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Do you consider ESO a next gen MMO?

  • ForTheRealm
    ForTheRealm
    ✭✭✭
    No
    For me, to be called a next gen MMO, a game should have much more open system and a lot of "sandbox" experience, where players can actually change the world and game they play.
    I Like Elder Scrolls, but TESO is not revolutionary - it is just a mix of RPG and traditional MMO experience.
  • Blackwidow
    Blackwidow
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    ✭✭
    No
    zeuseason wrote: »
    'Other' recently released games making ESO feel 15 years old? You MUST have some serious mental gaming capacity issues. ESO is the most next gen MMO to date.

    For instance, Wildstar is a recently released game that uses tech from the early 2k's and is WoW's code almost verbatim. WoW is not next gen by any means.

    Yet, it has a ton of features ESO does not have and Wildstar is not riddled with bugs, even though it is less than two weeks old.

    It looks cartoony, I'll grant you that, but everything else about the game seems better than ESO in almost every way.

    ESO does not have dueling, AHs, underwater swimming, a law system, a real open world, housing, guild bank options, a functional bank system, etc.

    ESO would at minimum need to have basic GUI options to be considered a modern MMO.

    You can even right click on game mails and reply in Wildstar. It's the simple things in life that make it so sweet. :)
    Edited by Blackwidow on June 11, 2014 11:27AM
  • Peligrad
    Peligrad
    Soul Shriven
    No
    ESO fell way short of my original expectations.

    I was expecting Elderscrolls style combat and casting. Where you actually have to aim to hit things...

    I was expecting Elder Scrolls style looting. Finding way way more gear than you can carry.

    ESO is just another MMO. Not anything better than what the Koreans put out once every couple months...
  • dolanjamieb16_ESO
    Yes
    Im saying yes because to me next gen is all about the graphics and on ultra its an amazingly stunning game
  • kitsinni
    kitsinni
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    No
    ESO seems to really want to push the "It is the journey not the destination" phrase but come on to every journey there should at least be a destination.
  • Dayv
    Dayv
    ✭✭✭✭
    Phantorang wrote: »
    Mablung wrote: »
    People voted yes? Wow, I am surprised. Have no clue what next gen MMO is.

    Enlighten us

    Huh! Why would you ask someone who proclaims to have no clue, to enlighten you?
  • Morbus2
    Morbus2
    ✭✭✭
    No
    Hell no!

    Every aspect of this game has already been done (way better) in other MMO's. Nothing new or ground-breaking to see here.

    With all the ongoing problems this game has, it's more like MMO amateur hour over at ZoS.

    Next Gen? please . . .far from it . .
  • stungateb14_ESO
    stungateb14_ESO
    ✭✭✭
    No
    zeuseason wrote: »
    'Other' recently released games making ESO feel 15 years old? You MUST have some serious mental gaming capacity issues. ESO is the most next gen MMO to date.

    For instance, Wildstar is a recently released game that uses tech from the early 2k's and is WoW's code almost verbatim. WoW is not next gen by any means.

    A modded hero (backend) and gamebryo(frontend) neither of which are new hence the scaling issues with multi gpus and lack of 64bit client and limited cpu core support. Nothing new about ESO's engine either.
  • hk11
    hk11
    ✭✭✭✭
    No
    Not really. It just has quests. Quests are the most basic function of MMOs.

    Next Gen would be an MMO that is able to consolidate the best features from previous MMOs and make it work and be complete at launch.

    Wildstar, for example, has the best features from nearly all previous MMOs. Get a feature list of both games and list side by side, then decide which is next gen. Graphics have nothing to do with the equation. Today's "next gen" graphics will look pretty terrible in a few years, where cartoony graphics will still look the same.
    Edited by hk11 on June 11, 2014 12:45PM
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    No
    Blackwidow wrote: »
    Tannakaobi wrote: »

    I have to say, seeing how robust and alive the city is in that video actually brought a tear to my eyes.

    So beautiful....

    Aye, then you look at the combat in another video and it's like the world has suddenly come crashing down on your head.
    Black Desert looked like it had everything that would make it into the best ever mmo, but then the combat just looks so bad....

    This is one of the things though. Everyone says that ESO can't be as good graphically as Skyrim because it's an mmo bla bla bla. Then I look at those videos I posted, two of which are mmo's and I ask, why the *** not?

    From a TES game I would have expected the best when it was released. It's not even close to being the best. Oddly, the graphics in ESO is one of the best things about ESO.

