type NB. My cloak I use as a utility not as stealth, I use it when the target dose not die in the first round of damage(happens rarely right now) it increase my damage quite a bit more allow for me too cause another stun if needed. Now the veiled strike dose tons of damage right now, not sure if it will stay that way but ATM dose nice damage.


    I now have allot of magic based abilities over all, but my main stat is stamina because of this my flurry is going too tons if damage, my light and heavy attacks are going too nice damage. My class skills increase damage or provide utility.

    My over all stat goals are going too be 1900 stamina, 1600 magic, and health 1500 or more. Now I'm not sure if I can achieve this goal yet but I'm going too try. With these stats my magic and stamina skills are going too achieve nice damage over all I theory I have not tested this on PTS yet because it's not set up for that kind of testing.

    Now if you look at it how I do you can create so many builds, so many different ways.


    My basic idea is determine what you main damage resource is going too be and then go from There. Hope this helps people creat builds they enjoy playing.
  • Natenorse666ub17_ESO2
    Natenorse666ub17_ESO2
    Soul Shriven
    Eventually this restodestro stuff will be nerfed out of existence and light armor wont get you to the cap anymore. ZOS cannot ignore such gross brokenness forever and the recent slew of OP light-stick builds proves that DK abilities were not the problem but rather the issue lies with the staff skills in concert with class abilities. (ZoS is also altering caps, raising them to make endgame heavy armor more useful, among other things, as stated in their "The Road Ahead" post.)

    Also, as reading many posts in the ESO forums has alerted me to a dire problem within the ESO community, here is a public service in the form of a quick refresher on the proper uses of the words "Too" and "To".

    *"To" = / = "Too" (Both words have completely different meanings and uses)

    *(Used in a sentence)
    I have "Too" go to the store. ~INCORRECT
    I have "To" go to the store. ~CORRECT

    Me "To". ~INCORRECT
    Me "Too". ~CORRECT

    I'm going "Too" be late. ~INCORRECT
    I'm going "To" be late. ~CORRECT

    *(Review)
    I have noticed that there is "Too" much use of the word "Too" in cases where the word "To" is needed, and vise-versa. So much so, that I felt obligued "To" post this so others can use "Too" and "To" properly "Too".

    Get it now? Not "Too" hard "To" figure out, was it?
    Edited by Natenorse666ub17_ESO2 on June 16, 2014 9:51PM
  • Lovely
    Lovely
    ✭✭✭
    @Natenorse666ub17_ESO2‌
    That's not really an ESO community thing. It's a forum / chat thing in general. Things like 'loosing' and 'it's' instead of 'its' are also very common. Along with variations of 'their' and 'there'.
    Oh. And using apostrophes for plural. Very very annoying.
    Edited by Lovely on June 18, 2014 6:51AM
  • ganja.mullarwb17_ESO
    Just FYI, i run as the only tank with my guild and as a templar i am able to do just fine. You dont need super stats to tank, you need to be aware and pull as much aggro off people as possible. Any class can use a sheild to block and reduce dmg, it doesnt take much at all. Also, while I tank, i often change to resto to get off heals and charge up ulti. The game has so many people confused that often times its not the class which limits play - its the community. Find a guild that believe in your skill and grow with them, thats the best way to get farming in those trials.
    Also, for Frost breath on Varlariel - capping spell ress and hold up a sheild - you will be surprised.
  • DracoMars
    DracoMars
    So from what I am gathering here and in-game: currently the traditional 'tank' doesn't exist in ESO...melee and heavy armor are junk...and if someone plays DK they should go with staff/light armor....

