What would happen if the game didn't have any soft-caps whatsoever? From my experience with a Veteran 3 Templar and Veteran 2 Sorcerer, I can't simply focus completely on Magicka or I will be, very easily, dispatched. I have to get my Health above 1500 (hopefully closer to 2K after food) if I want to be able to survive a fight with 3 mobs without having to pop a potion every fight.
That's smart. That's the game creating actual limits and not a soft-cap. I know that the soft-cap is designed to help keep us from making stupid decisions, but I want to min/max. That's actually FUN, and my being able to do the content with more DPS or more defensive ability etc. is the pay-off.
I also get that the soft-caps are intended to keep bad players from shooting themselves in the foot. . . but this is silly because the current Veteran endgame has over 100 skill choices, but the difficulty of fighting 3 mobs at once currently requires that a player who isn't grouped use one of a small handful of viable builds. Players have a much, much more difficult choice with far more options that will make them terrible in skill selection and yet the game doesn't limit our skill choices to those that are actually viable in the endgame.
Maybe the designers are scared we'll marginalize the content with really smartly built characters that min/max like mad. They are probably right too, but people are already doing that because certain skills are far more effective than others in PvE (and others in PvP). It's just that we have fewer options for how to break the game because of soft-caps on stats.
And why not let us "break" the game? Right now, the Veteran game has mobs with tons of HP that hit like a truck if you don't block their special moves. Every build has to be about crowd-control for groups of 3 or rapid AoE dps for groups of 3. Otherwise, you can't complete quests because that's the most challenging thing in them (unless you encounter a boss that is immune to crowd-control and then you either need help from other players which means waiting around or begging a guildie. . . not fun, or using rapid movement abilities or heals to survive). That gets super repetitive if you only have 2 or 3 viable builds for each class that can handle those two hurdles. Removing the soft-cap would make those builds even more effective, but it would also make new builds viable.
Or how about a compromise. Keep the soft-cap on until the Veteran levels and then take off the training wheels.