    However, the thing that will keep me playing ESO over games like Black Desert is the combat. Combat is everything in an MMO. At least in my mind.
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    No
    Nope! But then again, I've never considered an MMO as 'next gen'. The only changes that ever come to the genre are 'creature comforts' that don't change how we perceive the games. So no, eso is not next gen, no MMO is. It's one of the reasons the MMO community is so jaded, rather than picking their poison and taking the games for what they are - they hype it up and then come out with all the same ' it's just like WOW tropes' after their misguided hype runs off and they start looking for another game.
  • Dudis
    Dudis
    ✭✭✭
    No
    "Next gen" to me means doing something revolutionary, ESO did not. It improves in a lot of ways on the proven formula dating all the way back to EQ, DAoC, WoW etc.
    It's still a good game with good crafting, quests, skill system and the pvp has great potential mainly because Cyrodiil is a amazing zone imo - but it's not really anything new.

    What it lacks really is the exploration imo. The zones should be larger and without borders (aka loading screens to other zones) and there has to be more stuff to just explore.
    Right now everything you see has a purpose and a quest, every ruin, every dungeon etc. You never really find anything 'special'. You also very rarely have a reason to group up while leveling.
  • Blackwidow
    Blackwidow
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    ✭✭
    No
    Tannakaobi wrote: »
    However, the thing that will keep me playing ESO over games like Black Desert is the combat. Combat is everything in an MMO. At least in my mind.

    The only reason I can even log into ESO is the combat.

    However, it is not enough to keep me. The tiny banks broke me. I just could not keep switching characters just to bank.
  • tordr86b16_ESO
    tordr86b16_ESO
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    No
    Yes, only because of the megaserver system.

    LOOOOOL.
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    No
    BBSooner wrote: »
    Nope! But then again, I've never considered an MMO as 'next gen'. The only changes that ever come to the genre are 'creature comforts' that don't change how we perceive the games.

    Take a look at http://tomclancy-thedivision.ubi.com/game/en-GB/home/?cid=src-6-The_Division_E3_2014--1-1-0614-1-1-1-Focus_HP&gclid=CPbgqvf98b4CFQvItAod-xEAHQ and then repeat that. MMO's are changing, almost all games will soon be mmo's in one way or another.
    Blackwidow wrote: »
    The only reason I can even log into ESO is the combat.

    However, it is not enough to keep me. The tiny banks broke me. I just could not keep switching characters just to bank.

    It will be the next big update that dictates what I do with ESO! Craglorn did nothing for me, I've not even been there as I'm not even going to entertain the thought of VR content in other factions and PVP is painfully slow leveling.

    So if the next one is not for early VR levels. Then I will no doubt go as I will have hit a wall. In fact I have already hit a wall, I'm just waiting to see. Which will no doubt come in the days after a payment.

  • Crumpy
    Crumpy
    ✭✭✭✭
    No
    zeuseason wrote: »
    'Other' recently released games making ESO feel 15 years old? You MUST have some serious mental gaming capacity issues. ESO is the most next gen MMO to date.

    For instance, Wildstar is a recently released game that uses tech from the early 2k's and is WoW's code almost verbatim. WoW is not next gen by any means.

    A modded hero (backend) and gamebryo(frontend) neither of which are new hence the scaling issues with multi gpus and lack of 64bit client and limited cpu core support. Nothing new about ESO's engine either.

    Wildstar? There is a 64-bit version.

    I lyke not this quill.
  • Humanophage
    Humanophage
    ✭✭✭
    No
    No, the core gameplay is largely the same as in Everquest, WoW, SWTOR, and the rest. It's an action-RPG based around levelling your character from level 1 to ~50, proceeding from one zone to another, fighting small groups of respawning monsters, doing random quests that don't impact the world, and engaging in controlled PvP without losing gear that is limited by your level.

    That said, the way it diverges from other games of its genre - such as less emphasis on levels and classes, single server, decentralised AHs - is often good. It is not groundbreaking and it won't influence other games much, but it is also experimental enough in the minutiae.

    Up until recently, 'next-gen' had negative connotations to me, since both RPGs and MMORPGs saw steady decline in complexity from the early 00s. However, single-player RPGs have recently been improving, with many impressive RPGs like Wasteland 2, Torment, Underrail, or Age of Decadence being developed. Old indies like Geneforge or King of Dragon Pass are getting a lot more attention. The market is starting to resemble that of boardgames, where there are plenty of excellent games for every niche. Perhaps there is hope for MMOs as well. At least ESO isn't making the genre worse than it already is.
    Blackwidow wrote: »
    However, it is not enough to keep me. The tiny banks broke me. I just could not keep switching characters just to bank.
    I think you should just make the decision to sell anything you don't wear or plan to use in the next couple of days.
    Dudis wrote: »
    What it lacks really is the exploration imo. The zones should be larger and without borders (aka loading screens to other zones) and there has to be more stuff to just explore.
    Right now everything you see has a purpose and a quest, every ruin, every dungeon etc. You never really find anything 'special'. You also very rarely have a reason to group up while leveling.
    I thoroughly agree. Many limits seem strange in a franchise that is so focused on exploration. Why can't we dive? Why do maps have invisible walls, such as when you don't get killed by slaughterfish?