    Does that about sum it up?
  • Drakoleon
    Drakoleon
    ✭✭✭✭
    Maybe am wrong but from what i have seen and experianed so far all end game fights are about DDs and Healers. Bosses are too powerfull for any tank to hold plus sword and bash damage its ....joke
    Edited by Drakoleon on June 21, 2014 4:22PM
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    Drakoleon wrote: »
    Maybe am wrong but from what i have seen and experianed so far all end game fights are about DDs and Healers. Bosses are too powerfull for any tank to hold plus sword and bash damage its ....joke

    in Trials not having a tank is going too kill your group, someone has too be able too take damage.
  • sandschristierwb17_ESO
    The only way to tank in ESO is from range. There is way to much damage done in close and amour(heavy/stat's) are not worth it. As well as the fact that blocking with a staff/2h or bow is just as good as with a shield. There is no reason to 'Tank' and you can get agro better/just as good from range.
    Edited by sandschristierwb17_ESO on June 22, 2014 9:21AM
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Anrik wrote: »
    From what I have seen, granted it hasn't been much info, armor hard cap at 2600.

    This is correct for VR10, not sure how much higher it goes for VR12 but it can't be more than another ~100. So those players requiring a tank to have over the HARD CAP are complete idiots.

    To the OP, having ~2400 Health is ok but you really should try and get closer to 26-2800. I know you're already into soft cap so getting there is a pain. TBH, your Armor is more than fine considering you will have buffs up 99% time that will push you over the hard cap anyway, players are just ignorant and they will swear that having 3K armor is better than the hard cap of ~2600, but they're flat out wrong.

    Another person mentioned that you don't really need tanks in ESO Trials atm, and it's kind of true. Most Trial runs are done with a single "Tank", which is little more than the player who has a taunt on one of the weapon bars and enough over soft cap to survive hits. That said don't worry as much about Stamina but you should be close to or at Magicka soft cap for ability spam.
  • Drakoleon
    Drakoleon
    ✭✭✭✭
    Drakoleon wrote: »
    Maybe am wrong but from what i have seen and experianed so far all end game fights are about DDs and Healers. Bosses are too powerfull for any tank to hold plus sword and bash damage its ....joke

    in Trials not having a tank is going too kill your group, someone has too be able too take damage.

    Actually i was mostly pointing trials....From what i have seen so far ....more tanks in the group less damage = failure

  • Axer
    Axer
    ✭✭✭✭
    So i recently hit v12 on my Orc DK Tank. Trying to get myself into trial groups to tank. Recently i was told that my "stats are too low". They may be considering I am only in full purple armor v8+, and not all of my armor increases my HP (imo you need some magicka/stamina to hold aggro). Currently i am overcharged in max HP, armor and hp recovery. I have 2357 health unbuffed, 2036 armor unbuffed and 1801 spell resist unbuffed. Now I know these have room to increase w/ better armor, but not much if they are already overcharged. I was told that he/she was looking for a tank with 3000-3500 hp and 3500 armor. Are these actually able to be reached w/o food and class buffs?

    For other tanks, what are your stats like? Which armor set (if any) are you using or working towards? I was thinking the Shalidor's Curse set may be pretty useful.

    They are low.

    Stamina total is nearly completely irrelevant for a tank. The boss battles are quite long, so what counts is not total stamina, but stamina recovery. Though the bare minimum zero boosted stam recovery can get you thru the trials, provided you get the proper buffs.

    Armor is pretty irrelevant too. As long as you wear at least 5 pieces of heavy for the block cost deduction, youll be fine. It should be V12 purple/legend gear, but other then that, more barely matters.

    The game has no "hard cap" as people claim, at least not one that can be hit reasonably - maybe around 10,000 minimum. I've gotten my armor up to 6000, and I do take less damage then if I had 5000. It does have diminishing returns, so what you gain past about 2500, is small enough to not worry about it.

    Magicka is important. You want lots to get lots of inner beasts off.

    3500 health is impossible in pve. (you can hit that in cyrodil only)
    3k health is possible, but 100% unreasonable to ask. I can personally hit that, but only just barely and I have the best gear in the game. I usually run at 2920 health tho, to keep my magicka up some (2k).

    Also asking "without food" is a pretty huge red sign. If you haven't yet hit hte point where you can afford to run food 100% of the time in pve, much less just in the trials, you definitely aren't cut out ot tank them yet. They are very hard, and demand 100% uptime on critical buffs like food.

    Bare minimum i'd say a tank should have 2700 hp buffed with food.

    Armor should be 5 heavy, 2 light. That nets you the best spell resistance, and keeps the important block cost deduction.

    The best setup is 5 hist bark + 2 magicka furnace (light) + 3 magicka furnace jewlery.

    SR/Armor totals will be whatever they will be. Theres no need to focus on them, just wear v12 epic+ hvy gear and the v1 furnace set and thats what the are.

    Don't even really need to use a single +armor/sr buff to get thru the trials. Though they can help a lot. 99% of it is just player skills and learning the mechanics.

    -Axer
    (MT with 50+ AA completions and 20+ Hell Ra)
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • traigusb14_ESO2
    traigusb14_ESO2
    ✭✭✭✭✭
    The only way to tank in ESO is from range. There is way to much damage done in close and amour(heavy/stat's) are not worth it. As well as the fact that blocking with a staff/2h or bow is just as good as with a shield. There is no reason to 'Tank' and you can get agro better/just as good from range.

    Blocking with anything but a shield is actually not as good, not even close. Even bathrobe tanks should be using a shield.


    Normal block starts at 50% damage.

    Passives for 1 H and S

    Fortress 30% block cost reduction (added bonus =10% weapon cost reduction (makes ransack taunt cheaper))

    Sword and Board + 20% block mitigation (added bonus +5% weapon damage)

    Deadly bash not really blocking, but normal bash interrupts cost 40% less (added bonus +100% damage to bashing... very minor damage)

    Deflect bolts Additional 15% blocked damage from standard spell and bow attacks (light/heavy) bad guys do cast these... the higher the VR the more likely they will be casting specials.

    Battlefield Mobility Increased movement speed by 50% while blocking (this is fast enough to move out of cones and small circles without wasting STA on rolling.

    The only other weapon that has any block bonuses on it at all is resto Staff which has + mana for blocking basic spell attacks (light/heavy)

    So final count is:
    Staff or bow 50% block with normal costs (possible + some mana for blocking spells if you are resto)

    Sheild

    Block 70% damage 85% vs base arrow / spell attacks
    30% sta cost reduction on block
    +50% move speed while blocking
    bash interrupts 40% less sta

    + misc weapon bonuses.

    That's just passives.

    If I have absorb magic IV morph on my bar I get another 8% reduction and 8% cost reduction

    That's before class buff/s passives too (which anyone can use with any weapons).
    templars can get +15% vs base melee attacks (evening up both to 70% or 85% vs all basic attacks (78% and 93% with absorb magic slotted). Looks like a lot, but VR baddies and bosses throw down a lot of damage.



  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Axer wrote: »
    The game has no "hard cap" as people claim, at least not one that can be hit reasonably - maybe around 10,000 minimum. I've gotten my armor up to 6000, and I do take less damage then if I had 5000. It does have diminishing returns, so what you gain past about 2500, is small enough to not worry about it.

    http://tamrielfoundry.com/2014/03/tanking-primer/

    Yes the guide is old but it's not the only place I've seen pretty much identical numbers that 2600 for VR10 is the HARD cap, so it's logical VR12 is a tad higher, maybe ~2700. I tried to find the post I saw from ZoS where they also verified 30%/50% Soft/Hard Cap but my internet searching mojo is no good this morning. I understand you personally tank for trials, but saying there isn't a hard cap or that 6K armor is less damage taken than 2600 armor is either ignorance or subterfuge. Granted 50% hard cap is stupidly low for a tank doing raids but obviously it hasn't effected Trial times as we've already seen AA completed in sub 10min.