    And the dungeons are generally poorly done, with no secret corridors or any mystery - just straight corridors or a large room. For example, DDO had much better dungeons where you actually had to use lockpicks, avoid traps, discover hidden passages by swimming or finding unexpected levers a la Grimrock.

    The quests are also fairly primitive, with some exceptions. I am glad that some quests have two outcomes, and a few even more than two. However, I don't recall any quests having multiple solutions, except perhaps the vestigial presence of Intimidate and Persuade. Seemingly no quests send you to zones outside the level of the quest. It is all very limiting.

    On the whole, it feels that the developers concentrated on core mechanics and inserting as many quests as possible, but didn't give much attention to non-combat aspects. Of course, they can add all those elements later on, but the reputation of the game is already damaged. I expect they'll be balancing the 'important' sides of the game, while the 'fluff' will be postponed for a few years.
    Edited by Humanophage on June 11, 2014 3:00PM
  • Haxer
    Haxer
    ✭✭✭
    Yes
    Yes, because for me personally, the dividing line will always be tab targeting combat. Anything where you don't aim at all, right-click once and watch your character trade blows automatically while you go make a sandwich, is history.

    Anything that tries to break that 15 year old God forsaken combat system, even slightly, is progress. Despite its problems, ESO does do that.
    Edited by Haxer on June 11, 2014 2:20PM
    www.dragontears.boards.net
  • Anilahation
    Anilahation
    ✭✭✭✭✭
    No
    No because DAOC fanboys wanted this game to be DAOC 2
  • BBSooner
    BBSooner
    ✭✭✭✭✭
    No
    Tannakaobi wrote: »
    BBSooner wrote: »
    Nope! But then again, I've never considered an MMO as 'next gen'. The only changes that ever come to the genre are 'creature comforts' that don't change how we perceive the games.

    Take a look at http://tomclancy-thedivision.ubi.com/game/en-GB/home/?cid=src-6-The_Division_E3_2014--1-1-0614-1-1-1-Focus_HP&gclid=CPbgqvf98b4CFQvItAod-xEAHQ and then repeat that. MMO's are changing, almost all games will soon be mmo's in one way or another.
    Blackwidow wrote: »
    The only reason I can even log into ESO is the combat.

    However, it is not enough to keep me. The tiny banks broke me. I just could not keep switching characters just to bank.

    It will be the next big update that dictates what I do with ESO! Craglorn did nothing for me, I've not even been there as I'm not even going to entertain the thought of VR content in other factions and PVP is painfully slow leveling.

    So if the next one is not for early VR levels. Then I will no doubt go as I will have hit a wall. In fact I have already hit a wall, I'm just waiting to see. Which will no doubt come in the days after a payment.

    Looks awesome, but looks more like boarderlands gameplay than an MMORPG to me.
    Edited by BBSooner on June 11, 2014 2:24PM
  • fredarbonab14_ESO
    fredarbonab14_ESO
    ✭✭✭
    Yes
    Now the thread has morphed into what is 'next generation'. Poorly worded thread.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    No
    Haxer wrote: »
    Yes, because for me personally, the dividing line will always be tab targeting combat. Anything where you don't aim at all, right-click once and watch your character trade blows automatically while you go make a sandwich, is history. .
    Because moving the mouse until a cross-hair is over a target is actually an innovation.

    Ok.

  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    No
    Just because some feature is NEW to you doesn't make the game innovating.
    Edited by tordr86b16_ESO on June 11, 2014 2:28PM
  • Nazon_Katts
    Nazon_Katts
    ✭✭✭✭✭
    No
    Not even a MMO in my book.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • nerevarine1138
    nerevarine1138
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    I don't even understand how we've gotten 2 pages of comments about whether the game is "next gen" without anyone being able to define what in Oblivion that's supposed to mean.
    ----
    Murray?
  • Haxer
    Haxer
    ✭✭✭
    Yes
    Haxer wrote: »
    Yes, because for me personally, the dividing line will always be tab targeting combat. Anything where you don't aim at all, right-click once and watch your character trade blows automatically while you go make a sandwich, is history. .
    Because moving the mouse until a cross-hair is over a target is actually an innovation.