    What would be nice is complete transparency form ZoS on all stats to include Soft cap, DR scale %, Hard cap, RoR, etc, versus this guy or that guy that ran some tests that might not be 100% accurate when the devs certainly know the exact numbers.
  • Axer
    Axer
    ✭✭✭✭
    DeLindsay wrote: »
    Axer wrote: »
    The game has no "hard cap" as people claim, at least not one that can be hit reasonably - maybe around 10,000 minimum. I've gotten my armor up to 6000, and I do take less damage then if I had 5000. It does have diminishing returns, so what you gain past about 2500, is small enough to not worry about it.

    http://tamrielfoundry.com/2014/03/tanking-primer/

    Yes the guide is old but it's not the only place I've seen pretty much identical numbers that 2600 for VR10 is the HARD cap, so it's logical VR12 is a tad higher, maybe ~2700. I tried to find the post I saw from ZoS where they also verified 30%/50% Soft/Hard Cap but my internet searching mojo is no good this morning. I understand you personally tank for trials, but saying there isn't a hard cap or that 6K armor is less damage taken than 2600 armor is either ignorance or subterfuge. Granted 50% hard cap is stupidly low for a tank doing raids but obviously it hasn't effected Trial times as we've already seen AA completed in sub 10min.

    What would be nice is complete transparency form ZoS on all stats to include Soft cap, DR scale %, Hard cap, RoR, etc, versus this guy or that guy that ran some tests that might not be 100% accurate when the devs certainly know the exact numbers.

    The guide is ancient, wrong, beta info.

    The game has changed a ton since beta.

    I and many other people have tested it, there's no magical hard cap at such a stupidly low armor level. I mean you hit that with basic white gear + 1 buff, the devs unbalanced the game pretty badly, but not THAT badly.

    I don't get 50% mitigation at 2600 - 3000.

    The whole idea of 50% being the top, may be accurate, but you can't get there so easily.

    Don't really care what the exact figures are, just wanted to comment how wrong that guide was.. but heres a simple 2min test:

    regular attack @ 2k armor:
    124 dmg
    cast rune focus (2600 armor)
    106 dmg
    cast immovable (3010 armor, would be around 5k if not for overcharge)
    94 dmg.

    and so on, if i stack more.

    Got an addon that lists my exact mitigation, i can add bone shield to that (bringing me close to 8k armor if I wasn't overcharged) .. and yea, that finally gets me at the 50% mark, if thats the actual hard cap or not, I dunno, its just an addon, not necessarily accurate either, but it may be.

    Theres also the fact some enemies debuff you armor, and the game has armor penetration (not sure enemies AP value scales, but it may well), so saying "2600 armor is all you ever need" is pretty much plain wrong.

    Fact is more does give you a noticeable damage reduction increase. Especially strong buffs like I used.

    Issue is nothing really hits hard enough for me to care to use those. The warrior is easy enough to tank with just my plain old vr10 ebon set and the odd self heal. 3x axes at the mage is a bit higher incoming dmg, but still survive fine as a solo tank. When the 4th axe comes, it can get hectic healing myself, but can still survive if others help heal me (though in our guild runs, seeing a 4th axe is very rare)

    Need a hard mode before really going defensive could ever matter.
    Edited by Axer on June 22, 2014 3:24PM
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Pmarsico9
    Pmarsico9
    ✭✭✭✭
    Heavy Armor desperately needs a passive that moves caps up to make tanks viable. If Medium and Light armor can hit 50% DR against spells and physical, then Heavy should be able to get to 65%.

    It can't be small.
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭


    Sheild

    Block 70% damage 85% vs base arrow / spell attacks
    30% sta cost reduction on block
    +50% move speed while blocking
    bash interrupts 40% less sta

    + misc weapon bonuses.

    That's just passives.

    If I have absorb magic IV morph on my bar I get another 8% reduction and 8% cost reduction

    That's before class buff/s passives too (which anyone can use with any weapons).
    templars can get +15% vs base melee attacks (evening up both to 70% or 85% vs all basic attacks (78% and 93% with absorb magic slotted). Looks like a lot, but VR baddies and bosses throw down a lot of damage.

    @traigusb14_ESO2
    I will make some corrections. 20% passive block doesn't mean that your reduction will be 70%. It will be 60% because you multiple 20% by the base block of 50%. In this case if you want to have 100% block mitigation you need 100% additional block passives to add to the base 50% block mitigation.
    Edited by Bashev on June 23, 2014 9:03AM
    Because I can!
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