    Ok.

    I can't tell if you just don't understand, or trying to give the benefit of the doubt -that maybe combat isn't a priority feature for you. If so that's fine, I said "for me personally" that it was.

    But in case you just have no concept of game mechanics, I'll try to explain better. Yes, you are correct, that from a technical side there is little difference in aiming at your target and clicking to swing your sword, or selecting a target and rolling your face across the keyboard and having it auto attack for you. It's still numbers generating off stats and acheiving the same thing.

    Just because the technical side is very similar, doesn't mean the experience or level of immersion to the player is the same. In CoD the game could automatically aim for you, or shoot for you at intervals and pop up with the damage calculated. Why doesn't it? In aiming you are really just selecting a target. From the game's perspective it isn't really any different than selecting a target in WoW. The answer: because creating the experience (real or not) that you have greater control of what's happening is more fun for the player. Gaming is about the little differences and how they create the experience for the player.

    And if 99% of MMO's for the last 15 years hadn't been using the calculator combat system, I would agree with you that it's not very innovative. But they did, so it is.
    Edited by Haxer on June 11, 2014 2:42PM
    www.dragontears.boards.net
  • Tannakaobi
    Tannakaobi
    ✭✭✭✭✭
    No
    BBSooner wrote: »
    Tannakaobi wrote: »
    BBSooner wrote: »
    Nope! But then again, I've never considered an MMO as 'next gen'. The only changes that ever come to the genre are 'creature comforts' that don't change how we perceive the games.

    Take a look at http://tomclancy-thedivision.ubi.com/game/en-GB/home/?cid=src-6-The_Division_E3_2014--1-1-0614-1-1-1-Focus_HP&gclid=CPbgqvf98b4CFQvItAod-xEAHQ and then repeat that. MMO's are changing, almost all games will soon be mmo's in one way or another.
    Blackwidow wrote: »
    The only reason I can even log into ESO is the combat.

    However, it is not enough to keep me. The tiny banks broke me. I just could not keep switching characters just to bank.

    It will be the next big update that dictates what I do with ESO! Craglorn did nothing for me, I've not even been there as I'm not even going to entertain the thought of VR content in other factions and PVP is painfully slow leveling.

    So if the next one is not for early VR levels. Then I will no doubt go as I will have hit a wall. In fact I have already hit a wall, I'm just waiting to see. Which will no doubt come in the days after a payment.

    Looks awesome, but looks more like boarderlands gameplay than an MMORPG to me.

    I can't argue with that, I agree. But it is an mmo so when will RPG mmo's catch up with other mmo's? As things stand the new 'traditional mmorpg's' are way behind. I'm not sure why.

    Maybe because they are not using the best tools such as Snowdrop.. It's not something I know much about, or anything... :\

    http://sploid.gizmodo.com/i-cant-believe-this-is-not-actual-video-of-a-forest-bu-1548347306
  • Allyah
    Allyah
    ✭✭✭
    Yes
    Since the OP failed to provide a definition in his thread, I'll provide my own and answer the question based off that.

    next: coming immediately after the present one in order, rank, or space
    generation: something created and thriving about the same time, regarded collectively

    It's next gen compared with games that came before it but last gen compared with games that have and will come after it.

    Since the OP was obviously biased towards the answer 'no' himself, I answered 'yes'.
  • Daethz
    Daethz
    ✭✭✭
    No
    32bit.
    Nothing 32bit is new gen.
    All new gen console games are 64bit.

    My gpu Underclocks this game, this game is pretty much old gen for the sake of being oldgen, which angers me and makes no sense.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    No
    I don't even understand how we've gotten 2 pages of comments about whether the game is "next gen" without anyone being able to define what in Oblivion that's supposed to mean.

    I would guess it means doing things that previous generations of MMO's didn't do but will set the new standards of what MMO's will do from now on.

    ESO doesn't even utilise 64-bit or quad core and can be defined as much by what it doesn't allow you to do that others allowed in the past as anything.

    Like grouping easily. Having more than rudimentary social features.

    The only thing 'next-gen' might be the phase technology but it doesn't work well.

    ESO is a fine-looking (but nothing earth-shattering) and entertaining MMO for the most part. right up until the point it stops being entertaining for a lot of us.

    It feels to me like a stripped down old school MMO with some nice touches such as the class/skill system (but again - not working).

    I've got my money's worth from it but it had turned out not to have what it takes to become my long-term MMO.

    But I'll be keeping my eye on it and hoping it'll get better.
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